Snapshot
Snapshot
About
- Username
- Snapshot
- Joined
- Visits
- 291
- Last Active
Discussions
-
I had two games now where DS did not work at all. Is this a bug or a hacker? First game was against a blight, and now a Doctor who was tunneling. The skillcheck appears at pick-up, and I hit it perfectly at center. DS icon stops glowing and nothing happens (killer hooks me). Then at second tunnel attempt, DS skillcheck never reappears I tried reporting it, but sadly scoreboard was bugged and2 comments 51 views last activity
-
I want to leave some feedback regarding the recent DBD community stream. For showcase purposes there were GIFs with very low framerate used which were very choppy to watch. It would greatly elevate the presentation if videos with at least 30 fps were used to show off various things in game / in engine, even if it's just prototypes. There were some videos that were good, for example of the new T0 comments 11 views last activity
-
I would like the Tier 3 of Nemesis power to matter more, and that could simply be achieved to also apply the hindered effect survivors suffer from the initial contamination hit also to contaminated survivors when Nemesis reached Tier 3 and injures them with the tentacle strike. The hindered is anyway just slightly noticeable even after the recent buff in the PTB, so it would just give him a litt0 comments 11 views last activity
-
The hint should state that when 2 survivors are left in the trail, 3 hatches will spawn.0 comments 1 views last activity
-
In all the maps in 2v8 mode, the light above the exit gate switches is lit even though no exits are powered yet. The light should only light up when gates are powered (all gens are finished).0 comments 11 views last activity
-
I did all the challenges do-able as killer, in normal 1v4 mode. This should not be possible. Example picture attached, this challenge was completed as Vecna in 1v4 mode.4 comments 174 views last activity
-
Working together on the killer side is way more manageable and easier than 8 survivors working together without comms. To fix the problem of not knowing if someone already goes for a save, all survivors should see each other's aura in white at all times just like killers do.0 comments 31 views last activity
-
So, what do you guys think that BHVR decided to rename the Runner Mode to "Crawler Mode" once the chapter is released to live servers? For me, I think it fits it better than the old description :)18 comments 606 views last activity
-
Played roughly about 30 games this week as survivor, and except in 4 of them, I faced either Blight or Nurse. This is not fun in the long run, just saying. What do you guys think about this situation?30 comments 821 views last activity
-
I want to do the tome challenges, but waiting times for surivor are extremely long (7+ Minutes, EU). Normally I am killer main so queue times are pretty quick, but sadly the vast majority of Tome challenges are on Survivor side, so there are far too many survivor players and the matchmaking cannot find any killers :( Why do they decide to put so many tome challenges exclusively for survivor?4 comments 121 views last activity
-
So I had recorded a video of a speedhacking Claudette and in the post-game chat I was just filling out the player report and (because you cannot paste video links in the message form - that's the first annoyance) I had to type the YouTube URL as video evidence while I was uploading the video. Then, as all players left the post-match screen, the server cut the connection and I was IMMEDIATELY thr1 comments 21 views last activity
-
So I played Trickster for a while now, and noticed on multiple occations, when trying different things etc. that when I build up laceration on one survivor, even up until the meter gets red and the survivor is one knife away from injured, when I M1 another survivor (for example blocking the way) in the chase, the laceration meter on the first suvivor who is close to injured almost completely empt3 comments 51 views last activity
-
So they reduced the cooldown on POTD and supposedly added a delay before you can M1 again after fully using POTD. The reality is you can instantly M1 out of POTD with the correct timing and the cooldown reduction makes it just so you can spam the power even more. Why did they not even try to fix the bugs from the PTB? They literally didn't change anything from the PTB besides the short slowdown5 comments 231 views last activity
-
^ Title says all. I have various DCs even in the beginning of the game just when survivors see Pyramid Head. And when I play against a really really organized swf and only get 1 kill or so they bm like there is no end... In end-game chat they said multiple times that just by the fact that one is playing Pyramid head, you are toxic. I really don't understand. It's by far not the strongest killer43 comments 1,121 views last activity
-
Honestly this is just ridiculous. Survivors DCing all day: get hit first --> DC get put in basement with Bubba (not camping) --> DC not getting a chance for DS because Pyramid Head --> DC Realizing the killer is Spirit --> DC Over the past 3 days I played like 50 matches or so and in 39 AT LEAST 1 survivor DCed. There needs to be some better punishment in my opinion65 comments 1,231 views last activity
