Seltas0208
Seltas0208
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@abasKWAT said:
https://forum.deadbydaylight.com/en/discussion/comment/686764#Comment_686764
Oh console isn’t that bad .... i don’t about pc
It kinda is bad on console but that's just because button mashing in general can strain your muscles. Due to how the controller is made but it isn't as bad as I make it out to be if you've mapped struggle to X on PlayStation or whatever the equivalent on x box is
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@abasKWAT said:
https://forum.deadbydaylight.com/en/discussion/87343/second-state-hook-question
So do you want extra 3rd hook ?
its awful this idea
if someone has a “medical problem for mashing buttons” why does he mashed it then ?
also its kinda not painful just mash one button .
What do you mean by extra third hook? Wouldn't it just be the first hook state but with the entity claws?
And it can get painful, idk about pc but definitely on console.
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So by your logic :
Noed should be buffed back into its first iteration : survivors should just not get hit
Legion should be buffed back to their old state with the movement speed increase , with franks mixtape as base kit : just don't get seen as a survivor
Dwight should get set gun that kills the killer when they find him in a locker : just don't check lockers.
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So what your saying is waluigi has a chance?
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I'd "nerf" huntesses lullaby because it shouldn't go to 5 stacks.
The 4 stack bonus to me is actually harder to deal with because of the audio.
As for perks I'd actually nerf
Adrenaline - you shouldn't get the heal if your hooked and if your picked up from the ground due to adrenaline I don't think you should get the speed boost
Bamboozle - isn't really a nerf but I'd decrease the duration the window is blocked for and increase the vault speed increase
Decisive strike : plain and simple decrease the timer by around 10 seconds and have it deactivate its timer when someone else gets hooked
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/683358#Comment_683358
Then that means less hillbillies and Nurses in the high ranks
"Hillbillies"
Chainsaw : am I a joke to you?
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It's a good idea in concept but how would you remove ineffectiveness , if it's only healing then insta down perks and insta down killers would skyrocket in usage
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I mean. If they don't run away they're technically giving you a free hit so I wouldn't say that's tunnelling.
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@GODQueenEvy said:
https://us.v-cdn.net/6030815/uploads/857/ZKE0H9FEQAZE.png
Oh another post about gens
And chases which every one seems to be ignoring. How rare is that pepe?
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Tellitubbies
Mikey mouse on meth
Kyle
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@NuclearBurrito said:
Here's the math behind it:
https://forum.deadbydaylight.com/en/discussion/83714/basic-generator-pressure-guide#latest
Thank you very much
(idk who originally did this demigorgon edit so I can't put a link to the creator)
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@AWesley91 said:
Hell, Tru3 showed you can bungle chases, let 3 gens pop right away, and still get a 3k. What does that say about who needs buffs?
Not all of us are tru3. That's like saying flashlights should be nerfed because *insert survivor main streamer here* is good at flashlight blinds
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@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/678196#Comment_678196
Which brings me back to "is there any data showing that survivors are over 50% escape rates?"
Killer ranks are growing and survivor ranks are not. That says a lot right there.
That's a question you ask the developers not me.
And that's rank growing thing if I understand it is more a problem with the killer ranking system rather than the rate gens are done
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/678175#Comment_678175
Idk... maybe stack, maybe not.
What are the chances of both activating together really? XD
I think it'd happen more than people think so
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@AWesley91 said:
Is there any data to say that at any rank, survivors are getting better than 50% average escape rates?
If not, why so many generator threads? Do you want killer vs killer modes bc no one wants to play survivor?
I think at the higher ranks the escape rate is actually over 50% but I'm not sure, and I think there's so many generator threads because killers saw how survivors went about asking for for a change (constantly asking about it whenever they could) and are trying to mirror that. Additionally the killer player base is growing so it'd make sense it's becoming more vocal
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@NuclearBurrito said:
While you are getting at something, I would like to point out that in this situation only 2 gens would pop, since whoever was working on the 3rd had to stop to go for a save twice and thus wasn't working on gens.
