Star99er
Star99er
About
- Username
- Star99er
- Joined
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Comments
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yep, experiencing the same thing, unable to play both killer and survivor. It seems to be a problem for Xbox players.
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Yep, can’t play either killer or Survivor ☹️
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Her Basekit Definitely could use some buffs. Mainly number changes.
Increasing her crouch movement speed from 92 to 97% movement speed is something they should definitely do. Playing stealthy as Pig can be a hinderance when Survivors are focusing on gen. She’s just so slow in comparison to other killers with no terror radius when crouched.
Increasing the Duration/travel distance on her Ambush by like 10% would also be helpful imo.
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I'm also surprised that the firecrackers didn't make a return for the event this time. :/
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Only thing that should be considered is reverting the stun time on DS back to 5 seconds, everything else should remain the same. Dead Hard is still strong despite the nerfs & Boil Over was only used to abuse camping in spots where it's impossible to hook someone. Neither of those perks deserve buffs.
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@DBDVulture said:
wrong forum to discuss bugs.
But it’s also the right forum for suggestions, hence why I posted it here.
I’m not reporting a bug, I’m suggesting they keep it.
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Considering we’re still waiting on Sadako buffs since her release, it might be awhile.
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2016-2018 DBD: "First Time?"
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Hillbilly, especially after the nerfs he got.
He’s a hard killer to play successfully at higher MMR, he’s map dependent, and he’s one of those killers who are noticeably less effective when played using a controller. I have no issues playing killers like Nurse & Huntress effectively on controller but Billy, Blight, and Tricketer feel horrible, at least with Blight & Trickster it’s less punishing when you miss your hits with their abilities, Billy on the other hand…😭
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Giving both sides emotes obtainable in the rift would be a good idea.
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I feel like the hooks are too spread apart from each other on Midwitch but other than that I enjoy the map. I like to play a lot of Hag, Myers, and Twins who are good on that map.
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This change is basically makes Twins unplayable. If someone has Unbreakable on to reduce the self pickup time to 22.5 seconds you basically can't get a pickup with Charlette if you down someone with Victor outside a 40 meter range of her, regardless if you were trying to slug or not.
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For body block Hag:
I always run Waterlogged Shoe with Scarred Hand. In addition Play with Your Food & Monitor & Abuse is really good with these add-ons as you gain tremendous speed which makes a big impact with the 16 meter terror radius. STBFL is another perk that I feel is a must-use and for my 4th perk I either run Blood Favor or Corrupt Intervention.
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Tbf Botany Knowledge is situationally worse now that you lose efficiency when using medkits instead of gaining efficiency. The whole appeal for me was being able to getting multiple uses out of a purple medkit with add-ons that add more charges.
It’s not surprising it isn’t a top picked perk.
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Twins Buffs/Rework
Sadako Buff
Myers Buff
Swamp or Red Forest update
Perk & Basekit Balance Changes
Bug fixes
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3188021#Comment_3188021
A massive blight nerf? He does not need a nerf at all.
It was acknowledged back in spring of this year that Blight’s hug tech is a bug and they’re planning to remove it. He doesn’t really need a nerf if that goes threw but it does make him OP on live currently.
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Hag is annoying because all it takes is one survivor who doesn't crouch walk to a hook that screws the team over. I say this as someone who mostly plays Hag. She's very strong against solo Survivors but also mediocre against coordinated SWFs. I enjoy playing her but my feelings playing against her are neutral for the reason I said. I think she's fine as is, the built in BT heavily counters traps at hook which is the main things players hate about her.
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So long as Hug Tech remains in the game he’s on par with Nurse. Not really any counterplay
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Survivor Perk:
Strength in Numbers:
For every other Survivor with a 16 meter range of you gain a token.
Gain a 3%/3.5%/4% increase in healing, sabotaging, unhooking, opening exit gates, and vaulting speed for each token you have.
As soon as the exit gates are powered, gain the following effects based on how many other survivors are still alive rather than how many are with 16 meters of you.
Killer Perk:
Frantic Pursuit:
When you are stunned or blinded, gain the haste status effect(5% increase in movement speed) for 8/10/12 seconds.
When breaking a pallet, breakable wall, or Generator the chase will not end & you do not lose bloodlust.
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I mean at least they have different cosmetics. Freddy and Quentin still have none. lol
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By the wording it should work with Open-Handed.
Wiretap: "When the Killer enters within 14 meters of the trapped Generator, their aura is revealed to all Survivors"
Kindred: " If the Killer is within a 16 meter range, The killer's aura is revealed to all other Survivors"
Just makes me wonder if this was an oversight or a bug.
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@Aneurysm said:
Because artist is awesome and hag is not. I don't forget those basement matches so easily. Hag should be 4.2. Not for any balance reasons, just as punishment.
