Seanzu
Seanzu
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096000#Comment_3096000
Because it's being a bad winner. It's the gaming equivalent to refusing to shake someone's hand after the match. And...it's interesting how you say 'killer mains', considering I see survivors complaining constantly about stuff like hitting on hook and nodding.
And you literally said: 'Every time someone complains about it on the forums I do it even more'. So either you were telling pork pies there (ironically, to annoy someone), or you're telling pork pies now. I suspect the latter.
https://forum.deadbydaylight.com/en/discussion/comment/3096112#Comment_3096112
Sure. Let's accept your premise here (it's wrong, but whatever).
You don't want to go to a restaurant - you stop going. That's fine, and you're well within your rights.
What you don't get to do is stand in the restaurant yelling at other people and smacking their food out of their hands.
And Sluzzy, you complained that survivors couldn't win and how horribly killer sided this game was before the changes (which BHVR specified are due to their own, internal numbers regarding kill rates being substantially out of whack with what they want) - meaning that either you think the devs are lying to you, have it out for your role or have a vision of the game incompatible with what you want.
By your analogy, why are you still ordering food here?
https://forum.deadbydaylight.com/en/discussion/comment/3096100#Comment_3096100
Just do a search for 'dead hard nerf', or check the feedback forums.
The thing is - Dead Hard is probably responsible for a lot of the complaints, at least tangentially. Some people said that they wouldn't play survivor if DH got nerfed. Others, especially at higher MMR (where it saw something like 75-80% use rate!) are likely now going to drop down slightly in MMR, and that will take time.
Dropping a pallet and t-bagging doesn't mean you've won anything.
The amount of complains about nodding and hook hitting is incredibly miniscule to the people asking survivors to be banned for t-bagging lmao.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3095986#Comment_3095986
Not caring about it is one thing. But you know that it annoys people, and you deliberately do it - as you stated - because you know it annoys people.
That's textbook toxicity.
Also - yeah, two people with the same avatar confused me for a second.
I talk about t-bagging but I rarely actually do it, but I believe people should be free to do as often as they want because it's so irrelevant and means nothing. I just don't care about "t-bagging", I literally cant even make up a reason in my head as to why killer mains are so upset by it other than egos lol.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3093685#Comment_3093685
Is toxic to killers, and gloats about it.
Wonders why killers weren't having fun.
Complains that killers got buffed.
Never change, internet. Never change.
https://forum.deadbydaylight.com/en/discussion/comment/3093722#Comment_3093722
I've played games since...basically gaming was a thing.
Sportsmanship makes your game into a phenomenon. A crappy community makes your game niche.
Look at how the Tribunal turned League of Legends from a meme into among the most successful PvP games of all time.
https://forum.deadbydaylight.com/en/discussion/comment/3093708#Comment_3093708
https://www.youtube.com/watch?v=RsFy0IYutw8&ab_channel=epicfaul
If I were BHVR, I'd consider the amount of pout going on right now to be a massive incentive not to change anything, because this is behavior (lol) that should not be encouraged.
This isn't feedback. This is sulking.
https://forum.deadbydaylight.com/en/discussion/comment/3093691#Comment_3093691
There's plenty of complaining about Dead Hard.
https://forum.deadbydaylight.com/en/discussion/comment/3093551#Comment_3093551
It should help. I know that I'll generally play whichever role the incentive is going towards, unless I'm already Iri 1 on that role.
Where did I complain that killers got buffed? I think you'll find my only issue with this patch is the iron will exhaustion change so please don't act like I'm on this forum complaining daily, I play killer too, I'm actually higher rank killer than survivor right now despite queue times I also don't see t-bagging as toxic, it doesn't bother me so I don't care about it.
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@bm33 said:
I was hoping it was going to say "delayed for solo q improvements."
This may be the reason, with their recent changes, soloQ complaint have been tenfold what they used to be - maybe out of urgency they're going to work on those as a surprise.
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You do you babes ๐ฅฐ๐
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3093678#Comment_3093678
+ teabagging behind the pallet or clicky, clicky? Yes, absolutely
Every time someone complains about it on the forums I do it even more ๐ฅฐ
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3093642#Comment_3093642
Cant Press E to bully the killer anymore, aye?
