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SovererignKing

SovererignKing

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SovererignKing
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  • In a horror game, I agree.
    But then I wouldn't be able to check out my sexy cosmetics anymore, so I'm torn.
    I think when crouching, survivors should transition to 3rd person, while walking and running becomes 1st person.
    This sounds good. Though to the OP, no way should Killer be third person. You wouldn’t be able to hide at all as Survivor. 
  • Michiko said:
    Survivors mains coming in hard. Suprises me how many stay ignorant to how toxic some of the swf can be. 
    Who knew that my meme of a post would stir up such controversy. There was no ill intention to this post but to get a good laugh at my amazing gif of Carrie :)
    I knew what you meant with that meme. I only consider toxic SWF those that tea bag and flashlight  excessively. I understand trying to get my attention if you have DS, or are trying to save a friend... but after the 3rd time you’ve tried to “get my attention” and it’s clear I’m not taking the bait, just stop please.

    That or tea bagging after every Pallet single Pallet stun. Though sometimes I do this on purpose and “take the bait” at a Pallet dropper because I like to use Enduring and Brutal Strength. They quickly burn through Pallets.

    That why I posted my own meme of Lucifer saying “Wasn’t that fun? Let’s play again!” I feel deliciously evil and powerful after I ruin some toxic SWF group, who’s only goal is to make me as angry as possible and they think they can get away with it. I don’t mind doing what you need to in order to survive, but it’s the ones who intentionally aren’t trying to play the game. Just trying make you as upset and ruin your experience as much as possible that I feel happy I ruined their little “fun time” right back. 
  • *Annoyingly stalks aggressively*
  • Usui said:

    It's not hard though because they all play like boosted apes when they're in a 4 man altruistic mindset.

    “When” is the keyword in that statement. When they don’t and play optimal, it is hard as hell. Unfair even. Though I know you won’t agree with me. 
  • @SovererignKing said:
    However, what about locker Dwight who hid in the basement and literally did nothing? He gets found right at the end, and Adrenaline saves his butt after he gets unhooked when he got caught for the first time. He escapes... and... he’s at the bottom of the score board with 8k points. Meanwhile the guy who died first, has 11k points.

    He still managed to not die the whole trial, so yea he deserves to have his Adren proc. And you walk out with more points and probably a pip, where he most likely will get a safety, MAYBE a pip if he is lucky. Death as a survivor =/= loss every game. If you pip, that's a win no matter what happens. My NM build is proof of that, I can easily pip and be the first one dead because I play for points and know how to rank up. I even let the killer kill me and still pip. Conversely, you can escape as a survivor and not pip if you play like how this Dwight supposedly did (if he didn't do gens, make saves, or get chased he's not going to pip).

    Your questions are very loaded to make Adren seem broken BTW. Adren isn't something meant to punish failure, it's meant to reward success, you have it backwards. I run the perk a lot and it will proc about 1/4 games, but most of the time I'm not injured nor am I being chased. The rest of the games I don't get to endgame, either because I die or it's a hatch game. Of those games where it does procs, it would be maybe another 1/4 where it saves me during a chase. It sucks to face as killer, because you always see that guy's 1/4 of 1/4 of those games, but it sucks as survivor to get hit by something like Devour Hope in the same way. When you see that Exposed icon, it can totally change the flow of the game and completely shut you down as a survivor especially if you are the unlucky one to get hit first.

    @Master said:
    Check out the official tournament or the marth depip squad experiment :wink:

    Not actually valid because in both cases, survivors are playing to escape and nothing else. If you do that you don't pip, which is what defines a win/loss in this game. If all you ever do is gens and escape, then you need to do 2 whole gens by yourself and a third mostly by yourself, and escape without going down, AND no one can die on a hook. If 1 person gets hooked and dies, like how a lot of Depip Squad games would end (as they would just leave) they lose their bronze Benevolence and won't get a pip. This is besides the fact it is mathematically impossible for you to get that pip in the first place if all the other survivors do gens like you do. At best, 1 player will pip and the rest depip. If they share properly, the best they can all hope for is a safety pip.

    Its the same questions that lead me to feel NOED is OP. Same questions that lead me to say DS is OP. They aren’t “loaded”, just the ones that I ask for every perk. Survival is a reward for playing well, not a reward for basically letting your team mates do all the work for you. 

    You could also say Adrenaline rewards failure on the Survivors part by being found and hit. Not to mention the free Sprint Burst it gives. Even if you’re not injured.
  • Now, wasn’t that fun? Let’s play again little ones.
  • Ataxic Respiration and Catatonic Boys Keepsake. Max range add one. BBQ, MYC, Nurse’s Calling, and Bloodhound (for tracking). 

    https://m.youtube.com/watch?v=1376HwI65E0
    https://m.youtube.com/watch?v=pQUVljQhTDY

    Enjoy :)
  • @Patzi 50 Hours? Give me a break. It takes more than 50 hours. I’m no master with her and I have over 200 hours with her. Name any other killer that if you don’t play them for a few days, or you play other killers, you get “rusty” with them. Name any other killer that you’re going to have a rough go if it’s simply the first match of the day. All because you have to get the timing on your muscle memory back. 
  • FRESH, HOT, BUTTERY POPCORN! SALT PROVIDED FOR FREE!
  • He is exhausting to use, has poor defence and is quite RNG reliant. Sure, you can do good with him but he is still pretty bad.

    I’ll agree with this. The level of micro-management with him is exhausting.
  • Well, that’s what happens when you make Survivor so piss easy even the dumbest Survivors can climb to Rank 1 on sheer dumb luck.
  • powerbats said:

    @yeet said:

    @powerbats said:
    For most people he's bad, but for those that will dedicate the time to playing him and mastering his full potential he does pretty good at rank 1. He's like Nurse only he's way less forgiving of mistakes on your parts as a killer.

    lmao there's nothing to "master" about him
    he's a standard M1 killer who has to wait 7 seconds to hit anyone
    he's garbage and you'd be better off playing any other killer

    So he has to wait 7 seconds to hit someone, how's that any different than a killer having to chase someone for 7 seconds if not more to get them? Since once they're in the dream world if eh's running a reduced skill checks/longer timers addons they're screwed. They either have to find someone to get them out or find a gen and hope he doesn't come after them.

