Seanzu
Seanzu
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- Username
- Seanzu
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Comments
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@Zeidoktor said:
I'd be concerned about accuracy of current counts since I've heard there are players actively looking themselves to artificially inflate the kill rates, thinking the devs will revert the 6.1 changes if they get too high.
I heard it was killers that are mad their queue times are 4x as long so they're throwing matches to make survivors look bad.
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@TheArbiter said:
What do streamers have to do with this?
Need a reason to bash them lol.
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@Pulsar said:
There is no PTB.
Hmmmm, poorly timed reply :P
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3120573#Comment_3120573
If the game looks like its gonna be a loss, swfs now switch to hide and seek mode and dc after 20 minutes.
I mean its plenty abusable and worse if it becomes kinda meta games would be incredibly boring. Question is would people waste, lets say 15+ minutes just to not lose (yes, yes they would)
And then they get 0 points and no penalty + wasting loads of time for no reason, survivors could already play hide and seek until the killer gets bored and DC's
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3120524#Comment_3120524
I know i would
Well probably once, it sounds like it would get boring fast. Though annoying people is incredibly funny and there is the allure of driving some one off the walls mad.
Hmmmm.
So you're the cause of your own made up problem? Lol
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@Dead_Harder said:
20 minute hide and seek squads. LETS GO BABYYYYY
They could literally just do this anyway but for much longer, I'm sure survivors will queue up to hide for 20 minutes and then just DC like? Lmao
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/3120478#Comment_3120478
Did you even read what I wrote lol
Yea I did and it seems like you think something that could help shouldn't be added for a reason I can't determine? This will allow those targeted to at least avoid a penalty and there is literally no negative to adding it.
I have to deal with long queue times and a penalty on top it would be nice to avoid at least one of those, if the hackers motivation is racking up penalty timers and forcing 2hr long hostage situations this removes that entirely.
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@ScottJund said:
Don't think it would fix anything tbh. Non-streamers are most likely not going to get multiple cheaters in a row so the 5 minute wait would be vastly less than the 20 minute wait. Streamers will just get lobby-injected after the 20 minutes so it doesn't fix that either.
Yes but this is an idea for those being targeted (streamers) I'm a streamer and I've have 5 hackers back to back absolutely wrecking my timeout, players who don't get held hostage will just eat the 5 minutes they always have but I won't be stuck not playing for half a day because I was chosen that day because I was live.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3118174#Comment_3118174
If you want to defend survivor toxic behavior go ahead, but you can't complain if killers behave toxic
I think both are fine honestly - but I'm not going to pretend they're the same thing when they're not.
I can go into a thread like this and tell the person to hold W to end it, I can't go into a thread of someone being bled out and tell them to do anything about it because there is nothing they can do.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3118171#Comment_3118171
It is the same thing. If you don't like one side wasting time for the sake of wasting time, then you should not like either side wasting time for the sake of wasting time.
If you sit around in the exit gate as the last survivor left you have no right to complain about being slugged until you die.
It's the same thing as in it's wasting time yes, but the killer can stop that time wasting by holding W for literally 10 seconds, a survivor can't do anything for an entire 4 minutes, but yea they're "totally the same".
Just like an apple and orange are the same because they're both fruits.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3118167#Comment_3118167
It's exactly the same. Both are wasting time for the sake of wasting time.
It's not even close, one has a counter, the other does not - how are you comparing something that can be forcibly stopped to something that one has no control over. You'd have to be severely biased to think 2 minutes that can be ended in 10 seconds by the side it's against is the same as a 4 minute forced bleedout with no counter.
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@Crowman said:
It's funny how survivors always defend waiting in the exit gate til the very last minute, but will get upset if a killer slugs the entire team until they die.
Exit gate standing can be countered, and only lasts 2 minutes, an entire team of four people bleeding out for 4 minutes is not the same, lol.
It's funny how killers compare things that are not even close to similar and act as if they are.
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just hold W towards them in the gate, you could even close your eyes so you don't have to see the big mean scawy Nancy staring you down.
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Is it really a scam if you weren't prestiging anyway, you expected free prestige levels despite not prestiging, the benefit is you can now prestige and not lose anything, in this instance I don't think you were scammed.
