Shenlong1904
Shenlong1904
About
- Username
- Shenlong1904
- Joined
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Comments
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@gaming_boss said:
In case anyone is wondering, my killer main is oni
Yeah i also use oni and found it weird
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@blueninja said:
So how are they adding more and more perks and killer/survivors, but also removing bp events and ways to get any real gain in bp in this game? I got 3k hours, i should be able to have all survivors and killers with like at least 80% of perks each considering i dont prestige anyone.
Come on bhvr, do better.
I mean, not to be rude, but if you have 3k hours you should be have that. I have around 1.1K and got almost every teachable unlocked except for the most recent ones
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@MrCalac123 said:
Survivors getting out of your trap first try
Taking 6 tries to get out of a trap while the trapper crosses the entirety of red forest to get to me
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Can comfirm, when i usedto do that, i was 13, am 16 now and realise the errors of my way
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Thats essentially what happened to me yesterday, i kept going against good killers that were absolutely wrecking my team cuz solo q, so i stopped playing and only came back when some friends showed. Even tho we were barely putting any effort in the game, and were even sandbagging eachother from time to time, we would almost always get a 4 man escaped, even though we'd play significantly worse
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Killer blinded shows up even if you miss the timing. And experienced killer players can still chase relatively well while blinded, specially if you are injured and dont have iron will
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@[Deleted User] said:
Playing against bots would be a great idea for killer.
Which is exactly why they won't be doing it.
I dont even want bots, i just wanna be able to get in a custom game without having a friend playing survivor so i can try a killer's power or perks, like firing range of sorts
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I havent used it in a while but when i did it worked fine. When i get home i'll try it on a yellow medkit
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2594035#Comment_2594035
Just for the future, if more purple Glyph-Challenges are released - the Aura of the Glyph is also on BBQ. Which makes it way easier to find.
No need for bbq, it shows either way. It just seems to work like bbq, and since most people use bbq they think its because of it
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/2577233#Comment_2577233
The irony is absolutely delicious. That's all I'm sayin!
OP might be console where hag comes free so they dont know
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@[Deleted User] said:
Nah, peak stupidy in dead by daylight is survivors dying to burger king myers (true burger king myers, with the old tombstone and vanity mirror).
Like, if you died by that you desperately need to replay the tutorial.
I cant believe bhvr removed BK myers im so sad D:
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We do a little bit of trolling
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2577976#Comment_2577976
How does a boon hurt more than help unless the survivors are just trolling? Because, I get that. But in what real scenario does it actively hurt them? That is just such an odd opinion unless you are solely talking about the people fixated on totems ignoring gens completely.
It takes longer than self care, and can be snuffed out easily most of the time
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2577954#Comment_2577954
Unless theres 2 or 3 people doing boons yea, it doesnt afect the game as much. Simple math:
1 survivor takes 20 seconds to apply boon.
Lets be nice for a moment and asume it takes the killer about 15 seconds to snuff out the boon because it was close and acted fast, that its still 15 seconds for each other survivor to do something without the killer aplying preasure of ANY kind unless its the doctor just to name an example.
Add to that the time it takes the killer to get back to the chase or hunt, lets be generous here, another 20 seconds.
Those are 35 seconds for the other 3 survivors to do watever they want without worry.
Gens take roughtly 80 seconds with no perks or perfect skill checks, so that basically are 3 gens almost at half repair time.
In a generous game this meens again 3 gens almost at half repair, but lets add perks perfect skill checks and even toolboxes, those could easily become 3 almost fully repaired gens if not actually repaired.
But yea, doesnt really afect the game that much at all right?
Snuffing a boon usually takes less than 5 seconds, so thats a net gain.
