Scenario : YOU have to buff EVERY killer. How would you do it?
At once. So instead of suggesting entire power changes it would be easier to do some tweaks e.g :
Trapper - the maximum distance an unset trap can spawn from where the trapped spawns is 32m
Wraith - his movement speed while cloaked is increased by 5% in addition to his action speeds
Hillbilly - the penalty on missing a chainsaw is reduced by 5%
Nurse - (3.30 version) reduce the time taken to "recharge" each blink to 1.5 seconds
Shape - increase the rate at which you stalk survivors by 15%
Hag - increase the base rage from which she can teleport to a triggered trap by 10m
Doctor - increase the terror radius in treatment mode by 8m in the base kit
Huntress - 10% reduced cool down on throwing a hatchet
Cannibal - 10% speed increase while using bubbas chainsaw (when your actually using the chainsaw not just reving it)
Nightmare - dream snares reveal the survivors aura for 4 seconds upon being triggered
Pig - the terror radius fades 30% faster when going into crouch
Clown - survivors affected by the afterpiece tonic suffer an extra 5% debuff to their movement speed
Spirit - it takes 5% less time to start phasing when the power button is pressed
Legion - feral frenzy's duration is increased by 10 seconds and its cool down is reduced by 5 seconds
Plague - to broken survivors the plagues red stain is hidden (aka idk)
Ghost face - reduce the cool down on night shroud by 10 seconds
Demogorgon - reduce the penalty on missing a shred by 15%
Comments
*walks in and reads and slowly backs back out shaking head*
Which buffs are too strong there? I tried to keep the percentages in multiples of fives for idk. I like multiples of 5
i rly like plague's buff, simple and pretty strong, as for pig i would make her base terror radius 28 meters, and give her some add ons that increase crouch speed
Problem is you didnt touch the base issues most of these killers had or buffed killers who are already strong. I'm currently at work so give me a bit and I'll make a list based off yours to compaire with you if that's ok.
The scenario is you have to buff EVERY killer as it says in the title. If I could've I would've ignored nightmare hillbilly and spirit. And sure I'd love to compare ideas to buff killers :D
To be honest most just need some small tweaks, Changes to numbers or built in add ons. People have been saying It for months if not years.
That said though, They are working on killers case by case, I think leatherface or Doc is up next. It's just such a shame it takes so long.
My only problem with it is that it kinda makes no mither even worse against plague. An indirect nerf to a questionable perk
Yes i know that, mind listing some of those tweaks specifically?
How to buff EVERY killer? Steroids... Easy.
Your nurse one literally just removes the Dev nerf to the basekit.
Well of the top of my head a Good example is Trapper and Wraith. At the very least Trapper's Trapper Bag add on should be basekit allowing him to hold 2 traps and start off with 1 extra. Then there's Wraith's windstorm add ons which in my opinion should also be basekit or just tweak the numbers to give a similar outcome.
They are small changes and I can't imagine would be that hard or take that long to change but would help them immensely.
Who said that every killer needs to be buffed ? Also, your buffs ideas for Doctor, Pig or Huntress wouldn't solve any of their current problems.
Nobody but I wanted to put forward a scenario and ik. But I told myself not to do anything over the top and suggest things easy to implement
The Trapper:
The Wraith:
The Hillbilly:
The Nurse:
The Hag:
The Doctor:
The Shape (Myers):
The Nightmare (Freddy):
The Huntress:
The Cannibal (Leatherface):
The Pig (Amanda):
The Clown:
The Spirit:
The Legion:
The Plague:
I haven't played Ghostface or Demogorgan enough to have a conclusion or idea of changes. I would say all maps need to be reworked and balanced.
Demogorgan I wouldn't mind being able to reset traps like Hag and Freddy either.
I only disagree with the shape change because he's already pretty balanced and there is no reason to make the Evil Incarnate achievement harder than it already is...
And Huntress because her hatchets don't really connect half the time. Besides that's more of a base nerf. I'd rather have the slower reload if I could use that strong addon combo.
Only reason for Myers was I hate being the one survivor not seen all game and then bam instadown and you get camped because gates are open and you were kind enough to body block for a fellow survivor.
As for Huntress that's why I gave 2 hatchets. Between reload speed being faster and having 2 it will balance out. Also I've never needed the 3rd one.
Let's give it a shot, for a few of them.
Trapper - Can now reset traps without picking them up first.
Wraith - Bone Clapper add-on is now base-kit.
The Cannibal - Leatherface no longer stops after breaking a pallet with his chainsaw, instead the frenzy is reset and he continues sawing.
The Pig - Charging Dash Attack no longer causes the roar until its fully charged and initiated.