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Don't worry, all the survivors and myself have decided to kill ourselves against her to raise her kill rate and get her nerfed /s lmao
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3117328#Comment_3117328
I think that they have to go for a compromise and balance act between having a short-term solution for the Cheaters and not giving too much freedom. And so they decided that only Fog Whisperers are allowed to DC against Hackers. They can also take actions if those Fog Whisperers decide to abuse that and DC for different things (First Downs, too many Gens done, Ragequits in general). This would not be possible with Streamers.
That being said, if they would allow Streamers in general to DC, where to stop? A specific viewcount? Would also be unfair. Being a Streamer in general? I mean, I have a Twitch-Channel, but never Streamed. Would I be a Streamer? Or do I need to stream my gameplay to 0 viewers to be allowed to DC?
I guess the goal was to find A solution and not the best solution.
I'm not asking for penalty free DCs I think allowing specific people to DC is ridiculous though, my point is anyone can face these hackers and the only reason they're letting their big dog Whisperers do it is so 3k+ people aren't watching someone have their night ruined and bashing on the game.
One of the hackers I reported told me in my stream chat they've had over 50+ band so far and still have thousands of accounts left.
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@KerJuice said:
They earned that right. Fog whisperers don’t ragequit and they get targeted like everyone else. BHVR can’t tell if the rest of us are just as noble as the fog whisperers. There’s just a few of them and they’re on record as being good sports. What can you do? 🤷
I don't rage quit either, my 6.5K hours account probably has less than 100 DC's on it (including crashes, etc), I had 5 hackers B2B 2 weeks ago and frequently get them.
https://www.twitch.tv/videos/1543277227?t=0h30m26s If you click this link you'll literally hear my say "It's probably that hacker Dwight lets be honest" because I've bee bumping into them so often... and guess what, it was. (30m 26s if the timestamp doesn't work).
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https://clips.twitch.tv/BreakableVictoriousBaguetteCmonBruh-oaywnQ_V62kNycKy
And for those doubting the validity of Tru3s claim....
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3117066#Comment_3117066
But. I was told in the thread I made about potentially disabling the DC penalty for now. That hackers don't happen that often. That I don't get held hostage that often.
Ive had the same 2 hackers in my lobby as killer b2b 5 games in a row, usually a dwight or nea.
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@MadEyePopo said:
https://forum.deadbydaylight.com/en/discussion/comment/3116983#Comment_3116983
I am also confused by people's statements that cheaters are "targeting" Fog Whisperers and content creators. Are we sure this can even happen the way the lobby system is set up?
I think the best answer so far is for BHVR to step up their anti-cheat sub-system instead of forcing players to get punished for legitimate non-malicious disconnects.
If I get a cheater holding me hostage, which is very very rare, I just go AFK and do something else. However, I have zero people following me so I feel for streamers who get stuck in those situations.
SpookNJukes had a video the other day where he was on Pc and was met with a hacker, he went afk, booted up his PS5 and the first match he gets into was another match with a hacker doing the same thing as the first.
https://www.youtube.com/watch?v=yjKXxDYMW2UFirst hacker starts at 3:40
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116490#Comment_3116490
You can say the same about stealthy survivors or the ones that don't stick to gens and leave to avoid chase but they are smart playstyles so survivors do them. There not exactly the fun playstyle but they are effective.
What even are these strawmans? Survivors trying to hide from the monster that is trying to kill them is not "ruining" the game for someone, catching someone and committing to absolutely no gameplay and trying your best to make sure someone dies with 4K points is. I think you know these aren't the same you just won't admit it because then you'd be wrong.
It's hilarious how you're trying to compare you going to a generator, and not finding a survivor as face camping someone.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116462#Comment_3116462
So the incentives are the same between leaving and not leaving the hook but one guarantees you fine a survivor because survivors will come to try and unhook. If you just leave a hook for the sake of leaving you have a chance to not find anyone and with no incentives kicking gens is still pointless. Btw saving someone is quite the incentive to leave a gen. Why not just leave the gen and go do a dull totem.
one invites more gameplay, the other is standing there doing nothing after your 5+ minute queue, lol.
I know which one I choose
The incentives aren't the same, one is engaging fun gameplay and beating the survivor at a chase, the other is... absolutely nothing, just standing there and waiting.
I would rather take a chase in a losing match so I can get better at chasing than stand in front of the hook and go "oh woe is me, look at the gens flying by, there's nothing I could have done".