    If he's such garbage why do so many rank 1 killers play him and get 4ks pretty consistently with him?

    Most people just don’t know how to play him correctly. Sure he needs some TLC, but he’s not as bad as people make him out to be. He does one thing that most Killers can’t do : Stall Survivors. Yeah, it takes 7 seconds and the whole healing bit and self care cuts his balls off... but if the Survivors are dumb enough to group up, you can really ruin (literally) them because if you keep them slept, it’s like having a built in Hex : Ruin and Dying Light. 
  • I think they look at the shirtless David as an extension of the male power fantasy, which is why they ignore it.

    Little do they know that's not just eye candy for women, but for certain men who bat from the other side of the plate. (not judging by the way, live and let live)

    Shirtless David is part of his lore though. He’s a brawler. Makes sense he’s got a “Fight Club” outfit.
  • I like freddy. He was the first killer I decided to p3. But yeah, some matches he gets totally outplayed, but all killers can get outplayed depending on the team you face.
    Still really excited to see his re work, because as much as I love him, he still needs some attention. 

    And I am red rank survivor, and I face many Freddys that knows what they are doing. Like someone said, its all about dedication.
    Agreed. It all depends on how much effort and time a person puts into Freddy. As a Rank 1 Freddy player, biggest advice : Don’t be in a hurry to chase someone. If you know there are multiple people in he area, SLEEP EVERYONE, then chase someone. 
  • powerbats said:

    @SovererignKing Yeah AD under those circumstances is broken and I've had games where someone did nothing but cree around and avoid gens or anywhere near gens.

    I've had games where i've done the same thing but not because i'm trying to do nothing but because i'm totem hunting. It's like hey i'll move towards that gens sneakily, well it just popped. Now onto next one that's close doh that one too.

    Then you've got ppl running around in plain sight and your on side of map with no gens left to do and you know the NOED totem is out there and the other 3 are popping gens left and right. Think Autohaven any as a perfect example of all gens on 1 side being done.

    I'd like to see if it'd be possible for ad to have a minimum requirement as in you've got to do x things to activate it to be available. For instance you'd have to participate in at least 1 gen completion say 20% progress minimum along with say 1 totem cleansed. You could do gen completion % with say 1 unhook or some altruistic etc.

    Again, good idea. Though I would say allow for it one chase score event as well. Even if you get caught, hey, you still took up the Killers time for a bit. The Gen progress is a constant necessity though. 
  • powerbats said:

    @SovererignKing I don't have an issue with syringe/styptic agents being changed and a good changes would be styptic does half a health state and consumes the medkit on use. You also can't start healing with the medkit and at last second switch to the addon. Like say here comes the killer barreling down and you and swap to the secondary.

    You could even have a prep time to use them which would mean they're not instant anymore but say you use the secondary which takes 2 seconds to apply. The medkit is still used up upon use but it takes those 2 precious seconds to use it. For the syringe have it use the same method of taking 2 seconds to get ready/charge it up and it consumes the medkit.

    Now to really balance things you make it so that in order to use either one you've got to bring a purple medkit and it can't have any other addons with it. So for syringe that 24 charge medkit is down to 12 and can't have any added.While styptic brings it down to 18.

    Some other possible changes are to introduce a new medkit quality a pink quality medkit, it has 32 charges but can only be paired with a syringe ever. You can use it without the syringe and thus not incur the drawbacks of using the syringe.

    You could also say that when using the syringe the killer gets a notification similar to healing with nurses calling if they're within terror radius range. Since if you're getting stabbed with a very large needle you're highly likely to scream out in pain.

    I really like this idea. Medkits are a very underutilized add on for Survivors simply because of Self Care. This would have us see more of them. Plus, this would really make the Syringe a risk/reward. 
  • @SovererignKing Adrenaline is fine because it's a reward for doing gens and lasting to the end of the trial. It's also a good alternative to Self Care if you want to play a bit more risky. The problem comes when you pair it with DS, but that's because DS is a problem not Adren. I play Freddy and I've come to accept that Adren can completely screw me over, only because the times I'm in that situation as survivor and Adren saves my butt are few and far between. Most games you either never get to the gates or it procs when the killer isn't chasing you and it just acts more like Hope to help you get to the gates faster than normal. There are also the times it procs, you heal, but are still in a chase and still end up getting caught simply because no one can get the gates fast enough.

    However, what about locker Dwight who hid in the basement and literally did nothing? He gets found right at the end, and Adrenaline saves his butt after he gets unhooked when he got caught for the first time. He escapes... and... he’s at the bottom of the score board with 8k points. Meanwhile the guy who died first, has 11k points.

    When I look at perks, I always ask myself a few questions :

    1. “What did I do to deserve this?”
    2. “Did I take any risk that warrants the reward?”
    3. “What did the other side have to fail at, that justifies this reward I’m receiving?”

    These questions dictate if I find a perk to be too strong, or too weak. 

    Adrenaline is on the fence for me because there is potential for its reward to be too strong. You can receive its benefits even if you don’t deserve it. You take minimal risk bringing it. The Killer has to fail at stopping the gens being completed. 

    Realistically, the only “good” justification for Adrenaline is the failure on the Killers part to stop all 5 Gens. You may not deserve it and you take minimal risk brining it. 2/3 in the “might be too strong” out of 3 questions. 

