Seanzu
Seanzu
About
- Username
- Seanzu
- Joined
- Visits
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Comments
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@GentlemanFridge said:
Didn’t they just get refunded, though?
Unless they fixed that in the hot fix, before yesterday they were being consumed despite looking as though they were being refunded.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3232634#Comment_3232634
They are excluded.
Cheers! Have a great day.
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Hey @Peanits can we once again get clarification, are matches with DCs in them excluded from these results? Thank you.
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With all the gen regression being ran, it's almost not worth it to run across the map to stall a hook for 30 seconds, as you either get the save which is nice, or you run to another gen wasting what little time 30 seconds is, when you could use it multiple times one person could punish one camper for a lot, forcing them to stop camping or giving the rest of the team enough time to finish gens
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While I'm not support I think the best thing to do is take a screenshot of the pause screen when submitting issues like this as it'll provide the "seed" for the map generated and the devs can then copy it.
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3219555#Comment_3219555
Well by that logic its the exact same for swf lol
What has this got to do with SWF? lmfao
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Iron Will, Adrenaline, Flashbang, Reassurance.
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3218566#Comment_3218566
Eruption hurts solo q more, if we bridged the gap then eruption would be less of a solo q issue since solo q overall would be better. If we nerfed eruption, solo q is still going to suck regardless lol.
There is nothing you can do to solo queue to make losing progress on a generator + being locked from doing any game progressing objective more enjoyable.
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@IlliterateGenocide said:
Ight,. I'll say gg ez
Exactly what I was thinking, you get people on the forums complaining about how rude end game chat is, and even when you're “polite” it's still seen as rude, lol.
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/349497/does-eruption-need-changes
Buff solo q, don't nerf eruption its fine.
How would buffing Solo Queue even help? You still can't tell when someone is about to go down.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3212925#Comment_3212925
If you DC that often, that is a you issue.
I get hackers a lot, but please continue.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3212909#Comment_3212909
Oh no, having to wait out a whole 60s in return for removing the possibility of hook suiciding being possible to ruin games ever again, the horror.
Ok and what is your complaint then? That you're winning too many matches due to suicides, or are you trying to force matches being longer because killer queue times aren't so fast any more?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3212909#Comment_3212909
Hit home, close the game, play something better and not care about a 5 minute penalty.
That is the console way.
Ahhh yea, that penalty, it definitely stays at 5 minutes
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3212885#Comment_3212885
Then you can tab out for 60s, no biggie.
Why should I have to? I paid for the game, I'd like to play it, if the last person is hiding and I can go to the next game I'll opt for that, good luck telling console players to tab out btw.
So glad I'll never be like this as a killer lmao.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3212878#Comment_3212878
Did you not read what I said? It would be literally purely for bonus Bloodpoints in struggle phase, for anyone that wants to take a stab at a high-paced rhythm mini-game.
https://forum.deadbydaylight.com/en/discussion/comment/3212879#Comment_3212879
What do you think of the rhythm mini game idea to spice things up in a fun way for anyone who wants to challenge themselves for some sweet bonus Bloodpoints?
I'd rather die and go next if the match is obviously over and get a match worths of bp than play a "high paced rythym mini-game" of spamming the space bar.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3212871#Comment_3212871
The fun thing is it could literally be an improvement for mature players too. For instance, Struggle skillchecks that are like what happens when yellow glyph meets Madness. Nonstop checks that spawn anywhere on the screen. Toss in a great skillcheck zone for even more bonus points and now you got a fun rhythm mini-game for people who want more Bloodpoints, and can also help give an intensity of trying to land every check. Maybe even combo streak Bloodpoint bonuses or whatnot.
And stuff like no penalty on self-unhook attempts also means new players don't accidentally screw their teammates, and Luck/Slippery Meat could potentially even be reworked into something better or more overall useful.
Ahhh yes let's remove spamming space to stay alive on the hook and replace it with... spamming space on hook to stay alive.
This sounds really fun.
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Yes, me.
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Survivors can die, it's that simple, although I wouldn't agree that survivors get strong perks, up until recently survivors hadn't had a meta perk since Dead Hard, it was like 5 years without a proper new meta perk for survs, and look what happens to any perk remotely strong in ptb, it usually gets nerfed, the only instance this hasn't happened is Hyperfocus which I'm genuinely shocked at.
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Absolutely, 30 minutes should be the max, give everyone the "win" status but give killer a bonus for each gen uncompleted.
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@jesterkind said:
People have weirdly high expectations for the historically pretty lame Prime Gaming rewards, for some reason.
Most of them are like this, the fact that we got some cool skins before was a pleasant surprise.
Most of them have been pretty decent outfits? It's only the Charm, Plague & this one that hasn't been good.
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Report in game, you do not need to make external reports on the website for chat violations, as an in-game report will save the chat log and send it to BHVR.