The Clown - Increase the slow duration and slow effectiveness of the Afterpiece Tonic. Remove the Clown's vaulting grunts.
I'll throw my hand in:
The Pig - Rule Set #2 is base kit, replaced with the following:
[Ultra Rare] Filled Syringe
A syringe filled with sedatives, used to knock out multiple victims in preparation for the game.
[Rare] Partially-filled Syringe
A syringe filled with sedatives, with enough to knock out one victim in preparation for the game.
The Plague - Have tiers of sickness like the doctor has tiers of madness.
The Plague can bring people into these later tiers by puking on them after being broken. But all survivors will enter these tiers very slowly the longer they do not cleanse. This will force survivors to eventually find a fountain and cleanse or else the Plague will simply get stronger.
To balance this out, we can have the timer for Corrupt Purge shorten by 15 seconds, and when the Plague downs someone with Corrupt Purge who is broken, she loses all her Corrupt Purge.
The Clown - Make direct hits with bottles injure, or at least make an addon where it does.
I'd give Legion his old vault speed and make the Broken status add-on basekit. Not that it'll matter much, since insta's will be gone, but it's better than letting heal if you lose them.
I'd like to bring back downing with Feral Frenzy, but sadly most survivors dont know how to handle it (how? I dont even know. it wasnt even that good and a massive time waster)
Give them muscles
Trapper- Can hold up to 5 traps
Wraith- Ghost Soot is base
Hillbilly- Fix Chainsaw hitboxes
Nurse- Blinks can be cancelled
Myers- Faster Pallet Breaking speed and stun resistance in T3
Huntress- Fix Hatchet Hitboxes
Bubba- Increased Speed while chainsawing
Freddy- Nothing
Pig- Rule Set No.2 is base
Clown- MS redcued to 110% while charging bottle
Spirit- Prayer Beads are base
Legion- EVERYTHING
Plague- Make it so objects stay infected much longer
Ghostface- Immune to Spine Chill
Demo- Fix Shred Hitboxes
Trapper- Gives him the abillity to open closed traps without the need to pick them up with strg; Disarming a set trap now triggers a Skillcheck, failing that skillchek will trap the survivor in it. The difficultiy can be increased with the spring addons.
Wraith- Moderdly incease movementspeed while cloaked.
Myers: Stun and blind immunity in t3
bubba: increase the chainsaw movementspeed during the first 2 seconds of the sawing.
Doctor: increasing Shockrange by 20%, sloweing movementspeed while in treatmentmode to 105%, charging the shock do not slow you down anymore.
clown: While wasted, survivors also vault pallets slower
Legion: Basekit is ok, but rebuild the addons to trastikly change the playstyle of the differnd Legions. Frank: knife- Hitting a survivor with feral frenzy reduing bleeding bar by 25% Mix Tape- Redudes movementspeed by 5%, Hitting a survivor with Feral Frenzy dont end Feral frenzy. pin- missed attaks dont end Feral frenzy. Susi: Knive-hitting with deral frenzy, gives the oblivious effeckt for 15 secinds, pin- reduces terrorraduis while in Feral frenzy. Mixtape: hitting a survivor with Feral Frenzy increases movementpseed of that feral frenzy. Joey: Knive- hitting with Feral frenzy- gives hindered for 15 seconds. pin: increases killer instingt range while in feral frenzy. Mixtape: increases Feral Frenzy duration. Julie: Knive- hitting with Feral frenzy reavels the aura of the surviovor for 15 seconds, Mixtape, reduses feral frenzy time, reduces endstun-duration. Pin. Reduces terrorradius by 4m
plague: incresáse objekt infection duration
Trapper-Increase the amount of traps he starts with
Wraith-Let Bone Clapper Add on be base
Myers-Give Myers Increased action speed in EW3 such as breaking pallets and kicking gens
Bubba-Reduce the time of his frenzy and increase MS while charging up the chainsaw
Doc-When shocking a survivor increase the time in which they can't vault a pallet or vault a window
Clown-Increase bottle reload speed and while intoxicated survivors can't fast vault windows.
Legion-Increase FF MS and vault speed and decrease the power recovery rate
Ghostface-Decrease the night shroud recovery rate
Plague-Increased MS while charging and releasing vile purge(applies to corrupt purge as well)
Pig-Let Rules Set No. 2 be base
Individual buffs or are general "killer-fasvoring-mchanics" allowed?
Individual killer buffs have been discussed a lot, so I'd probably just repeating mainstream ideas
Trapper
Wraith
Nurse
Doctor
Pig
Clown
Legion
Plague
Ghostface