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Only change i think could be nice is that if a survivor blesses a hex totem, you can snuff the totem and your hex come back
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Yeah I'm really sad that this wasn't fixed. It is so annoying when you see the gates get powered, but no gen finished so you dont even know where to check for survivors
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@Princesse_nico said:
https://forum.deadbydaylight.com/en/discussion/comment/2573477#Comment_2573477
pig was nerfed too
*one specific addon combo was nerfed because it was unsurvivable if you didnt get good rng
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As Objectively_speaking said, ignore them untill you see or hear them, then make a mental note of where the totem is and check there if you hear the blessing sound effect. Either you know where all the totems are, which makes them weaker, or survivor will keep wasting time trying to relight them
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2568055#Comment_2568055
Even if they are injured it is very hard to consistently get downs as legion. Even if you don’t get the down as clown you’ve probably created a dead zone for your next chase.
Legion is definitely better at pressuring the map and keeping injuries but his chase is his 1 downfall
Ngl yall make a good point, so i changed it to D
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2568027#Comment_2568027
Legion’s fatigue makes countering Holding W with his power essentially impossible. Opposed to clown who can have a 35% speed gap between him and the survivor without any fatigue. Plus clown shuts down most pallets while legion just has to run them
But most survivors wont heal against legion, so you can come and find survivors a while after you used your power on them, and they will be likely out of position. I also do believe clown's lethality is top of C tier, close to B, while legion's is a quite low C, almost falling to a D. Also i love legion so i might be a bit biased.
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@xEa said:
I think Pinhead has the best slowdown in the game. So for me Pinhead is 3. S
I feel like while the slowdown is definetly S tier, people will usually solve the box before you can do much
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@SlothGirly said:
I feel insulted Pyramid Head isn't at least A in lethality. A good Pyramid Head makes almost every loop a deathsentence.
Maybe he should be A, but I don't think he has the same power as a blight or spirit. Though I don't have him, I based my opinion on videos of pyramid head and the few I've gone against. Basically anyone after deathslinger my opinion is mostly based on how my matches against them were
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@Phasmamain said:
How does legion have the same chase as clown? He’s literally an m1 killer once they are injured
Well yeah, except catching up to a survivor you just hit takes around 15 seconds, and then they can start looping you again. Clown can counter loops, legion can (kinda) counter holding W in a straight line.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2560242#Comment_2560242
I didn't dc that's first
Second u really think I don't know what perks my teammate has after spending that much time with her? Lol
Third I don't care what you would do we were playing to have a chance at least one of us instead "just let him kill you bro"
And last y'all missing the point where he can mori whole team because he has infinite tombstone that should not be a thing I stand by my point tombstone needs rework
Eben if we let him kill us just like that doesn't change a fact that add on is busted and has no counterplay otherwise u'll get games like this where they will refuse to do anything and just waste the time
The damn counter play is not getting into the locker and actually gens ffs. Are you really so stubborn that you refuse to understand the add on you want to nerf? Holy crap, everything you complained about could be countered by literally not getting in the damn locker
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@slendermansmoom said:
or perhapes the infinite tier three myers combined with the blight sirum addon with infectious fright, BBQ, devour hope, and undying plus a mori
better hope you don't go to sheltered woods
Why would you use devour hope if you already have permanent insta down lol
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2560143#Comment_2560143
So Nea and me should have just have gave up because there's no counterplay to that? He wanted achviment so we should have give it to him with zero effort?
Or you could have, ya know, done gens and looped myers lol.
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@Sluzzy said:
The game has become too killer sided. Imagine being a new player and finally getting that shiney red key, only to find it is totally useless because killers will slug for the 4K.
This game is so dumb that based on your skill level it is either killer sided or survivor sided. Low mmr? Killer sided. High mmr? Survivor sided.SWF? Extra survivor sided lol.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2560552#Comment_2560552
Sure will do still have no many add ons on him since I just bought him yesterday thanks
As a relatively good consoled blight, please avoid that addon, as it will make it much harder to use bump logic. Please do check Lilith Omen's channel on youtube for a great guide on blight.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2560547#Comment_2560547
Try raising it. Your turn rate is dependent on your look angle (to an extent), so being able to hit the max look angle quicker will effectively allow you to turn better. And again, if the default isn't to your satisfaction, the turn rate add-ons are pretty decent for controller.
