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SovererignKing

SovererignKing

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SovererignKing
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  • Giche said:

    @ArthurFiNCHr said:
    Oh sorry and thanks in the same time then. English isn't my main language that's why, but still that's not changing a fact that theory about pallet looping being exploit is a lie.

    No problem, it isn't mine either and i know sometime it can be difficult.

    Back on the topic, pallet looping actually is an exploit.

    You couldn't loop objects that efficiently back then in the firsts months of the game.

    A patch (can't remember wich one) changed the survivor's hitboxe to make them harder to hit as a killer.
    Those reduced hitboxes coupled with the 3rd person view and the pallet vaccum made survivors looping things efficiently and faster than the killer.
    They just have less distance to do.

    Devs just chosed to build the game around it rather than fixing it, doesn't make it less cheesy.

    Glad they haven't re-added the vaccum tho (aka instant stun on killer).

    Patch 1.4.0 Giche
  • typical dlc, killer 10/10 if you are good, perks 10/10 even if you suck. Survivors as always shity af with his perks. Nothing new since myers dlc.

    Yeah, cause Huntress perks were SO AWESOME everyone knows Beast of Prey, Huntress Lullaby and Territorial Imperative are meta. The only perk that has cracked the Killer meta since Ruin and Hag has been Leatherface with BBQ.

    The only reason you call the Survivor perks “######### af” is because you haven’t had the need to change your precious meta load out to be stupidly powerful since Myers came out. 

    By the way, Killer is 8/10 if you’re good. Nurse still trumps her. 
  • Wolf74 said:

    @Milo said:

    @Wolf74 said:
    Can we please rework or just get rid of these add ons?
    I do not want to waste bloodpoints on useless items that I will for sure never use.
    Killer are not powerful enough to cripple themselves with this.
    No add on have such a huge drawback to use in the first place.

    This is a challenge add-on. Same goes for No-Mither for survivors. Only you get bonus BP if you use them

    It's sad to speak about any "challenge perk/add on" in the first place.
    But to be honest, I think that survivor have a perk for it only shows that survivor is to easy.
    But do you really wanna tell me that Trapper is to easy, so he could use Padded Jaws?

    If a survivor has reached tier 3 on NM, the crap is gone from his bloodweb, but Billy and Trapper have this junk spawning in their bloodwebs forever.

    Wrong. I leveled David specifically to get No Mither for a challenge. If you value BP over winning, then use Speed Limiter, Padded Jaws, or whatever. I used Speed Limiter on Billy all the time for extra BP so I could level other Killers. I wanted BP, I didn’t give a crap about winning. I wanted to bank up BP and cap my shards at the time so I was ready to blow it all on Huntress when she released. I still do it to this day if I really want a perk or a new Killer is on the horizon.
  • Vietfox said:
    Master said:

    I lobby dodge survivors who do that btw.

    You lobby dodge ready check spammers, yoy lobby dodge swf, you lobby dodge cause it's tuesday...
    Lobby dodge cause it’s a Nurse Main, Lobby dodge cause it’s a camper, Lobby dodge cause it’s a tunneler, you have blocked on MLGA... 
  • RSB said:

    @ArthurFiNCHr said:
    The Spirit is good, killers playing her are bad. That's the top secret of that discussion.

    You seem to not realize one thing - every killer can 4k with her now, because survivors do not know how to play against her. Hell, they even do not know they are invisible to her. Once they realize it, she will be bullied, because juking/outplaying her is easy as a walk in the park. Just stop running/vault/jump through pallet, and she can't do anything about it. Then she has 20 second cooldown for her power, and 110% basic speed, so she can't catch a looping survivor.

    It’s a double guessing game... The Survivor must predict you, you must predict them. It’s a fair game of predicting each other.
  • Not being able to see Survivors is a necessary downside to her power. It’s a guessing game for both sides. Where is she, and where are the Survivors. She emphasizes Survivors use Stealth over Looping and running around he map like a headless chicken. Getting hit is mortifying when you vs. The Spirit as Blood Tracking makes her much more difficult to get away from.

    She’s a combo of Wraith and Hag. All of their best traits combined into one neat little package, with none of the drawbacks.

    She has Wraiths invisibility (actually better because of no shimmer, but can hear her like you can hear Wraiths growling). Has no slow down when coming out of Plane Walking (Wraith with no bell ringing). Has Bloodhound like tracking on Blood (I think this might be a bug, not sure, but it’s there) for tracking.

    She has Hag’s ability to crush Looping. She can leave her Husk at one side of the Pallet, and Plane Walk to the other side of the Pallet at a Loop. This makes it so Survivors can’t get past her Husk, to the other side of the Pallet. (Basically this is Hag with Butcher’s Hand so her phantasms have collision). She can Plane Walk at the end of the the garbage of Loops that Pallets are attached to, and Spirit Walk, forcing the Survivor guess which side she is going to. (This is like having a Hag phantasm on one side of the Pallet, her on another, and forcing the Survivor to guess if you’re going to teleport or not.) There is also the added bonus, you do not have a limited amount of traps, just the time limit on Plane Walk. Also, you are not forced to the RNG game of “Did the Survivor run to a spot I’ve trapped already?”