    I’d like to hear your side on my “three questions” though. I’m open for debate on this. 
  • Mycroft said:

    @SovererignKing said:
    Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 

    Once you hit a certain skill level styptics are a bit much, DS is a bit much, Borrowed Time is a bit much. Hell once you hit a certain point in a game half of the survivor cheese is a bit much. I'll never forget the first time I saw a survivor get up like Christ the first Easter, or Adrenaline, one of the most broken things in the game. Having to hit a survivor 60 times cause of Borrowed Cheese, or watching a goddamn fully charged chainsaw bounce off them like they were Ben Grim.

    The preposterous notion of reducing the Nurse closer to uselessness in this clown fiesta while this game is cram full of Deus Ex Machina hard resets and Carried With Friends mode.

    You have to be kidding me.

    Agreed. Except for Borrowed Time. That’s fine now.
    At least it’s not this mess anymore, back when it was Broken Time.

    https://m.youtube.com/watch?v=UZuZ7Yoj4jY

    I’m on the fence about Adrenaline. I find it a little too situational to complain about.

    Agreed, get rid of Syptic Agent. Anti-Hemmoragic Syringe is fine though for it being an ultra rare. 

    I’m not saying nerf the Nurse, or change her to be able to be Looped either. I’m just saying that 3 Blinks is training wheels mode on her, 4 or 5 Blinks is broken. It lets people who are totally garbage with her be alright. Despite all the busted ######### Survivors have, it’s just sickening to see a 4 or 5 Blink Nurse. They don’t deserve so many chances to keep screwing up Blinks. 

    All I’m saying it two wrongs don’t make a right. There is ######### that’s busted on both sides. Survivors have more granted, but that doesn’t mean there isn’t anything that’s busted on the Killer side of the fence. 4 and 5 Blink Nurse is one of those busted things. 
  • Mycroft said:

    @powerbats said:

    There's quite a few killers on here that feel she should have 2 blinks base and a 3rd blink addon as a rare or ultra rare. It's similar to the training wheels argument about using ds. You shouldn't need those after a certain time playing her. In fact they make learning her a lot harder and longer in the long run because you're using those 2-3 extra blinks as a crutch.

    Quote four of them.

    I’m one of them. Even as a console PS4 Nurse Main, once you hit a certain skill level, anything more than 2 Blinks is a bit much. 
  • The current opening scene of DBD the scream you hear at the very start, then Jake stops Claudette from going to help, that’s Meg screaming cause she stepped in a Bear Trap from Trapper. 
  • Yes... good, good... keep thinking it’s useless. As a Killer I hate when I get stuck with Boil Over. I’ve seen it be stupidly effective with SWF groups body blocking.
  • Survivor is more OP at the moment. All you have to do is Loop, and you cripple all but three Killers in the game to an absurd level. Add in the stall meta perks, yeah... no need to worry. Only time you’ll break a sweat is if you’re up against a good Nurse, great Billy, or Godlike Huntress. All of those Kilers running the Killer meta by the way. 
    I don't see the nurse as op. Pallet loop plus run towards her when she tries to blink it's like a free juke. I love playing against the hillbilly as well though I understand why he's top tier. Huntress... Most I come across aren't very good. I hate playing against the pig and the doctor and camping leather faces. Anyone else I'm fine with
    Oh she’s not OP. I’m a Nurse Main on PS4 myself, one of few that are able to control the devil herself on console. Many Survivors say it’s so much fun finally having a “real Nurse” to play against. I like playing against all Killers except Doc cause I’m a Stealth player. I just roll my eyes when it’s Doc cause he’s a pain in my ass. 
  • apropos said:

    @SovererignKing said:
    Survivor is more OP at the moment. All you have to do is Loop, and you cripple all but three Killers in the game to an absurd level. Add in the stall meta perks, yeah... no need to worry. Only time you’ll break a sweat is if you’re up against a good Nurse, great Billy, or Godlike Huntress. All of those Kilers running the Killer meta by the way. 

    What is looping? While we're on explaining terminology, what does SWF mean, too?

    I've only been playing a few weeks and I try to play both sides, but I prefer being the killer. I really only play the survivor when I have a daily task for them. I'm currently rank 5, splitting my time between the wraith and the doctor.

    Personally, I feel like the survivors are OP, simply because they can be present in multiple locations simultaneously. It makes sense that the top three killers can cover a lot of ground, whether by movement speed, or their powers. I wonder if we will see the wraith crawl up into a top spot with the coming add-on changes. That increased movement speed while cloaked and suppressed stain/terror radius should be fun.

    Looping is the act of a Survivor “hugging” objects (trash Pallets are attached to, buildings, ect.) very tightly while they run in circles. Due to Survivors having smaller hit boxes than Killers, this allows the to run in tighter, therefore, smaller circles than Killers possibly can. This reduces the amount of distance Survivors have to travel around objects by a small margin, just enough to effectively negate the Killer has a base movement speed 15% higher than Survivors for brief periods of time, over and over. If you play other games, this is called “Kiting” (most common in MMORPG’s). Think NASCAR, the guy on the inside track has less distance to travel than the guy on the outside track. This allows Survivors to “stall out” Killers for long periods of time in short burst over and over again, by “keeping the distance” for far longer than they should be able to to. 

    SWF mean “Survive With Friends”. A game mode where Survivors will not be paired with random other Survivor players, but can invite personal friends to team up. 
  • Rootlo said:

    @SovererignKing said:
    Rootlo said:

    @Master said:

     @Rootlo said:
    

    If you tunnel me and camp me all game and still fail to kill me I will trash talk. Tunneling and camping is toxic and ruins the game for the survivor. so i return with toxicity of my own. However I dont think you should be banned for being bad at the game, nor should i be banned for calling you bad.

    If you are racist or cheating then yeah you deserve a ban.

    Be toxic to me and I am in the mood for another camp/tunnel game.
    

    Yes I dont care, I can do that all day :wink:

    Go for it cause 90% time i run him around until he gets gen rushed. Then i flame because he is bad enough that he cant get a kill with a cheap trick.

    Don’t mind if I flame you as well for Looping then either do you? You suck at hiding and jukes, and just rely on a cheap exploitation of hit box size differences. 