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@Ricardo170373 said:
its nice but, i think its so unfair with people who spent a lot of money with buy auric cells. I play on Ps4 and my prices are ridiculous and now everything will be "shardable"? It unfair.
Ehhh I've probably spent like £1000 on dbd over the years and this change is great, it's incredibly unlikely I would have earned as much Iridescent shards as what I needed for the outfits I do own, this is a win win for everyone
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3184286#Comment_3184286
This has just been disproven. The threshold for high mmr is a surprisingly small number. Keep condescending to killers.
What are you talking about "Just been disproven" are you talking about the Choy video where he stated that MMR goes all the way to 3000, but as soon as you're over 1600 everyone after that is matched together, and most of the top streamers are around 2000 - 2200 mmr? It's the complete opposite of what you think it is.
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@Pulsar said:
I grabbed and let go of Survivors 3 times today in a single match.
Completely frustrating and it has beyond pissed me off. ######### Solo Q games, ######### Killer queues and a ######### Killer.
I hope I like OW2 as much as I liked the first one because I need to get away from DBD
The difference being this is a bug and not an "aim" or "hitbox" issue, if you grabbed them, and then let go without injuring or shouldering them then it has nothing to do with hitboxes as this was an issue during PTB, Live and the latest update.
A bug shouldn't invalidate someone's complaints about being grabbed from seemingly too far away, etc.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3180710#Comment_3180710
It's one perk that provides unlimited selfheals for the whole team increase normal healing time and only one person needs the perk for the whole team to benefit.
Again, what is your source for "Top 5 perk", if you're going to comment on someone else's "game knowledge" and then pull random numbers from your head you better back that info up.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3180506#Comment_3180506
The fact the you called the best healing perk plus a top 5 perk terrible show your lack of game knowledge.
A top 5 perk? I'd love to know where your information comes from, lol.
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Terrible perk, wouldn't matter if she's running it or not.
But for most matches with boons (and that is not many) are devoid of Mikaelas.
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@WestManTooth210 said:
There was supposed to be four. Because four survivors.
What do you mean there is "supposed to be four" I've been playing the game for 6 years and it's always been three.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3176443#Comment_3176443
Oh that explains. Since whenever he presents a new killer on yt, you are often among the survivors he plays against.
10 Minutes? Wow... Thats way longer than what i had. Anyway, you know as well a i do, that due to the spaguetti code this game has, a new patch often brings a couple of bugs. Especially during chapters. So assuming that things are bugged again, isn´t something i´d consider biased.
We play at the same time, his first matches are totally random and not KYF as I'm always streaming on release days too. 🤷
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3176330#Comment_3176330
You know. I really, really like watching Panda. Because he´s such a nice streamer and genuinely a nice person. Its just something off topic, that just crossed my mind. Since he often plays with you.
In regard of the queues. I never claimed something else. All i stated was, that the incentive was bugged once. Resulting in displaying a bonus while survivors had a 5 minute queue and killer queue was instant. During the time the incentive was turned off, killer queue was 2 minutes and survivor instant.
Its simply annoying, how some people on this forum claim, that killers have unbearable queues. Because everyone stopped playing survivor. Which... simply isn´t true.
Thats all. I don´t see where this is biased but you do you. I wish you a lovely evening.
I very rarely play with Panda, I just moderate for him lmao, also not entirely sure why you think you're owed some kind of nice response, I seem to recall one of your jails being from randomly making rude comments about my stream while we were discussing something dbd related on the forums.
You implied that queues may have been broken because they WERE broken when Incentives first came out, but you ignored the fact that queues for killer have been the longest they've ever been during the month that incentives weren't up.
My killer queues were around ten minutes after the "killer patch", and since incentives have released they're around 2 minutes.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3176071#Comment_3176071
This is exactly my experience as well (same server). I think I had a Killer queue over 5 minutes once. My Killer queues have lengthened but all that means is that I actually have a queue instead of just being almost automatically placed in a match. Queues are still fast for me.
Yes, killer queues are better now because of the incentive for survivors to play giving 100% additional bp almost all the time.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3168702#Comment_3168702
How nice of tagging me, since you´re talking about me. Anyway, it not like the bonus bloodpoints were taken down on the day of its release, because they were bugged or anything like that. Oh wait...
Killer queues were long during the period they were turned off as well, what point are you trying to make besides clearly showing your bias.
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Every single one of my updates for the past year has taken less than 5 minutes until it's playable.
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@TheVeiledGhost said:
Oh ok, thank you everyone. I have nearly 1k hours on this game and haven't seen this until tonight
It was added with Wesker! 😊
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3168090#Comment_3168090
No one even said queues are 20 minutes. I’ve been away from this forum since the mid chapter patch and you’re still peddling this misinfo. The fact is, people are experiencing longer killer queues than survivor and the queue incentive isn’t bugged.
Should have seen him a year or two ago, any post about survivor queues being long and it was all "Well it's clear that killers are leaving the game because it's so unbearable to play". Now that killers have long queues it could be "bugged" due to the incentives etc, lmao.