    She is not weak, but she is powerful in the right hands. She is not Nurse level mind you, but she’s Hag or better. 
  • Usui said:

    Morons think every killer needs to be on broken nurse status to be good or enjoyable.

    Nurse is not broken. However, I will say the amount of people saying The Spirit is weak is stupid. Is she Nurse, not a chance, but she is definitely powerful. I’m putting her around top 5, at the least. She’s knocked Huntress down a peg imo. 
  • This is why i’ll always be running Hex : Haunting Grounds. Go ahead, break my totems. Good luck.
  • The amount of female players bashing the OP gives me hope.
  • fcc2014 said:

    @NextKillerSpongebob said:

    @fcc2014 said:

    Over reacting much watch a highly skilled player use her. Tru3ta1ent for example

    You can't use Tru3talent today bruh. I watched him and he was pretty bad. He was really blind and missed a lot of survivors even though they were clearly visible. Not saying he is bad, just saying that he's not a perfect example when looking at today's stream

    I don't know what you are watching but he played and is playing well.

    Not exactly. He’s having a little trouble grasping the Pallet mind games he can pull off with her. The pseudo “Hag” mind games. Though otherwise, he’s doing alright.
  • fcc2014 said:

    @SovererignKing said:

    Aye. She needs no nerfs nor buffs that I can see at the moment she seems perfectly fine. Her add ons seem a bit iffy, but those will need a lot more testing. 

    Any Killers saying she’s weak need to take a harder look, same for any Survivors who say she’s OP. She’s definitely powerful, there is no denial about that from my perspective, but she’s not OP. 

    She appears to need that muscle memory reflex and addons to reduce cool down but looks cool as hell playing with and against.

    As a Nurse Main, muscle memory won’t be too hard to relearn on her. Anyone who’s good at Nurse shouldn’t have too much issue with Spirit. The cooldown reduction does seem something she could use. She is very reliant on her power. As she should be. We don’t need more M1 Killers who’s powers are a hinderance as much as they area a help, or purely a hindrance. 

    I’m absolutely blown away and already love this Killer. 
  • SenzuDuck said:

    @SovererignKing said:
    The Spirit is a hybrid of Wraith and Hag. 

    Her Phase Walk is basically Wraith’s ability to go invisible instantly. This is mixed with Hag, leaving her husk. While at Pallets, she can Phase Walk and force you to guess which side she is at. This is like Hag standing on one side of the Pallet, and her trap clone at the other. Forcing you to guess if she’s going to teleport or not. She also has the Wraiths “Windstorm” effect coming out of Phase Walk.

    She is the best of Wraith and Hag mashed into one Killer. As far as I can tell, she will be top tier. 

    We can agree on something, she will be fun, she isn't op so doesn't need nerfed in the first week and she isn't weak that she needs a buff. She's pretty chill.

    Aye. She needs no nerfs nor buffs that I can see at the moment she seems perfectly fine. Her add ons seem a bit iffy, but those will need a lot more testing. 

    Any Killers saying she’s weak need to take a harder look, same for any Survivors who say she’s OP. She’s definitely powerful, there is no denial about that from my perspective, but she’s not OP. 
  • The Spirit is a hybrid of Wraith and Hag. 

    Her Phase Walk is basically Wraith’s ability to go invisible instantly. This is mixed with Hag, leaving her husk. While at Pallets, she can Phase Walk and force you to guess which side she is at. This is like Hag standing on one side of the Pallet, and her trap clone at the other. Forcing you to guess if she’s going to teleport or not. She also has the Wraiths “Windstorm” effect coming out of Phase Walk.

    She is the best of Wraith and Hag mashed into one Killer. As far as I can tell, she will be top tier. 
  • Orion said:

    @SovererignKing said:
    Buys $400 card, it fries, oh look, have to buy a new one. Congratulations on spending $800 in less than a year where as I only have to buy a new console every 3-4 years. 

    I only have to buy (well, choose to buy to have better performance) new parts every 5 years or so. My MB is well over 5 years old, my GPU prior to this one was also well over 5 years old, my case was about 10 years old, and so on. If your card fries, that's a problem with your computer or the card itself, and the latter is why you have 2-year guarantees, at least in my country.

    Consoles are not that different from PCs. The difference is that if your console's MB fries, you have to get a new console. I can just get a new MB. And yes, every single piece of console hardware is strictly inferior to the PC equivalent.

    Consoles are better for developers and publishers due to their unchanging and inferior hardware, but not for gamers.

    A lot of people buy graphics cards from others off like Ebay and such. Then they fry 6 months later, or they don’t pay attention and fry them. Not saying everyone has that problem, but I’ve heard more ham enough horror stories. 

    Truth is, i’m just tired of this console vs PC war. It’s gotten tedious. We’re all gamers. We all have our casual player base, and our hardcore pro players. I just wish people would stop bringing it up. It’s getting old.

    I play Final Fantasy 14, an MMO. I play on PS4 and I dominate parse numbers, and make those PC players that think they are awesome look like crap. It doesn’t matter what you play on, if you’re good, you’re good. I’m just tired of people trying to invalidate me cause I play on console. It’s infuriating that people dismiss me even though I’ve dominated PC players as well as been dominated. It’s all on the person, not the hardware. 