    I actually dont. Im not a snowflake who gets hurt by word on the internet. I have gotten flame from killers for dying at the end of the match, and I deserve the flame for dying. If you think i'm trash for looping please flame me. Flaming is 50% why I love online games.

    Works for me, same here.
  • Survivor is more OP at the moment. All you have to do is Loop, and you cripple all but three Killers in the game to an absurd level. Add in the stall meta perks, yeah... no need to worry. Only time you’ll break a sweat is if you’re up against a good Nurse, great Billy, or Godlike Huntress. All of those Kilers running the Killer meta by the way. 
  • Rootlo said:

    @Master said:

    @Rootlo said:
    If you tunnel me and camp me all game and still fail to kill me I will trash talk. Tunneling and camping is toxic and ruins the game for the survivor. so i return with toxicity of my own. However I dont think you should be banned for being bad at the game, nor should i be banned for calling you bad.

    If you are racist or cheating then yeah you deserve a ban.

    Be toxic to me and I am in the mood for another camp/tunnel game.
    Yes I dont care, I can do that all day :wink:

    Go for it cause 90% time i run him around until he gets gen rushed. Then i flame because he is bad enough that he cant get a kill with a cheap trick.

    Don’t mind if I flame you as well for Looping then either do you? You suck at hiding and jukes, and just rely on a cheap exploitation of hit box size differences. 
  • Usui said:

    Imagine a game so boring you fly to it's personal website forums to complain about how boring it is instead of just playing something else or uninstalling it.

    Guess people aren’t allowed to voice their opinion about how the game’s mechanics have gotten a bit stale. 
  • @Delfador said:

    @HellDescent said:

    @Valtiel_Redfang said:
    Rank 4 Killer, can barely find [BAD WORD] anyone.
    Rank 9 Survivor, finding a ######### ton of 300+ lobbies, getting dodged, gone against unfair matchmaking or gone against a hacker.
    Looping pallets is getting repetitive. Devs need to add more things than just windows or pallets.
    Ruin doesn't last more than a minute because of 10/10 game design.
    Blood Lodge exists.
    Devs added slow quick vaults when coming in from angles to a window. Haven't added them to pallets yet.
    Obnoxious loop spots.
    Freddy's lunge range.

    Clown is a good counter to loopers.

    Most probably he says that as a survivor though. He can't choose to face clowns. It is up to the killer whether he will use clown or another killer.

    FYI I mostly play killer. You can always take bamboozle with any killer. Nurse, hag, doctor , trapper can all counter looping as well. But this loop needs to be reworked

    Remember when this was an infinite. Tru3Ta1ent ended up having a 20 minute run around with a Claudette that wouldn’t leave and he ended up playing he Benny Hill song as he chased her around in circles for 20 minutes.
  • Trapper - Big Daddy Evan
    Wraith - Bing Bong
    Hillbilly - Billy Boy
    Nurse - Banshee #########
    Doc - Zap Happy
    Hag - Topless Surprise!
    Myers - Kain (From the biblical Kain and Abel. I consider Myers the greatest Killer of all time. I’m a fan boy.)
    Leatherface- Bubba
    Huntress - Marry me Big Momma

  • @Tsulan said:
    Freddy´s lunge range? What´s wrong with him??

    If I had a diamond for everytime I was vaulting a pallet and I was already on the other [BAD WORD] side but that [BAD WORD]'ead still manages to hit over it and get me

    That’s just because Freddy is a small character model. His lunge range is the same as all other Killers that move at 115% movement speed. It’s not really different, just deceptive because you think he’s out of range because the distance you are from him would be too far for other Killer’s visually, but in terms of mechanics, he’s close enough.
  • Brady said:

    The Nurse is strong because she ignores basic mechanics of the game.

    It's not the Killers, it's the mechanics.

    She doesn’t ignore any other mechanic other than Looping. Survivors just don’t bother to use Pallets and Windows in unconventional ways. They don’t want to fake window vaults. They don’t want to fake Pallet Drops, run through, double back, drop it, slide if necessary. 

    Saying Nurse ignores mechanics is just a lie. You just have to use them completely differently than you usually do. 
  • Ummm... just look at the open gate and look into it? You can literally see the spikes blocking the exit to check. I can see them from 20 meters away. They don’t dissolve away like when a Killer gets near, then walks away. 
  • Usui said:

    @SovererignKing said:
    Basically instead of buffing The Spirit to be on a competitive level of Nurse and Billy, you’re asking to nerf Nurse and Billy to be on the level of The Spirit. 

    Yeah, not happening. 

    You know why Billy and Nurse are powerful? Reason is because they were created before the “Loop for dayz boi!” became meta. Back when Stealth and jukes were meta, because the hit box re-size in Patch 1.4.0 hadn’t hit yet, therefore the ability to Loop objects by hugging the junk they are attached to didn’t exist. Simply because the Survivors had larger hit boxes back then.

    The Game was never designed nor balanced around Looping like that. If Stealth and jukes were still meta, and that stupid hit box change never happened, Nurse and Billy wouldn’t be as strong as they are now. Freddy would be dominating because of how hard he is to hide from if he couldn’t be Looped into oblivion. 

    Survivors took advantage of a change in hit box sizes designed to help with P2P latency issues, and made a new meta around it that basically crippled nearly all the Killers in the cast, except for two that came out BEFORE the change happened. 

    The developers still haven’t re-balanced the game for Looping’s inclusion since.

    So no, Spirit needs a buff (as do many Killers) to be able to keep up with this new Survivor meta way of playing. Not the Nurse and Billy need nerfs to fall in line with the other Killers that are nearly powerless in the face of it.

    I've got news for you genius billy can be looped as well. As for the nurse, why do you think she's so powerful? She stops the ONLY line of defense survivors have. Doesn't belong in the game, completely unbalanced pos, always been probably always will be.

