Snapshot
Snapshot
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Comments
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@Awakey said:
No...?
Why exactly would I waste an offering slot that does me nothing? I could put a map or an oak or something there.
Yeah Oaks are very underrated IMO too
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/194883/survivors-dc-like-no-tomorrow
You mean there need to be a punishment becaure right now there is non and i don't think they will put one .
Yeah, exactly
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1649667#Comment_1649667
You know that my edit was to show that you couldn't grab when someone used a key so your point is invalid right? You couldn't grab a key then and you can't now.
But you should be able to grab someone with key
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@GoodBoyKaru said:
Because you can do this magical thing called closing the hatch. If you try and tell me that's survivor handholding I'll have to ask you to re-evaluate your world view because it really, really isn't.
edit: Also if I remember correctly you couldn't grab a survivor who's using a key before EGC anyway so there never used to be a way to deal with keys either. Can't wait for them to get changed but that's besides the point. Considering how the killer closing hatch actually seems to get priority from the servers (from my experience as both killer and survivor), I fail to see how this is holding the hands of survivors.
Lol you do realize that hatch grabs are still very much NECESSARY to counter a Key? Else it's a lose-lose situation for killer, and the devs have showed they want to alter the game in a way that NO lose-lose situations can ever occur.
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So you telling me as Bubba I should not use the chainsaw?
Something is very wrong here, you can't be serious. This needs fixing ASAP
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@Exor said:
A player with 4.7k hours should not face these types of players.
https://us.v-cdn.net/6030815/uploads/OSAUB7FRXIIG/20200803202848-1.jpg
In general, all of my last 10 games were over with at max 4 gens remaining and me ending up farming with them, unless I held back from the start.
hey, that is also my exact Bubba build :)
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Hack.
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How can it be?? I played more than 40 Oni matches the last 2 days where they collected MMR and I wiped the floor nearly every single match, also played only in red ranks mostly against rank 1 or 2 survivors.
Now you tell me that I get matched with these guys when my MMR has to be clearly higher, these survivors i 4k with 5 gens remaining. They were really freaking bad... MMR NOT WORKING
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My most recent match
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Edit: A picture says more than a thousand words.
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If you want to ascend Bubba to a whole new level, use Bamboozle.
Played correctly, he is good to great in normal games, against swf he is average.
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@Marigoria said:
I'm rank 4 and just went against a rank 20 trapper with no perks...
You must be very bad as survivor then KEKW
just kidding ;)
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@Widden said:
https://forum.deadbydaylight.com/en/discussion/comment/1506064#Comment_1506064
To prove How badly designed this game
The only thing you have proven is that you apparently do not understand how to make many Bloodpoints and XP points quickly. The tactic you are using is hurting you more than others. But ofc you can play how you want...
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@Mandy said:
It's going to take a few matches before things start to even out. Please don't go by the player ranks in the tally screen because they are not indicative of a players MMR. I can confirm that it should take around 10 matches before it starts to even out and the system will then be able to assess the correct MMR score.
How high can the MMR get if I may ask? I'm not understanding it
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What is the point you want to prove with this post?
Useless
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Why do they remove the DC penalty just because one or two streamers got a matchmaking ban, which they removed anyways in a timely manner?
Put those people on a Whitelist and do not punish the whole playerbase by disabling the DC penalty! It really cannot be that now everyone can DC again to their heart's content!
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I mean, it does cancel the chainsaw, so....
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Alien! Alien! Alien!
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How can you spectate the killer?
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@Skulldugged said:
https://forum.deadbydaylight.com/en/discussion/comment/1498656#Comment_1498656
Would it show the killer with a DC symbol if that happened?
Sometimes yes, sometimes no
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The limit of 100 Blood Orbs explains my suspicion.
Question is now if they stay forever and if it is intended that they stop dropping them entirely when you are in your power
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It's just latency.
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@MandyTalk @Peanits Could you please bring the suggestions of the OP up with the team next week? There clearly is a huge community interest/consens.
Very much appreciate it! :)
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@Mandy said:
Not as such @Snapshot it just means things like Auric Cells can now be gifted etc For example Fog Whisperers are given Promo Codes to give out to their Communities, it was previously that they could only give DLC codes for Steam users, but now they're able to gift out Auric Cells and to all platforms. Also things like Twitch Shirts can now be given out to console users, previously there was no way for this to be done.
Thanks for the clarification.
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@Mandy said:
It means that we can give out codes, and these can be given out to all platforms etc So for things like DLC codes etc
So these codes circumvent the native shop system of the respective platform?
