Seanzu
Seanzu
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- Username
- Seanzu
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Comments
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3046921#Comment_3046921
https://us.v-cdn.net/6030815/uploads/CYUN7RN4C6MZ/63641621431.jpeg
Here's a picture of a gaslight to flesh out your post.
Here's a picture of what happens when you get t-bagged.
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@GentlemanFridge said:
You can’t report players from matches that you weren’t involved with. Especially with a thing such as autoband, that could get easily abused against innocent content creators.
I’m afraid I don’t know what else you can do, though.
This is untrue, I had a streamer come to my stream and give it the big what all after I merked them with my huntress on midwich, I went and watched their stream and realised they had exactly 300 of every item and reported them, that account was obviously banned, but one day I was going through my steam comments and noticed a comment they'd left, after going to their profile they had linked their new profile, I figured it was safe to assume this account had hacked items too and just reported it on the website anyway, a little while later it was also banned.
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oh no, not tbagging :'(
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Vaulting & pallet dropping happens all game and there are a lot of chances to do it, survivors can try unhooking themselves 12x in total, and most don't, the amount of 4% pallets not dropping / slowdowns on vaulting would be exponentially larger than unhooking yourself.
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uhm
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@Meadow said:
https://forum.deadbydaylight.com/en/discussion/comment/3044788#Comment_3044788
Who counts the orbs though?
I mean, if something is supposed to drop two of something but suddenly starts dropping 6+ I think It would be pretty noticeable without actually counting.
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@Meadow said:
All 3 of us Oni's have been "exploiting" 🤔?
I would say if you knew there was an issue and you ignored it and never reported it, that would be exploiting.
Also don't think it matters how many people play a particular killer if there is a bug it should be reported.
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@Seanzu said:
Platform: PC (Could Be All)
Description of Issue: When injured, a survivor is supposed to drop several orbs when fast vaulting things, this number is doubles / tripled - Additionally the addons to increase orb drop rates do not work.
Steps to reproduce: Be injured by oni, fast vault
How often does this occur: 100% reproducible
You can upvote the bug here if it bothers you guys that much ^_^
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3044234#Comment_3044234
You really have to make a war about everything? You are no etter than these people.
I mean last time I made a sarcastic comment and you didn't get it 🤷🏻♂️ I even put "no take backsies" at the end of it and you still thought I was being serious
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@drsoontm said:
This should go in the bug report section.
Also, exploiting means they do it on purpose. The word you are looking for is benefitting.
I'm sticking with exploit, survivors looping has been said as an exploit here so 🤭
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@sizzlingmario4 said:
Ok that explains a lot actually.
I have found myself saying "how has he got his power back so fast" when Vsing him 😂
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3044180#Comment_3044180
Since the bug is here since months i kinda doubt it, especially since i am sure the devs always knew about it.
I mean the add-ons just don't work, you'd have thought they'd have at least fixed that, it seems more likely it just hasn't been reported
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@Ruma said:
I wouldnt say they are exploiting it, since its not something they can controll.
But definitely good to know, i havent known about that.
Probably never gets fixed.
Has a chance of maybe getting kill switched if it was reported I wonder, getting your power 3x faster sounds kinda busted, who knows 🤷🏻♂️
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I support this, get those booty cheeks clappin' with the rhythm
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3042404#Comment_3042404
It wasn't an EXCLUSIONARY statement, Jesus. At no point did I say Killers did not. But one is MUCH more common than the other. I've seen "reported for camping" a hundred times more often than "reported for looping". I think I've seen the latter like.... 3 times. Ever.
Well if you mostly play as killer what do you think you're going to see more? There are also 4x more survivors in a match than killer so yes you are also even more likely to see it.
Just funny you had a mini rant about it when both sides do the same thing 🤭
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3042188#Comment_3042188
I really wouldn't be surprised if some survivor players have actually already stopped playing the game due to survivors getting so little baseline buffs against camping and tunneling in the upcoming update. Not to mention the update actually buffing camping.
There's no way you're trying to tell me that a 5second basekit BT isn't the perfectly solution to tunneling against killers who have been, for the past x years waiting out 12 seconds of bt + 60 seconds of ds just to tunnel.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3041472#Comment_3041472
That.... is my point. You just reiterated what I already said.
Your first comment "specifically" calls out survivors for being "thick" for reporting camping, the same is entirely applicable to killers too.
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oh no, poor dwight!
gg next game
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@shalo said:
And here's the thanks you'll get in game.
The trauma you must have from this, I hope you're ok.