    Sure he can. Though you didn’t think to hard there “genius”. What does Looping accomplish? Hmmm? Wasting time. Now what does Billy save on more than anything? Time! 

    How might you ask? Glad to tell you! His high mobility, instant downs on demand if he lands Chainsaw hits! This, in effect, nullifies the time lost being Looped by making up for it in less travel time from point A to Point B! The instant downs, Well, that’s self explanatory. I’m sure even you can figure out that small conundrum (I hope). 

    Nurse? Broken? Oh that sad old sorry excuse Survivors like to toss around of “She stops the only line of defense!” is nothing more than a cheap lie.

    Have you ever, ran through the Pallet, doubled back, dropped it and if needed slid across? Or perhaps faked a window vault? How about using a random tree or any LoS blockers? Forcing the Nurse player to “blind blink” and make a guess on where you are? Running toward her sometimes, and sometimes not? Mixing 180’s and 360’s to the right, then left, alternating and trying to confuse her on what your movement pattern was? Ah, yes, didn’t think so. 

    It’s always the same with players like you. You are so short sighted you can’t think of anything else with Pallets and Windows other that “I run here, safe space!” You can’t possibly fathom using Pallets and Windows in unconventional ways. It has to be absolutely straight forward and the same. For every single Killer in the game. Simply because you don’t want to think any harder than playing the game the absolute same way, every, single, time. 

    Im sorry your poor brain is limited to running in circles, or straight forward and pressing space bar over and over. 
  • Basically instead of buffing The Spirit to be on a competitive level of Nurse and Billy, you’re asking to nerf Nurse and Billy to be on the level of The Spirit. 

    Yeah, not happening. 

    You know why Billy and Nurse are powerful? Reason is because they were created before the “Loop for dayz boi!” became meta. Back when Stealth and jukes were meta, because the hit box re-size in Patch 1.4.0 hadn’t hit yet, therefore the ability to Loop objects by hugging the junk they are attached to didn’t exist. Simply because the Survivors had larger hit boxes back then.

    The Game was never designed nor balanced around Looping like that. If Stealth and jukes were still meta, and that stupid hit box change never happened, Nurse and Billy wouldn’t be as strong as they are now. Freddy would be dominating because of how hard he is to hide from if he couldn’t be Looped into oblivion. 

    Survivors took advantage of a change in hit box sizes designed to help with P2P latency issues, and made a new meta around it that basically crippled nearly all the Killers in the cast, except for two that came out BEFORE the change happened. 

    The developers still haven’t re-balanced the game for Looping’s inclusion since.

    So no, Spirit needs a buff (as do many Killers) to be able to keep up with this new Survivor meta way of playing. Not the Nurse and Billy need nerfs to fall in line with the other Killers that are nearly powerless in the face of it.
  • @SovererignKing

    "You basically let your Obsession run around scot free for the whole match."

    You don't have to. You can play it that way, sure. Or your can kill the obsession whenever you get the chance. It's not as satisfying, but it doesn't seem like you lose the aura reading if the obsession dies before the end game. The way I see it is this perk greatly increases your chance of getting a kill once the gens are powered, but if you have the opportunity to kill the obsession before then, you should take it.

    As for your concern, I would be surprised if that turned out to be the case. I don't really understand why they can't just make it a perk where you wiggle out faster. It would be helpful in avoiding the basement and if you are downed near the exit it could force the killer to put you on a hook closer to the exit rather than risk trying to get you further. 

    And then they should just get rid of obsession survivor perks entirely and have the system be random.
    All very true. Though as you know, it’s highly likely your Obsession is running Decisive Strike. It’s a cost vs. benefit scenario. Always chase your Obsession for a hot 20 seconds or so, and gauge their abilities. If they are poor at Looping and such, go for it. If they are not, you should leave them alone. All depends on how well the Obsession Survivor is at being chased. As Survivors like to say “Go chase someone else”. Unfortunately, if Pro-Looper 3000 is running DS and happens to be the Obsession the cost always outweighs the benefit. 

    At least with Rancor, it doesn’t mean the Obsession gets a total free pass anymore if they are too costly to give chase during the match... Seems like more of a “band-aid” fix to Killers complaints about Decisive Strike.

    Sure, it’s slightly satisfying to off the pesky little imp running DS... however letting him run around because he’s a pro-Looper 3000 is still a high price to pay... and extra pair of hands working on Gens is more detrimental than anything... There were countless matches I’ve lost simply because DS Looper goes full Gen Jockey, because I refuse to chase him after his usual bout of “weak knees syndrome” showed me exactly how “scared” he was.

    Im not trying to get petty revenge on a singular Survivor at the end of a match... as... gratifying as it feels... I’m here to win the match as a whole.

    Only reason I have my concern is that the developers or Survivor players may use Rancor as justification for changing things that way... or worse... keeping it as is now. 

    The whole Obsession mechanics were great on paper, but throw the whole game out of balance by putting too much power in a singular Survivor’s hands. The developers have been struggling ever since to balance the power they have to fit into the 4v1 scenario. 
  • Trapper is what they call the “Flag Ship” character. He’ll always be the big star of the game. Same with Claudette, Dwight, Meg, and Jake. It’s the games “identity”. That’s all really. 
  • Bitter Murmur is less powerful (no instant down and kill) than Rancor. 

    Rancor is an appropriate double edged sword as all Obsession perks should be. It shows the aura’s for less time, and shows the obsession your Aura. With the instant down and Kill. However you run some rather large risk with it : 

    1. You basically let your Obsession run around scot free for the whole match.
    2. Less time reading Auras.
    3. SWF on comms will get a free OoO effect when Gens are done to whomever is the Obsession.

    Seems like a trade off. You’re giving your Obsession quite a bit of freedom and power over you (knowing your location) in the exchange for that wonderful little finale you’re waiting for. Not to mention, that might not even happen. 

