Slendy4321
Slendy4321
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- Slendy4321
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Comments
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1700642#Comment_1700642
That's terrible lol I'm sure these are outliers but it's interesting when killers do stuff like that. I would think bright cosmetics means they aren't hiding and would be a welcomed choice for killers. That bright green wig stands out in the grass.
Definitely. I sometimes wear bright clothes to tell the killer hey come chase me while my friends work on gens while I get chased but it was a totally different story when I played with my crossplay friends
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700636#Comment_1700636
This time I am just confused as to what your intention was when saying this to me.
If its to call me smart, then thank you although I don't need compliments.
Funny how you talk big but you don't know the difference between something said seriously and something said sarcastically
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1700624#Comment_1700624
Idk if you're being serious or not. I want to add that I did contact The Killer in both cases and actually ascertained that information. Anytime it seems like The Killer is going out of their way to focus down one person or two, I sometimes ask them why.
Yup totally serious. The killer tunneled her and only her till she was dead then went and stood in a corner and we all escaped so I asked him why he tunneled her. He said her choice of cosmetics that he didn't like therefore he went after her and killed her
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700628#Comment_1700628
At least this reply wasn't fallacious and was just a statement.
Look at the big forum guy using big words oh he's so smart
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700617#Comment_1700617
Strawman, illogical conclusion, generally fallacious as well is not an argument but a assertion.
Therefore true to my word, I will just be stating you fallacy and adhere to the fallacy's fallacy, as if you aren't interested in a real conversation then I am not either.
Sure whatever floats your boat buddy
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1700180#Comment_1700180
Also if you're the wrong Survivor or bad outfit can get you in trouble too. One killer went after my friend solely because he HATES Nea with a bright wig lol I had another killer that wiped Feng and Yui asap. I was Steve that match and was able to escape easily, hooked twice then left alone. I asked him if those two were BM, he said he hates Asian girls and will always kill those characters but loves Steve mains and always sets them free. Anyway sometimes you never know why things happen so i agree it can be out of your control.
Sometimes they tunnel you as well if you're wearing outfits that are on the premium track of the rift. My friend just got the Nea shirt and she was tunneled and camped because solely on that cosmetic. Sometimes outfits can also get you tunneled
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700601#Comment_1700601
Stop making a circular argument ill state it one last time.
If they don't it the other survs fault, in that case its still the survs fault they lost to tunnel.
I don't think anything other then what I have told you to your knowledge, so back off and stop telling me what I think and form a actual argument that doesn't rely on you strawmaning me and focusing on semantics to win points for an argument that is flawed from the start.
It's funny you say that because when he responded back to you about anti tunnel perks you said he was wrong and telling him to rely on his teammates for his survival when basically this is a last man standing type of game. He can do what he wants and equip what he needs to survive the trial. That's basically what the game is about
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700572#Comment_1700572
Sure occasionally your team is incompetent, however generally they will actually just do gens naturally.
The problem is this is a strawman because I haven't assumed one thing or the other, I simply stated if you are in chase your team can get gens, and that's the end of that.
Stop being disingenuous, the point was simple, if he does his part his team can do their part. IF they don't then its not on him, its on his team, either way survivors still would be the reason why the tunnel worked.
Present my argument how it is given, very much so if you are gunna quote it because otherwise you look silly.
Funny how you say that because you said if he's getting chased then his team can get gens but what if they don't? What if they're hiding in a corner because they so happen to be in the terror radius while he's trying to loop that pallet that happens to be near the area where the gen is? You think every survivor is doing gens when they're in a corner/locker hoping the heartbeat would just go away. Yeah whatever floats your boat man
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@DerpyPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1700261#Comment_1700261
Sadly you just demonstrated you have no clue what you are talking about.
No, you don't use perks to counter tunnellers you used chase.
If they chase you and you alone then your teammates can pop gens quickly for the second time.
Pay attention.
Not if you got players who run away at the slightest heartbeat. You're proposing that every survivor is on gens when they're not getting chased when that's not the case most of the time. I had a game where survivors would run when they hear a heartbeat. So don't assume every player is going to be doing gens when they're not getting chased
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@LowSpecGamersMatter said:
Just a reminder for YOU DEVS. WE (the community) are the reason why you became succesful. 2016 we saw this game. We saw potential. We gave you the chance. Chance to improve, make DbD big and be financially succesful. We supported you day in day out. We bought DLCs, Streamed DbD, Shared DbD, recommended DbD to friends and made DbD that popular how it is today.
