Seltas0208
Seltas0208
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- Seltas0208
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Comments
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@ScottJund said:
I'm sorry if you don't think Nurse addons need a nerf you're a little crazy.
Did you think her add ons needed a nerf back in 2017?
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Yes
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I'd be down for a new killer to only be playable in a specific game mode.
E g : for a hag game. you have to spend time searching the map for keys to free trapped victims and for each victim freed you gain 5,000bp
While the current trail based system is OK I think if there was to be something like a dbd2 the killer you pick determines what type of trial it is
OK now I've said that Im just going to list some ideas
Wraith - put azaroths skeleton back together
Trapper - find sticks of tnt to place in the killer shack/on the exit gates
Nurse - find one item in the asylum and hope that it causes the nurse to remember who she was and to take pity on you(idk how this'd work in game. Probably an extra hook state or a free insta heal)
Spirit - kill her "father" before she kills you (one survivor is tagged as the father and it kinda works like T. T. T)
Plauge - something to do with a sacrificial goat
Ghostface - sesh
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I still think they shouldn't have removed hatch grabs. But tbh if removing them meant removing stand offs then I'm all ears
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@pleasedontbetoxic117 said:
https://forum.deadbydaylight.com/en/discussion/comment/599566#Comment_599566
Okay how do I not get the joke when I stated that he starred in "How To Catch A Predator"?
I must be blind. But ehh. I've been blind alot lately.
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@pleasedontbetoxic117 said:
https://forum.deadbydaylight.com/en/discussion/comment/599333#Comment_599333
No offense but have you seen the Predator franchise. That is what I'm going off and I know that's not the proper species name but just easier for people to realize what I'm talking about. There could always be tweaks to the character.
You don't get the joke
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@Seltas0208 said:
This is a buff. Only to Billy and the cannibal but. Still a buff,
And huntress
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This is a buff. Only to Billy and the cannibal but. Still a buff,
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I don't think a killer called
"the predator"
With a height of
6"9
Is gonna get into the game. Just seems a little bit.... Extreme
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/599315#Comment_599315
You might have already been here before or something... I dunno.
I mightve, I remeber seeing this pop up on my Google recommended or something. But I have a bad memory and am sorry.
But ignoring my comment about nurse does the rest of my comment make sense?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/599307#Comment_599307
OP means original poster. As in the guy who made the thread. I'm not talking to the guy above me.
In that case I'm sorry for arguing with you. I truly am blind and failed to see there was a page thing.... But why does the forums start me on the second page of a discussion?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/599307#Comment_599307
That is the top of the second page.
There's pages to discussion threads?
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Then I must be blind or the forums are broken because that's the very top of this discussion for me
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/599289#Comment_599289
The first line of OP posts that you failed to read.
I'm referring to this post and that's the first one in this discussion I see.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/599275#Comment_599275
"After enough complaining from the community Nurse changes are happening they are going to slightly touch her base kit and rework her addons."
Yep never mentioned at all. Silly me.
"Given what I've seen from a group celebrating the Legion being gutted, not to mention comments on this forum, it wouldn't surprise me if they were. And now that survivors have learned that mass DC=killer nerf (as opposed to the bans they should receive instead), it'll only get worse"
Tell me where you see nurse in here
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@Mc_Harty said:
The strongest killer for 3 ######### years is getting nerfed.
H o w ... s h o c k i n g...
At not one point in the first post in this thread was nurse mentioned.
A group celebrating legion being gutted and this dc thing is (in my opinion) a bigger problem to the game than nurse would be if she had her current blinks and current add ons with 115% movement speed
If that's the mentality of some in the community its only a matter of time before it spreads (*insert communism joke*)
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@Entità said:
@gantes @Seltas0208 @HeyItsNick123andnea Thank you for your support! :)
Thank you for making the discussion. And I love that thrilling tremors icon you have as a pfp
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/595136#Comment_595136
Totally not fair if they take advantage of this exploit.
It isn't fair that survivors exploited the wake up bug and the sprint burst bug. While the over the rocks thing seems fishy the tractor thing imo is kinda fair as waiting at that vault on the haybale side is probably the safest position a survivor could be in against an m1 killer
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I also think noed is fine, but if they're gonna mess with noed then adrenaline should be changed as well
Actually. Maybe most of the "win more" perks should be changed
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I'd say don't put a cap on how many dailies you can get. E. G if you don't play for two weeks you have two weeks worth of dailies
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A £20 game in this day and age is a bloodeh miracle. Just by acting like a spoilt child and using all caps isn't going to influence the dev's
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I didn't post this as a question wth?
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As a hag main all I'll say is. Expect traps to be placed in completely random places, these tips you've been given will work but hag mains also know this and will plan accordingly.