    Lets just band together... and hate on those idiots who call themselves “gamers” playing mobile phone games. 
  • So the console people don't do anything about ingame issues and leave it to the game developers, but also do not allow those developers to do something ? If that's true, you can't really blame the devs for that.

    Microsoft and Sony don’t allow the developers to do anything, however the developers aren’t even trying petition to Sony and Microsoft for the ability to do something themselves. The players have no control over it. Both Microsoft/Sony and the developers are to blame here. 
  • @MuseMagician Also> @yeet said:

    it's literally not possible
    consoles are inferior in every way

    Not in EVERY way, we don't need to worry about constantly buying new graphics cards when the newest ultra realistic game comes out.

    Or our graphics card, mother board, or whatever part burning out and we have to replace it. Always have a laugh when someone says they bought some expensive graphics card, then it fried and they have to buy another. 

    Buys $400 card, it fries, oh look, have to buy a new one. Congratulations on spending $800 in less than a year where as I only have to buy a new console every 3-4 years. 
  • @Master said:

    @Akuma said:

    @Tsulan said:
    I would add a list of survivor wishes. But they have all been implemented.

    I want my fast blinds back.
    I want the bug fix back where you can stun the killer at the start of the animation so you dont need to time this.
    I want the pallet vacuum back.
    Remove bloodlust.
    Exhaustion recovers while running.
    Want back the first hook generation so that they dont respawn after 300 seconds.
    Want back sabo jukes.
    So what exactly got the survivors the last 17 months? Explain (rhetorical question)

    You forgot infinites guaranteed and not only sometimes generated by RNG on some maps as it is now.

    COUGH "MAGIC HOUSES"COUGH.

    *PTSD of the Magic School Bus*
  • Master said:

    @SovererignKing said:
    Master said:

    @SovererignKing said:

    Master said:

    @Countfunkular said:
    
    Okay let's just not beat around the bush here.  WHO is in charge of PlayStation 4 is report system because I have encountered rage quitting killer alongside rage quitting killer. Seriously now what in God's name or how in God's name can these killers be allowed to rage quit with a little repercussions to themselves and no blood points going towards us
    

    Seriously the only repercussion is I might as well start the game back up and find a new match. Has for the survivors. Whenever killer rage quits out of dead by Daylight by going back to dashboard we get no blood points. We have seriously guess you fixed or get a better report system for this game.

    Also the same thing goes for survivors. That's right I'm not playing favorites here both sides should be punished for leaving the match especially since most matches have an average of at least 10 to 15 minutes. So you're telling me that you can't keep your sanity for that long
    
    
    
    Survivors ragequit more than every second game nowadays.
    
    But when a killer does it a few times, the world ends? :lol:
    
    AFAIK sony is responsible for the banns on ps4, but even on PCs reports for DCing wont do anything. There is an automatic system for that, but you need to DC like in 80% of your games consistently to make it trigger.
    
    Just introduce an increasing queue time punisher for DCing like most games have and we will be fine.
    

    Let’s not pick sides here please. All Rage Quits need to be punished. It’s becoming a real epidemic on console because they know there isn’t anything you can do about it. BHVR really needs to set something up with Sony and Microsoft. It’s getting really tiresome playing well and getting screwed cause the other side is a cry baby that can’t take a loss. 

    That has nothign to do with console, the situation is the same on PC.

    And im not suggesting special treatment, Its just funny when survivors cry about sth that happened in a few games, but the killer have to go through this every 2nd game.

    I dont understand why they cant add queue punishment for DCs. As if it was so hard to implement, I really dont get it

    The developers being willfully ignorant on PC is one thing, being actually UNABLE to do anything on console is another. 

    The developers being willfully ignorant on PC is one thing, NOT CREATING THE POSSIBLITY to do anything on console is another. 

    Fixed it for you :wink:
    How long is the game on console now? Just saying.....

    That is a better way to put it. :)

    June 20th 2017. Regardless, this Rage Quiting is an epidemic on all platforms and... it’s just stupid how little the developers have done about it. The 80% thing just isn’t enough of a deterrent to stop it. I know it’s not easy to delegate who’s got legitimate D/C’s and who’s a serial Rage Quitter, but the developers really need to step up their game about it. 

    I don’t feel like I “won” when the other side Rage Quits. Most of all if it’s early game. Mostly how Survivors do it and they really screw their team mates. I feel bad for the remaining Survivors... Killers, I know it’s hard to curb your rage at the bullshit balance of the game... but I play solo... I’m a little bit annoyed at how much BP, offerings, and pip’s I’ve lost from Killers who Rage Quit cause some 3 man SWF I got stuck with was a bully squad. Or some random was a total dick. (Though if it’s just one jackass... they better be careful. I’ll risk a ban to sandbag some toxic survivor.)
  • Master said:

    @SovererignKing said:
    Master said:

    @Countfunkular said:

    Okay let's just not beat around the bush here.  WHO is in charge of PlayStation 4 is report system because I have encountered rage quitting killer alongside rage quitting killer. Seriously now what in God's name or how in God's name can these killers be allowed to rage quit with a little repercussions to themselves and no blood points going towards us

    Seriously the only repercussion is I might as well start the game back up and find a new match. Has for the survivors. Whenever killer rage quits out of dead by Daylight by going back to dashboard we get no blood points.
    