Isnt it time to give something back? Something truly and honest to thank us? Or do we not deserve it unless we continue spending money and support you for another 4 years?
I love how they released 6 new Blight skins and doesn't even give us a chance to earn one via the event. This event is basically nothing. It proves that by them adding a double bloodpoint event ON TOP of the Halloween Event. If that doesn't show that they don't care idk what will
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@SleepyWillo said:
https://us.v-cdn.net/6030815/uploads/PVB0U2VJV23I/kill-rates-and-pick-rates.png
Does this mean killers will get nerfed/survivors buffed?
If any killer should be getting buffed is Plague/Demo because they have a less than 3% pick rate and yes I noticed Hag has a less then 3% as well but she's such a boring killer to play. In my honest opinion they should nerf her camping abilities and add that somewhere else to make her fun to play because no one wants to play a killer that only excels at one thing. Give Plague and Demo a buff
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@FambinoBambino_ said:
No, we should not even be supporting this dumb idea of a system when there are better ones.
Dumb idea? I think this would be a great addition because it'll give everyone a chance to grab a charm. You got a better idea? Enlighten us with your bright idea
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@Primalux135 said:
Wouldnt be better to give codes related with BP or shards instead of charms?
I dont really get the sense of exclusive charms. I mean what they get with it?You need the team to work to make a charm vs just put a code for BP or shards that is available during 1h for example.
Anyone have any idea why this stuff of exclusive?
Unless they wanna increase the peak of players that conect or something like that 🤷🏻♂️
I would love if they start giving out shard codes. As we all know the only way to earn shards is leveling up and I don't feel like that should be the only way to get shards. They should have an alternate way of earning shards so we have a chance at buying some cosmetics with shards rather then cells
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@Kees_T said:
For example, the code can be used 10 times on Steam, 10 times on Windows Store, 10 times on consoles.
In this way, everyone is disputing against the players with their platform(talking about the speed to write the codes), so doesn't matter if the Steam players used the code 10 times, it's separated and each platform has the limit use, and then everyone gave equal chances.
Still, the idea to lock charms behind watching streams is horrible and forced.
That's an amazing idea!! Would at least give us console players a chance at getting the charms rather than having the PC players claim all of them before we can hit redeem
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@LSerpentine said:
So, i dont run dh, ds, or unbreakable, not only because they arent unlocked yet, but because i dont really like them.
Normally i run Iron will, spine chill, prove thyself, and adrenaline.
my build, and as of right now, is using UB, BL, SC, and Kindred.
(No, i do not urban evade the entire map. More often then not im either walking or sprinting unless stealth is required because i keep queing with hag and spirit.)
I have had around 5 people make comments on the first build, and had some random teammates chew me out for the second build.
Thoughts?
I feel like you should carry whatever's best for you. No matter the perks if they work for you then you should be able to carry them without a care. I wouldn't pay much mind to other players just run whatever makes the game fun for you
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@GuySmiley said:
I came back to DBD after a break and I've been tunneled to death in every game I've played, so far. I was excited to do the the new archive but I think I'm ready for another break after two days worth of being tunneled. I don't think there is a solution. I think the event is inspiring people to get as many points as possible and tunneling is an easy way to accomplish that. Half of the time when someone unhooks me, if anyone unhooks me, at all, it almost feels like they're working with the killer. I'm tired of being in the middle of everyones greedy point grabs in this game. It seems like this game is really fun for about 1-2 years and then you get stuck playing with the same tunnelers over and over and it gets really old really quick. Maybe I should just play killer and tunnel everyone too and then it might be more fun somehow? At least I wouldnt be wasting anniversary cakes bc nobody can tunnel the killer. I just don't think that seems like fun though. What does everyone else do when they get tunneled, seemingly no matter what, every game?
I feel you. I dropped the game and only came back for the rift yet I see killers tunnel non-stop. I've been debating about dropping the game again but I want all the cosmetics and charms so I'm battling with myself on this every day
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@iZombie said:
I’ve had two games tonight where nobody was using DS (I never do) and in both matches the killer would hard tunnel people off their first hook until they died. It’s so dumb that if there isn’t an Obsession, killers know they can just head straight back to a hook to down somebody again.
