Seltas0208
Seltas0208
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Comments
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@Mrwood204 said:
Speaking for someone who plays casually in the noob ranks. Ruin actually helps me with skill checks.
I've played more recently with the tome thing, and honestly because of all the ruin that I run into I've gotten better at skill checks.
So yes, ruin sucks those first hundred times you run into it, but it's actually just teaching players to be better at skill checks.
I second this, it's helped me to hit greats much more consistently instead of me hitting them early and causing an explosion
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@brokedownpalace said:
Also in your original post you're basically asking to play a different game. Maybe you can find one more suited to you. If you want to continue playing this game then you're going to have to accept that 4 kills aren't going to be easy.
Ill be honest and say I never even thought about the number of kills a killer gets, the thoughts process was : "killer is the way more stressful role yet they're the *power* role, shouldn't it be the survivors who get put under pressure" not "I didn't 4k I want my mommy"
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/102371/ok
What do you define “do well” as? Getting a 4K? That shouldnt be fun to do. I can get 2 kills on any killer and “do well” even without perks. Also depends on what rank you’re in and how good you are but like I said, doing well means average 2k
My definition of doing well is getting over 20k bps like the
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@Alice_pbg said:
We will get used to it.
Ok new idea. We make the design of the killer cause epileptic fits
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T posing before it was cool
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is freddy not on switch or something?
Ik this is about his quotes but I think I remember hearing something about something like this
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Adrenaline ill agree with
But you can't nerf people wanting to play with friends. There's ways you can turn a swf against themsleves ....I haven't figured that out yet but practice makes perfect
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@Rinthespooki said:
https://forum.deadbydaylight.com/en/discussion/101291/how-to-counter-anti-heal
"Wanting to buy a bear trap"
Wait what
Having people step in traps is so satisfying.
But you saw nothing, this isn't the jedi your looking for
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I mean. If they just doubled the amount of challange for each side and made them speprate pages of the tome (one page per tome) in a chapter I'd be fine with that a hotfix to this.
But while some people will say "you don't have to do it it's optional" they're kinda lying, as a newish/player who hasn't spent years maxing out every killer these challange are kinda required as it helps your bloodpoint earnings
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@PigMainClaudette said:
Now look, there is a certain unnamed event in November that a lot of us are trying not to fail. This skin is gonna make that kinda hard.
Remember susie is underage and that'll help your quest. Stay strong
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@Sherry said:
A T-Rex with feathers.
We call that a chicken amgio/a
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/802079#Comment_802079
The difference is actually surprisingly small (within about 1%) between consoles and PC for the Spirit.
Can we see another stats release like the last one anytime soon?
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@Mochan said:
So there's a Survivor Illuminati on this board and they're secretly pulling the strings behind everything and making life hell for killers?
Get real.
If this were true BBQ would have been axed a long time ago.
Ngl a survivor illuminati society sounds awsome
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@Marcus said:
There was 1 single thread claiming that Wraith was too strong and that was most likely a troll. I didn't see anyone else complaining about Wraith or a other stealth killer being too strong.
"object of obsession is broken"
The thread was just thinking that their inability to see stealth killers with it meant the perk was broken. But I've seen a few more and I'm scared it's gonna become an actual trend
"stealth killers are broken..."
(can't remeber the thread name) was basicly saying stealth killers are too easy to play and are bad for the game etc
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@SpaceCoconut said:
The change is very unfortunate, but on par with the devs way of balancing.
I'm surprised you dropped cash on them even though this change was in the PTB though.
I stopped giving them $$ before the spirit came out. Spirit was a gift from a viewer and I thank him in my mind every time I play her.
Lauri from Iceland thanks for spirit guy!
Ever since then I stopped buying cosmetics with shards and save it for new killers. I've only paid for Ghost and Demogorgon by himself for $5.
To support the devs after everything is to support questionable decisions.
I just waited for the new years discounts on PS4 so the maximum I spent was around £25, but big thanks to lauri from Iceland for gifting you the spirit, its great to watch you play her and hag
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Wait was this from the PTB or is this actually live?