    We have seriously guess you fixed or get a better report system for this game.
    

    Also the same thing goes for survivors. That's right I'm not playing favorites here both sides should be punished for leaving the match especially since most matches have an average of at least 10 to 15 minutes. So you're telling me that you can't keep your sanity for that long

    Survivors ragequit more than every second game nowadays.

    But when a killer does it a few times, the world ends? :lol:

    AFAIK sony is responsible for the banns on ps4, but even on PCs reports for DCing wont do anything. There is an automatic system for that, but you need to DC like in 80% of your games consistently to make it trigger.

    Just introduce an increasing queue time punisher for DCing like most games have and we will be fine.

    Let’s not pick sides here please. All Rage Quits need to be punished. It’s becoming a real epidemic on console because they know there isn’t anything you can do about it. BHVR really needs to set something up with Sony and Microsoft. It’s getting really tiresome playing well and getting screwed cause the other side is a cry baby that can’t take a loss. 

    That has nothign to do with console, the situation is the same on PC.
    And im not suggesting special treatment, Its just funny when survivors cry about sth that happened in a few games, but the killer have to go through this every 2nd game.

    I dont understand why they cant add queue punishment for DCs. As if it was so hard to implement, I really dont get it

    The developers being willfully ignorant on PC is one thing, being actually UNABLE to do anything on console is another. 
  • Nerf Looping, SC does need a small tweek, Gens do need parts to complete. The rest I don’t give a ######### about. DS would be fine if Looping wasn’t so strong. SC just needs a finite amount of heals so Survivors can’t go balls out and go “LUL I take hits all day!” It’s the Killers fault he lost his prey in the first place, but that doesn’t mean you should be able to shrug off being a dipshit who gets found and hit 10+ times a match body blocking and all that crap.
  • Master said:

    @Countfunkular said:
    Okay let's just not beat around the bush here.  WHO is in charge of PlayStation 4 is report system because I have encountered rage quitting killer alongside rage quitting killer. Seriously now what in God's name or how in God's name can these killers be allowed to rage quit with a little repercussions to themselves and no blood points going towards us

    Seriously the only repercussion is I might as well start the game back up and find a new match. Has for the survivors. Whenever killer rage quits out of dead by Daylight by going back to dashboard we get no blood points.

    We have seriously guess you fixed or get a better report system for this game.

    Also the same thing goes for survivors. That's right I'm not playing favorites here both sides should be punished for leaving the match especially since most matches have an average of at least 10 to 15 minutes. So you're telling me that you can't keep your sanity for that long

    Survivors ragequit more than every second game nowadays.
    But when a killer does it a few times, the world ends? :lol:

    AFAIK sony is responsible for the banns on ps4, but even on PCs reports for DCing wont do anything. There is an automatic system for that, but you need to DC like in 80% of your games consistently to make it trigger.

    Just introduce an increasing queue time punisher for DCing like most games have and we will be fine.

    Let’s not pick sides here please. All Rage Quits need to be punished. It’s becoming a real epidemic on console because they know there isn’t anything you can do about it. BHVR really needs to set something up with Sony and Microsoft. It’s getting really tiresome playing well and getting screwed cause the other side is a cry baby that can’t take a loss. 
  • powerbats said:

    @SovererignKing said:

    For both sides, just a refund option. Trash the items you don’t want for BP. 1k for common, 2k for uncommon, 3k for rare, 4K for very rare, ultra rare 5k. Don’t want to eliminate the need for BP from matches, but it would help the grind a bit. There are so many good new perks to grind for, items and add ons you want over those you don’t want. 

    The swap idea isn’t too horrible, but it would impact the need to for BP from matches too heavily. Not to mention you would hardly ever see any Killer or Survivors running anything but the best of the best. Still need to have that RNG of the bloodweb have some effect. In my opinion anyway.

    I've always thought that being able to refund items but not for so much bp would be nice snce say you're Trapper/Hag you want thickened mist offerings. For some survivors you want more medkits etc instead of so many Flashlight parts and addons.

    My thought was a 10% refund so if you spend 3k you get 300 bp back, 4k 400 etc. That keeps bp from being too easy to gain while also allowing people to trash the addons they don't want. I've got 1 survivor with nothing but flashlights yellow and above but know that if i bring them the killer is just gonna tunnel me.

    It won't matter if I drop it on the ground, they still goa fte em because hey it's a flashlight lol.

    More than 10% would be alright. That’s a bit low to me. But to each their own.

    As for the flashlight thing, that’s just “eliminating a bigger threat”. Most of the time, I’ll chase someone with a flashlight for a hot second to see how well they preform in a chase. If they are awful, then no big deal. Get them once then don’t worry about it.

    You can assess how good a Survivor is by chasing them. If they are Pro-Looper 3000, then they are a high threat with that flashlight because you can bet your bottom dollar they play a LOT of Survivor. They’ll most likely know the timing for the pick up animation blind to drop. 

    If they hit the floor quickly, then you don’t have to worry too much about them hitting that flashlight save. 