I’ve had a rank 2 Billy and a rank 2 Trapper both do it tonight. If you’re hooked in a dead zone, there’s literally nothing you can do.
You shouldn’t have to use a perk to stop your first hook from being your last. 🙃
I've noticed this!! I had 3 games in a row where nobody was the Obsession and I kid you not everytime that survivor got off the hook they were instantly downed and put back on the hook. Killers wonder why survivors carry DS it's because they don't want to be tunneled into the ground. I personally hate using DS but I'm forced to use it because I get tunneled after getting unhooked because there's no obsession
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@AChaoticKiller said:
I hate that the devs made this exclusive, timed, AND AS A CODE but im a sucker for collecting anything even charms.
that being said SERIOUSLY 10 people!? the code is gone in less then 0.2 seconds even if they leave off a character or two. As a console player i figured out that a USB keyboard levels the playing field a bit if i hold the controller to enter the code AS or AFTER i type it but a ton of players dont have that.
so my point why is it 10? did you plan on wasting HOURS of our time hoping to get lucky enough to get the charm? if it was 20 or more reasonably 50 it would be a lot more fair but 10 is just stupid.
if possible can you please increase the amount of times the code is valid because so many people are wasting hours of their time and not even getting it.
Especially if we mess up we have to start over from the beginning and pc players can just delete the last thing they typed and boom they have it and we don't. It's just unfair
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@Viciusaurus said:
I watched him give codes away today, and he did his best to come up with a way to give console players a chance by revealing all but the last two digits of the code to help them out, but still they're gone before one can even hit the Redeem button. He's definitely trying to figure out a method so everyone has an equal chance.
BHVR, can't these codes have a day where they can have unlimited uses as opposed to being limited to only ten people max? I understand it's meant to support streamers, but I'd honestly rather earn the charm in game than play Lotto Simulator.
I'm still kinda bummed even after what he did to find out that I still wasn't able to get a charm due to the fact pc players can claim it instantly and we have to confirm it and then redeem it. By the time we hit redeem all the codes are used up
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@AChaoticKiller said:
I hate that the devs made this exclusive, timed, AND AS A CODE but im a sucker for collecting anything even charms.
that being said SERIOUSLY 10 people!? the code is gone in less then 0.2 seconds even if they leave off a character or two. As a console player i figured out that a USB keyboard levels the playing field a bit if i hold the controller to enter the code AS or AFTER i type it but a ton of players dont have that.
so my point why is it 10? did you plan on wasting HOURS of our time hoping to get lucky enough to get the charm? if it was 20 or more reasonably 50 it would be a lot more fair but 10 is just stupid.
if possible can you please increase the amount of times the code is valid because so many people are wasting hours of their time and not even getting it.
You wanna know the sad part? Paulie even did a letter by letter to give us console player a chance of earning the charm and guess what? Even after all I still wasn't able to get it. It was so frustrating that I just gave up on getting that charm
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1699759#Comment_1699759
I'm referring to Blight Serum, not Refined Serum. That add-on is garbage anyway, even if it is now a permanent new add-on.
I got that after I posted the comment. I don't really use the add on much since I have my add ons that work the best for me when I play killer. Don't feel like I need to either
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1699754#Comment_1699754
Totally get that but i have missed so many legitimate hits that were right on the survivor. Its legit costing me matches and its honestly ridiculous. Good to know its happening on both ends.
I feel you. That's probably one of the reasons I stopped playing killer because I would miss hits that would obviously be a hit if I was survivor and then when I'm Survivor I get hit by ridiculous hitboxs that don't even hit me. I feel like hit validation should be their top priority
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@Ghost_Face_Main said:
Switching between survivor and killer, I sport the serum add-on on killers like Ghost, Legion, and Clown, and it's a ton of fun! As a survivor, I haven't seen any killer use this ability as of the first two days of the event. Do people have no interest in using it?
No not really
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@ill_Boston_lli said:
I don't know if you guys are trying out hit validation or some trash but please let me know when you take it out. Hits legit go THROUGH survivors now. I'm done playing this game you guys trashed it with this update. Completely done.
Hit validation is something they need right now. I love jumping a window taking a couple steps and still getting hit. Like what is this BS? I took steps away from the window and still got hit, didn't know all the killers had Freddy's hitbox
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@marciamarciamarcia said:
As Survivor, I have played a number of matches where the Killer has asked to farm so that they could complete a challenge. Similarly, when I play Killer, I have, on occasion, offered Survivors a chance to farm BPs. In all of my experiences, the offer to farm has been warmly received--until today.