And also just avoid the killer shack, there's a 80% chance if their being a trap in it
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I'd remove shadowborn and replace it with an fov slider
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Can we give nea a gun?
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@Ember_Hunter said:
THis tierlist is actually really accurate, though not sure about addons (except Nurse? I don't know)
Spirit - prayer beads
Billy - the add ons that nobody uses and maybe the charge speed add ons and please give him two ultra rares (ocd)
Hag - disfigured ear and grandma's heart
Nurse - see litteraly every complaint thread about a high skill cap killer being strong. And 2 ultra rares (ocd strikes again) in addition to making plaid flannel a common add on
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@DrDeepwound said:
keep your hands off Hag and her addons.
Difugured ear and he grandma's heart. That's all I wanna mess with please don't crucify me
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@ArecBalrin said:
What standards are we applying?
If we're applying survivor-standards; the Nurse needs to be in the top and Trapper needs heavy nerfs.
I agree partially with @LordGlint in regards to the chart not giving detail, but I guess the purpose is to generate discussion about that and whether characters should be moved around.
If we apply fair standards(killer-standards), then what seems clear from the chart is how it represents the need for a higher skill-ceiling on most killers: they should all be harder to play, but there should be a proper return on the investment.
This would help low-rank survivors that are struggling(against low-effort killers that have it easier by default) but give killers back some control of the matches at higher-ranks.
I couldn't have said it better myself. Thanks :)
And I'll make another post going into detail but I didn't even notice that the easier killers were nearer the top of this tier list thanks for pointing that out
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You are fuelled by unexpected energy when on the verge of escape.
The idea you have is interesting and to be honest isn't that bad. Just have adrenaline activate after the current exhaustion has ran out and while it's not as good for swf you can kinda control when it goes off in solo play
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@LordGlint said:
If you dont intend on taking the time to present anything meaningful, why bother presenting a completely pointless chart?
Because maybe I want to see peoples reactions to it? And maybe when I do have more time I'll make a more in depth post with reasonings. Spekaing of which what is your opinions on the placements?
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@LordGlint said:
I think this whole chart is completely useless, since it gives no indication on how each killer is lacking.
Well I'm sorry that I can't spend hours writing down how to buff every killer without making them too strong. If you want to do better then go ahead, make your own tier list with explanations on every single placement if you have the time :)
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@se05239 said:
Huntress and Shape don't really need a buff, to be honest. They're really balanced. I'd say neither Hag and Spirit needs changes as well.
I think myres and huntress needs a slight buff to keep up with the newer maps and line of sight blockers.
I think hag needs the deafening add on tweaking and maybe a few of her gimmick add ons to be less niche
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1) we need guns in dbd
2) nuf said
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The mod's are pretty cool people. Just wish they'd let us know their favourite brands of cereal
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Auto haven is a blendettes best map. Litteraly invisible and scared me way more than any jumpscare killer has when I hit one with a casual patrol chainsaw sprint
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He doesn't wear any.
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/589751#Comment_589751
I hope this is kind of poor bait. Otherwise you lack the ability to understand how the perks are designed. Guess what? NOED rewards for bad play (being unable to stop doing all gens) while Adrenaline rewards for doing well (doing all gens). But you obviously seem to not want to understand that.
Sorry if I sound malicious here but if adrenaline is a "win more perk" then why does it pop when there's five gens left and the hatch is closed? Is that doing well?
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Here's a quality of life change I'd like to see in addition to your great suggestions
I wanna be able to pick which music I listen too in the main menu and lobby screens because the track they did for the ash reveal was dope
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This would be nice. And maybe they just surprise us with a brand new general perk once in a while and don't put it in the patch notes just to add that surprise factor yet again
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/589152#Comment_589152
They always leave that one out, survivor fails to do any gens, 3 dead one on the ground, you close the hatch - the 4th one gets up running.
But hey, noed rewards bad killers right? 😎
I'm more disappointed in you not having a legion pfp Dr deepwound rather than the survivor double standard :kappa:
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To counter his shocking you literally run at his face and then away when he switches to treatment. If they won't buff him at least make a quality of life change so that it covers the entire cone in front of the doctor without a dead zone right in front of him
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@Callmehandsome said:
People are saying that "killer failed becouse he didn't kill all 4 before gens got done"
No he didn't fail.. or are you saying you are getting 4kills EVERY round before 5 gens get completed?
The game is balanced araund 2 kills 2 survive, so on the average 2 survivors are "guaranteed" to get adrenaline. So statistically if killer manages to kill all 4 before 5 gens are completed it reguires survivors to fail
If I'm being honest I think the devs should take a percentage of all matches and then balance it around how high the percentage of matches contain swf.