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I guess all the survivors are quitting the game /s
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Big ups to them, the amount of times I've stopped mid chase while injured (guaranteeing the killer will down me and get their hook) so I can get a glyph has been a lot, every time I have done this though they've downed me and hooked me without letting the glyph complete, while I don't think I'm entitled to the glyph, I did end the chase prematurely giving them free pressure so I can get a stupid challenge out the way.
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People that get saved and try to go next match by afking under hook or fast vaulting constantly I just leave them slugged the entire match so they waste as much time as possible
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/3041882#Comment_3041882
Literally you can have every perk in the game as survivor, all Tier 3 except one perk which is Tier 1 and you'll only be rewarded 5 extra prestiges. There's no reason for the 6th rewarded prestige if it's only 2 perk tiers. Maybe favored was the wrong word, but it feels useless for that 6th prestige to even BE there.
It's one extra prestige
Killer Perks (Including Tiers) - 291
Survivor Perks (Including tiers) - 321 (Which means to get prestige 6, you need EVERY level of EVERY survivor perk)
Killers can get 5 levels of prestige depending on the amount of perks they have
Survivors can get 6, what is unfair about this? Survivor only gets the 6th prestige if they have literally every tier of perk.
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@DaddyMyers_Mori said:
I think removing medkit part would be more than enough...
The nerf should have been "Doesn't work with medkits"
and then medkits should have also been nerfed to "not stack with perks" so you can't use them while also in CoH.
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@ChurchofPig said:
If I were the devs, I would have made a different amount for killers and survivors so one side doesn't seem favored in this reward. It's not the killers fault they physically can't get 320 perks.
No one is favored, killers have to spend less to max a character so they get rewarded less, I personally think it should be based on addons / items as well as perk tiers but if killers have to spend less on perks and they're basing it on perks it makes sense killers would get less compensation,
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/3040785#Comment_3040785
How amazing from you for putting more fuel into this stupis war.
Every plattform is playing the same.
Besides that, do you really think that 4 of YOUR screenshots is proving anything?
I guess you're unfamiliar with sarcasm, lol.
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3041478#Comment_3041478
Uhh oh yeah sure. Let me do that, so the guy tells everyone in his Discord call that he's being chased and watch like 3 gens fly by in 1 minute and 30 seconds. If only I were a Huntress main lol...
There's honestly no real reason to discuss this game with you, you instantly assume some made up scenario so you can "win" the conversation, it's really quite pointless.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3041224#Comment_3041224
Nobody is abusing a perk just by virtue of using it, no.
But that does not mean perks cannot be abused.
Sticking CoH at a distant safe loop, and then running to that safe space after every hit while another team mate takes aggro and repeats that process, puts the game in a stalemate that the killer cannot resolve. Only by committing to an unwinnable chase, in order to snuff out that totem, and thereby guarantee they lose the final gen. After which the illusive booner can just rebless and repeat.
With sufficiently coordinated survivors, this is as unplayable for the killer as a Boil Over in the corner with no hooks within 50m, and is tantamount to taking the game hostage.
Is that 'abuse'? I suppose it depends on the intentions of the survivors, which isn't possible to confirm, but fairly easy to infer.
this sounds entirely like
"every time I hit a survivor, they run away and heal because I leave them alone"
Have you thought about... not leaving them alone and maybe chasing them?
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3040956#Comment_3040956
It's the #1 reason reports are not addressed, by the developers own admission. There's a whole chart of things that they posted that read THESE THINGS ARE NOT REPORTABLE and people do it anyways.
Then they come on social media like "DEVS DON'T CARE ABOUT REPORTS!"
Yea there was also a slew of things killers report for that aren't reportable, what is your point here?
Looping btw, lmao.
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@WesCravenFan said:
There's a strong chance what you are reporting is not reportable.
Survivor Mains in particularly need to get it through their thick skulls that CAMPING IS NOT REPORTABLE. Good lord, the number of times my end game chat was something like "reported for camping!" is enough to make my eyes roll all the way into the back of my skull.
Bit angry, maybe take a break? lmao.
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Hey, over the event I was tracking some stats, I had about 4 survivors DC, I play on Console, here are the screenshots from those DCs.
Clearly, from my evidence, console players dc only, of course It could just be an epic player but none of these names have under scores or spaces so clearly the 100% absolutely have to be console and you can't take backsies.
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@Laluzi said:
Just out of curiosity, were you counting yourself towards survivor flans? If you were always bringing a flan, that kind of skews the data on "do random people bring event offerings?" Could just be MMR brackets/individual samples, but I was seeing more variance in survivor offerings. (Killer offerings look right, though - maybe a shade luckier than I was. Moris were pretty common sights in my survivor games.)
I'd also be curious to know how many (if any) of those killers were farming or let people go, since that kill rate looks low.
