Suggestion on how to balance queues: dailies , ETA and BP
For the last couple of months I've noticed an influx in killer queue times. On average, I have to wait 8-10 minutes for a lobby to be created, and then another 2-3 minutes for the lobby to be completed. Naturally, the queue times become shorter during evenings (GMT), and longer during the daytime. For me at least, long queues make the games more of a high stakes situation, which in turn makes me less prone to try out new builds and killers. Even less so seeing that rank carries over between different killers.
Nonetheless, no one likes to wait. Therefore, it would be great to see some efforts into making the queue times more balanced, especially with new content being pushed out so regularly. So here's my three suggestions on how to help balance the queue-times:
(1) Extra BP in the pool that lacks players when there's a prominent ratio-gap. Adding an extra incentive in terms of BP may help balance things out when there's a lot of players in one pool due to different circumstances (such as new content release and so on).
(2) Bump the RNG to generate dailies in the pool with least players.
(3) Bring back the "expected waiting time"-timer.
Feel free to add more suggestions if you have any!
Comments
I'd say don't put a cap on how many dailies you can get. E. G if you don't play for two weeks you have two weeks worth of dailies
Extra BP as incentive for playing the lesser played role? Great.
More Dailys that focus on the lesser played role? Eh. I rather rework the system altogether or something.
Reintroduce the ETA timer? Heck yes.
@Seltas0208 Cool idea, but would it help with the queues though?