Someone isn’t crouch walking to go for hook saves. 👀
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Fix his Zombies which have been buggy since his release and buff some of his add-ons.
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Nemesis doesn't need a rework, they need to fix the Zombies so they don't get stuck 90% of time and buffs some of his add-ons that's it.
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@yeet said:
Tunneling is not a real thing.
How can you say it's not a real thing when the Devs even acknowledge how bad it is right now. The fact that the built in Borrowed Time is getting buffed next update should be proof enough that it's an issue.
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Blight's hitbox is fine, it's the Tech bug that needs to be addressed. They mentioned that it would be patched but that was all the way back in early spring and it still hasn't happened... 😒
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@SOULWARRIOR71K said:
If you want to see more killers not tunnel or camp, you can always just play killer and not tunnel or camp. You are playing solo queue anyway right? Be the change you want to see 😉
I mean I can't really complete my Survivor Rift challenges by playing Killer, also ignoring it and just playing killer won't solve the issue.
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I was never complaining about camping to begin with since I mostly played with coordinated SWFs. I would argue that Slugging is a bigger problem, especially when playing against very mobile killers like Nurse & Blight. I definitely feel like Camping will become less of an issue overtime for lower mmr players as more counterplay makes its way into the game. It’s nice but I feel like Slugging is more relevant atm. Tunneling even feel worse than camping now that DS is bad.
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As a Hag Main she’s is fine, in fact I’d rather she not be touched at all. She’ll perfectly fine where she is. Which more than I can say for most other killers
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It’s definitely something they should look into they’ve been very buggy since Nemesis’s release.
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Considering the fact that I cannot run Iron Will with Sprint Burst anymore, I have to disagree. Iron Will not working while exhausted was too much of a nerf. It really just needed the noise reduced from 25/50/75% and that’s it.
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@MommyHunktress said:
zombies are by far one of the dumbest things in the game and the fact they can bodyblock is not fair at all
If they can first fix them to not get stuck in one spot all the time then sure, but not in their current state. They’re too buggy as is currently.
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@ThiccBudhha said:
Reverting DS entirely would be insane. Reverting the stun would be alright. Heck, allow them to keep it during conspicuous actions to compensate.
The free escape is a big no-no, however. But whatever, I am used to it. I guess it does not matter.
I was referring to the stun time being reverted back to 5 seconds. Not the free stab before you’ve even been hooked lol.
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Bleach Themed Cosmetics would be cool and would be fitting since the Anime is finally making a return after 10 years.
Hollowfied - Trapper or Dredge
Ichigo - Felix
Mikeala - Orihime
Chad - Jake
Uryu - Dwight
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Thank you for doing the lords work.
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NGL, I thought all of the perk balance changes were pretty fair aside from Iron Will. This one was a little overkill. I can’t see anyone using it anymore.
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@AhoyWolf said:
There was this pretty dumb reason BHVR once (or mabye more times) said that they don't want people to instantly p3 newly released characters.
I mean this seems kinda irrelevant now seeing as you can do that anyways by saving up rift rewards + rank reset rewards. I p3’d both the dredge & Sadako day 1. 💀
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I feel like Monitor & Abuse & Dark Devotion are a little low but good list
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On rare occasions, I got called a hacker a few times for running scratch mirror Myers. Lol
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/327920/anyone-having-trouble-getting-on-dbd
Xbox itself is having issues. I’m in the same boat.
Big oof
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@dbd900bach said:
Dredge is Sadako without her issues. The only place he suffers is open areas with no lockers but anywhere else is free game.
Dredge doesn't need to wait for TV's to turn on or phase in and out half hazardly, no. He can abuse his power with almost zero consequence. That's why he's so good, plus he practically has the absolute best map pressure in the entire game.
His teleport is good for surprise attacks. However just like sadako he's very easy to loop once the chase starts.
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@[Deleted User] said:
The problem is Myers. For some reason on Myers only hitting exposed survivors isn't counting towards challenge progress.
Ahh, thanks for the clarification.
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Getting Balance & Health Patches More Often.
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Once Again!!...Thank you for doing God's work. 😍
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John’s Medical File should be basekit imo. Her ambush could definitely use a buff as well.
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They need to drastically reduce the range that survivors can hear her demanifesting. When you try to sneak up on survivors they get so much time to gain distance before you’re able to demanifest & hit them. Reducing her teleport cooldown would also be good, there’s no reason why it should be that long when compared to Freddy or Demo.
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Yes & No, it really depends. If the killer is running 1 or multiple hex perks a map can help clear them out quickly. If the killer isn’t running any hexes then no.
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French Narrator: *2 Months Later*
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Iron Will for Survivor, Dark Devotion for killer.
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Devs have already stated that they’re looking into Dead Hard Changes.