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@Onyx_Blue said:
Change Hatch spawn criteria. Keys are fine as it is
Could you make a suggestion?
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Not only from first person perspective something is clipping in, but also look here: the sword clips through the shoulder:
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You maybe read my post where I also complained about the skin...
Well.... 15 minutes later:
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1496548#Comment_1496548
Same reason why people derank now, i.e. to go against weaker opponents.
How can that be fun for them? Doing nothing and waisting their time... I think they would quickly stop doing it :)
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@PrettyFaceKate said:
I think the real risk is that some players are going to try to de-mmr. They're not gonna lobby dodge, they're simply going to intentionally throw the match.
and why would they do that?
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I hope too that it gets a change. Either quality-wise or pricing-wise
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Yep. Iron will still bugged, no footstep sounds on some materials still in the game, no sound when survivor is downed maybe in the game (not sure if fixed with latest patch) and so on and on and on...
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Trapper
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Please please please
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@Iceman said:
https://forum.deadbydaylight.com/en/discussion/comment/1495802#Comment_1495802
It's not about it look strange/clip, it's for you to commit to a look.
https://forum.deadbydaylight.com/en/discussion/comment/1495627#Comment_1495627
The weapon is part of the look, therefore it needs to be locked.
You really think so? I definitely do not, but whatever.
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How about fewer pallets for swf?
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I think they are testing at the moment how far they can go with the price on the skins, and with this one they are really stretching the limit imo
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It was not working properly and they need more time to develop
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1494798#Comment_1494798
That would explain high CPU usage, but what abuut GPU?
GPU usage is also a bit high, mainly because of all the fog which is not really optimized
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For example the new legendary Oni skin, the weapon is locked. I can't understand why
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I was really disappointed that this skin costs more than 1080 auric cells.. I would have to buy the 20 $ pack just to get this skin. Well for me at least, it is definitely not worth it
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The MMR is already being collected as you are playing RIGHT NOW. That is why they don't let you change the killer once you ready up and search for a lobby, didn't you notice?
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@Rullisi said:
I don't even understand what could be so resourcefully intensive in dbd? The lighting already looks so garbage on ultra too that it should probably run extremely well. Is it just bad map lods or render areas? I would like to see like some kind of performance graph for what aspect of the game lags the most and 2nd most and so on.
It's the way the game is architected. There are hundreds of checks the game calculates and refreshes EVERY FRAME, like should this perk activate, is this perk active so it has this and that effect, timers in the background, etc... That is why they are slowly migrating to an "event" system, because as the game gets bigger and more and more perks and status effects are added, it gets more and more spaghetti code and they finally realized and slowly do something about it, imo
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1481758#Comment_1481758
Maybe you feel this way. But I feel like PH is a very anti-fun, non-interactive killer when it comes to chases. The biggest counterplay he has is gen-rushing because of his chase power. It's the same with Spirit or Freddy. If they see you/find you, you will be dead quickly. The only time you won't is when the killer sucks and messes up. Otherwise, there is not much you can do. But yes, there is still things you CAN do...but it just always feels like a gamble that is heavily favored towards the killer.
So what you want is that a single survivor should be able to counter the killer, and it should be so that the survivor has to mess up to get downed? Do you even realize the consequences this would have on balance??
Just think for a single moment and you will come to the conclusion that never, EVER should a single survivor be able to be chased by a killer indefinitely, because that would mean a survivor is as strong as the killer, and that in an asymmetrical 4v1?
You can't be serious....
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Do they even have a serious QA process? Things like these slip through more often in recent times!
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Not on.
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I think they did not properly polish the animations, sadly, yes
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I would also like to know! I think it was because of severe problems with latency in the PTB, so they had to push the red button and disable them all together. Normally this is the last thing developers do so the situation must have been really bad
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1482108#Comment_1482108
So let me understand:
In a 1v1 the survivor can't touch a generator because he dies. The only play is to hide and look for hatch.
Your solution is the following: if the survivor doesn't do a gen he gets crows so the killer knows where he is.
In conclusion, if he does a gen he dies, if he doesn't do a gen he dies. Would you also like a button that allows you to insta kill all 4 survivors if we are at it?
Why should one survivor get an additional chance escaping? Isn't that unfair to the killer? Also this would make slugging one survivor and looking for the last unnecessary which is both boring for the survivor slugged AND the killer...
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@Peanits said:
Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.
I'd rather just take my win and move on to the next match, personally.
Simple solution: Finally fix the idle crows survivors get. Just make it so when they do not do objectives in a fixed amount of time (e.g. 3 minutes) they get crows so killer can find them. They should not be able to lose the crows just by walking or running.