Yes it's still not great but yeah
Thanks for pointing that out. Ig I was assuming that the survivors would be saves near instantly but that's irrational.
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@NuclearBurrito said:
While you are getting at something, I would like to point out that in this situation only 2 gens would pop, since whoever was working on the 3rd had to stop to go for a save twice and thus wasn't working on gens.
Yes it's still not great but yeah
Thanks for pointing that out
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@Alice_pbg said:
12.5% decrease would be so bs. So bs.
Just have it that when a gen pops, all other gens get blocked for X seconds. Progress isn't lost,but you can't continue progress.
That's actually a great idea but how would it interact with perks like thrilling tremors or corrupt intervention? Would it just add to their timers. And what if a survivor is on a gen when another pops? Do they get kicked off it?
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@Galklife said:
lets make 100000 threads how much you cant deal with gens :)
about your ruin 5% xD dude i dont want to be mean but i cant help just to tell you, youre hard killer main, or when sometimes play surv you dont use brain and dont think what you see xDD
let me explain, at 1st you dont count perfect skillchecks in that math (either 2% boost, or canceling ruin)
2nd you think ruin only works for that 5%? xDDDD you forget that stasis which makes you unable to make progress? which matters much more a lot of time than those 5%? xD
i dont play with ruin/noed since july last year, guys just git gut xd
I'm sorry you lost me when you started to use xD and the "git gud" unironicly.
And if you really wanna dig into my maths then why not mention the probability of ruin being gone before a gen is complete? As those rough calculations were based around ruin not being destroyed, but how long is the stasis? If its 2 seconds then 116 seconds which equates to two hooks and a down
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And even if you die straight off the bat your helping other players on the ever increasing blood point grind :)
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Shards for sure,
Ranks 20-15 - 250 shards
15-10 - 350 shards
10-5 - 450 shards
5- 1 - 550 shards
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/86463/a-discussion-about-gen-speed-chases
In what world does a chase last 15 seconds per hit? You can just run from safe pallet to safe pallet and it will last a minute at least, unless nurse
I was outlining a best case scenario or something
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Also it fits in with ash's other perks and synergies quite well
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That'd be a good idea although I don't think killer should get a secondary objective because we already have enough to do, but for survivors the item couldn't be too powerful or too weak.
An idea I'm having has something to do with the swamp map, they have to go around trying to find belongings of the cannabals that imprisoned Lisa and then when they do an exit becomes available when there is only two survivors left in the trial or something
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On hag I think I crutch on the monitor and abuse/nurses calling combo
But in general my crutch is monstrous shrine :)
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@Palletsarelife said:
He is rated so highly because he has 2 important components of success: map pressure and chasing tool.
That too. But his chase tool only comes into effect once you land that first hit or a minute passes, and a minute can be a long time
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I did a double take because the title made it seem like you were asking for the progress at which you do a gen to be increased. But imma say this, to all those who are saying "my matches averaged along 15 minutes" good for you, tell me how you timed your matches so I can do it myself
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@avilmask said:
Surge works with PGTW, on all gens, and PGTW doesn't go on CD. I guess, it needs to be fixed :D
Proof?
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@Aven_Fallen said:
1 time from a guy who was in my Lobby with 600 Ping. It was a 4 man SWF from France (I am from Germany) and he was the only guy who was lagging. This made me wonder if he accuses everyone of Lagswitching when he has ######### Internet himself..
Hmmmmm. Speaking of which I had a match against a clown where it was so laggy It took 30 seicnds to start the vault animation and yet it never happened. And then when the David and the swf person dced the lag got a million times better. God bless that clown who just let me and the Meg complete all the gens without farming itself until I forced it to throw bottles at me
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@xEa said:
Never happend before. One time someone said i was laging, but i am pretty sure he was just looking for excuses.
Survivors in swf always do unless it's a group of genuinely nice people
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I don't think deaths revenge should be a hex perk. It should just be a perk that effects all totems on the map.
