Seanzu
Seanzu
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- Seanzu
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3274848#Comment_3274848
You could convince me all the tiles were bugged these days then. Also what happened to the whole pallets were not allowed to spawn next to each other? example:
https://us.v-cdn.net/6030815/uploads/62YNSG9604HM/silentserenegraywolf-size-restricted.gif
Isnt these a lil too much for comfort? I tell you if Ace had not been downed, he would have wasted 5 hours looping me here.
and yet you have a downed survivor between all of them, pallets op.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/355762/when-will-spawning-mechanics-be-addressed
For the hatch the thing is that the hatch spawn is decided from the very beginning. Its invisible but can be detected early by walking over it and noticing the bump. Besides this, its totally RNG if no hatch offerings are played.
How about we did this: offerings aside, the hatch only spawns once the 3rd survivor dies, and it does so somewhat equidistant between the two players, maybe with a variance 50/50 to 60/40 split in the survivors favor due to the killers higher speed. This way there would be no instances with the hatch spawning directly next to one of the two players and it would be mostly a race for the hatch, with the opportunity for some tight chases and injuries.
Just so you know, the bump hatch thing was fixed months ago.
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lmao
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@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/3272963#Comment_3272963
I see it multiple times every day, so I don't know what you're on about, sorry bud.
Must be a low MMR thing then.
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@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/3272922#Comment_3272922
Nope, no copium for you. Face the harsh realities of double bloodpoints.
What? I don't care who has double blood points, but it's literally a meme when killers have it because it's so rare.
weird behaviour honestly.
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@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/3271051#Comment_3271051
I've been getting double BP and instant queues as killer ever since the update that added matchmaking incentives. Lol
You must be the only killer getting this, or you're playing at midnight every time your time.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3271773#Comment_3271773
It's almost the exact same thing.
The tiles are nothing alike, what are you talking about?
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/3271601#Comment_3271601
You just proved their point? Tru3 played the tile terribly with those moonwalks that only work on survivors with less than 100 hours, misused his killer power and still got a hit on the window.
the clip he provided isn't even of the tile OP has an issue with, just hilarious.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3270900#Comment_3270900
https://forum.deadbydaylight.com/en/discussion/comment/3271197#Comment_3271197
"Free hit," eh? I'll just let this do the talking.
https://youtube.com/clip/Ugkxx6Auh8pB1Altd13bUeLU7-PePd-Tyar2
This is not even the tile being spoken about... It's this one. OP LITERALLY provided a screenshot of the tile and you still manage to clip a video of the entirely wrong one, absolutely hilarious.
"I'll let this do the talking" they say.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3271051#Comment_3271051
I could barely find a Survivor game earlier in year before the patch that actually buffed Killers. 10-20 minute queues were quite real.
"Unlikely, killer queues have been longer than survivor for months"
Imagine my surprise when you completely ignored what I said, killers is and always has been getting easier. flashlights have always been the most counterable survivor item in the game, there are so many ways to avoid and use them to your advantage unlike actual problem items like medkits / bnps, I highly doubt a slight half second buffer on flashlight saves added because of lag / server latency is going to have killers leaving in droves.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3270944#Comment_3270944
Wonder would say this regarding a Survivor complaint.
Who knows. If it is bad enough Killers will “adapt” by playing something else! Enjoy your 20 min queues to go against sweaty Starstruck Nurses I suppose.
20 minute queues? Unlikely, killer queues have been longer than survivor for months.
Survivors have adapted to faster cooldowns for killers, like they were told to <3
I don't mind this flashlight change because the amount of VPNing killers I see hopping from NA / OCE to the EU is getting a little ridiculous now, I get more killers with bad ping in one day than I see survivors with in a week.
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oh well, I guess they'll have to adapt.
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@RainehDaze said:
Again, if really strong tiles can spawn, really weak tiles also can. Part and parcel of having some map RNG.
Really weak tiles do spawn... they spawn without pallets etc, this tile is just useless.
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Probably because it's just weird?