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It depends on how many dc and the gens left. If two or three dc and there's 5 gens left I will farm
If there's one gen left and one person dcs and one person is dead then ill just keep playing as normal
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@Volfawott said:
Amanda
S- Best add-ons
Video Tape
Medical File
Last Will
Combat Straps
A- Honestly everything after the above kind of sucks
N/A
B- Good but really unreliable
Tampered timer
Crate of gears
Bags of gears
Jigsaw sketch
Jigsaw annotated plans
C- Not only situational but weak
Amanda's letter
D- Outside of one niche build I have no reason why you would want to run any of these
Slow-release toxin
Face mask
Rusty attachments
Utility blades
F- Relies on the survivors to mess up super easy skill checks even with unnerving presence they're not hard to hit
Razor wire
Workshop Grease
Interlocking razors
FF- Literally no reason to run this perk not even for the memes
Amanda's secret
That last one is maaaaaaybe for some overcharge like tracking perhaps. After doc and the chainsaw Bois pig needs her add ons buffing,
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I mean. My screen name is just a fictional monster followed by my lucky number, guessing 208 managed to get me a sick ass planes walker for magic the gathering (for context a guy was giving away 500 cards and whatever number we said we got) and it was an awsome minotaur pirate
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@McLean said:
I can confirm that it's hidden somewhere in the level. I helped hide it =)
The only hint I can offer is that we did something a little different this time.
Good luck!
It's in the roofs
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You mispelled fedora lad
But seriously riiiiiiip your BP gain that match
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/791220#Comment_791220
Bone Clapper, when mixed with the add-on that takes away your TR when uncloaking, is great when wanting to pull someone off generators
Neat, so is it better or worse than coxcombed clapper then?
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I mean. Hemmorage is such a strong add on affect especially while healthy, makes bloodhound META on freddy along side monstrous shrine and territorial
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/791214#Comment_791214
Yes actually
Its an annoying add-on, but balanced
Diamond stone is balanced in general
Bone clapper is amazing
Bone clapper amazing? Explain I have 14 of them on wraith
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Getting full bbq stacks.
Idc how many kills I get as long as I get at least 20,000bp
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So would you say it's more in line with add ons like the bone clapper or the diamond stone?
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WOOHOO free bloodpoints with minimal effort on my end, cheers buddy
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Stranger things isn't a movie
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@Marcus said:
Who said that every killer needs to be buffed ? Also, your buffs ideas for Doctor, Pig or Huntress wouldn't solve any of their current problems.
Nobody but I wanted to put forward a scenario and ik. But I told myself not to do anything over the top and suggest things easy to implement
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@Bongbingbing said:
To be honest most just need some small tweaks, Changes to numbers or built in add ons. People have been saying It for months if not years.
That said though, They are working on killers case by case, I think leatherface or Doc is up next. It's just such a shame it takes so long.
Yes i know that, mind listing some of those tweaks specifically?
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@Clockso said:
i rly like plague's buff, simple and pretty strong, as for pig i would make her base terror radius 28 meters, and give her some add ons that increase crouch speed
My only problem with it is that it kinda makes no mither even worse against plague. An indirect nerf to a questionable perk
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/787967#Comment_787967
Problem is you didnt touch the base issues most of these killers had or buffed killers who are already strong. I'm currently at work so give me a bit and I'll make a list based off yours to compaire with you if that's ok.
The scenario is you have to buff EVERY killer as it says in the title. If I could've I would've ignored nightmare hillbilly and spirit. And sure I'd love to compare ideas to buff killers :D
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@Liruliniel said:
*walks in and reads and slowly backs back out shaking head*
Which buffs are too strong there? I tried to keep the percentages in multiples of fives for idk. I like multiples of 5
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Because quite frankly just asking for changes is well. It's easier. And as humans we always take the path of least resistance or something like that
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Don't be afraid to join us. It may injure you but never mortally wound you, participate in the incarnation and join your soon to be brothers and sisters
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/783710#Comment_783710
Hmm seems a bit Under powered... maybe less tokens?
https://forum.deadbydaylight.com/en/discussion/comment/783442#Comment_783442
Ahhh you are right about that. I'll draw a line through it later. I just got back from 6 hours in the ER and I want a break
6 hours in the emergency room? Jesus I hope you manage to recover from the wait alone soon
And maybe 5 or 4 tokens?
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Here's just an idea for Frank's mixtape but what if it became a token based add on
For every survivor you inflic deep wounds upon gain a token
When you get 8 tokens your next feral frenzy attack deals a whole state of damage to an injured survivor and doesn't apply deep wounds
+1/2 seconds fatigue as a downside
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@Williamz said:
There are no real weak killers in the game anymore. Everyone is at least A+ tier. Even wraith. Although the S+ tier killers are coming down from the top, nurse has been nerfed and spirit will most likely be next.
Legion : do we not exist or something?
Doc : hey at least you all can actually hurt people with your power and apply pressure
Leatherface : at least you have your power at all times, mines taken away from me at vaults unless I time it perfectly
Wraith : you get powers?