So then it is defence but then it isn't just a worse (imo) haunted grounds
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5% movement speed is strong but its a good buff idea, if you combine it with borrowed and babysitter you'll have the ultimate "oi. No tunnelin' 'ere m8" build
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I think we should just give wraith a sniper rifel. Because that'd be funny.
Jokes aside these are amazing buff ideas
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Entitled survivor main.mp4
*insidious wraith wants to know your location*
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Idk what that side not has to do with gen Times. I kinda went off on a tangent sorry
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@PolarBear said:
Once someone is set in one mindset it's hard to change that. People who are biased for one side make it difficult to argue with them. Most of the counter-arguments are the same and never evolve as they can not see past their bias. These people also bring up the "if x gets nerfed then y needs to get nerfed as well" argument.
That last part about x and y is totally me whenever I talk about noed/adrenaline
If noed gets nerfed (e.g : take away the speed increase) then adrenaline should be nerfed ( make it a heal over time/ just have it increase ALL action speeds by 10% or something idk)
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@Puas_sapnU69 said:
https://forum.deadbydaylight.com/en/discussion/83791/instead-of-just-saying-nerf-this
The post shouldnt even exist
bringing up the excuse ( i love getting slaughtered by her , its fun )
what a clown😂😂
I think you got excuse mixed up with opinion, we're all entitled to them.
But apart from you not liking my opion why else shouldn't this post exist? Why?
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@[Deleted User] said:
Oh, I do this to the best of my ability most of the time.
But then I'm just told to essentially "git gud" and that's that.
Then ig people could just realised to git gud with something witty about getting good at actually discussing the subject but I ain't that smart
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So it'd be fair to give every survivor a dull key every trial as baseline?
Seems legit can't wait for Civ 6
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Monstrous shrine , hangmans trick , Play with your food and remember me
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@FriendlyGuy said:
I think they'll rework his addons too with his complete rework.
He doesn't need a complete rework. Where'd you get that from?
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Did you just say borrowed time got nerfed into the ground? What drugs are you on and where can I get some of them?
(No longer a single use perk and you can mend YOURSELF now unlike with the endurance effect where you either self cared or you got someone else to heal you)
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It's a neat idea. But survivors would just reply "get good" because they don't want the game to be any longer than it already is accoring to the stereotype of entitled survivor mains
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Susie bear girl, and I can't wait for when they get their archive's rift
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You get hate mail for doing totems? God what has the world come too
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I get more salty at the hedges on haddonfield than I do the players of the game. Like. If you play leatherface on that map then the entire community is buying you pints at the bar to drown your sorrows in
Salty fries best fries
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Hags probably the killer I have the best kill to escape ratio on. Not everyone brings a flashlight and would you crouch everywhere just because its a hag? If yes then we'll done you avoid the "what the ######### is that trap doing there?" question.
Hags the most balanced (and imo fun) killer in the game. Good to pick up and fun to learn
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@MimiDallas said:
It doesnt need to be reworked. This map offers diversity in the realm and higher difficulty for the killers. The only rework that is needed is your skill.
Well I'm sorry flammingkitty.mp4 but we can't all be gods at the game with our third eye opening to predict the future.
Seriously if your excuse for not waning the map balanced is "git gud" then it's a poor argument. Not everyone has the time to get good, hell I'm still learning how to tell a safe pallet from an unsafe pallet and leaning that lunge thing where you hit them near the start of their vault on a pallet... And somehow got to rank 12
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@Marcus said:
Expect to be flamed now because you said you used NOED 🤣.
On leatherface. But actually because it's haddonfield nobody cares because well. It's haddonfield
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/651322#Comment_651322
"It doesn't need to be reworked because you're just bad at video game. Don't nerf my favorite map and go learn play minecraft tnx"
I'll have you know I am a minecraft veteran. I have seventy two dirt blocks and a single stick. Master of the trade