The fact people think using dead hard = bullying says all it really needs to about some killer mains lol
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3092599#Comment_3092599
Yeah... I definitely suspected as much. Killers playing killer and somehow dying on hook is probably the issue. Just a smear campaign.
You saw nothing ๐
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@Johnny_XMan said:
Yeah devs don't be fooled by killers going to the corners of the map just to de-pip, they just throwing matches then claiming the game is unbalanced. ๐
See? Anyone can do this.
Don't you mean that totally meme build "basement bubba" which is a totally cool and fun playstyle and not something that is used to derank.
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The issue is clearly killer queues being so long that they're playing survivor and dying on hook instantly to throw matches, while also making survivors look as bad as possible.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3090913#Comment_3090913
I guess all of us were just imagining the boil over complaints too right? There's always been stuff people are complaining about and getting nerfed it's nothing new, you want to sit here and argue about it and you look ridiculous claiming survivors only have boons, dh and mom after all this time, I guess we all are just imagining these changes happening to perks over the last few years and all the complaints about them on here like when breakout first came out and the forums were filled with breakout,sabo, swf complaints and that was after the way the hooks were changed by the way, I guess we all imagined the old soul guard for the people complaints too guys, if I really wanted to I could sit here and go on but it's not worth it because in your mind you think only 3 perks have been complained about since Ashley Williams dropped into the game lmfao
What nerfs to survivor made the boil over patch happen?
The thing about you specifically is you keep saying "all these" "all those" and then give one example that isn't even true to your original claim that when survivors are nerds they get op perks to compensate, you first example ds change + mom lasted 14 days, your next example is boil over, 3 years later ๐
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3090889#Comment_3090889
I told you to look for yourself I gave an example like you asked me to do, I'm not gonna sit here and research every change just to show you something you should've already realized by now, just think about some of the perks today existing in the old DBD and not only that but everytime a strong perk comes out people cry about it until it's nerfed on here, I'm more curious on how you haven't noticed lmao you can make smart alec remarks all you want I could care less
If you can't give examples don't make sweeping statements, it would be very easy for you to name nerf + perk but of course you won't and I have to go look myself for proof of your claim that I know is false.
Survivors have had 3 good perks.
Dead Hard, MoM, CoH
MoM & CoH have been the only meta perks since Dead Hard, and they've both been nerfed, CoH multiple times over, there is not a single perk from Dead Hard to now that killers have complained about besides MoM & CoH, don't be so ridiculous that survivors get strong perks after nerfs because it's incredibly untrue.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3090861#Comment_3090861
Think about it and go look back into patch notes from a few years back and scan over it and see for yourself, anytime survivors have received a noticeable nerf or change the following chapter always has a new perk that would've been broken with the old way, kinda like old mettle of man, Ds was reworked at that time and it was one of the most complained about perks on the forum
So you have one example, after which MoM was nerfed significantly into oblivion, what was the ridiculous perk after MoM... nothing? Oh right, so one coincidence = the entire history of dbds patch notes, lmao. (MoM lasted 14 days btw, thank god survivors got that perk they'd have to pay for to make up for the permanent DS change)
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3090854#Comment_3090854
Lol I'm telling you watch and see, everytime in the history of this game that BHVR has done a noticeable nerf on survivor, the next chapter always follows with a busted survivor perk that makes up the difference, it's like they try to adjust the game to be able to handle the bullshit theyre about to release I really am expecting some game breaking perks next chapter
Can you give examples of this?
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@Akumakaji said:
while you can 99% a Sprint Burst its a rather rare occurence and very advanced skill. Most survivors will just have a Sprint Burst ready when they work on a gen, or they will have to Nancy-walk everywhere, which in itself should give the killer all the value they could ever want from a survivor perk.
So, ruling out 99%ed Sprint Burst, all other exhaustion perks got a certain activation requirement and can't be used in any situation at any given moment just when you need them the most. Of the regular exhaustion perks I think Lithe is the one with the easiest activation requirement, hence its so popular, but you normally gotta use it on the first opportunity in a loop. You can sometimes get away with slowvaulting your first window if you spot the killer early, but after that your next vault will set off your Lithe and you gotta make the best use out of it.
