Avatar

Seanzu

Seanzu

About

Username
Seanzu
Joined
Visits
4,629
Last Active

Comments

  • Because the match isn't over until it's actually over.


    How many times have y'all 4Kd with 1/2/3 gens left? lots of times, which means the gens that popped before it didn't matter in the slightest, they're insignificant, it's so boring having killers keep giving up because a couple of gens pop it's so silly, I would totally expect a baby killer to give up when this happens, but this whole scenario is entirely beatable, patrol the three gens that are on the opposite side and you're golden.

    only baby killers think a match is over when 2/3 gens pop, fact.

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167505#Comment_1167505

    So its not a top priority like for example Doctor denying DS?

    In all honesty, if something in your game isnt working for month you should come up with a solution like disabeling grabs until they are fixed.

    I would love to get a hit instead if grabs are not working, but with these bugs i dont get anything because im stuck in a bugged animation for a few seconds.

    Also im not happy with your explanation, Im sure I cant grab survivors who did not start their unhook on my screen but on theirs.

    It effectively shortens the grab time window.

    Doctor specifically in Tier 3.

    Very specific, this current issue is more than just something a dev can go in and fix, the servers are maintained by separate developers, and then there's the game developers, it's a lot more work than just a simple fix, I wish you people would understand that some issues are 100x easier than others.

  • They did 3 gens on one side of the map and you probably ended up 3/4King, right?

    Or did you DC?

  • SWF just aint that difficult.

  • @Oberon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1161627#Comment_1161627

    Not my first time, SenzuDuck. You seem to take issue with me every time I have something to say in the forums. You're always white knighting for Survivor mains and setting your sights on Killer mains. This was not the first. It was the worst. I was playing as Pig, so it was going to be a suboptimal game to begin with, but stealth became an impossibility. The only time that crouching was a viable option was mindgaming palettes.

    It was a shitshow, and I'm tired of giving these devs my money. They only listen to money, and with survivors as 80% of their player base, they'll never listen to killers. How long has Nurse been bugged? How long have Killer sounds been bugged? What about Wraith and flashlight interaction? Or permanent flashlight effects on killers?

    But the moment that survivors start to encounter survivor-specific bugs or players can't make transactions, the devs are all over it.

    SWF is toxic to the community without proper balancing, but they're never going to balance it because they don't care about anyone except the dedicated survivor base who feeds them with more and more cash.

    I had one of the worst, most toxic, abusive matches of my life, and it's the straw that broke the camel's back.

    i have no idea who you are, I just replied to a post, sorry that you're having a hard time as killer, if you put more hours into it you'll do better.

  • @Oberon said:

    Rank 10 against 2 3s and 2 13s.

    I only play on the weekends because I have life during the week. And even then, I don't always have time to play on the weekends.

    And when I said, "I hate SWF" in chat, the response was, "So what?" And "too bad". And "cry more".

    This happens, and it's driving killers away.

    This has been happening for 4 years, and the game is significantly easier for killers than it was 4 years ago and killers are still here, idk how many hours you've had but if this is your first game getting "4-man swfd" do you not think you're overreacting?

  • This, in my eyes just turns DS into a tunnel perk, get DSd as fast as possible so you can mori someone out of the game ASAP, lol.

  • Meh. As a killer I never dodge lobbies, I play mostly pig & huntress.

    After hooking someone I can often see people healing far away, and when I aim a hatchet, I see them move, almost like the person on the hook told them I'm aiming that way... does it bother me? No, why should it? It's a team game. The minor challenge an swf offers is far better than stomping in 5 minutes.

    As a survivor, I play solo & SWF, I'm often accused of being in SWF when I'm solo just because I body block, or a lot of killers still think teams load in together and base it off that, and when I do SWF it's without comms, and killer STILL bring up the SWF aspect like we're all psychic or something.

    SWF is almost mandatory at this point because when you solo you always die, you always get left on hook, and when a fully healed survivor could take a hit for you they sprint burst away or end up blocking you on loops, this game is way better with SWF.

  • Wiggling out isn't supposed to be common, it's fine the way it is,

  • I think it's fine, it's time survivors have to spend off gens I don't see how it would benefit anyone but survivors to remove it

  • @RayrafLPP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1159135#Comment_1159135

    the wording.

    The tech stream about hitboxes had the same issue:

    "Dont worry, killers dont get hits they shouldnt get"

    Problem with auto aim is not that killers get hits they shouldnt get, its that hits are messed up by aim dressing.

    The wording of the Devs is the reason that many people think they are survivor biased.

    These are patch notes, it should be mentioned that the bug isnt usable by players and not just by survivors.

    Killers feel unheared by the devs and this is a reason why.