With the release of the new Tome, I wanted to perform a Killer challenge in order to complete the Rift. I recently played a match on console where I offered a chance to the Survivors to farm BPs. I only received one Survivor response, and they said 'No'. Even at the beginning of the match, the Survivors were actively running away from me, so it ended up being a regular match that resulted in a 2K.
Has this ever happened to anyone else? What has been your experience with farming BPs?
I love killers who want to farm ######### I'll even give them the hooks. They usually hook you until you're on death hook then they just knock you down. I wish there was more killers like this
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@blondemagnolia said:
Sorry but what’s the point of this bullshit? I waisted 9 hours lifetime for NOTHING. This Fogwhisperer said „don’t worry after end of my stream everyone own this charm“ hahaha nice joke, there where hundreds of people who don’t get one including me. I feel betrayed, this is not fair for everyone who spend his time on this game, now this exclusive ######### happen again after they promised us no exclusive keys will happen again. I’m very sad about the things they handle this stuff with „exclusive“ charms
Same here!! I watched Paulie's stream and he even went letter by letter on the code and by the time he finished the code and I hit redeem it says error code is invalid. Like ######### I'm not going to waste hours watching streams if I'm not going to get a chance at getting the charm
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@IPlayOniWayTooMuch said:
I’m going to be talking about the most recent update (and arguably the most laughable one)
map changes: the maps look nice but overall in terms of layout the god windows of groaning storehouse and suffocation pit are back but with breakable walls and a new god window is on ironworks. They did however (correct me if I’m wrong) reduce the amount of pallets near the main buildings to make up for this, which will be interesting to see.
perk changes: arguable the least interesting thing in the update (which is sad because perk changes should excite us the most) the killer perks that were changed were all nerfed with the exception of cruel limits. Pop was the only alternative to the current meta and was nerfed pretty hard so you’d be stupid or memeing to not run ruin+undying (News flash devs not every killer is good with ruin undying. Some struggle more than others) thanatophobia is probably the worst change because they removed the the healing speed debuff for how much extra penalty for other actions? A pitiful 1% buff which does very little and sure you could stack it with sloppy but then they just won’t heal and not like it’s gonna do that much anyway. And discordance probably the change I’m most frustrated with. Discordance didn’t need to be changed. It had counterplay, and helped killers on big maps, so what did they do? They slapped a range limit on it of course because that’s what people want, not wraith or legion buffs we wanted you guys to nerf a mediocre killer perk. It’s not like we’ve been ask for you to “BUFF” perks for both sides. (Key word is buff there)
The survivor perks nothing really changed they added score even so more points overall. They buffed wglf finally, people are still gonna compete for saves tho.
I’m not gonna say anything about the event we all know it’s garbage and it should be considered false advertising to even call it an event. (The skins look cool but I ain’t buying it)
But there were some good things to come out of this update, the pyramid head changes are pretty good in my opinion I love that punishment ability and I’m glad you’ll get to use it more often. Trail of torment changes made it an interesting perk with fun combos (so you guys CAN make fun perks) bloodpact is cool now, might mess around with a friend using that.
the worst part is that this was the first “perk change” update and they just nerfed the off meta and the survivors got very little interesting changes. As killers we need more opinions on perks, every killer functions differently and needs a variety of perks to make the experience interesting, we’re not asking for every perk to be good because even if every perk was viable there will always be “worst perks” . For survivors, HOW ARE YOU GUYS STILL PLAYING? The meta for survivor hasn’t changed in literally 3 or 4ish years and the devs aren’t willing to buff anything past DS’s level (I play killer more so you’re gonna have to tell me what they could change in terms of survivor meta)
overall the devs just need to take more risks in terms of balancing the game around a fun factor because let me tell you this. I played evolve and watched it die, I played f13 and watched it die. If a dev is reading this, take this update as a warning and do better next time. I love this game and I don’t wanna watch it die like all the other ones in it’s genre.
This event is a total joke. You can see from them saying that there's going to be double bloodpoints event DURING the Halloween Event. Even they acknowledge that the event is not for bloodpoints. I'm just here for the rift otherwise I wouldn't be playing the game. It just keeps getting worse and worse
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@Nicholas said:
Are we suppose to watch certain streamers and they randomly say a code that has X redemptions and we have to go redeem? Is there a schedule? I don't understand how this portion of the event works.