    As a side note : Just a bad feeling... I have a bad thought in the back of my skull... A thought I’d rather NOT entertain but... The developers may put the kibosh on the Decisive Strike nerf with this new toy Killers are getting... saying if you hate the perk so much, fine. It goes to the Obsession only they get the free “one off”... everyone else who’s not the Obsession gets the “stun in place” effect. 
  • fcc2014 said:

    I could have just used Git Gud but i don't think you will. I do love the "survivor" assumption though!

    Everyone always assumes they know better, and assumes anyone who disagrees with them is wrong. You have your opinion, I have mine, everyone has their own. All we can do is lay our cards on the table, and let the developers decide who to believe. 

    I’ve said my piece, say your own (if you haven’t already) and let’s stop with the childish insults of calling each other’s Skill into question and trading petty quips, sha’ll we?
  • fcc2014 said:

    @SovererignKing said:
    fcc2014 said:


    SovererignKing said:

    Oh forget the Ranks. Anyone can reach Rank 1 with enough patience. You just have to get lucky enough times to get stupidly bad Survivors or bad Killers. 

    The truth is simply that when it comes down to tit for tat, Survivors have an easier time abusing mechanics than Killers. Not that Killers can’t get lucky mind you, or actually be monstrously good to the point they can overcome the ######### balance of the game mind you.

    It simply boils down to if the Survivors are optimal at abusing the game mechanics to the fullest extent. If they can, then the Killer has no chance unless they are The Nurse. Nurse is the only Killer that has the potential power if the person playing Nurse is extremely good with her to still pull something off.

    Even then, if they are hardcore Gen Rushing (not that there is anything wrong with that. It’s literally the only thing truly matters, and is the Survivors objective.) Even she struggles, but she can pull it off. 

    The game’s balance is absolutely screwed up. It all depends on two factors : Is the Killer a Good Nurse player, and are the Survivors optimal and make few if any mistakes. 

    1. If Yes to both : Either one can win, with the Nurse struggling.
    2. If No to both : Fair game, can go either way depending on both sides level of skill/mistakes.
    3. If Yes to Nurse, and No to Survivors : Nurse will win, if the Survivors make several mistakes.
    4. If No to Nurse, Yes to Survivors : Survivors Win, no questions asked. 

    It depends slightly on the of the Killer player is Nurse. However 90% of it depends solely on the Survivors making mistakes. That’s what the game is all centered around. Survivors making mistakes, and if the Killer can capitalize on those mistakes. The ONLY killer that has a Vance in Hell if the Survivors are perfectly optimal is Nurse. Even then it’s slim. Simply because she has enough power to “keep up” with perfect Survivors. 

    How often do perfect Survivors show up? Rarely, but how often are Killers “perfect Nurse players” either is the real question. Hardly ever is the answer.

    The baseline is that the game is unbalanced, and the mechanics are in favor of the Survivors in order to give Survivors who are not perfect a fighting chance. The problem is that making the game too hard for Survivors would make it inaccessible for newbies and casual Survivor players, however they can’t make it too easy or the Killer will just get stomped when the Survivors get good at the game.

    That’s the problem, the are making it “too easy” to make it accessible. Nurse is simply the answer for perfect Survivors. Though every other Killer gets cucked. Hard. The developers simply expect Killers to play perfectly, they don’t expect that of Survivors and give them too much leeway because they don’t want Survivors to find it too hard because they don’t have the time nor patience to be perfect. They don’t want Survivors to quit because even though a single Survivor played perfectly, he couldn’t “carry” his team mates making far too many mistakes. 

    The developers are focused too hard on the singular Survivor having a chance, they lost sight of how powerful a team of superior Survivors together can be. They don’t give such a luxury of leeway to Killers, because they are not at all reliant on team mates. The developers have just given Survivors too much leeway is all. The need to tighten the belt a bit, that’s all.

    The game is closer to balanced than any killer mains want to admit. When stats say half survivors die in the trial. That isn't what they really want. They want it 100 percent killer based with survivors rarely escaping. That isn't balanced and guess what unless people are very dedicated nobody will play a tryhard game. Lower player base no money no game. That is the really meaning of balance.

    Anyone with a brain would know the stats are complete garbage. They show the Death/Alive ratio after the match.

    Now, how many Survivors do you think foolishly run back in after they have already done all 5 Gens and opened the gates, to try to save that ONE poor sorry flesh balloon that got caught at the end? Hmmm? Answer me that. Turning an easy 3 escape into a 3k massacre? Answer to that : A metric ######### ton of times. 

    You don't balance a game based on stats that involve optional bullshit you don’t HAVE to do after you’ve already won. If you call that nonsense balance then you’re a fool. 

    As much as you complain, i'm starting to think you are not very good and should play something else.

    Really couldn’t care any less what you think of my skill at the game really. Just saying, if you’re going to use the developers “stats” as a defense to stay in your little delusional bubble that all is well balanced in the game, by all means, have it champ.

    I do so love sheep who blindly follow their shepherd... even if it’s right off a cliff. 
  • fcc2014 said:
    Oh forget the Ranks. Anyone can reach Rank 1 with enough patience. You just have to get lucky enough times to get stupidly bad Survivors or bad Killers. 

    The truth is simply that when it comes down to tit for tat, Survivors have an easier time abusing mechanics than Killers. Not that Killers can’t get lucky mind you, or actually be monstrously good to the point they can overcome the ######### balance of the game mind you.

    It simply boils down to if the Survivors are optimal at abusing the game mechanics to the fullest extent. If they can, then the Killer has no chance unless they are The Nurse. Nurse is the only Killer that has the potential power *if the person playing Nurse* is extremely good with her to still pull something off.

    Even then, if they are hardcore Gen Rushing (not that there is anything wrong with that. It’s literally the only thing truly matters, and is the Survivors objective.) Even she struggles, but she *can* pull it off. 

    The game’s balance is absolutely screwed up. It all depends on two factors : Is the Killer a Good Nurse player, and are the Survivors optimal and make few *if any* mistakes. 