    Its all about threat assessment. Granted there are Killers who see flashlight, and loose their damn minds thinking everyone is a pro with the thing. However I’m more judicious, and assess who’s the biggest threat first. Then assess if it’s better to pick off weak links first, or take out the top Survivor first, and prep for late game domino of the weaker links. 
  • Console peasant here and it does not work that way there. SWF groups hit gens insanely fast. They usually have someone to lure you into loops then when that guy is hurt and about to go down they try to swap someone out.

    I would gladly take the other type. If they go for insta saves then there is no chance to camp and no argument to be made about me going right back after then if they bothered to unhook right in my face.

    Aye. Dunno about PC Survivors but on PS4 it’s all Gen Rush, all the time. You don’t have to camp nearly as much as I see on PC, cause EVERYONE is bum rushing the Gens. 
  • Sarief said:

    @Vadim239 said:
    I got it people!!! I need to come up with some of the most controvertial statements and stick to it to make the discussion flamingly hot, popular and discussed aggresively

    I'll give you few:
    facecamping is strategy
    Doctor is high tier
    huntress is middle tier
    Ruin is OP
    SelfCare is balanced
    NOED is OK <- but I use this one

    I actually agree with the Huntress thing though. 
  • powerbats said:

    @SovererignKing said:
    On topic though.

    The reason Killers don’t keep their add ons is because there are Killers who play only one Killer. If they didn’t lose their add ons, most wouldn’t even need BP to spend on more add ons. You would end up banking BP till the cap, and have no reason to spend them. It’s nothing more than the developers trying to keep BP relevant to these players. They could possibly get bored of playing their selected Killer, and decide there’s no point in playing if they can’t earn any more BP. 

    In short : Player retention mechanic. 

    Survivors, the reason they keep them is bothing more than a reward for survival. Game was supposed be “hard to survive” but we know how that went... so thus we have Survivors with MASSIVE stockpiles of items and add ons. 

    Just another drop in the bucket show casing that the balance is kind of screwed up, and Survivors are escaping more than they should. 

    What would you suggest though since on survivor side I hate flashlights and their addons, they don't fit my playstyle and I never seem to use them right anyways. Perhaps may'be give killers the option to convert trash addons into a random of the same tier or multiples of trash addons they don't like into 1 tier better random item. But Ultra rares would be off limits still.

    For both sides, just a refund option. Trash the items you don’t want for BP. 1k for common, 2k for uncommon, 3k for rare, 4K for very rare, ultra rare 5k. Don’t want to eliminate the need for BP from matches, but it would help the grind a bit. There are so many good new perks to grind for, items and add ons you want over those you don’t want. 

    The swap idea isn’t too horrible, but it would impact the need to for BP from matches too heavily. Not to mention you would hardly ever see any Killer or Survivors running anything but the best of the best. Still need to have that RNG of the bloodweb have some effect. In my opinion anyway.
  • I bought Fengs goth girl outfit with the long black hair, black lipstick and such. I found it pretty. (Suits my personal taste in women). Though I also bought Meg’s pure white outfit and pure white hair. I play Feng when I want to relax, I play Meg with No Mither when I want a challenge cause I’m not hiding for ######### with that outfit and I’m one hit down lol
  • Usually yes. I also hit my share button on my PS4 and record almost every match I play. I like to re-watch them and try to figure out what mistakes I made (if I did make mistakes) and try to learn from it so I don’t repeat it. 
  • On topic though.

    The reason Killers don’t keep their add ons is because there are Killers who play only one Killer. If they didn’t lose their add ons, most wouldn’t even need BP to spend on more add ons. You would end up banking BP till the cap, and have no reason to spend them. It’s nothing more than the developers trying to keep BP relevant to these players. They could possibly get bored of playing their selected Killer, and decide there’s no point in playing if they can’t earn any more BP. 

    In short : Player retention mechanic. 

    Survivors, the reason they keep them is bothing more than a reward for survival. Game was supposed be “hard to survive” but we know how that went... so thus we have Survivors with MASSIVE stockpiles of items and add ons. 

    Just another drop in the bucket show casing that the balance is kind of screwed up, and Survivors are escaping more than they should. 
  • Global said:

    @SovererignKing said:
    It’s subtle, but you can definitely tell if you’ve seen it enough times. So far I’ve come across only two lag switch users. One Wraith, one Survivor.

    I recorded the lag switch Survivor and sent it to BHVR. This was when DBD first came out on console. Was the first two weeks I had the game. They made it extremely obvious they were lag switching. 

    How does a survivor lag switch? Since the killer is the host shouldnt the killer still be able to fully interact with the survivor even if that survivor disconnects and reconnects their internet since it is primarily through the killers connection? Or is it just a console thing.

    No idea. Check your wall, you can see for yourself.
  • @SovererignKing said:
    MuseMagician said:

    With the amount of time it takes to get new content to console in the size of a patch like that it takes too much time. I understand your rant and point of view, but it's just so much easier to test out new content for bugs and potential fixes on PC. Maybe you should join the PC world and come play with us ;) Then you don't have to worry about Ochido

    I’m waiting to get him in my Lobby, so I can Nurse his ass. No luck so far :(

    I don't care for him as much as the next guy, but judging by your gameplay, he'll embarrass you.

