Smoe
Smoe
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Skill Issues.
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Not in a million years, that goes for Autohaven and Coldwind as well, ######### all of them.
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DBD has been my main game for a long time now and probably will be for as long as it exist, also got some other games on the sideline which i play as well such as Payday 2, Killing Floor, Team Fortress 2, Monstrum, Super Hexagon and Red Dead 2 just to name a few.
I do however also occasionally play between other games i don't normally play whenever i'm not playing DBD to grind all available achievements until i reach 100% in that game, after which i switch to a different game with achievements to obtain and the cycle repeats, currently i'm working on obtaining the last 3 achievements in Little Nightmares.
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In general, i rather just keep Creepypastas out of the game, regardless if it's an original take one or it's an existing one.
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Not sure how much of this is unpopular but here goes.
- The game could use more indoor maps.
- The people that hates dbd as much as they claim to do and who are done with the game yet are obsessed with seeing it dying and having it's playerbase leaving it for another game in some attempt to get back at BHVR needs to get over themselves.
- Grade Rewards is one of the best things to come to the game in general.
- There is no good or bad lore stories, only what we subjectively like and dislike.
- Meme addons adds variety to killers.
- MMR isn't perfect by any means, but the emblem system was way worse.
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I have no wish to support boss team games as it would be directly supporting Boss Protocol. In fact, i wouldn't be surprised if they end up making NFTs of Evil Dead sooner or later.
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I used to think her power was pretty uninteresting at first glance, then i started to really play as her and now i find her a lot more engaging to use.
Also really like her sound effects
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Better than repeating what they did with Artist's rare outfits at the chapter's release which we still don't know when or if they'll return.
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I don't have a favorite.
The ones i don't like however are both ptb demogorgon chase songs and doctor's ptb chase song.
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Phantasm & Ju-on
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Sorry but no thanks to some of these, slinger one especially.
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The old animation frankly just looked outdated as all hell and i'm glad it's gone, i just wish they would bring back the removed transition animation for the updated movement.
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Yes
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Sounds like a horrible idea really, there's no way people wouldn't abuse such a feature to get low tier killers only.
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Anniversary always takes place in June
Chapter teasers don't come out until we get near the ptb of the chapter itself, in the anniversary case however you're most likely gonna have to wait until the chapter reveal during the broadcast itself.
After we just got haddonfield rework, I doubt we'll see more reworked maps for a while.
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Either The Tallman from Phantasm or Kayako from Ju-on.
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@APoipleTurtle said:
TBH I still want to know what happened to Benedict Baker.
Man left us all these nice notes and journal entries and then dipped.
Most likely lost all hope and ended up in the cosmic trash bin that is the void, like all others who lost hope and got discarded by the Entity.
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No, not really.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2885267#Comment_2885267
Just because you dont like something,it doesn't mean its not good
You're right, that's why i said afterwards that what people like and dislike boils down to the subjectivity of people's taste.
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If we're getting a new game mode, i wanna see Left 4 Dead 2's Scavanger mode but in DBD.
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As much as i find Envy's music to be the epitomy of mediocrity, what people like and dislike comes down to the subjectivity of people's taste, that being said however, BHVR has no reason to use fan made music when they already have a composer for the game, and one who makes superior music to that of all the fan made songs imo.
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Fan made music doesn't have the same feel to it that the official music does.
Also a problem that alot of fan made chase music suffers from is that more often than not they sound too much like songs rather than actual chase music.
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Phantasm
Candyman
The Fly
The Shining
IT
Final Destination
American Werewolf
No Country for Old Men
Psycho
Silence of the Lambs
The Cabin in the woods
American Psycho
Ring 0, Ringu & Ringu 2
Sleepaway Camp
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Either a spider from the Terra Arachna storyline or The Horror from the Chamber of Blood. Day of Night storyline should be the killer while Haddie & Jordan would be the Survivors.
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The numbers have been circulating between 34K & 35K in Avg. Players throughout March.
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More indoor maps.
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I say good riddance to the old aesthetics.
The sooner the realm beyond is completely done, the better.
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Grim Matsuri, Mean Street and the Blighted outfits for both roles altogether.
Grim Matsuri especially had some of the best outfits in the entire game and i wish we got more cosmetics from that collection specifically.
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@Munqaxus said:
Me too. Would love to see Pumpkin Head and the Tall Man from Phantasm. Tall Man has such a cool power that he would be perfect for this game.
I imagine he could end up being a mix between Legion, Pinhead and Nemesis.
He would send his controllable spheres after survivors which would latch onto them and start suck their blood out, putting them in Deep Wound, also he can summon his AI controlled Jawa minions to assist him.
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Despite being slow, the devs will fix all the major problems in the game sooner or later.
There are no objectively good or bad lore, only what people subjectively like and don't like.
The game will never be completely balanced and it shouldn't be.
Replacing and updating everything from before the Realm Beyond started is only a good thing.
The Resident Evil Chapter had some of the best content for the game.
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Got no favorite but out of all the Survivors there is to hate, to hell with Mikaela.
Like all who commit witchcraft, Mikaela must be purged in a burning fire for her wickedness.
Now if we can throw hag in aswell, that would be even better.
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Got nothing against the character but compared to the many other IPs still left to grab, It would feel like BHVR is scraping the bottom of the barrel if they were to start bringing in creepypastas.
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Absolutely not, for a game that doesn't utilize shooting weapons apart from the Redeemer (which was designed in a specific way) it just wouldn't fit the game thematically and would stick out like a sore thumb.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2744170#Comment_2744170
You are not alone with that. I am pretty sure Dwight is Mathieu
Pretty sure they've said in the past that it's not based on him but someone who won a contest and got his likeness into the game as part of dwight.