    1. If Yes to both : Either one can win, with the Nurse struggling.
    2. If No to both : Fair game, can go either way depending on both sides level of skill/mistakes.
    3. If Yes to Nurse, and No to Survivors : Nurse will win, *if* the Survivors make several mistakes.
    4. If No to Nurse, Yes to Survivors : Survivors Win, no questions asked. 

    It depends slightly on the of the Killer player is Nurse. However 90% of it depends solely on the Survivors making mistakes. That’s what the game is all centered around. Survivors making mistakes, and if the Killer can capitalize on those mistakes. The ONLY killer that has a Vance in Hell if the Survivors are perfectly optimal is Nurse. Even then it’s slim. Simply because she has enough power to “keep up” with perfect Survivors. 

    How often do *perfect* Survivors show up? Rarely, but how often are Killers “perfect Nurse players” either is the real question. Hardly ever is the answer.

    The baseline is that the game is unbalanced, and the mechanics are in favor of the Survivors in order to give Survivors who are *not perfect* a fighting chance. The problem is that making the game too hard for Survivors would make it inaccessible for newbies and casual Survivor players, however they can’t make it *too easy* or the Killer will just get stomped when the Survivors get good at the game.

    That’s the problem, the are making it “too easy” to make it accessible. Nurse is simply the answer for perfect Survivors. Though every other Killer gets cucked. Hard. The developers simply expect Killers to play perfectly, they don’t expect that of Survivors and give them too much leeway because they don’t want Survivors to find it *too hard* because they don’t have the time nor patience to be perfect. They don’t want Survivors to quit because even though a *single* Survivor played perfectly, he couldn’t “carry” his team mates making far too many mistakes. 

    The developers are focused too hard on the *singular* Survivor having a chance, they lost sight of how powerful a *team* of superior Survivors together can be. They don’t give such a luxury of leeway to Killers, because they are not at all reliant on team mates. The developers have just given Survivors too much leeway is all. The need to tighten the belt a bit, that’s all.
    The game is closer to balanced than any killer mains want to admit. When stats say half survivors die in the trial. That isn't what they really want. They want it 100 percent killer based with survivors rarely escaping. That isn't balanced and guess what unless people are very dedicated nobody will play a tryhard game. Lower player base no money no game. That is the really meaning of balance.

    Anyone with a brain would know the stats are complete garbage. They show the Death/Alive ratio after the match.

    Now, how many Survivors do you think foolishly run back in after they have already done all 5 Gens and opened the gates, to try to save that ONE poor sorry flesh balloon that got caught at the end? Hmmm? Answer me that. Turning an easy 3 escape into a 3k massacre? Answer to that : A metric ######### ton of times. 

    You don't balance a game based on stats that involve optional bullshit you don’t HAVE to do *after you’ve already won*. If you call that nonsense balance then you’re a fool. 
  • Oh forget the Ranks. Anyone can reach Rank 1 with enough patience. You just have to get lucky enough times to get stupidly bad Survivors or bad Killers. 

    The truth is simply that when it comes down to tit for tat, Survivors have an easier time abusing mechanics than Killers. Not that Killers can’t get lucky mind you, or actually be monstrously good to the point they can overcome the ######### balance of the game mind you.

    It simply boils down to if the Survivors are optimal at abusing the game mechanics to the fullest extent. If they can, then the Killer has no chance unless they are The Nurse. Nurse is the only Killer that has the potential power *if the person playing Nurse* is extremely good with her to still pull something off.

    Even then, if they are hardcore Gen Rushing (not that there is anything wrong with that. It’s literally the only thing truly matters, and is the Survivors objective.) Even she struggles, but she *can* pull it off. 

    The game’s balance is absolutely screwed up. It all depends on two factors : Is the Killer a Good Nurse player, and are the Survivors optimal and make few *if any* mistakes. 

    1. If Yes to both : Either one can win, with the Nurse struggling.
    2. If No to both : Fair game, can go either way depending on both sides level of skill/mistakes.
    3. If Yes to Nurse, and No to Survivors : Nurse will win, *if* the Survivors make several mistakes.
    4. If No to Nurse, Yes to Survivors : Survivors Win, no questions asked. 

    It depends slightly on the of the Killer player is Nurse. However 90% of it depends solely on the Survivors making mistakes. That’s what the game is all centered around. Survivors making mistakes, and if the Killer can capitalize on those mistakes. The ONLY killer that has a Vance in Hell if the Survivors are perfectly optimal is Nurse. Even then it’s slim. Simply because she has enough power to “keep up” with perfect Survivors. 

    How often do *perfect* Survivors show up? Rarely, but how often are Killers “perfect Nurse players” either is the real question. Hardly ever is the answer.

    The baseline is that the game is unbalanced, and the mechanics are in favor of the Survivors in order to give Survivors who are *not perfect* a fighting chance. The problem is that making the game too hard for Survivors would make it inaccessible for newbies and casual Survivor players, however they can’t make it *too easy* or the Killer will just get stomped when the Survivors get good at the game.

    That’s the problem, the are making it “too easy” to make it accessible. Nurse is simply the answer for perfect Survivors. Though every other Killer gets cucked. Hard. The developers simply expect Killers to play perfectly, they don’t expect that of Survivors and give them too much leeway because they don’t want Survivors to find it *too hard* because they don’t have the time nor patience to be perfect. They don’t want Survivors to quit because even though a *single* Survivor played perfectly, he couldn’t “carry” his team mates making far too many mistakes. 

    The developers are focused too hard on the *singular* Survivor having a chance, they lost sight of how powerful a *team* of superior Survivors together can be. They don’t give such a luxury of leeway to Killers, because they are not at all reliant on team mates. The developers have just given Survivors too much leeway is all. The need to tighten the belt a bit, that’s all.
  • Tsulan said:
    feffrey said:
    Delfador said:

    @Luccimane1 said:
    I have no idea what AFK gen rushing is. How can you play the game while being away from your keyboard. Im not a noob and have over 3k hrs in the game and still dont know what this term/phrase is?