I tested and sadly enough sensitivity seems to be at a set amount when rushing. I tried 5 sensitivity and 100 and they both turned the same
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Yes please
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2557359#Comment_2557359
Dont worry about my ranking im high enough 😉
This maps are by far the most hated by the FORUM community which are for the most cry babies, sorry again.
But many people love these maps both sides. You just need to learn them and play more. If you always disconnect you cant get better.
Saying that I dont want to be shady, but crying for nerfs is not a good option, get better and learn the map, its not too hard.
I agree, it feels like most people on the forums are allergic to getting better and adapting to what the opponent does.
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@ProudRinMain said:
With the upcoming spirit nerf i think it’s only fair that IW caps at atleast 50%
Not even a nerf, just make it work like it should and it would be fine. If you're injured it removes grunts of pain AND breathing, even though its only supposed to do the first.
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As a killer main, whenever i hear someone say the devs spoil survivor and hate killers, i feel like i need to tape my finger away from the keyboard to not go on a 20 paragraph rant on how they are wrong. Also genrushing... Also decisive strike. The amount of time i get a 4k 12 hook game with 0 ds used just to see 3 survivor had it makes me think most people on the forum tunnel more than they realise.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2557158#Comment_2557158
I'm 99% sure that BHVR doesn't consider Consoles when designing new Killers at this point.
I mean it's not like either of those are unplayable on console. Nurse can do the same on console as on pc (from what i've seen), and all blight is missing are the pc flicks. They are both extremely powerful on console if you care to get good at them, just not as much as pc
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@latinfla4 said:
I think they would both be good...kicking seems worthless without pop or oppression.
Make it so that a basic killer kick does 5% instant regression. This way if survivor keep tapping, killer can just regress it by 5% again. Maybe also increase regression speed by 50%
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@Sakurra said:
This map sucks. Ridiculous amount of pallets and too close of each other. And don't tell me "yeah, but these are unsafe pallets". Some players are just camping the first pallet then camp the next one and so on. So I'm glad that it will be deleted.
I hate that we are losing the map, but i also hated that map. That damn map targeted me whenever i played nurse, huntress, blight and billy.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2556027#Comment_2556027
Let me clarify:
Killer should be the Power Role, no question. However, it should still be balanced enough so survivors have methods to counter them. As it stands today, survivors still have too many strong tools to counter the killer which makes playing survivor the Power Role because THEY dictate how the match goes - not the killer.
I feel the opposite (unless 4 man swf). Most matches as killer i am the one choosing who to chase, who to slug and who to hook. And yeah sometimes i'll lose a gen, but thats how the game is supposed to work. If my chase is longer than 50 seconds, i did something wrong or the survivor is a god player, neither of which make me not feel like the power role
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Not even just the forth. Some times I would see gates power up but no gens pop
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2556030#Comment_2556030
No, it was Haddonfield 😔
Damn...
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2556027#Comment_2556027
Because they are balancing the game that a Survivor can 1v1 the Killer in a 1v4, turning the Killer role to be too stressful, and more like a job than an actual game.
Which is why this game was so successful earlier on when they understood it was an asymmetrical game and made changes so it would be fun for both sides. Now they want it only to be fun for one side for the sake of "balance" and being able to 1v1 the killer.
Except they're not lol. If you can't see that no point arguing with you. And if you think the game was better at release, it's either nostalgia or you didn't play it. Simple as that.
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@Rey_512 said:
Jokes on you for going Playstation. Xbox Game Pass gives you DBD and tons of other top quality games as part of its subscription.
So does PS plus lol
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@Shaped said:
Like others said. Console problem.
But everyone accepted it so paying for online is fine now. You get some trash games monthly at least.