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116394#Comment_3116394
For the same reason survivors have to be incentivized to leave gens. Why leave your objective unless it benefits you. If leaving the hook has no benefits your asking the killer to purposely play bad.
Thats like me saying survivors are doing gens to fast can you just get off them and go do bones even know I have no hexes or noed.
Survivors are incentivized by their objectives (saving people to make escaping a possibility), killers should be incentivized by their objective (killing everyone) yet they'll settle for a one chase game and back themselves up with NoED like it's the only thing they've got left.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116394#Comment_3116394
Because we don't want to lose games we should have won just because, "It's more fun/fair that way." We're going to play to win, and since every strong killer perk that allowed you to go for multiple chases was taken away, we're going back to the basics. Tell me I'm not crazy: every time there was a killer, perk, or build that made gens last longer or made chases shorter got nerfed.
There seems to be this huge misconception in the community that because killers have gotten buffs, they're getting stronger each time. In reality, it's not even a trade-off. For every killer buff, there's been 3 nerfs. Think of the gen defence perks alone that have been nerfed: Ruin/Undying, Pop, Discordance, Pain Resonance/Dead Man's Switch, Overcharge, Surveillance, Thanatophobia, Corrupt, Tinkerer, Dying Light, and Gearhead. And y'all still wonder why killers never bother to pressure the gens.
"We don't want to lose games we should have won", now how the hell you gunna know if you "should" have won a match if you just stood next to the first person you hooked? Are you not "winning games you should have" because all your auto-regress gen things aren't up anymore because that's not you winning the match, that's your perks.
Boohoo, your combo perks got "destroyed" back in 2017 killers were actually good and weren't running 4 slow downs and had a lot more op survivor things to verse and they did just fine 3/4King.
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@danielmaster87 said:
They just nerfed the only perk that incentivized injuring multiple people, so it's tunneling they want, not gen defence.
why do killers constantly need to be incentivized to leave the hook and play a decent game?
BBQ incentivized leaving the hook
POP incentivized leaving the hook
Thana incentivized injuring more people
etc etc, it's so funny to me that killers needs little treats and rewards to play a normal, fun match, and when they aren't getting those they just think standing still in front of the first person they find and tunneling them relentlessly is all they have left, I'm so bored of "I'm not incentivized to do this" as an excuse.
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Yea this little fix of theres just made the grind much more annoying like - I love dbd and I'll happily defend it being a good game but they totally monkey paws a lot of their patches. Monkeys paw is a meme where to get something good you also get something bad, so we got a "reduced" grind, but they're going to start making bloodwebs more expensive and grindy by increasing the rarity of addons on the bloodwebs, not to mention reducing the grind but removing two perks with great BP benefits, there was absolutely no reason to do this.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3110572#Comment_3110572
Dude, he was literally directly answering the question you asked!
"I've seen your comments and you're pretty killer sided so let me ask you this, imagine if a survivor perk was busted and the survivors said "yea but who's going to run that?" As justification for it staying, you and I both know that people WILL run those things because they're busted"
He replied that there is no need to imagine, it happened for 5 years straight with Dead Hard. It fits the criteria - DH was clearly busted AF yet survivors were claiming left, right & centre that it was perfectly fine.
I guess he answered it if he completely ignored it, WHERE is anyone saying no one runs dead hard, the community has definitely been saying it's busted but no one's reply has been "no one is running dead hard though".
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3110572#Comment_3110572
it was an example and believe me, i saw people on the steam forum that wrote exactly this, aside the classic "just b8 it m8"... anyway that combo isn't so strong as you think. yes, even on artist... it can be countered quite easily if survivors use their brains...
You're actually lying now, there is not a single player that has been saying no one runs dead hard that's ridiculous lmao
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@Alen_Starkly said:
https://forum.deadbydaylight.com/en/discussion/comment/3111748#Comment_3111748
Please tell me how I can appeal, and I'll be really grateful to you.
How about not insulting people? lmao.
I love how you're warning all these people not to insult others or they may be banned.
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1. Hold shift to buy node with single click
2. Hold centre to buy entire web randomly
3. Volume slider in settings to remove obnoxious sound
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3110553#Comment_3110553
it happened with dead hard for over 5 years cough cough...