    Good luck.

    https://m.youtube.com/watch?v=1376HwI65E0

    My Nurse is not Clown. 
  • With the amount of time it takes to get new content to console in the size of a patch like that it takes too much time. I understand your rant and point of view, but it's just so much easier to test out new content for bugs and potential fixes on PC. Maybe you should join the PC world and come play with us ;) Then you don't have to worry about Ochido

    I’m waiting to get him in my Lobby, so I can Nurse his ass. No luck so far :(
  • The developers can’t do anything about it. It’s Sony and Microsoft being cucks about certification and #########. 
  • https://m.youtube.com/watch?v=1376HwI65E0

    Get worse every day. Console Survivors are really bad when they meet a Nurse that doesn’t suck. They have no clue what to do and just quit. Winning is nice, but this is just boring.
  • Sarief said:

    @SovererignKing said:
    Besides, like I said, quit dodging the fact YOU as a Killer screwed up and LOST TRACK of your prey in the chase. You still get a small reward for injury by the Survivor having to waste 25 seconds of time healing. 

    With perk: you have to tunnel. Then you complain the killer was tunneling. Logic
    without perk, killer can avoid tunneling to stall the game and actually hunt survivors like he needs to.

    Also, you say that, but survivors are given 3 seconds of sprint burst while killer is halted while he looks at the blade. This mechanic should already tell you that killer is not supposed to always catch someone in chase. Given position of pallets, gyms, corners to hide from LoS, camera position, etc, it should be obvious that survivors have to use it to survive. It should be strategically possible to leave person and go for other prey and have strategic decision. But, alas, as long as there is SC, you must tunnel. or people will just instaheal.

    And if you do, people will call you tunneler. And show vids where huntress tunnels people and then complain that NOED is OP, because she suddenly tunneled first person and others were not even hiding or using stealth, just relying on looping.

    ridiculous bullshit

    Oh come on... I’m not complaining he tunneled. It’s literally the most optimal way to Kill someone. He would have been an idiot to not tunnel him. The fact is that even though he DID tunnel, and it took him roughly 10 minutes to do *just that* to kill ONE PERSON. If it takes you 10 minutes to hit ONE PERSON 4 times, you are doing something wrong. Most of all if you are a higher tier Killer like Huntress. 

    If that had been been other Killers, I’d have understood. 
  • Sarief said:

    @SovererignKing said:
    @Sarief

    Your “counters” for NOED are just a paltry as Survivors whining that Enduring and Unnerving Presence are “counters” to DS. 

    So what? We just all hide while the dude she hooked slowly dies while we sit there with our thumbs up our arse? Just wait out our inevitable death cause “might have NOED!” That’s laughable. Nobody knew he had NOED because the last guy she hit down was before the last gen popped. Also, I didn’t say he camped, he tunneled. Even with tunneling the crap out of the first dude he caught, he still took all 5 Gens worth of time. 

    11 nearly 12 minutes of time is not a Gen Rush. Are you kidding me? You want Gen Rush, here : 

    image
    image

    First one : 4 minutes 10 seconds
    Second : 5 minutes 50 seconds (WITH RUIN!)

    THOSE are Gen Rush matches. 

    Also, no he didn’t use Bloodwarden or late game strategy.

    Lastly, Play With Your Food is an obsession perk. Those perks are designed to be a risk/reward perk. You take a great risk with PWYF (Letting your obsession go, or not even finding them) in exchange for a great reward if you do. It is a hinderance if they SC. They waste time healing. Not as much mind you, but it’s a frigging PERK, it’s supposed to be good.

    I agree it needs something to tone it down, limited uses would be a nice tone down so they can’t just blow it over and over. Over-reliant Survivors would fall to pieces just as well. Injuries would carry weight, 25 seconds and a self care charge. That’s 25 seconds of someone off Gens. Besides, like I said, quit dodging the fact YOU as a Killer screwed up and LOST TRACK of your prey in the chase. You still get a small reward for injury by the Survivor having to waste 25 seconds of time healing. 

    how in the world are they partly? They disable perk before it activates OR they disable it after it activates. You can also not get hit and avoid killer. You can help the tunneled survivor OR you can let him die. 1 kill is OK, you're not on comms. Should you let him die? if it means 3 get out - yes, since if you try - all 4 die. Overaltruism is bullshit.

    If you want direct counter - use Hope.

    And to compare DS to NOED is bullshit. If you say breaking totem (or all dull totems) is not counter, I don't know how to talk to you.
    DS - escape killer grasp. No downside, no way for killer to counter. Enduring reduces time of stun. So, instead of escaping 100% of time and stunning for 4 seconds, they stun for 3 seconds. Which is what, counter perk 10%? laughable argument.
    Unnerving is even more BS. It counters it how exactly? the effects are all up and hitting skill checks is not counterable by killer in any way. Making it hard is the same as using hex:ruin. At some point survivors just start to hit all great skill checks. Because, oh #########, they're not hard.

    DS is more bullshit that NOED, I agree. Though that doesn’t mean NOED isn’t bullshit either. Killers can “disable” DS as well by Dribbling, or if they get lucky, hook them at the exact moment DS hits while they are in the hooking animation. Doesn’t mean it’s worth a damn really. You can also avoid DS by never chasing your obsession and avoiding them all match. 

    NOED is a bullshit perk, DS is an even greater bullshit perk. Doesn’t change the fact NOED is bullshit as well. 