The only way to get the DwightCrow is to watch a streamer and hope they give it out. I highly recommend watching either Paulie or King because they're the best when it comes to codes about bloodpoints or charms
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@AChaoticKiller said:
- it stops players who are already frustrated at the game that dc'd from going into another match where they might dc from something they didn't like.
- It makes dc'ing from getting a map or killer you don't like to go against way less common.
- It makes swf who dc to give their friend hatch less common and it prevents them from going into a game right away from doing that.
- It decreases the overall frequency of players leaving the match by any means compared to when there are no dc penalties and players could just dc from menu.
- It makes leaving the game as survivor to keep your item not as appealing.
- It frees up the que from players who dc a lot by making them both wait out the dc timer and encouraging them to play a different game since they were frustrated with dbd.
- lastly it discourages players from disconnecting in the heat of the moment, after getting picked up and hooked they are less likely to suicide then dc since they have had a chance to calm down.
doesn't do anything, suuuure. its a deterrent from dc'ing and while players can suicide as said its less likely then them dc'ing without penalty's active.
Less likely to suicide? Yeah because every player is going to not kill themselves if the match isn't going right for them. Just because there's penalties won't stop the DCs whether it be by suicide or by leaving the game via the menu. You're lucky not getting much of the suicides that I get. 50% of my matches a survivor gets found and downed within 10 seconds. Then starts killing himself on the hook and that makes the other players rush in to do a quick save before he gets to struggle and 90% the killer is still by the hook so that ends up with a second person down and they DC because of the person that made them get caught trying to rescue them
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@projecteulogy said:
Yup. I'm going to keep DCing when mfs play like #########. There is no reason I should stay in a game where the killer is literally refusing to hook survivors and letting them bleedout. "Just do gens" lel how do you do gens when all 4 players are on the ground and unable to do anything? I just literally took a 2 month break from the game and my 2nd game back is a slugging trapper who just afks after everyone got downed. Meanwhile I need unhooks for the rift? Yeah i'm definitely not staying when not only can i not earn points, but i cannot even attempt my challenge. There is a difference between DCing due to being salty and due to other players being toxic. I didn't buy the game to deal with other players farming me. I could even see if i was in a SWF. But i'm not. I'm not DCing bc i got downed first. I'm DCing because of BS someone else is causing. Also, farming with the killer isn't technically playing by the devs "rules", so why should i be punished for leaving that game when I want to -play- the game, not just boringly get free points?
Then you have gamebreaking bugs. Like with the stuck in place bugs still in the game, long before the hill bug was a thing... meanwhile they have YET to fix any of them. I was watching Pupper's stream like a week ago and queen literally said in chat "stay away from the hill". lol what???? So, play the game as is, or get a DC penalty because the developer cannot do much outside of bandaid fixes and every new DLC is spaghetti code piled on top of existing problems. The DC penalty should not exist until all of these major issues are fixed. This is not a ranked style game. Yall are so hell bent on punishing players when the dev needs to just plain fix the problems.
https://forum.deadbydaylight.com/en/discussion/comment/1682278#Comment_1682278
You give BHVR way too much credit. They cannot tell. That would be way too easy. I got a security violation in my last game and it still gave me the DC penalty.
First of all how does every survivor get on the ground? Are you around the killer when he downs someone? If you get slugged frequently (You make it seem like you do) just bring unbreakable. There's easy ways to counter these slugging killers. Yeah I get it you won't be able to use it 90% of the time but it's just a second chance perk meant for these types of situations
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@TheClownIsKing said:
Because players won’t put up with a miserable experience.
How would they have a miserable playing experience when the game literally stated a few minutes ago?
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1681705#Comment_1681705
and as they are removed from your queue group you will have longer queue times as killer and survivor and they will have constant games.... you like that option? sounds like a reward, not a punishment!
as those that will keep dcing, they'll either stop after so long and hope for a time that their counters reset or stop playing. that's the point of them getting longer and longer penalties. plus the penalties were just put back up and people don't read so they probably didn't notice they were back till they dc'd and then it's time out for them! a great time honestly.
What about those who don't care about the timer and will just come back and try for a perfect experience tomorrow? Why reward behavior like that?
