Seltas0208
Seltas0208
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/588952#Comment_588952
Yeah -- if it happens.
It doesn't happen all the time. I've never had it happen to me once as killer.
Again, that's like saying you control where you spawn as a survivor to spawn right next to a hex totem because you used a shroud offering or some silly logic like that and therefore you are abusing a bug.
To abuse a bug, you have to intentionally recreate it.
Or just have it happen to you in game. I have no idea how to trigger the bug yet it happened once for me yesterday in a hag game. I feel terrible knowing that wasn't just a one off bug that just happened randomly
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@MaskedMurderer said:
Can you ban killers for abusing the aura reading buff?
You know...the Aura bug that lets killers see survivors in front of a generator and it highlights their shadow?
It can be used when a survivor is running by a generator and it's also a free Bitter Murmur when a generator is done because you can also see where they are.
Also when someone is hooked you can see their highlighted aura when the rescuer comes near the hook.
If you want survivors banned for abusing an exhaustion perk caused by this company, then by all means, ban all killers that abuse the Aura Reading bug.
I was playing hag yesterday and I think the generator shadow aura thingy your talking about happened, I wasn't running any aura perks apart from nurses calling and I have no idea why it happened. Whereas survivors have to activate the sb bug deliberately I think this aura bug can just happen. So I don't think killers should be banned for this
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Nea
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Salty_survivor_main.mp3
Although on the subject of exhaustion add ons I think wraith should have one similar to his add on that applies hermorage and managed on a decloak hit
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Prologue No One Escapes Death is the most discussed perk in the game from both roles.
This actually looks interesting as a perk. But it'd make blood warden look weaker than it already is however I think the time they're affected by doomed should corralate to how many dull totems are left
1 - 40
2 - 45
3 - 50
4 - 55
5 - 60
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Biggest struggle is getting the perk setup you want so you can play how you want. Don't use iredecent shards to buy blood points though
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If getting a 4k as killer means they're broken then hag is. According to the three games I had earlier today. Clearly one player playing a killer represents the killer mains as a whole. Imo I think survivors should stop asking for nerfs and ask for buffs to survivor
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What's your favourite brands of cereal?
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Can we get a hint as to how the 13th killers design and power will link to the last Halloween event?
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@sorrowen said:
xD I'm just annoyed that the devs haven't had the guts to evolve the objective beyond do gens...run around throw wood on killer...do gen....run loop....throw wood...the killers greatest threat is wood....
Like the green lanterns of old DC comics. But if that joke is anything to go by the hopefully this problem will get resigned into something better
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@TheGorgon said:
These actually aren't half bad, and they seem understandable and reasonable to my stand point. I personally wouldn't be bothered if this made it's way to the game and I think the Boil Over change would be great! I really like it.
I'd like to see Blood Warden act like Thanatophobia, in the sense that it would activate from 15s for each survivor who is in the injured state, not hooked. Would make the perk a reliable end game perk and make it much better, so I propose:
Blood Warden
https://us.v-cdn.net/6030815/uploads/689/40LPAW12P7E8.gif
- As soon as one of the exit gates are opened, Blood Warden is activated. The auras of any survivors located within exit areas are revealed to you. Hooking a survivor while Blood Warden is activate calls upon The Entity to block both exists for survivors for 30/40/50 seconds. Every survivor on the hook has a Warden visual notification that displays a timer in which, after the 60 seconds, becomes permanent/broken and the player cannot be hooked and issued again with the Warden effect, only once perk survivor. After 2 or more survivors have been hooked, the timer stays 60 seconds, but Blood Warden only works for 5/10/15 seconds each.
- Every survivor who is within the Killers terror radius is augmented with 4%/6%/8% action speed to healing and the open action.
- If you are 8/12/16 meters away from the exit gates, the entity blocks the exit gates for 10 seconds if not in a chase. If in the chase, the effect does not take action.
It promotes a second objective; Totems, since this would be greatly paired often with NOED, a potent perk for EGC. It also promotes players to not camp to extend the possibility of getting one or more kills for the killer.
That seems way to complex and does way to much for one perk. Personally I'd change bloodwarden to "once all generators are finished when you hook a survivor gain a token. For every token you get the exit gates are blocked for 10/20/30 seconds up to a maximum of 3 tokens once the doors have been opened
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It's so flat and makes her head look extremely small
I'd prefer them to make her base cosmetics just a little brighter so she can't just hide in plain sight on maps like ironworks
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Self care, no mither, deja vu and head on
I like memes
Nurse - bamboozle, brutal strength, enduring, fire up
I said I like memes
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@Horus said:
Hopefully never
Why hopefully never?
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@Milo said:
The same way Legion's Knife got bugged twice now.
Legion is bugged again?
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Sorry about any typing mistakes
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@Tzeentchling9 said:
Oh, it's possible. That would contradict the current philosophy of cOuNtEr-PlAy though.
Just bring a hammer into the trail and break the killer's arms and legs. There's your cOuNtEr-PLAy
Actually now I mention it I kinda wanna see a new item added for suriviors in the next update
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@Peanits said:
Just dropping by to clarify; a generator actually takes 80 seconds for a single person to power, not 60 seconds. I'll also drop this here for the sake of conversation.
https://us.v-cdn.net/6030815/uploads/016/VSZZGYDNBD21.jpg
And now I'll go back to lurking and see what kind of suggestions everyone has.
Oh. Thanks. God my memory sucks and now looking at it I don't know where the Heck I pulled 5 minutes from.
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Prologue Since Freddy just got a rework, I'm curious on what the developers will do next.
Whichever killer is the least talked about/least played needs an overhaul
Leather face would appreciate a rework
Legion would also appreciate a rework
Trapper, wraith and other m1 killers would love a buff
Doctor will do anything for a rework
While people say his tracking is amazing its been exadurated. You find survivors off the bit easier but after that it's kinda weak. Illusionary doctors can just be run through and there's even a perk to counter the screaming. While his power does kinda affect looping it requires a reletively large skill ability of the player compared to what result it achieves. You have to be able to predict when the survivor is going to put the pallet down because just zapping them from the middle of the loop only makes the chase longer which gives up gen pressure etc.
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Creat one killer perk and one survivor perk.
Killer perk
Failure is not an optip :
A deep bond with the entity has enabled a couple of rules to be broken
Each time a skill check is failed gain a token
For each token you have your terror radius is reduced by 5%/10%/15% up to a maximum of 45%
You may also use one token to suppress your red stain for 10/20/30 seconds
Survivor perk
Everyone makes mistakes :
A deep empathy for your fellow survivors imbues them with great confidence
When failing a skill check grant a 10/20/40% chance for no pentaly to be applied IF you and another survivor are within 4/8/16m
For each skill check you fail gain a token to every perk that uses tokens
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And it's not really a b.s perk. Fits my quirks in my games perfectly
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@Andreyu44 said:
People are obviously going to complain more about OP stuff because those things ruin your experience.
If something is UP you can just ignore it.
True. But say for example your getting bored of constantly running self care or playing these top tier killers and you want to run something different that's also going to ruin your experience because your forced to hinder yourself in a game just to have some variety.
An example of this is solidarity vs self care
While yes solidarity is a fun perk it isn't nearly as useful due to the time needed to find someone who's injured and then hope that you aren't healed first.
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I just put Q n A because I guess I'm asking a question and awnsers or soemthing. Idrk I just wanted two tags