E.g : if 20% of the matches contain swf some of the perks that are strong in swf like adrenaline and other perks that require planning to use effectively should be tweeked
If 80% of the matches contain swf nerf some of the perks that are strong for swf but buff things like breakdown and bond so that solo play is stronger than it currently is
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@ArecBalrin said:
I think the framing is wrong here.
Some perks are clearly meant to be counter-parts, but are only comparable in that they can be compared: but any comparison shows their differences more than their similarities.
Take for instance BBQ and WGLF; they are direct counter-parts, intended to boost the point-gains of players who are playing in a certain way. Are they 1:1 alike though? Of course not; WGLF does not prove an aura-read because survivors already have that relevant aura-read in their base kit: they can always see where the active hook is. Survivors with WGLF are also competing with other survivors for that unhook.
BBQ by contrast incentivises the killer to leave the hook, especially early on so they are more likely to get everyone hooked at least once. If WGLF was designed to be exactly like BBQ, it would defeat the purpose of it lining-up with the playstyle that BBQ encourages the killer towards: the killer leaving the hook allows a safer rescue, which is being incentivised by WGLF.
NOED and Adrenaline by the same measure are not 1:1 alike and can't be if they are to have a mutually-synergising purpose. NOED is a 'rubber-banding' perk; it allows a killer who is behind to catch-up suddenly. Adrenaline is a 'snow-balling' perk; it allows survivors who are just a little bit ahead to suddenly widen the gap. Like BBQ and WGLF, they function as encouraging playstyles from each side that line-up together, as long as both are mindful of them.
Yeah I'm sorry about my wording being off but I'm glad people get what I mean. Now that you mention wglf I think that should have another effect other than "muh bloodpoint grind".
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@MaskedMurderer said:
https://forum.deadbydaylight.com/en/discussion/comment/589108#Comment_589108
In all honestly, I didn't put that much effort if I'm caught in that situation.
We all can't be godlike killers like you who get 4k's constantly. Sarcastic comments aside the amount of effort required varies from killer to killer
The top tiers - if you play them well then not much but if your still learning then it takes a bit of effort
The mid tiers - a considerable amount of effort
The low tiers - a tremendous amount of effort
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@MaskedMurderer said:
https://forum.deadbydaylight.com/en/discussion/comment/589101#Comment_589101
I'm a killer main, I don't care about Adrenaline.
They earned it, if I can't get my 4 kills before the last generator pops, I might as well go to a door and open it for them afterwards.
NOED rewards bad killers. Done.
Survivors shouldn't be punished for accomplishing their objectives.
So you wouldn't care if (this is a hypothetical situation and meant to be an example) you had 2/3 survivors injured and on death hook. You were about to get two kills because you slugged someone and your chasing another injured one. But suddenly last gen is done and all that effort you put into trying to secure at least two kills is torn to bits. A killers only counterplay to that is well. Running noed
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@ClogWench said:
I don't think they're comparable perks. Adrenaline itself doesn't need a change as much as gen speed does. When it's quicker to power through 2-3 remaining gens than to heal, that's what makes Adrenaline strong. Deal with genrush and you deal with Adrenaline.
You make a good point there. And the reason I think the both are comparable is because they both activate after the gens are all done and both can have huge impacts on the game from that point on
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@MaskedMurderer said:
This is so stupid, stop comparing NOED to Adrenaline, they're not the same.
I said adrenaline is comparable to noed not is the same as. Do you want give a reason why you don't want adrenaline messed with?
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/588904#Comment_588904
*Cackling in Teleporting Hag*
*wheezing in flask of bleach clown*
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@CantDrownIfASiren said:
No, killers are missing the point. Survivors dont want to be used for YOUR fun op add on/offering games. The only time these items are fun is in kyf where everyone can bring crazy stuff and usually your killer isnt going to be super sweaty with them.
If this game were better balanced overall, maybe these add ons could be fun. But usually, its just another unfair thing pissing everybody off. Survivors should be warned when a killer is using his OP equipment so that they may boost themselves accordingly. I'd prefer this when using beads or moris myself, that way I can meme and they have some chance of winning. This is just another poor excuse for Imbalances from the killer side as usual.
And purple flashlights toolboxes and medkits are completely fine? The insta heals? Both sides have some strong stuff (although I doubt any survivor can be bothered to complain about add ons like Amanda's letter or the wraiths very and ultra rare add ons).
But can we all agree nurse needs a gimivk add on? Or at least an ultra rare.... And doctor needs another ultra rare. Actually all killers are required to have 2 ultra rare add ons 4 very rare and whatever the other numbers are for the other add ons. Ocd gamers rise up