Where did anybody say "no one will run dead hard?" Jfc you can't have a conversation on this forums now without killers still bringing up dead hard.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3110553#Comment_3110553
I would believe them. Survivors are boring and never ran any useful perks unless they were HARD meta, thank the heavens above for that. The problem is killer mains are a touch more crafty and will definitely abuse the powerful perks unless they are shamed into not using them... NOED is obviously the one I am talking about.
Heck, I was scared off the record would be in 4 slots every game, but wow did survivor mains surprise me with their... Eccentricity.
Noed is powerful?
🤭
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@lauraa said:
Yeah sure, but who is gonna play Artist?
No matter how strong and SSSSS+69 Tier she may be, people just dont play Artist like they do Legion.
Tell that to the DMS + Pain Res artists I've been encountering since the update.
I've seen your comments and you're pretty killer sided so let me ask you this, imagine if a survivor perk was busted and the survivors said "yea but who's going to run that?" As justification for it staying, you and I both know that people WILL run those things because they're busted
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/3107445#Comment_3107445
Why would you think that? Look how long they sat on their hands for a multitude of issues in the game. God loops are a good example. What seems more likely. A broken addon, or players mass dc'ing against a certain killer? At least, going off of BHVR's track record. Fixing her for an addon would make sense, but these devs don't make a lot of sense going off their history.
Literally the most hated killer in the game (Nurse) has the lowest kill rate, that's proof enough that survivors aren't doing anything to manipulate kill rates, they could literally force her to have a 75% kill rate of they died on hook but they don't.
It's just as likely killers are playing survivor because their queues are so long and intentionally throwing matches to make survivors look bad.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3107635#Comment_3107635
Yes but it doesn’t really matter, if you can get quick down you can proc it again anyways.
It means it can get pain ressed and then pop goes the weasled though, lol.
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@Rivyn said:
They did with Spirit, remember? Her first nerf was because survivors just mass dc'ed against her.
Yea I'm sure it had nothing to do with her having 0 counter which was still present after her first nerf.
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@Pulsar said:
There is zero way people are that coordinated.
It's a joke that ANYONE believes that the entire Survivor population is somehow DC'ing en masse to blackmail BHVR into reverting the patch.
Actual clownery.
My argument is, the nurse is the most hated killer in history, yet she has the lowest kill rate, she'd have the highest if survivors were truly doing this.
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Killer queues are so long that killers are playing survivor and having a miserable experience and DCing because it also makes survivors look bad.
I have no proof of it but it sounds just as ridiculous as a group of survivors collectively deciding to DC together (Devs have said they omit matches from stats with DC's) to get things reverted. Also something to consider, nurse is the most hated killer in the game and has the lowest kill rate, if survivors were so manipulative they could quiet easily have been boosting her kill rate since forever to encourage nerfs but they haven't.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3104502#Comment_3104502
Show where BHVR has announced this or shared this information.
And i mean BHVR, not some guy who "hacked the game files"
@Annotsu said:
Or has the devs change it?
There is a reply from Mandy in this thread saying hatch does not affect MMR
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Actually because killer queues are so long it's killer mains trying survivor for the first time and throwing matches as revenge against survivors, of course I have no proof of this but it's the truth because I said so.
Also every time BHVR have released stats every killer besides 1 or 2 have had over 50% kill rate so either their 2 deaths and 2 escapes has changed or something has drastically changed since January
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@ReverseVelocity said:
Hey man I have no idea what you mean, I #### ###### ###### ## ### ######
I'm beyond annoyed with it, I've seen insults get past it, but when I try to thank someone, or wish someone luck I get filtered for it.
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@Tiufal said:
That's the normal amount of blood points for a prestige. So what's your issue?
It's going to be a lot more expensive to max people, though - usually you could count on grabbing a perk and it would start the entity attacking your bloodweb and stealing things, once you have all perks that won't happen until the max nodes are bought (10) I think.
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@humanbeing1704 said:
Weird how pc has this
atleast in xbox messages I'm free to say everything without a censor
I mean, I could add them on steam and message them that way but it's built in, I shouldn't have to do that to say "hope you got your pip" on a game that's already over when they were in chat that second and would have been more relevant.
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Sorry - But I don't think we need a return of any Undying + Hex combo with old undying, with the buffs killers just got a lot of survivors are struggling to do 2 - 3 gens from what I've seen, let alone fighting a possible 4/5 totems of whatever hex the killer equips.