    Hope is not a direct counter. It’s a soft counter. There are two types of counters : Hard Counters and Soft counters. Hard counters flat out stop it. Soft counters soften the blow, but help.

    Dribbling and getting lucky on the hook animation are hard counters to DS. Enduring and Unnerving Presence are soft counters to DS. Getting rid of dull totems is a soft counter as you may not get them all. Getting rid of NOED Hex totem is a hard counter. Hope is a soft counter, it counters the Killers speed boost, but not the instant down. 

    Dont be so black and white about counter or no counter. Both have hard and soft counters. Both are bullshit though. 
  • @Sarief

    Your “counters” for NOED are just a paltry as Survivors whining that Enduring and Unnerving Presence are “counters” to DS. 

    So what? We just all hide while the dude she hooked slowly dies while we sit there with our thumbs up our arse? Just wait out our inevitable death cause “might have NOED!” That’s laughable. Nobody knew he had NOED because the last guy she hit down was before the last gen popped. Also, I didn’t say he camped, he tunneled. Even with tunneling the crap out of the first dude he caught, he still took all 5 Gens worth of time. 

    11 nearly 12 minutes of time is not a Gen Rush. Are you kidding me? You want Gen Rush, here : 

    https://m.youtube.com/watch?v=8Kbtr4xM67o
    https://m.youtube.com/watch?v=j9dM4oNPA18

    First one : 4 minutes 10 seconds
    Second : 5 minutes 50 seconds (WITH RUIN!)

    THOSE are Gen Rush matches. 

    Also, no he didn’t use Bloodwarden or late game strategy.

    Lastly, Play With Your Food is an obsession perk. Those perks are designed to be a risk/reward perk. You take a great risk with PWYF (Letting your obsession go, or not even finding them) in exchange for a great reward if you do. It is a hinderance if they SC. They waste time healing. Not as much mind you, but it’s a frigging PERK, it’s supposed to be good.

    I agree it needs something to tone it down, limited uses would be a nice tone down so they can’t just blow it over and over. Over-reliant Survivors would fall to pieces just as well. Injuries would carry weight, 25 seconds and a self care charge. That’s 25 seconds of someone off Gens. Besides, like I said, quit dodging the fact YOU as a Killer screwed up and LOST TRACK of your prey in the chase. You still get a small reward for injury by the Survivor having to waste 25 seconds of time healing. 
  • Cass said:

    @SovererignKing said:
    It’s subtle, but you can definitely tell if you’ve seen it enough times. So far I’ve come across only two lag switch users. One Wraith, one Survivor.

    I recorded the lag switch Survivor and sent it to BHVR. This was when DBD first came out on console. Was the first two weeks I had the game. They made it extremely obvious they were lag switching. 

    A survivor cant lag switch? The killer is the host I thought.

    I have a video proof of it. I can’t post it due to name and shame rules. I’ll post it on your wall for you to watch.
  • @Sarief

    Barring the other points, as Powerbats said, I’ll tell you now that NOED is not balanced. Ruin could use a tweek to make it less susceptible to be made irrelevant that is true. 

    NOED is a crappy cheese, and the only perk I consider a crutch for Killers. It a cheesy “Comeback” perk that rewards failure. Sure, the game isn’t balanced and Survivors are too strong, thanks to Gen Rushing being too easy to pull off, thanks to Looping making it a nightmare to catch anyone. However that’s not justification for a perk like NOED. 

    Good Killers can be cucked by bad map balance, bad mechanics, unbalanced Survivor perks, this is true. However the opposite is also true. Killers who are legitimately bad at the game can easily get carried hard by NOED. Killers that absolutely do not deserve to get much can get a ton.

    Take this Huntress for example:

    https://m.youtube.com/watch?v=hwMKJtVdFeY

    Couldn’t land a hatchet throw to save his life. Missed even regular swings. Spent the whole match just trying to tunnel one dude out. Got one other person... Then NOED. Snowballed the whole damn team. You may use the defense of “break the totems!” I did, but only a SWF can coordinate knowing if they broke all 5 totems. It’s really unrealistic to expect 4 randoms to make sure they got all 5 totems. 

    I for one would rather the balance the game and get rid of crutches like NOED. It’s just not fair legitimately bad Killers can get carried by one perk. Same as DS, it carries bad Survivors. 

    Side Note : Honestly when it comes to SC, they just need to give it limited uses. The whole reset to zero thing is kind of stupid imo. It’s the Killers fault in the first place the Survivor got away and was able to self care. YOU as the Killer failed to track your prey properly. The problem with self care really is how little it means to be injured while body blocking. The developers just need to limit it to 3 uses l, so Survivors have to be more judicial. 

    Lastly, Spint Burst needs a change that you have to be running for 3 seconds before it activates imo. That way it doesn’t just cuck Ambush Killers so hard. 
  • Dudddd said:
    weirdkid5 said:

    Survivors that use SC and DS combinations are terrible at the game and continue to perpetuate the unbalance.

    That can be said for killers who use mori , noed, ruin, 
    Yes, cause we all know it’s not possible to finish all 5 Gens in less than 5 minutes without Ruin. /s

    https://m.youtube.com/watch?v=8Kbtr4xM67o
  • It’s subtle, but you can definitely tell if you’ve seen it enough times. So far I’ve come across only two lag switch users. One Wraith, one Survivor.