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No survivors are definitely the more relaxed and relatively easier role, all you have to do is press m1 on gens, hide or loop.
Whereas with a killer it depends on their power
Trapper, hag - stressful to set up
Nurse , spirit , Billy - stressful to learn
Ghostface - stressful to be seen
Myres - stressful when you accidentally pop your t3
Any other m1 killer - stressful to deal with the sheer amount of survivor sided maps
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I teabag a person being moried and I teabag when I've lost and look up at the sky
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In all honesty I don't know why people are complaining about prayer beads so much, sure it makes a gen grabbing spirit build but it's only really useful if you use your phasing as a mobility tool, it won't help in chases because your terror radius has a build in silencer.
It basicly makes spirit into (mobility wise) a very fast wraith who's entirely invisible who can't see survivors, with a cool down.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/773865#Comment_773865
I know how Dying Light works. Thanks for the numbers though. A 27% speed debuff is a lot. And that's a debuff to gens AND healing.
Which leads to my second point about stacking which is a point you brought up in your original post. Dying Light + Thanataphobia + Sloppy Butcher can make healing time anywhere between 20-40 seconds depending on the number of stacks on dying light and thanat.
My point about mentioning SWF was because we were talking about wasting time. If I don't know the person who is slugged has Unbreakable, I'm going to get off my gen to go help them so slugging people still wastes survivors time and not just the person on the ground.
No it isn't a lot because. Now I'm sorry for shouting but : THE OBSESSION ISNT AFFECTED. And if they die the debuff goes away. And the only way for you to get 27% is by killing off everything but the obsession
And that post in this thread saying that survivors shouldn't be able to turn unsafe hooks into safe hooks wasn't jumping to conclusions either , but to you it is.
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@Mochan said:
By the way I'm okay with making double BP baseline and removing it from BBQ. That works too. As long as survivors also get double BP baseline.
Survivors get far less BP than even killers.
You know who's not okay with this, though? BHVR. BHVR wants you grinding those gears baby.
At least the archives give 15,000 whenever you complete a challenge which is kinda a step in the right direction.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/773864#Comment_773864
Talk about jumping to conclusions. Tunneling doesn't just happen because of unsafe hooks. Killers like Nurse, Billy, Spirit, Freddy (Hag with mint rag) can just zip back/teleport back to the hook whenever they want to regardless of distance. Also with how fast killers are, a lot of them will just walk straight back to the hook even if they were a reasonable distance away for the survivor to consider unhooking.
Ah but that is one of many anti tunnelling techniques, the other is called "hook gymnastics" where you attempt unhooks (make sure the bar doesn't fill) and stop whenever the killer isn't camping. The other is "booking it when you get unhooked so it's much harder for the killer to zip straight back"
Nurse Billy and spirit? Sure they can. Hag? Only if a trap is triggered or she's running mint rag which is jumping to conclusions, Freddy? Sure if your hooked near a gen which doesn't always happen
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@DrVeloxcity said:
https://us.v-cdn.net/6030815/uploads/784/ZMHXQARWFRHL.jpg
https://us.v-cdn.net/6030815/uploads/684/SGV4VMUEIE61.jpg
https://us.v-cdn.net/6030815/uploads/472/PVKAKTO7BGNP.jpg
https://us.v-cdn.net/6030815/uploads/046/5ABA1QTQE60D.jpg
This absolute madlad has me speaking British now.
In all seriousness, why do clowns like this even play a competitive game like DBD if they can't handle losing. (He didn't kill any of us btw).
I take offense to the comment about British speaking as I am a brit myself. Instead of playing survivor we throw tea at the screen and win..
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/773836#Comment_773836
What do you mean Dying Light can never have full stacks? Dying Light stacks are activated by anyone who is not obsession getting hooked..... do you even know how the perks work?
That stacked with Thanataphobia and multiple people being injured and a killer running sloppy to make healing take even longer (and yes, Plagues are in matches very often. I run into just as many Plagues as I do Billys.
As far as your point about Unbreakable, you're kind of making the assumption that the team is a SWF and knows the person has unbreakable. If I see someone get slugged, I usually stop what I'm doing to go pick them up. I have no idea if they have Unbreakable or not.
Ok let me school you on the maths of dying light. Without any obsession changes the "max" stacks is 27%.
This 27% means nothing because he obsession isn't affected by the slowdown if dying light and in in this same situation only has a 4% action speed debuff from thanatophobia.
As for your second point it's defeated by your first. Your argument there appears to be based on dying light having max stacks which doesn't affect the obsession. The only thing the last survivor would be doing is either self caring or opening an exit gate, the later isn't affected by anything but remember me.