    It is more or less the same thing when you accuse killers to be a tunneler or camper.

    When survivors focus on repairing gens aka doing their objective, killers use this term to insult survivors in a way which doesn't make sense. You can ######### about how fast the games are but blaming survivors is just dumb.

    It is not just killers though. Survivors have their fair amount of nonsense to spit. My favorite is the term 'sweaty' which literally means that the killer tries to win the game. Apparently, it is not a good thing to do because for some reason killers need to provide entertainment for the survivors.

    Edit spelling mistake :(

    what a awful lie lol no survivor acusses a killer of being a sweaty that's absurd....
    stop with the fake nonsense and give the OP facts
    You want to not lie about Survivors Calling Killers Sweaty? I get called sweaty Tryhard all the time because I can actually play Nurse. 
    Hi Matt, nice to meet you.
    Maybe edit the post ;)
    Oh I don’t care if people know my real name. Doesn’t bother me. Appreciate the concern though. 
  • feffrey said:
    Delfador said:

    @Luccimane1 said:
    I have no idea what AFK gen rushing is. How can you play the game while being away from your keyboard. Im not a noob and have over 3k hrs in the game and still dont know what this term/phrase is?

    It is more or less the same thing when you accuse killers to be a tunneler or camper.

    When survivors focus on repairing gens aka doing their objective, killers use this term to insult survivors in a way which doesn't make sense. You can ######### about how fast the games are but blaming survivors is just dumb.

    It is not just killers though. Survivors have their fair amount of nonsense to spit. My favorite is the term 'sweaty' which literally means that the killer tries to win the game. Apparently, it is not a good thing to do because for some reason killers need to provide entertainment for the survivors.

    Edit spelling mistake :(

    what a awful lie lol no survivor acusses a killer of being a sweaty that's absurd....
    stop with the fake nonsense and give the OP facts
    You want to not lie about Survivors Calling Killers Sweaty? I get called sweaty Tryhard all the time because I can actually play Nurse. 
  • Mid - Tier at best. She needs some QoL and some minor buffs. So “Good” but not “Good enough”.

    1. Needs Blood Tracking. Change her ultra rare glasses add on to show glimpses of Survivors while Spirit Walking.
    2. Power Cooldown is too long to regenerate. Shorten it to 15 seconds instead of 20. Her power is a guessing game gamble and she HIGHLY relys on it. We don’t need a bunch of M1 Spirit players.
    3. Reduce the casting time of Plane Walk. It takes too long, it gives Survivors at Loops too much of a heads up and they can just walk away.
    4. Allow her to use her Phase Walking even when it’s not fully charged. Half a bar intervals should be sufficient. Effectively giving it “two charges”. You can use both “charges” simultaneously if you want by keeping hold of the trigger. 
  • Just another Femanazi going batshit cause The Spirit isn’t dressed like a damn Nun in a convent. 
  • skvirl said:

    @SovererignKing said:
    only1biggs said:

    @SovererignKing said:

    MuseMagician said:

    With the amount of time it takes to get new content to console in the size of a patch like that it takes too much time. I understand your rant and point of view, but it's just so much easier to test out new content for bugs and potential fixes on PC. Maybe you should join the PC world and come play with us  ;) Then you don't have to worry about Ochido
    

    I’m waiting to get him in my Lobby, so I can Nurse his ass. No luck so far :(

    I don't care for him as much as the next guy, but judging by your gameplay, he'll embarrass you.

    Good luck.

    image

    My Nurse is not Clown. 

    Wow. 4 dumb survivors, Omega blink, Ruin, Make You Choice . Such skill.

    As per usual, any excuse in the book to denounce. Every survivor is dumb, Ruin and MYC is OP, ect. Doesn’t matter what I post, you’ll find something to nit pick as an excuse to say I suck. 
  • βLAKE said:

    @SovererignKing said:
    Yeah, just adds some more realism. Boobs jiggle when ladies run if they are B cup or bigger. Just the way it is. Most of my friends list are girls who play and they always ask “Why are all the girls flat chested? I’ve got big boobs, where’s the character with bigger tits so it’s more “me”? Told them this was an indie game and graphics budget didn’t really include jiggles physics, but Meg has a nice ass at least. 

    I mean who would benefit from the boob jiggle? most of the ladies in DBD are flat.

    That’s what I’m saying. The developers have focused pretty well on racial diversity and ethnicity, but not so much of body type diversity. Take myself for example, I’m a muscular man, but I’m short. I’m only 5 foot 5 inches tall. All the guys in DBD are quite tall. I like David, but he’s tall and that kind of breaks a little immersion for me. I want to feel in danger, but I often think “Man, if it was me I could easily hide here cause I’m short, but David is so tall.” 

    Likewise, the girls I play with feel kind of “disconnected” from their chosen Survivor because of little to no body type diversity. My friend Liz is a tall woman and asked why there are no tall girls. Why are all the girls flat chested? 

    I don’t want the developers to go all “fan service” like F13th did with bathing suits and such, but it would be nice if they implemented some sliders for different body diversity. Of course nothing as erroneous as DD cups running around, or a morbidly obease Dwight struggling to fit his fat arse in a locker, but just some sliders for small tweaks to height, weight, breast size, ect. 

    It would be a great new customization for Survivors to feel more unique, and could compliment some cosmetics well. 
  • Yeah, just adds some more realism. Boobs jiggle when ladies run if they are B cup or bigger. Just the way it is. Most of my friends list are girls who play and they always ask “Why are all the girls flat chested? I’ve got big boobs, where’s the character with bigger tits so it’s more “me”? Told them this was an indie game and graphics budget didn’t really include jiggles physics, but Meg has a nice ass at least. 
  • And... this thread is going right into another slap fight. Terrific.
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