Damn, though, it looks like you had some nice games. You only fell sub-10k once out of almost 60 matches.
It wasn't much of a "do randoms bring flans" honestly just wanted the average, I think I brought a flan all but two games due to prestiging someone and forgetting to put one on, in that case it's safe to knock like a whole one off if you wanted the average without myself included.
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Those red skill checks for ruin are really annoying too.. oh wait... we're in 2022
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@kaneyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3037692#Comment_3037692
it was when the darkness appeared- was strange as only happened sometimes. and bits of him were visible but not everything, the other survivors said they didn't see it? which is confusing as to why it was just me? Even when I went in to spectate I could just see survivors being knocked down by nothing
There is a bug when spectating where the dredge becomes invisible during darkness, this is for the spectator only as far as I can tell.
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Ehhh, I don't blame people when you get nurses standing infront of survivors during events like this, better they move onto the next match and have fun, this was literally 5 minutes ago.
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/3035221#Comment_3035221
3.56 minute heal time lolwut
https://www.reddit.com/r/deadbydaylight/comments/vnn5ai/slowest_heal_in_dbd_2906_ptb/
enjoy lmao.
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Yes, they've incentivised 4 gen slowdown perks by removing BP from BBQ.
Despite their goal to "move away" from the meta they've only made it stronger, which is fine - but honestly with a build that makes healing 3.56mins long or a gen 150 seconds solo on Plague it's going to be very hard to convince survivors to play for long periods.
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@Leachy_Jr said:
Absolutely unfathomably based
war criminalJonah player.https://us.v-cdn.net/6030815/uploads/YQZK40RPGWAD/image.png
GG ty for flans.
Just playing the one I have flans on after a bunch of my characters event things got wiped.
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I hope they do extend the event, there's a bug currently and it's wiped some peoples event only things from their inventories, I've lost loads of event flans and items :(
If anyone else had this issue upvote it in the bug section here - https://forum.deadbydaylight.com/en/discussion/331545/pc-event-items-flans-disappeared-from-several-characters/p1?new=1
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@Mandy said:
Yes PTB is scheduled for Wednesday of this week, we announced this yesterday on the Live Stream so that people wouldn't be expecting it today.
Yea some clarification on this would be nice, we've had PTB's on Tuesdays for like, 4 years - if it's suddenly going to change to Wednesdays forever transparency about it would be really nice.
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You should, I'm tempted to keep doing it after the event on a new spreadsheet.
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@ThatOneDemoPlayer said:
Save The Best For Last on Demogorgon :(
Yea, I'll be providing a link to the sheet once done, sorry about making you type out the links haha :P
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/3029913#Comment_3029913
I am attemping to do 500 match hours on Bubba and started doing a list like this but man it takes some dedication, I kind of started slacking and not adding matches and then gave up,... I applaud your research and yes add maps!
It'll not be retroactive as I can't tell the maps from the old ones, sad.
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@DrDeepwound said:
Did the Bubba camp in match #16?
If I remember correctly he was just a pretty bad player against some high hour survivors, he only caught one and camped them because we had the gens done, don't blame him to be fair.
Damn, thinking about it I wish I'd added the maps we played on.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3024024#Comment_3024024
It's not about the perks. It's about the bloody cosmetics. They just increased the grind I think.
I would say it's about the same, the amount of level 50 bloodwebs at P3 you'd have to do to get all the perks unlocked right now (before the change) would take you well into P5 / P6 territory.
In fact I'd say it's less as every prestige you'll be starting at Px Level 1, so you'll have smaller bloodwebs as opposed to grinding out hundreds of Level 50 sizes webs,
Grinding the bloody clothing will take more obviously, but for someone that wanted to max out a char it won't matter I don't think.
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No, he struggles against me 🤭🤭
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@HexPleaseLetMeSpeak said:
You guys got BT base kit and a perk reworked into a better version of DS....
What is there to complain about?
Killers already wait out the entirety of 60 seconds of DS just to tunnel, do you think 5 seconds basekit BT is going to deter someone that wants to tunnel? lol.
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I have 6,300 hours, making this game more accessible to new players is more important than devs stroking their legacy players by giving them fancy #########, I've spent a lot of money on nice outfits for my characters I don't need some mediocre skin or charm that I'll never run.
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@DrDeepwound said:
Devs could never satisfy most of you.
They could remove Bubba completely and you would run to forums to start a thread saying "yeah but what about Trickster!"
What kind of reply is this, yea I'm a little annoyed that they've tried to make camping a lesser problem or playstyle and have in fact buffed it across the board for every killer.
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We can now rejoice knowing that camping is very strong and the devs have completely missed the ball with these particular changes.