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1682171#Comment_1682171
No it doesn't, i was rank 12 on survivor before rank reset and now im at 13, it drops you a color
Like I said before I don't really pay attention to the ranks. I just get myself back toy original rank probably even lower if I can. I could care less what rank I end up at
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1682165#Comment_1682165
DC penalties pointless we just need bots with killer don't matter if they dc it like an escape for the survivors they can just start a new game
I feel like killers should be allowed to dc or allowed near the end because for the most point it don't hurt survivor they not stuck in the game
maybe killer sick of the bully match sorry it happens a lot Ive dced after be pissed normally in egc or all five gens done(I know pointless) but if all 4 survivors are alive and kicking at this point I had it.
ps I never dc or kill my self on hook if the DC penalties was for survivors only I wouldn't care as much.
Bots could potentially be a great addition to the game. I don't see what they're waiting for, Killers would still be getting their hooks and survivors would have that bot still doing gens/saving other survivors
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1682145#Comment_1682145
Rank reset would drop you a color, so he should be rank 13
That would be the case if your at the top of that rank color like rank 9 for instance. I'm pretty sure it drops you 5 ranks regardless. I don't really pay attention to ranks when rank reset happens I just play to get back to my previous rank
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@Ryan489x said:
The issue I'm talking about is not being able to pick up a survivor if they're right next to the window. I got burned by that. I could have had 3 people hooked but I was trying to get the third, they were right against a window and all I could do was go through not pick them up. so I lost 2 of them. If I could have hooked the third I would have had the final person in bottle neck.
Easy resolve, Back up until you're against the window then try to pick up the survivor. Works everytime
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1681705#Comment_1681705
if they did that I'm sure dc Q be the normal game and the normal(normal)Q would be the smaller pool of peopleI was just in a match 3 dc at the start and the killer gave me hatch.this next after that killer dced.
disconnecting-penalties doing nothing almost feel like dc have rise more with the dc-penalties back on.
That's my problem with the DC penalties being reactivated. People don't care about waiting the time as long as they get their perfect match
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1681651#Comment_1681651
what it matter if the killer dc or not it the survivors that ruin the game when they dc killer dc they lose all they points and depip but for survivors it like an escape for the survivors keeping they points everything.
I know survivors try get the killer to dc so they can have the lol about it.
That's why the DC penalties should be harsher. Maybe it'll finally show those DCers a thing of what not to do
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@rickyray101 said:
I'm so sick of camping Leatherface killers and camping killers in general. It sucks the fun out of the game and it's the reason why players quit playing the game. There needs to be a ZERO bloodpoint camping penalty for killers who camp. I understand getting trolled by survivors as a killer player as well but it's gotten out of hand.
A killer camping? THAT'S OUTRAGEOUS!
Don't they have knowledge of the survivor rulebook? It clearly states what they can and can't do and camping is a big NO NO
in case you haven't realized that I'm being sarcastic. Survivors tend to rush the hook if the killer leaves it. They lose all pressure they had and there is an easy counter to it
Rush the gens or run perks that counter such as Deliverance/DS/UB/SG
I've seen plenty of survivors running that build
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Maybe because rank reset just happened idk
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@Rex3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1681994#Comment_1681994
I think that if someone dcs just add the bp at the end like an offering does. I also think a survivor dc should give the killer 3 points not just 2 towards devout emblem. During the rift you had to earn the 3 devout iradescent emblems and the only way was to sacrafice all 4 plus have 9 hooks plus hook all of them at least once. A single disconnect can easily prevent that from happening.
That would make the game a whole better regarding DCs
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1681987#Comment_1681987
Crossplay hasn't been out all that long. Amazing how you could play without a single hacker for years on PS4 and when crossplay comes out you start seeing them.
I play Dbd casually so I never met a hacker. I'm always around green ranks I hear the most hackers are around red ranks
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@Rex3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1681705#Comment_1681705
This is what Friday the 13th did. They called it the salt mines.
I'm down for them adding this to the game. Giving those people a taste of their own medicine. Maybe give the remaining survivors percentage bonus on bloodpoints rather than just 600 points in the scoring board. It'll keep the remaining survivors motivated to keep playing the game. Maybe 25% for each DC? I feel like that's fair. I wouldn't mind the extra bloodpoints for the person quitting
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@ImBrakingBike said:
Maybe a surrender system were players can vote to end the game with no penalties on either side?