Agreed, in 2018 i got this crap game called "Decease by Sunlight" or something like that on ps plus and omg it's so bad. Can't believe the devs would leave a game like that
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/2554289#Comment_2554289
Hey, I do the same thing as Survivor! If I can't open the exit gates I just loop until the Entity finishes me off. It's actually worked out in my favor however, I looped a Blight in front of the gate for a while and he finally downed me, but let me open the gate and leave! I felt like I earned the escape in his eyes. 😌
Yo that might just have been me. Was it a match in badham?
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2554292#Comment_2554292
It doesn’t make sense for the side with one player (killer) to be outmatched by the side with more players (survivors). Just makes for dull gameplay.
Why doesnt it make sense that the game should be balanced. Tell me then.
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I feel like it wouldn't be too OP or too bad but this is what most people would call a bandaid fix which this community hates a lot. It could work, but i'd much rather have them actually re balance killers.
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@SwampDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2554298#Comment_2554298
Interesting. Not sure that's entirely good for the killer, though. A lot of my hits and plays are good enough that I shouldn't be missing just because of a delay/disconnect between me and the game server.
Yeah sadly you'll miss a couple hits because of it but i honestly just started tuning those out with how often they happen.
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@SwampDaddy said:
Not sure if anyone else has experienced this or not.
Very often when a survivor is vaulting a pallet, I will get a hit as they are going over. I hear the squeal, there is blood, but I will watch them run away uninjured. If they are already injured, and I get a hit on them as they are going over, they will scream and there will be blood, but they will run away and not even be downed. Is there an issue with this?
Not sure why I am getting all the audio feedback of my intended actions, but they aren't registering.
Any thoughts?
This is due to the new hit validation. The blood and sound effects are activated when you hit the survivor on your side, while the injuring action are activated when you hit on the servers side. I wish they could change it so its more consistent but its better than getting hit even though you dropped the pallet on time.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2554100#Comment_2554100
This is what I hate about asymmetrical games:
“Survivor” players think having fun means you should win (escape) every game without trouble. Maybe they hope for just enough of a challenge so they don’t feel bad about it being a curbstomp.
The exact same could be sad about killer players. I dont know why people like complaining about one side doing something while the other side wants the exact same thing
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2550701#Comment_2550701
Hey ! That was pretty good ! One thing i noticed is that you’re not patient enough most of the time. You try to go too fast instead of securing your hit. And yeah the hug tech is pretty hard to master (as seen in the car 1v1). You’re definitely lethal when you don’t have to curve or do a little, but it becomes a problem when the curves are 90-180 degrees, and this is why scoot surfing is good. It’s the same as a hug tech, excerpt you’re using your camera to get more room to flick. I dropped a sub on youtube ! One last thing, pressing the attack button while in rush can be a little risky. You should try to collide with the survivor and hit the attack button as it’ll guarantee a hit, and if you get the right timing you can bypass a dead hard ! Keep on practicing man, and feel free to join ascension’s discord server, we’ll give you more advices !
Ignore comment on ascension discord. I used my incredibly large brain to find him on YouTube and joined his discord.
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@DatFastBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/2550701#Comment_2550701
Hey ! That was pretty good ! One thing i noticed is that you’re not patient enough most of the time. You try to go too fast instead of securing your hit. And yeah the hug tech is pretty hard to master (as seen in the car 1v1). You’re definitely lethal when you don’t have to curve or do a little, but it becomes a problem when the curves are 90-180 degrees, and this is why scoot surfing is good. It’s the same as a hug tech, excerpt you’re using your camera to get more room to flick. I dropped a sub on youtube ! One last thing, pressing the attack button while in rush can be a little risky. You should try to collide with the survivor and hit the attack button as it’ll guarantee a hit, and if you get the right timing you can bypass a dead hard ! Keep on practicing man, and feel free to join ascension’s discord server, we’ll give you more advices !
Yeah I really need to try and touch the survivor to get the hit, but my oni main brain keeps messing it up lol. I'll try to put these into practice and upload a new video when I get it down. What is ascension's discord server? How can I join?