And now the killer can make a decision: do they want to chase after you, now that you gained distance but are exhausted, or do they break chase and write the 10-15s off as a loss? DH had this completely reversed: you had to expect everyone to have it, so you wasted often some time to bait it out, and survivors could use it the moment when it was needed the most in a variety of ways: dash towards a distant vault or palette for distance, cover for a mistake made, if caught in a bad spot dash through the killer and try to bamboozle them, dash through Trappers traps and a good amount of other powers etc. A well placed DH was used at the end of a long and tiresome chase and invalidated all that time the killer spend on that chase and often left them with nothing but a big, phat chunk of time wasted and a gen or two popping inth their face soon after. It was disheartening and left the sour taste in your mouth that a lot of times you outplayed the survivors, but they just got this super power that let them escape scott free.
So no, I will never complain in earnest about any other exhaustion perk. I might do it in an anecdotal way, like "oof ... today was a tought one. I got a match with 4 SB, lol, and another were they just always balanced landed out of my reach. What a day ...", but not "Hur dur, nerf Lithe and Spring Burst next! Everyone is using them!!!111".
99ing sprint burst is a very advanced skill? lmao what.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3090511#Comment_3090511
That's not the correct use of Sprint Burst.
How else would I use sprint burst if I'm on a generator and a killer comes to you? You can't 99 sprint on a generator, lol.
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@Mandy said:
I don't have an ETA at this time I'm afraid.
Don't worry, I got it ;)
https://twitter.com/DeadByBHVR/status/1550133547129720832?s=20&t=yCaTHpXPEXQVuqFfDhhDlwETA is 6.1.2, if 6.1.1 comes this week, it's highly likely we get 6.1.2 in two weeks, take this with a grain of salt, obviously.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3090508#Comment_3090508
Because it hasn't affected Survivors, at least in my experience?
The conspiracy theory was a joke, how did it manage to fly over your head?
How is it a joke when you still genuinely believe something is only affecting killers whenever someone mentions survivor?
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@drsoontm said:
Sprint Burst takes skill.
In what world does sprinting to a pallet when the killer comes towards skilful? I literally just press shift
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3090437#Comment_3090437
Clearly just ping issues, and not the servers being garbage
Even if it is the servers, that would still be affecting everyone, you're the one talking about "conspiracy" theories and talking like it wouldn't affect survivors.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3090439#Comment_3090439
SB run will not be like this
https://us.v-cdn.net/6030815/uploads/J2HUV2ZWBFX0/image.png
But like this
https://us.v-cdn.net/6030815/uploads/KDS6S4KJ1PUG/image.png
The distance is usually shorter than people think it should be
This completely depends on where the killer is coming from and where the survivor wants to run to.
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I love how it's clearly your internet but you've concocted this idea that the devs have turned rubber banding on for killers so survivors have an easier time lmao.
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@WeaverReaver42 said:
Dead hard did what sprintburst does while also giving endurance meaning if you mess up there's still a chance you get a speed boost from getting hit without getting downed. It was a bit of a win win scenario when injured. The only bad thing about using it was messing up. I don't necessarily think perks should have downsides but when they are as strong as say hex perks or movement perks for survivors there should be some cost. As others mentioned sprint burst has a bit of a difficulty to use properly without wasting it, making it preferable in killers eyes. I will be the first to admit though that the time should be buffed to a second like in the ptb.
Old Dead Hard didn't give endurance, no speed boost or protection, if you were "hit" during dead hard due to either lag or incredibly poor timing you would go down, but never would you get a boost.
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@Sadako_Best_Girl said:
- You need to time it, it's not just a "press X to get out of jail" card
- Killers with ranged attacks can straight out ignore it if good enough
- It doesn't give I-frames so you can't use it as a dumb counter to literally everything in the game
In short; It actually requires some level of skill and it offers some serious counterplay. It is a good perk, but not as annoying or unfair as DH.
Why do I need to time it?
I sit on gen, killer comes towards me, I walk away a little, then as he closes in I sprint burst away to the first pallet preventing the first hit.
Same for DH, I'm injured, killer closes in or I won't make the next loop, dead hard, preventing the second hit.
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/3090282#Comment_3090282
Is/was : you get the point.
He also has winstreaks on his YT but he only counts them if he's playing with certain people from I can tell, so he can play x amount of matches on his own, die and it doesn't ruin the streak, this win streak seems to be only if he's with his team which imo ruins the point of a streak if you can take a week break and die and continue the streak.
also, despite his "team" needing to be present for the streak, one is allowed to die as per his rules...