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@Ryuhi said:
you can jump in a locker to prevent the grab. It has the same counterplay its always had.
And then killers make posts on the forums complaining that survivors didn't let them insta Mori them lmao.
"I was just doing my achievement". And then everyone puts the survivor on blast for not just giving in.
Fwiw I love jumping in the locker against this add-on makes them mald in end game chat 😂
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096506#Comment_3096506
I'd avoid quoting people with visible names like that (AFAIS the forum mods are not a fan), but...did you deliberately ignore the other stuff and cherry pick those?
Let's take a very quick look - I could keep posting these for ages by the way, but this should suffice.
https://us.v-cdn.net/6030815/uploads/CHKJGQA60QK9/vvvdc-png.png
https://us.v-cdn.net/6030815/uploads/05DBAKOOO4ZD/ffgf-png.png
https://us.v-cdn.net/6030815/uploads/9NJ4TBTRGQUC/pplll-png.png
https://us.v-cdn.net/6030815/uploads/FOU4G0SNL5NQ/ggfgfg-png.png
https://us.v-cdn.net/6030815/uploads/51OF7MLVC3RJ/iiiifg-png.png
https://us.v-cdn.net/6030815/uploads/CUO8DJXEUH29/yjaa-png.png
https://us.v-cdn.net/6030815/uploads/POI34KEH0UU0/hhhhg-png.png
https://us.v-cdn.net/6030815/uploads/QLOE0UUDHK5L/zaas-png.png
https://us.v-cdn.net/6030815/uploads/H9LIAAWQ5ES1/poo-png.png
https://us.v-cdn.net/6030815/uploads/GPVVRAACN5VG/assf-png.png
Feel free to shift those goalposts now.
What are you talking about "Cherry picking" I literally screenshotted the first few threads of the search? lmao
And tlak about cherry picking, someone taking 30 minutes to find specific comments in the threads, you complained about me using page numbers because it's discussion but you've literally gone into threads to cherry pick comments, the only one moving goalposts is you.
Also the majority of the comments you've posted aren't complaining about nodding either, just saying what the killer is doing, there's literaly threads and comments asking for survivors to be punished and banned over t-bagging or clicking, the lengths you're going through just to be wrong is utterly hilarious.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096446#Comment_3096446
You're going off raw page count? Why?
I avoided - because a lot of it is discussion, not complaints.
You have to do a count of posts. Which is a lot. Thus, I kept it to within a month.
Did you actually read the posts?
nodding is all about complaining that certain people or things can't nod
t-bagging is of course, actually complaining about t-bagging, again I think you know that tbagging or flashlight clicking are complained a thousand more times for every nodding / hook hitting complaint.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096422#Comment_3096422
It...literally does work. I just did it, and it worked completely fine.
We can go and take a look at Reddit too, if you'd prefer - but I'll bet dollars to donuts that it's going to turn out the exact same.
You clearly lack major information here, looking at "nodding" is literally all posts about survivors not being able to nod anymore, tbagging is also spelt multiple different ways, some with or without hyphens, you're completely manipulating the information, as an example
"Nodding" - 241 pages - a lot of it being about survivors not being able to nod anymore
"T-Bag" with a hyphen - 493 pages
"tbag" without a hyphen - 572 pages
there are multiple different ways people spell these as well (T-Bagging, tbagging, t bagging), so you genuinely think 241 pages vs over a thousand for only two different ways of spelling it are "complained" the same amount, and yes please go to reddit lmao.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3096403#Comment_3096403
*Searches 'Nodding'*
*Searches 'Teabagging'*
*Searches 'Hitting On Hook'*.
Okay, that's too much data.
*Searches all three within a month of today*.
Nope, about the same. One weird thing is that survivors are always in there defending teabagging, but I'm not seeing many killers defending nodding or HoH.
Huh.
Maybe don't accuse someone of being a liar before *actually checking it out for yourself*.
The search function literally doesn't work so you're not proving anything by searching these terms and seeing what pops up, lmao.
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I've NEVER seen a single thread complaining about nodding or hook hitting, I've certainly seen comments, but I see t-bagging / clicking comments daily and posts weekly, you cannot begin to pretend they're even remotely complained about the same and you're lying if you say they're complained similarly.