My assumption is you've checked our profiles, seen that we're friends, accepted the match anyway, and are now complaining in end game chat about it... That's crazy weird lmao.
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If they're sending you rude messages through xbox you can report them and xbox with deal with it.
As a console player you can't even engage or read in game chat, so my suspicion is that being bullied to you is t-bagging / getting hit on the hook which isn't even remotely close to bullying.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378
https://forum.deadbydaylight.com/en/discussion/comment/3266378#Comment_3266378
You are actually saying that seeing someone getting chased and getting hit quickly doesn't tell you maybe lay off the gen because they are going to go down soon? I've been hit by eruption in ONE match in the last SEVERAL months. When I run it as killer I've been chasing survivors near gens and WATCHED survivors let go as I get the down. If people know to let go for scourge they should know to let go for eruption. Even if you still get hit occasionally it's ridiculous to act as though there is no counterplay because there is. You just aren't paying attention to the game.
Do you think this game is played in an empty field? lmao.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3266203#Comment_3266203
If they are camping with Eruption, that means they're hardly even using the perk. Therefore no reason to complain about Eruption.
this would imply there is only one way to play the game.
You can still get camped by a bunch of killers, and then in the matches you aren't camped, face eruption, like what even is this reply, is it an attempt at a "gotcha"? lmao.
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@Devilishly_Rowdy said:
Yeah lets nerf every perk that rewards the killer for going for multiple chases and not camping. Then wonder why killers are camping.
Killers still camp with this perk in the game, and did so before it's existence.
The camped with BBQ, they camped with Discordance, they will camp regardless of what perks are in the game, so using it as an excuse not to change something, simply isn't good enough.
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@Mr_K said:
Killers won't waste their time doing this without reason.
yes they do lmao.
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It's all but useless.
Get on gen, someone gets hooked, get off gen, spend 10 - 15 seconds going to the survivor (that's 15 seconds off a gen), activate perk, spend 10 - 15 seconds going back to gen (that's now 30 seconds off a gen) and you've done nothing but waste your time.
At least before the nerf one person could continue to punish a camping killer, but with it only being activated once per state it's too much time off a generator to even bother getting off one to activate it.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3262357#Comment_3262357
Imagine if there was a survivor perk that punished killers for using their lunge attack, or some of their killer powers, on injured survivors. Oh wait, it's called dead hard, and I'm still constantly dealing with it, and I'm still being punished for using lunges or certain killer powers.
What relevance has your issue with dead hard got to do with this?
Survivors have a couple of resources, all of which can be negated using killer perks Bamboozle / Spirit Fury / Blood Favour etc etc.
Imagine if there was a killer that ignores every form of defense survivors have and can teleport large distance through objects.
Go cry about dead hard in your own thread.
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Imagine there was a survivor perk that after every gen was completed you couldn't M1 for 25ish seconds.
Awful and basically uncounterable unless you're a full SWF, which every killer and their dog complains about.
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@Mandy said:
They have been removed - it's part of our bloodweb improvements, so this is not a bug (I will go ahead and respond on the bug report to make it clear there also).
Will definitely be watching for feedback on this - so feel free to let me have it!
Bloodwebs felt faster when I was testing the mystery box mystery yesterday, not having to remove those prompts every time is definitely faster.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3256206#Comment_3256206
in high mmr they are a nightmare
Again MMR does not work.
MMR bottoms at 0.
Everyone starts at 800.
MMR caps at 3000.
Anyone over 1600 MMR all play in the same pool so between 1600 - 3000 you're all in the same queue to play, stop acting like you're some god tier killer because MMR means nothing in this game.
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I find it funny that this conversation is happening, I literally just played a match where a ghostface downed two people and stood between their hooks because they were so close to each other.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3259379#Comment_3259379
Killers can be purchased via Auric Cells, full DLC's or by using Iridescent Shards which you earn with game time (note: licenced characters can not be purchased using in-game currency). Cosmetic items for your characters can be purchased with Iri Shards or Auric Cells - the prices of which are shown in the shop.