    I recorded the lag switch Survivor and sent it to BHVR. This was when DBD first came out on console. Was the first two weeks I had the game. They made it extremely obvious they were lag switching. 
  • The aura reading would be too strong for Killers imo. Survivors not so much. Though the Gen Progress penalty for Survivor who flipped the coin seems reasonable.

    The extra perk at random seems like it could be fun as well.
  • I like it. Less smurfing. They need to do it for Rank 10 as well. 
  • I would prefer if they were permanent. Maybe a little bit of decay over time *if* you haven’t played in a while. 5 Ranks per reset on the 13th *if* you haven’t played in the last 30 days. 

    I never liked the idea of Rank reset or ranking down. It’s just an open door for “smurfing” and beating on lower ranks and newbies, on both sides. 
  • Vietfox said:

    @M2Fream said:
    If you call out someone who is killer sided, 95% of the time, they play both sides but use their superior intellect that they gained from playing killer to understand that the game is survivor sided and post accordingly.

    As i've said in this thread, i play as a killer more often than you might think due to my posts. The problem is that some people try to balance the game around the perfect SWF squad, and that's basically wrong.
    SWF should have a especial treatment because is not rocket science to realize that SWF has a greater advantage, but we shouldn't penalize solo players just because SWF is boosted.

    Oh bullcrap. If you honestly think we’re asking to balance the game around perfect SWF squads you’re delusional. The game right now is balanced for about Rank 10 non-SWF randoms. After you get past that, Survivor, even solo que, is piss easy. I got to Rank 1 from Rank 10 as Survivor last season using No Mither, Urban, Iron Will, We’ll Make It.

    The real problem is that’s Survivors whine and cry they don’t escape most matches. You’re not supposed to escape many of your matches, you’re supposed to die. Escaping is supposed to be damn hard to do. That’s why it’s worth 5k points on its own. 

    Fact of the matter is, the games mechanics are still balanced around Survivors dicking around and having a large amount of confusion. Hiding in corners and doing nothing with their thumb up thier arse out of “fear”. Which just doesn’t happen at Rank 10-1. 

    The developers are still balancing the game on Survivors who suck at the game. Giving them so much leeway that any Survivor who’s even DECENT at the game, never mind damn GOOD, can easily abuse the ######### out of game mechanics designed to be a “challenge” for those who suck at the game. 
  • Jack11803 said:

    Honestly, if I see a toolbox I dodge the lobby... if I see a flashlight I dodge the lobby, if I see a Jake I dodge the lobby, if I see a Claudette I dodge the lobby. If I DON’T see 4 Dwight’s I dodge the lobby.

    Quoting that  “Things Killers day” meme video on YouTube eh?
  • Vietfox said:

    @Orion @Tsulan @SovererignKing @pauloandrade22 i release you killer sided players xD

    Ok... guessing you keep a list of players that don’t agree with you often? Cool beans.
  • SenzuDuck said:

    @Mikeadatrix said:

    @SenzuDuck said:
    Licensed killers are trash and the team can't really have fun with them and do what they want.

    How? They already got the okay from one studio for more cosmetics. Licensed Killers are awesome because it's nostalgic for many people. Whether they're Nurse tier is irrelevant, if they're fun for someone, that's what matters.

    Which studio gave the ok for more cosmetics?

    They didn’t say which one, but if I would venture the guess Myers and Laurie. The new Halloween is in October, so to help the PR they will probably have the new older Myers and Laurie.
  • Adeloo said:

    @SovererignKing said:
    The Oni Mask was just far to obvious in my opinion. The extreme close up of the mask, it’s just too obvious and you know the developers like their curveballs. 

    it's not an Oni mask but an Hannya mask

    https://steamuserimages-a.akamaihd.net/ugc/437236440980089852/C55760DF6D3F77DA4587C80103D2FD271209234A/?interpolation=lanczos-none&amp;output-format=jpeg&amp;output-quality=95&amp;fit=inside|637:358&amp;composite-to=,%7C637%3A358&background-color=black

    Hannya is a vengeful woman spirit which seak revenge.

    Very true. Which kind of also supports Kuchisake-Onna
  • I’ve noticed on thing, with the fall of certain famous troll streamer, people are a lot less tolerant of this behavior. More people want this crap gone.
  • @MrChills said:

    @pauloandrade22 said:

    @AdánAR said:

    @pauloandrade22 said:

    @AdánAR said:
    Jajajajajaja stop being a pussy, you deserved it. I always have tryhard killers, campers, tunnelers, rage quitters, who complains about looping, who complains about sabo hooks... I teabbaged them and will always do it. Just getgud and stop cry about it. This is a surv side game i mean #########?

    Jesus.....

    Dude it's the true. Being Killer sucks and it's triggering af. I always play surv and sometimes killer for fun; some matches i get 4k, another ones any kills but i don't open a thread in the forum to cry and complain about toxic survivors. I just move on and play other match.

    I know that. But the way you expressed yourself does not help. Just be a bit empathetic next time please.

    I vote you as next mod. We need more compassion these forums.

    Thanks mate . I'll treasure you forever and everr <3

    You’ll have to fight me for it! 
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