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@Jago said:
Hens is on a 150 escape in a row. Your point ?
This guy, that died on his last stream to a nurse is on a 150 win streak?
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3085275#Comment_3085275
Huh I didn't know that...then why don't they just do that if they are worried about snipers
Because no viewer wants to ask a question and get a reply a minute later etc, viewer and streamer interaction can be pretty important it's hard to talk about anything if there's a whole X amount of delay
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Prestige was based on current prestige + amount of perk levels you had.
Either a combination of both or if you were P3 you'd have gone to P9 (Max for compensation) or if you had all perks all levels you'd have gone to P9 (Max for compo).
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@ad19970 said:
Survivor or killer? Because it makes sense for survivor. The lack of compensation buffs for survivors surely has made some survivor players quit, and some others to play less frequently. And/or switch to killer.
For killer, I have already experienced longer queue times. And I believe they will further increase until Bhvr addresses camping and tunneling, and/or solo survivor buffs. And of course slowdown perks that are currently problematic.
I definitely have much less intention to play survivor at the moment. Been playing quite a bit of Vhs, that game is really fun, except for the long teen queues.
Yep what Josh said, talking about loading screen time after an entire lobby has readied into the match
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3085258#Comment_3085258
A streamer can set if they want a delay or not
It can also be because of bad net tho. Mine isnt the best (aint the worst either) so I have about a 5 second delay whenever I stream
It's not even that there's a toggle on twitch you can turn on called "low latency mode" and it reduces the lag between chat and live to about 2 or 3 seconds, people saying there is a huge delay have no idea what they're talking about.
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The censor is useless, I was watching an Otz video I think and he was playing cheat game mode (swf with friends) and the person he was cheating with (his swf partner) couldn't say GG as it was censored but Otzdarva (the cheater) could say GG just fine.
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Have you ever thought that it was actually a "thank you" 'T-Bag' instead of whatever killer mains make up in their head as to what "t-bagging" actually means.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3084398#Comment_3084398
Entitled survivors do it all the time. They get downed too fast? DC...
Their last stats didn't count DCs, and do you think they buffed killer because "kill rates are too low" based on matches with survivors DCing which would do the complete opposite of making the kill rate look low.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3084159#Comment_3084159
Most people who say gens are too boring don't want a second objective, the only logical solution here, because then that will take too much time. They already complain about 10-second longer gens, so it's out of the question I guess.
What do people genuinely think a second objective would be other than hold M1 somewhere else, or grab something and take it to the gen, with increased gen times already I think secondary objective would be pointless, survivors have to throw some matches just for their challenges as it is.
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Things you can do as killer with one hand (because you're face camping as literally any killer)
- Eat pizza with one hand. Drink some water or eat some snack.
- Read your mobile phone.
- Read your eBook.
- Pet your cat or your dog.
- Scratch your head or touch your nose.
- Say hello to your neighbour passing by.
- Switch the volume on your music to be able to hear your friends in Discord.
- Pick your favourite series on Netflix with the remote.
- ... - you go on -
Speaking of dogs I got a puppy, she's called Bailey
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/3083905#Comment_3083905
Prestige rank as well, some killers are avoiding high rank players and tunneling the baby survivors.
That's good though, killer queues are awful so they can go back to waiting 5+ minutes, I've seen them gloating a lot about how they can dodge anyone they don't like the look of because their queues are so quick now they're the ones suffering, I've never dodged a lobby for any reason besides ping it's a super lame thing to do so honestly let 'em dodge.
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Lmao there's always some type of killer conspiracy around survivors inflating kill rates or whatever it's actually mind boggling.
Killer let me go last match therefore he is artificially inflating escape rates and it needs to stop! ๐
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/3081784#Comment_3081784
That nea did 0 gens , 0 unhooks through the game we had to help each other but she was just running around like an idiot refusing to help .. if you think that's fine...
Who do you think did all the gens then?
If he's using pink add-on, and double hooked all of you besides nea the only reason EGC started is because of Nea, you're not telling me the three of you managed to unhook multiple times safely while he camped with an incredibly camp centric add-on and also did all five gens between the three of you.
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Gens done, door open, huge maze like map, idk why the trickster would go anywhere? Nea could try and save but then that means trading the hook and you're no more entitled to leave than she is, I see no issue with this.