There are also skins that can be unlocked through the Rift...both on the free track and the premium track.
I definitely think Mystery Boxes have been mistakenly disabled btw, I can't find any on my webs.
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People would just leave their pc set up over night with a couple of macros / scripts running to gain BP, then buy all the strongest stuff and run it online, this sounds like a TERRIBLE idea.
VSing Purple Medkits + Comp / Alch Ring Blights every game, no thanks.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3256194#Comment_3256194
Oh, so one would have needed Silent Hill 3 during a specific time window?
This is an outfit in the game Silent Hill 3, you could unlock it in that game (Silent Hill 3) after some point. They recently added it to Dead By Daylight for Cheryl + Feng
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Ok? lmao.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247960#Comment_3247960
The perk does have counter though. its called being successful at the chase. The main problem with killer is the killer could end multiple chases in 45 seconds throughout the entire match but still lose all 5 generator despite the survivor playing every chase incorrectly. Eruption rewards the killer for kicking generators and successfully ending chases to activate the perk. tru3 explained that in the stream. In many ways, he is right on the topic.
The counter is relying on someone else to do something? That sounds awfully a lot like luck and not a counter.
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@Kosturko92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247862#Comment_3247862
You can check on his stream right now.
4x lvl 100 Prestige Survivors that owned hard. Just imagine how much hours you need for it ? They are def not 800 or 1600.
oh no, local man loses to people better than him, shock horror, tune in tomorrow for the exact same thing.
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@Kosturko92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247854#Comment_3247854
Yeah legitimate tactic to little to no counterplay in high elo, OP game design ngl
High elo in this game is FAKE.
You start at 800, it goes up to 3000, but anyone above 1600 plays with everyone above that, there is literally no use bringing up ELO / MMR etc it's useless and only used by people who think they have ascended god.
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Spreading Abuse... I don't even want to know.
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@TheArbiter said:
I mean look at all the extra and unique skins Mobile gets, while we get Feng skin # 99999, not to mention the far superior moris mobile has as well
Huh? I've seen like 5 or 6 Feng skins for mobile, she already gets way more than anyone else so not exactly sure what the point of even mentioning her is.
Also, completely seperate teams, BHVR has nothing to do with the mobile version of the game besides their licensing of the game to NetEase for publishing / creating content for it.
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@Mandy said:
Thank you for the report, we have now removed this map from rotation and updated our Kill Switch list to show this.
Thanks :)
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/3241304#Comment_3241304
Wasn't talking about eruption
It would literally buff eruption though, that's my point, Eruption starts regressing gens, so not only are you unable to interact for 30 seconds, you would also be locked out for a further 5 seconds if this were a change to be implemented.
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@HellDescent said:
Even if they don't want to increase the regression, the least they could is make survivors interact with damaged generator for at least 5 seconds before start making progress. So that tapping it doesn't resume the progress
A buff to eruption, sounds fantastic, just what we need!
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@crogers271 said:
https://forum.deadbydaylight.com/en/discussion/comment/3240833#Comment_3240833
I mean, there is a pretty big difference that isn't being covered. Unless I'm the last survivor/all survivors are with me, for all I know getting the killer to chase me out is giving the other survivors time to heal/open the other gate/etc. A killer actually knows the state of the other survivors.
It's a "legitimate strategy" am I right? lmao
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3240794#Comment_3240794
I'm sorry you feel the need to defend survivor bm and frankly I'm not going to put anymore effort into responding to someone who defends survivor bm.
lmao im not even someone that stays in exit gates but for you I'm going to spend the next week running that timer down <3
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3240789#Comment_3240789
You're spending a lot of effort to go at me for stating that both slugging out someone for 4 minutes and waiting in the exit gate to teabag are both bad.
If you agree they are both bad then you had no reason to respond in the first place.
I'm sorry you felt the need to downplay survivor bm at the exit gate.
"A lot of effort"
Yea, it takes me a whopping 30 seconds to reply to you while I watch my friend play WoW let's not overreact here, which is a speciality of this forum, pretending something is way more severe than it is.