16 second base heal. 20 seconds with sloppy butcher, add 4% which makes it
20/100/0.2*4=0.8 seconds so
At maximum it's a 21 second heal. 5 seconds more than a usual self care
As for your last point. No. No i never even considered swf as unbreakable is a perk that's strong for both swf and solo, buckle up is strong for solo and at most flip flop is stronger in a swf.
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@Mochan said:
Finally! Someone who gets it. Adrenaline and DS, ask the dumb owns need to be fixed.
Should note DS already got its nerf.
Ds got changed , not necessarily nerfed but not necessarily buffed. Now the only thing that needs doing to it is making it more an anti tunnel perk and less a 60s of invincibility
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me and many others are getting sick and tired of Decisive strike and Adrenaline in every freaking game....legit every game....it's all everyone uses none stop and its so damn BORING!!! no variety what so ever!! change them to items or something or change how they work because it's killing my interest in the game dealing with same thing each game because it's so strong. no one wants to try different things and it's not fun to play against the same thing all day. make them items or something so people can't have it each game and make them have to change perks up.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/773809#Comment_773809
It's not a "free 60 seconds" though. That time is usually spent getting away from the killer, either self healing or finding someone to heal them, maybe for those that don't care about being injured working on a gen (outside of the daredevils at rank 1, that's uncommon).
PLUS, you're also applying pressure to a NEW person and keeping them off a gen.
And I didn't even mention slugging which is something most people do anyway when they know someone has DS. Put that person on the ground then chase someone else, you have 2 people not doing gens and probably 3 because someone has to go heal the slugged person. There are plenty of anti-D strike strats in the game already.
As far as your point about things stacking, Killer perks stack. As soon as the new Dying Light was released, there were a lot of killer running that in conjunction with Thanataphobia, Sloppy, and either Ruin or PGTW. If you want to talk about time wasting, have you ever gone up against a killer running those perks together with full Dying Light stacks, 3 people injured, and no one finding Ruin. That's massive time added to gens
No because dying light can never have full stacks while 3 people are injured, unless everyone ran decisive in which case it's still 3/4ths of a gen , maybe more 2.7/4ths of a gen when factoring in the dying light stacks
And sorry if I'm mirroring your deliverance argument but who runs thanatophobia and manages to keep it at more that 2 stacks apart from legion and plague? And how often do you see those killers? Not very often
No I didn't mention slugging as you accurately say but remember perks like unbreakable and flip flop exist (the anti slugging perks) which puts the killer into the damed if you do damed if you don't situation , and most decisive users also use unbreakable. There's plenty of anti slugging strategies in the game,
And now to focus on the "gen pressure" you say the killer gets, a standard heals worth of time, which isn't affected by decisive , and then that survivors gets 44 seconds to just work away at a gen without any risk as if they get grabbed or go into a chase they have 40 seconds left.
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@RakimSockem said:
Ummmm, what?
There's a perfectly good strategy for not getting hit by DS and it's called NOT tunneling. But maybe it never crosses certain people's brains to go after the person who did the unhooking instead of going for the non skillfull cheap kill. But i digress...
PGTW depending on the gen progress can waste MASSIVE amounts of time. Thanataphobia wastes time. Dying Light wastes time. What point are you actually trying to make here? Because your post makes no sense.
And you want to complain about Head On? XD in order to even get a stun, the survivor has to go into a locker and be there for at least 3 seconds. then has to HOPE that the killer walks directly in front of that locker to use. The set up time for the perk usually outweighs the stun effect.
Deliverance? You mean the perk that gets totally nullified if either A: you get found and hooked first in a match, B: everyone gets the saves before you, or C: the killer camps and tunnels the person and you can't get a safe unhook. That perk is trash and not useful enough to work on a consistent basis
Hmmmmmmmm yes , a killer giving you 60 seconds to do what you want is totally fair when all 4 survivors are running it.
And as far as my post if you actually read it (although I should've made it more clear) is that survivors have too many strong perks that stack due to all 4 of them using it which puts even more of a time crunch on the killer.
Although upon further thought deliverance is the outlier in that list but it's no where near as bad as your making it out to be, and combo that with decisive the issue about it being useless against campers is kinda dealt with , not factoring in borrowed time.
But let's delve in on that 60 second timer, that's an entire evil within 3. If that was to say be buffed in terms of its lunge distance or its vaulting speed and any complaints about it were met with the argument of "just don't get hit" would that be fair? No. No it wouldn't.