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MacMillan, Autohaven, Coldwind and Asylum.
I'm so tired of getting those maps, I'd take RCPD or Midwich over them any day.
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https://youtu.be/XltCB_DYmlw?t=690@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2868995#Comment_2868995
Well I've told many people before, it can work, just depends on how you balance it. The requirements to use it, the possibility of it being a cool down and how long, or whatever way they want to do it.
From 11:30 to 12:27
Safe to say the devs aren't looking to give him a rocket launcher anytime soon.
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@[Deleted User] said:
No love for Phantasm? “You play a good game, boy, but the game is finished. Now you die” Love to seem them add that voice line as you mori a survivor.
You cannot have a Hall of Fame of Horror without The Tallman, just a shame that Angus Scrimm is dead.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2867837#Comment_2867837
He is much, much bigger actually, in terms of popularity I mean hahaha
Debatable, Chucky might be more popular in the west, but if we look to the east then Sadako becomes the more popular one.
Also just wanna point out that Sadako/Ringu's influence on the horror genre and in popculture as a whole massively overshadows that of Child's Play/Chucky, Ringu/Sadako is not considered the Stephen King of J-Horror for nothing after all.
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@Maperson said:
I think it's going to be Chucky, he is one of the few horror movie icons we are still missing, he is definitely bigger than Sadako, and he is definitely big enough for Anniversary chapter.
Bigger than Sadako
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@Sakurra said:
Again? I think they update this game too often. They should focus on fixing bugs...
Which is why we get 2 bug fix patches between every big update.
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People said the same thing with previous competitors like HSHS, F13 and a few other ones.
It won't be any different now.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2866258#Comment_2866258
Ok. But When Barker got the rights I think this let BHVR get Doug Bradley to do Pinheads voice. And if you go to the Boss protocol website they don’t have the BHVR Pinhead model anymore.
I think Doug was going to voice Pinhead regardless of Clive or not, if anything he could simply just have been unavailable at the time which seems more likely to me.
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@Chilli_man2400 said:
They stopped working with them. Clive barker now owns the rights again. And the website where they made the NFTs don’t have the BHVR Pinhead model anymore.
It seems BHVR cut there ties with the company and there’s rumors that the Crypt TV skins will be discontinued.
Correction, he owns the rights to the first movie within the US only, Park Avenu still owns the international part for the first movie aswell as every other movie in the franchise.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2864463#Comment_2864463
That may be, but THAT is how every M2 should feel. It isn't my job to balance it just to say it feels ######### if its not FLUID. So they should balance the abilities around that feel. Whatever they'd require to make it work. So be it.
So you say, however i just don't believe it's possible to make powers that attack directly feel 100% fluid by making it ready instantly because the side effect of it would be that it would become too oppressive, there has to be a compromise in some way to keep it in check.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/315457/far-cry-6-x-stranger-things
Looks like they ditched BHVR for a more popular franchise it seems.
Until they leave that franchise aswell.
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@Canas said:
Objectively awful. The devs clearly shot themselves in the foot with Dead Hard and CoH, there's no way to overcome these perks as a killer. The map design seems to get worse with every single release as well, it's just nonstop survivor sided structures with extremely safe pallets and strong loops.
there's no way to overcome these perks as killer.
Plague & Bubba says hello, also every exhaustion and exposed related perks and addons.
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@mynameisBlade said:
https://forum.deadbydaylight.com/en/discussion/comment/2864017#Comment_2864017
This guy gets it. When you play a good 1st person FLUID shooter you understand that some of these 1st person Killers feel like slow, clunky garbage when I'm sitting here waiting for Nemesis to put his damn hand down and use the tentacle again, I am stopped by some cooldown of the animation...like.....what? Every Killer power and animation should be as smooth as Oni holding out his hand to absorb blood. Simple, easy, FLUID. Deathslinger was a perfect example before they changed him.
When Deathslinger had the faster iron sights, he had that GOOD FEELING to his power. Fast and responsive feeling. These game developers will literally GUT anything that too many people complain about even though Deathslinger was STILL TRASH before the nerf.... Destroy your own game....why don't you...... -_-
The difference between Oni's M2 and Deathslinger, Nemesis and Pyramid Head's M2 is that one is only used for collecting blood to build up your power while the other ones can cause direct damage and when you have no cooldown on those powers, it leads to the problem Pyramid Head had on release and Deathslinger had up until his zoom speed got nerfed.
It created a lose lose scenario for Survivors where the Killer would just spam M2 without using their power and guarantee a hit 99% of the time. Use windows/pallets? get hit with power. Not using windows/pallets? keep zigzagging while the killer spams M2 until he's reaches you and if you stop trying to zigzag, get hit with power.
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I know what she doesn't need, and that's her power getting reworked into being anti loop.
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/2843258#Comment_2843258
It so hard if survivor main don't need her to get buffed , she will don't get it
If I had a dollar for everytime someone said that something would never get added, be changed or adjusted only for it to end up happening sooner or later down the line, i would be the richest person in the world.
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@IlliterateGenocide said:
The Freestyle Claudette outfit
More specifically the Hair, the original art made by the person who submitted it to the contest had awesome hair
but they made it look like a blob
Then they made The hair on Elodie's community skin almost perfect
Sorry Nohequin for what they did to ur outfit
https://us.v-cdn.net/6030815/uploads/8VNWC5H7DFNC/20220321214621-1.jpg
The claudette outfit was voted by the community while elodie's was chosen by the devs themselves, so it would stand to reason that it was simply easier to translate elodie's outfit from artwork to in-game than claudette's was.