I just don't see it as BM, literally doesn't both me, and takes 10 seconds to fix, killers already chase people to exit gates trying to down them, it is almost 0 extra effort in a normal game of DBD.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3240754#Comment_3240754
If you don't like time wasting, don't defend time wasting. As I said it doesn't really matter if the killer can force the survivors to leave, the core is that survivors are wasting time just to bm.
The community would be in a lot better place if people would stop defending bm regardless of which side is doing it.
Did you actually read what I put LMAOOOOOOOOOOOOOOOOOOOOOO
"either way I don't moan about either of them, but they are very different." Just don't reply if you aren't even going to read what i said.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3240092#Comment_3240092
Doesn't really matter if killers can force survivors out of the exit gate. The fact there's a double standard where survivors extending the game longer than it needs to is "acceptable" whereas if the killer doesn't it's "wrong" is a problem.
As long as survivors defend waiting in exit gate just to teabag the killer before leaving, I don't want to see them complain about being slugged for 4 minutes.
There is a huge difference between standing in the gates that has a counter (holding w, something you do the entire mach) and being bled out on the floor for 4 minutes, that has absolutely no counter what so ever. The fact killers don't see the different between these is a problem in itself, either way I don't moan about either of them, but they are very different.
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@enormous_bruh_moment said:
https://forum.deadbydaylight.com/en/discussion/comment/3239999#Comment_3239999
ah yes, good ol' victim blaming.
"such a minor thing"
it's a waste of time. it's literally just survivors being ######### and holding the killer hostage in the game as long as they possibly can because they're petty and they want to gloat. if you don't give them the satisfaction, then they can keep you there for 2 extra minutes.
you chase 3 out of one gate, the last 1 will be waiting at the other one for as long as possible.
it would be a minor thing if it wasn't every single game.
"Victim blaming"
There are no victims with survivors standing in an exit gate, this whole "I'm being bullied by survivors" mentality that killers have is incredibly damaging to people who are actual victims of bullying, it's embarrassing for the entire community.
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3239966#Comment_3239966
Waiting in the exit gate is probably the only thing survivor's can do in game that is toxic. Because they have already won and stick around just to be a ****. No I'm not talking about people who heal in leave immediately but the people who literally stand there when everyone is safe and make you hit them out but leave right before the hit, that is toxic. Weirdest mob mentality I have ever seen in a video game.
I don't really see it as toxic, takes me all of 10 seconds to hold W towards and exit gate providing they even get that far.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3239966#Comment_3239966
You have not won until you have left.
SO LEAVE.
You haven't lost until the survivors have left
SO HOLD W lmao
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Hold W / Push Forward on your stick and push them out.
Survivors in the exit gate have effectively won except for some niche circumstances depending on the killer, why should they be punished? Killers are punished for camping because the game is currently on-going and it's anyones chance to make or break the trial, the comparison makes no sense.
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@SMitchell8 said:
I see way more survivor toxicity than killer and I play both sides.
Survivor toxicity to killers it's literally them surviving or getting flashlight saves most of the time, my black friend got this today, and I would guarantee this happens on both sides
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I don't see how one bozo excuses the "toxicity" of all killers.
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@Veinslay said:
I would support that, but they aren't going to. Especially bugs and glitches that survivors abuse. The Legion mending glitch is the only one they've ever banned for because it made the game no fun for survivors :(
It's the only one that was bannable because it made the game unplayable & unwinnable.
Spend LITERALLY 20 minutes mending against a killer that can easily track you by hitting another with their power, or go down and die. They've also come out and said they won't be banning for things like this anymore and will instead opt for kill switching stuff that makes the game totally unplayable.
Just like they didn't start banning the incredibly unfun Devour Hope bug from a month or two ago that meant even if it was cleansed you could still get moried, while unfun for survivors nobody was banned, nothing was kill switched, and survivors just had to deal with it and hope it was fixed soon.
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survivors use perks - just vsed a bully squad.