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Oh well ๐คท๐ปโโ๏ธ๐
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@Tsulan said:
Are people really buying 3 outfits to get all charms?
Maybe that's why they're asking? Because they intend to buy a couple of outfits over a few months because they like them but can't put the money down right away.
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I think it was mostly for console players, while it may not seem a lot you, and I'm not sure if there are any quick buttons to show, it would be mighty annoying to move your controller cursor up to the top right to use those buttons imo.
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@VcatoV86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071036#Comment_3071036
How can one tell in a community as toxic as DbD? At least they could have /s.
"Survivor shouldn't win ever" was a pretty good indicator imo.
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3071030#Comment_3071030
Yay! Pogger! Woot!
Really showing your maturity there bud, keep it up!
Edit: Just realised I woke up to three different nonsensical replies from you in threads that I wasn't even replying to you in, little weird and obsessive maybe?
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@VcatoV86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3070925#Comment_3070925
You would never have a game if this were the case.
"Hi, I am a killer. My job is to chase and kill you. You? Well, there are objectives. Sure you might escape. But no, you 4 exist merely to satiate my bloodlust and desire to kill."
Back in the day, devs tried to balance 2 out, 2 dead. This plus many other things (god loops especially) meant that the game was survivor sided. So they tried to buff killers. Over the years, it has generally worked to create a truly more balanced situation.
Lately, though, they have gone too far in the direction of killers. All that this patch does is buff the killers even more (wah, a few minor nerfs that do nothing to the overall strength of the killer) while actively encouraging them to do the very thing that the devs wanted to prevent. Why not camp and tunnel everyone now? Simple, easy, brainless. Force them out of the game and feel empowered in your 4k.
How long will survivors keep playing if this is the case? Many I know were waiting for this update to fix things. I can already tell you that they will not be coming back.
Bruh, they were being sarcastic.
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3069456#Comment_3069456
Beans and toast for you pog.
Ah right, you know I'm correct, good rebuttal.
Me - can post clip of devs saying that SWF was always intended and not cheating.
You - This is BS
You - Can't post a single clip or post, or quote or comment saying that SWF was only added because of demand despite what a wiki writer "knows" they said despite not being able to post it anywhere
You - This is perfect!
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@Gary_Coleman said:
https://forum.deadbydaylight.com/en/discussion/comment/3067431#Comment_3067431
Great detective work! Woot! Good thing that comment wasn't offhand lmao.
It is off hand though, the wiki guardian can't show me where they said it, he just said "they definitely said it" but has absolutely 0 source, he thinks that's what they said.
If he didn't add the comment for 4 years after release of SWF how can he confirm it was definitely said if he couldn't cite the source then and can't cite it now?
For example, if I put in this thread that I KNOW you called me a survivor main, but I couldn't show you where you said, I can't prove you said it, but say I definitely KNOW you said it, did you honestly, really say it? I think you'd dismiss me pretty fast, also, you said this thing 4 years ago but luckily I just remembered you said it and reminded you about it and nobody else can find where you said it but I'm saying I know you said it just because I think you said it.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3065191#Comment_3065191
If you see his matches, he has been proxy camping and tunneling a lot for the 4ks. Not a very fun playstyle now is it?
Yes because now suddenly killers care about survivors fun or something lmao.
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3067286#Comment_3067286
Touche I didn't see these comments either during old hex ruin when there were a daily of 6-12 discussions complaining. Usually when something is literally seen in almost every game that usually means it's broken op wouldn't you say lol. Unless you think the 75% pick rate was people doing it on their own goodwill on not to use the most powerful perks in the game? Old ruin itself had an 80% pick rate and was in every game similar to how dead hard is now no perk should dominate every match like that anymore. Sadly dead hard is actually worse since there is more survivors than killers, so if you think about it dead hards pick rate is absolutely atrocious since dbd player count wasn't even that high during old ruin lol.
probably because it didn't happen, your account was also made in march of this year so you're either ban evading or you genuinely spent 2 years on this forum and never made an account? lol
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3067522#Comment_3067522
Because the very act is ineffective.
How is it ineffective? My steams have about 2 - 3 second delay, you can see what perks they're running, you can tunnel if they're not running DS, you can know if their saves will have BT applied etc, you can see what gens they are on and where they are.