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Eh, the filter blocks out half the characters names, some players can say GG while others get #'d out, the filter has never worked properly so I don't see the relevance.
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@danielmaster87 said:
Unfortunately it can't really change. If you introduced something like an auto-spend button, it would buy a bunch of stuff you don't want, as the entity devours the rest.
It really can, just have the bloodwebs auto fill, it's not impossible to simulate someone buying the bloodweb, the entity eating up parts of it, people that auto buy likely aren't looking for anything specific, but if they are they can load the blood web, aim for the things they want, once they get the addons / items they want they can then press auto buy to simulate the bloodweb completing in the background and loading up the new one.
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@AnneBonny said:
https://us.v-cdn.net/6030815/uploads/L3M44I7FGVXX/screenshot-28375-29.png
https://us.v-cdn.net/6030815/uploads/U0ANCD3SN9QF/screenshot-28376-29.png
https://us.v-cdn.net/6030815/uploads/OQTFJJ0STTMY/screenshot-28377-29.png
https://us.v-cdn.net/6030815/uploads/FS0QJEN9U94B/screenshot-28378-29.png
the headpieces on these outfits are identical.
stop selling sets with default pieces at full price.
They actually did a little sneaky on this, the hat is attached to the head instead of the torso like Kates, so it's technically a different head, lol.
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@Yatol said:
why?
too OP
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@HelloYou said:
https://us.v-cdn.net/6030815/uploads/FU0CWFDFP0WT/desktop-screenshot-2022-08-30-20-45-34-76.png
https://us.v-cdn.net/6030815/uploads/5ZVTP2XR0LDF/desktop-screenshot-2022-08-30-20-48-20-100.png
https://us.v-cdn.net/6030815/uploads/KKSYV4FULT95/desktop-screenshot-2022-08-30-20-52-12-88.png
https://us.v-cdn.net/6030815/uploads/HAT0X6POLQL7/desktop-screenshot-2022-08-30-20-59-52-24.png
https://us.v-cdn.net/6030815/uploads/6YE6C0JJYP6P/desktop-screenshot-2022-08-30-21-02-58-79.png
https://us.v-cdn.net/6030815/uploads/Y92RBBZ9DWUX/desktop-screenshot-2022-08-30-21-06-05-64.png
Same IP, Different accounts. Inactive accounts so MM ratings prolly around the same.
of course a nurse player would have 6 accounts so they can noob stomp :P
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@Devil_hit11 said:
Blast mine works like dragon grip for killer now. honestly both dragon grip and blast mine should not go on cooldown if the effect is not triggered.
i know the idea is risk vs reward but the risk does not meet the reward for either of these perks.
Dragons Grip actually does something tho, blast mine blinds the killer for a second it offers no help I feel.
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WHY WAS THIS MOVED INTO FEEDBACK THERE IS NO FEEDBACK GIVEN IT IS A COMPLAINT STOP HIDING COMPLAINT THREADS IN FEEDBACK.
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@Chaellooo said:
https://forum.deadbydaylight.com/en/discussion/comment/3156495#Comment_3156495
They are gonna run out of accounts eventually, I hope dbd doesn't go free like before on Epic.
It's unlikely, some of these people have thousands upon thousands of accounts using a bot script to make accs when dbd was free.
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But according to some streamers, survivors already kill themselves against everyone since last past to sky rocket kill rates, why haven't they been doing that since forever with the most hated killer?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3156495#Comment_3156495
That may go down as one of BHVR's worst decisions, if not the worst.
It's caused so many problems.
It really has.
(The long blur is my Cloud ID they posted in chat so they can force themselves into my lobbies) lol.
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@Zeta_JK44 said:
Pay for a better anti cheat and actually PERMA BAN cheaters that hacks and mod their profile to spam boosted items and map offerings. It’s not fun to verse people who can spam such kind of items/offerings while normal players grind the ######### out of the game several hours a day
They only care about the idiots who cheats skins and legacy prestige
They do perma ban - they just have 1000's of accounts from the free Epic Weekend when it released on Epic, I spoke to a hacker a couple of weeks ago and I asked how many of their accounts were banned and they told me 50+ so far.
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I'll have most of the survivors dead by then anyways so no, don't care.
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@friendlyant1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3155084#Comment_3155084
Yeah it shows all their games, but you can see their games listed and when’s the last they played a certain game
Schools out for summer in the UK, lots of kids just wanna pick up games and play, it's likely that, esp if they've been watching streamers play, kids learn quick.
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If the billy mains aren't complaining about it I doubt it happened, there are some very good and very dedicated billy mains and if they haven't mentioned it it's like 99% likely not to have happened, these guys notice every change.
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@AnchorTea said:
@Seanzu is cool dude very cool smells great
I am not entirely sure how to respond to this...
Thanks? :)