Kind of like in Identity V where the survivors can surrender if everyone is down/dead
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@TheWarNung said:
This is only the second hacker I've seen this year, and maybe the 6th or 7th that I've seen since the game launched, but boy was this one a doozy. He had the instaheals. He had the speedhacks. He had the clipping through walls and the floor. He could teleport. I think he could insta-complete gens as well, since at one point my tinkerer went off and then the gen popped a fraction of a second later. But here's the thing that really brought it together for me:
https://us.v-cdn.net/6030815/uploads/QBDEZMY6E34Y/image.png
If you can't see it well, his perk build consisted of Slippery Meat, Slippery Meat, Slippery Meat, and a perk called Last Standing. What is Last Standing, you ask? It's a fictitious perk that gives you 25% action speed for each dead or hooked survivor.
Thank God he had such an obviously fake build. I had no way to record the match, so this screenshot was what I used to submit a ticket to the devs. Hopefully we won't be seeing him again.
The ray of sunshine here is that the two rank 5s were delightful. As soon as they realized he was cheating they started meme-ing in the basement. We actually had a fun reverse-game at the end where I tried to knock them out of the gate so they would live and they kept running back into my basement, intent on dying.
I had this Nea who was hacking and she had unlimited sprint burst and I was playing survivor. She finished 2 gens in like a minute then she was hooking and unhooking herself constantly. Their name was Tunnel Me Myers unfortunately I was playing on Ps4. So I wasn't able to grab their steam account or account at all but I made sure to make a ticket and submitted it to the devs hopefully the deathslinger I was playing with did the same thing. But it was surprising I've never played with a hacker before
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@Sunbreaker7 said:
https://us.v-cdn.net/6030815/uploads/J11UI4Z8MNZB/deadbydaylight-dc-meme.png
I really don't like how many killers keep some games hostage while abusing the fact that survivors don't want to DC because of the penalty, but I also hate waiting 10-15 min for a game only to see survivors jump out right from the start after first down as was the case when there was no penalty.
What are your thoughts on the DC penalty returning?
It's honestly been a nightmare for me. I had 3 games in a row yesterday where all the other survivors killed themselves on hook because they got downed trying to save the survivor trying to kill themselves. But I understand that it'll catch on and hopefully it'll be in a decent place when the new Tome drops
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@xenotimebong said:
The penalty has only been active again for a day. It’ll take time for people to realise - give it a few days and disconnects will probably be less prevalent again.
I hope so. I'm giving it until the new Tome gets released hopefully it gets better by then because I really love this game. I don't want to abandon it because of some ######### people who can't get the game to go their way
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@Moundshroud said:
I'd love to seem them try a new punishment for patterns of DC behavior. Instead of banning them, they get routed to a smaller Que made up entirely of people who, you guessed it, have a pattern of DC behavior. It will likely be smaller, slower ques, and infuriating to play in since they will be dealing with other people just like themselves.
On a good note they will have a path to redemption rather than timed ban. They are stuck in that Que (with their own ilk) until they complete a certain number of games (fully played legitimately) without disconnecting. They prove they can be have like adults and they get to come back to the adult que. They lapse again, back they go to DC Que hell.
This is actually the best suggestion so far!! Kinda like giving them a taste of their own medicine. I like it!!
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@Rex3 said:
Well you aren't going to solve the problem with just a longer que timer. It should do more than that. Longer wait, de-rank, after so many you can't bring an item with you for X amount of trials, and eventually game suspensions if they still don't learn.
Yeah but do you know how many people play Dead by Daylight? Not to mention how many people play on PC/Console? Especially those of us who have crossplay on. No matter how many games I play there's still a chance I'm going to match up with someone who doesn't like how the match is going and either disconnects or kills themselves on hook because the killer is a Spirit, Freddy, Ghostface etc.
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@KasumiFox said:
Taking a break from all the serious discussions on here: What crazy skin would you want to see on a killer or a survivor. For me, I'd like to see Spirit in a Magical Girl outfit. I'd also like to see the Demogorgon with a top hat. I know these are ridiculous, but I'm just having fun.
I'm down with the Demo in a top hat. Imagine Demo coming at you with a little top hat oh my God I'd die laughing
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@Marigoria said:
As someone who mostly plays survivor: no thanks. Sick of dying on hook because some idiot is self caring.
I honestly prefer Inner Strength than Self Care. It takes 8 seconds no matter if they have sloppy or affected by dying light or thanatophobia. It's honestly become one of my main perks when I play solo