-
Ever since the slight nerf to toolboxes, I have in my lobbies on average 2 to 3 medkits with nearly best addons. These are a great time-saver for survivors when you play killer 'normally' and not tunnel, etc. Something small has to be done, so survivors don't get 1 or 2 free heals just by bringing an item. Maybe limit number of specific item type in lobby? What do you think? Or reduce charges o13 comments 111 views last activity
-
do Blood Orbs stay forever in the trail it seems like there is a max limit on Blood Orbs that is in the trail any given moment. I noticed when there is tons of blood around, some despawn. Or am I just imagining that? Is it an intended feature that when you go into your power that survivors stop leaving Blood Orbs (not just visually) and it just starts again when you exit power? Why is that? Th3 comments 91 views last activity
-
Can we please change keys so that it can NOT happen that 3 blendettes escape with key before last gen is done?? Thank you!15 comments 211 views last activity
-
As when for example you chose Bubba and a SWF SWAT team with flashlights and medkits appears, you cannot switch to another killer. Only option is lobby dodge, unfortunately8 comments 61 views last activity
-
So today I played 9 matches and in 5 of them (farm maps) survivors blatantly abused the glitch that as a killer you cannot pick up the survivor when lying on a chest. Even when you also stand on it as the killer, right on top of the survivor. This makes it nearly impossible to hook the survivors as they will immediately run to the combine again in a chase and either you down them and they positio2 comments 61 views last activity
-
Fixed an issue that caused Survivors to be hit by projectiles that visually appear to pass over their head while performing various interaction's animations. That means to me that survivors working on a gen, or on a totem cannot be hit by huntress anymore by aiming just a tiny bit above, making long-shot hits behind gens impossible. What do you think? Was this necessary?49 comments 2,811 views last activity
-
With the current gen speed, having a 4 survivors swf with the best toolboxes is just not balanced. The gens go so quick, the games are not fun anymore :'( Why are all 4 survivors allowed having so strong items? You cannot even dodge the lobby because of last second switches sadly18 comments 661 views last activity
-
So basically, when I hit the survivor with the shock, JUST before they vault, half of the time they STILL can vault. I once heard that the reason is apparently when they already pressed the button, the vault does override the shock. Is that correct? Because if that is true, why is it, that the other half of the times the survivor is in the MIDDLE of the vaulting animation, the shock hits, and T14 comments 131 views last activity
-
Just look at the screenshot - We got the map "The game" despite the survivor offerings - was quite funny for me (the killer). Then 3 of the survivors DC instantly before initial panning animation at game start is finished. Then in end-game chat (purposefully not included), they insult and swear non-stop against me. Why did DC penalties get turned off again? Why have I lost all my Add-Ons and th9 comments 121 views last activity
-
For every gen left, the killer gets +1.5% movement speed. That would help map control when needed (early game) and also getting those downs more quickly. Late game (less gens left, no need for that much map control again) it would normalize. That way survivors also couldn't abuse god loops early game and waste so much time that other 3 can work on gens without fear (detrimental for killer, bori8 comments 72 views last activity
-
We all know this is a controversial topic, BUT I think we can all agree on the fact that many many people, here on the forums, on Twitch, on YouTube still want to see DS tweaked slightly (Many killers and many survivors I know). It is not solely for anti-tunnel and makes the Endgame Collapse not as dangerous for survivors, as it was intended originally by the devs. Also, all 4 survivors15 comments 342 views last activity
-
So just increase the terror radius reduction to 8 meters per token. That would give the Perk a new chance, don't you think?10 comments 122 views last activity
-
Why open handed does not affect Map but affect Key aura readings? Very inconsistent and for such a low-tier perk it makes it even less useful...10 comments 1,431 views last activity
-
Me playing as killer with a ping of 25 ms in Europe region and a survivor playing with ping 70 ms in the same Region, both spamming the key to close the hatch / to enter it and survivor ALWAYS has the priority, not animation shows, the model just disappears in an instant and survivor escapes. On killer screen, hatch closes before survivor disappear. That cannot be it. They again made the "stand19 comments 461 views last activity
-
12 comments 181 views last activity
-
Barely 4 maps are more killer-sided than balanced or survivor-sided, how could this happen devs?? Even on more killer-sided maps experienced survivors usually can use most loops to full extent to make high rank killer gameplay even more frustrating... This is not even including some similar maps from the same realms. I know they are trying to fix it now, but this initiative was started far too50 comments 3,141 views last activity
-
So when you place your traps in the ground and survivors cannot see them (e.g. in Autoheaven map, in the Asylumn, in Torment Creek and in Lery's, and in MacMillian and in Yamaoka), they argued with me it is bannable as it is not intended and when you do it over and over again and they fall for the invisible traps multiple times in one match, you can be banned. Is it true? I am in fear of my Tra45 comments 1,713 views last activity
-
Just played a couple of matches and for the fourth time now a survivor instantly DCs when he gets Adrenaline while being carried by the killer and the killer drops him and hits instantly to get rid of Adrenaline. Why are survivors like that? It's not even toxic by the killer as I see this as a valid strategy15 comments 271 views last activity
-
Why was temporal AA even enabled and why is there no officially supported method of disabling it in-game? My game is a blurry mess now, before the update is was completely fine! Or at least upgrade the AA technology the game uses even on low settings so it's a clearer picture to the eye!5 comments 81 views last activity
-
... is Distortion, because literally every killer runs BBQ. Just went against a full 4x swf and all had Distortion, was really unexpected and difficult to deal with :)0 comments 51 views last activity
-
So do the Black Heart and Mew's guts Addons stack? It does not say in the description. Specifically the Shred missed attack recovery cooldown2 comments 41 views last activity
-
I now have plenty of experience with this killer and have to say... When playing at Rank 1 against swf with all meta perks, 3000h+ survivor only players who know how to bait the lunge, dodge it or dead Hard it and playing loops well so you can't lunge (no straight lines), round objects etc. he feels extremely underwhelming... just like a pure 115% M1 killer with gimmicky portals. That is very43 comments 1,101 views last activity
-
I just had a couple of games with him and in at least two games in the post-match chat some survivors complained that spamming M2 to get downs on loops faster instead of M1 and using portals is "abusing" it?? ######### is going on these days... Just survivor things I guess4 comments 71 views last activity
-
I had two games today where a survivor could vault an entity-blocked off vault endlessly. It was particularly bad because one was shack and the other was the ironworks of misery (infinite) loop. That is extremely frustrating. What to do in this situation? It was the only survivor left and he held the game hostage..13 comments 81 views last activity
-
Just played with 3 survivors which all knew of the exploit making Ruin useless.. This is very frustrating for the killer as gens went flying with Ruin being up all game LOL Pls fix ASAP EDIT: No, not gentapping..40 comments 561 views last activity
-
Two games in a row, I got this totem spawn now. Do the devs really think that is ok? Really? Got destroyed in 1,5 minutes each time. After all those years you would think they learnt something.. But in my opinion they did not.0 comments 161 views last activity
-
There obviously has to be something wrong with the killer balance! It gets really boring versing the same two killers over and over and over again. Not even one Hillbilly :(2 comments 71 views last activity
-
What I don't get about DS is why it works when you grab a survivor in any way (and not just from the floor). For example, grabbing surivors from lockers or out of Trappers beartraps. This is the only thing I hate about it. Survivor gets rescued, steps into a trap and you have to INTENTIONALLY ignore / slug them. It's the survivor which did the mistake, not me as a killer and I get punished for22 comments 281 views last activity
-
So because many people on Discord etc. asked me which build I run and which is the most META for Plague and extremely solid even at Rank 1, here I go. Of course you can (and will most likely) have other opinions, but trust me, played right I can say from my thousands of games experience this is the one you want. Quick info: Works BEST with no cleansing-meta, but when cleansing, they already6 comments 261 views last activity
-
Because if you attack correctly, you will not lose stacks off of the obsession. That is in my opinion a bit too strong..8 comments 321 views last activity
-
You will not get any more data which could help improve the game!15 comments 721 views last activity
-
Can you get an achievement in the PTB? Because it is from Steam and not your player account?1 comments 41 views last activity
-
So when, if not already will the player profile be taken for the upcoming PTB? So I can calculate my BP economy ;)1 comments 51 views last activity
-
Apparently available in just 5 days!! (Wednesday, 4. September 2019 15:00:00 UTC) I will definitely buy it! - Keep in mind only available with 1080 Auric cells, not shards!! Here some pictures, if you already haven't seen them:2 comments 452 views last activity
-
It would be really cool if the devs could include a summary of survivor + killer movements in the post-match screen, as it was in Evolve (if you remember this game :D). I don't think it is that hard to implement: Video2 comments 31 views last activity