    In the same patch they literally fixed survivors morphing into the hook and stopping most killers getting a hit, regardless of how it's worded, both things were unhealthy and unwanted in the game, I don't see the issue.

  • I had deathslinger pull me through a pallet the other day, didn't feel fun or fair & it would completely remove any counter to him, pallets & vaults are pretty much the only defense survivors have that are consistent, it's why old nurse was such a problem, she ignores those defenses, and it would be a problem if death slinger ignored them too.

  • I don't think they're moving away from them, just adding reasonable requirements to activate the instadowns.

    For what it's worth the 15m on the iri coin is a little too much, or the addon should cause a noise when you land someone from 15m so you know to fight for that pull & lunge.

  • Hey,

    This is Xbox Chat, unfortunately, BHVR can't do anything about this, and you'll have to report this to Microsoft, I'm sure there'll be a report button somewhere in the chat window, probably under the "more" button at the bottom.

  • As far as i'm aware it wasn't changed, if the trap was placed before the last generator was done the trap will need to be removed, EGC doesn't deactivate activated traps.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156724#Comment_1156724

    I just wish a dev would mention the strange things documented a few weeks ago with PC players playing with PS4 players.

    It's likely their big announcement for the 5 year anniversary stream where they layout the road map for the content for the next year, it would be kinda lame for them to just announce or acknowledge it in a post on the forums, it's coming, I'm sure of it, we just have to wait a little.

  • I like these bushes, killers hate looping, what does a survivor do besides loop if a killer comes? They hide... now killers complain about hiding.

  • Because the game is casual af.

    You can't really call a game competitive when it has Keys & Mories in it that greatly sway the match one way or the other.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156472#Comment_1156472

    Then that means your point is even more flawed, you know that right?

    What i'm trying to figure out is what your point is?

    My point is that it's a good tile, rendering tiles useless with a 2.6 second interaction is absurd, especially when killers can spawn in that tile, and do so often, why wouldn't a killers first thing in the match be to go make this tile useless, i'm sorry but good killers run it very well, and so do survivors it's a very fun tile to mind game, and removing that for the sake of making it easier for killers would be ridiculous.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156449#Comment_1156449

    You don't want to be near the basement. You know that right?

    The basement isn't always in the shack, you know that right?

  • @NullEXE said:

    Could you imagine if the

    KILLER SHACK

    was Killer sided? I know crazy right?

    Or they could just not kill the best tile they've ever made based on a name people gave it because it sometimes spawns the basement in it.

  • @BigBubs said:

    @SenzuDuck

    If they would make a breakable wall on this map then it would be way more to the left. This placement would make the window completely useless. Kinda like the breakable wall in the shack on the new map on ptb. Thy moved it on live because keeping it the way ti was made shack useless.

    Oh I totally agree, it's the same with the PTB shack one, it was too close to the pallet and window and made them just useless, I totally agree the doorway, if it were to exist, would have to be further on the left, it'll possibly force the survivor to double fault & disable the window quicker which is far better than looping around the building three times.

  • @BabyBubbaMain said:

    Here’s a 100% legitimate fix to DS to not make it an immunity perk.

    1. Each time the killer hooks a different survivor, timer is reduced by 15 seconds
    2. If a survivor does any action during the decisive timer (healing,cleansing,repairing,mending etc) the timer regresses double the rate.
    3. Getting into a locker will immediately deactivate Decisive strike.

    Boom. Fixed.

    One more thing I would fix personally is:

    • If the survivor were to pick themselves up off the ground with the perk unbreakable during the decisive timer, the timer gets reduced by 30 seconds.

    I like these "increase rate" ideas a lot more than the "if you're healing you're safe and can't be being tunneled so remove ds", often times the killer can down both people at the hook and they could just hook the unhooker to disable your DS and it would still be tunneling, but these ideas imo are by far the best to curve the "abuse" of DS, although I don't have an issue with DS these are the fairer ways of nerfing it.

  • It's the only consistent loop in the game, it's in (almost) every map, it's the most learned loop for both killer and survivors, putting a breakable wall in it was a weird decision, but breakable walls could absolutely have an impact.


    Take ironworks of misery for example... imagine if they just plonked a breakable wall right here - I'd enjoy this map 10x if i had the option to break this wall

    chrome 13-03 1584096803 .png

    honestly i'd prefer the locker was moved and the breakable wall where the locker is because i think the current one i proposed it too close to the window

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153731#Comment_1153731

    When peering through what you have said in recently within your comments section the majority of it is baseless propensity, I mean most of your posts are complaining about killers having 'this' or killers having 'that' or this shouldn't happen because *insert survivor nerf* "Stop complaining". You aren't that nice to people either nor do you allow others peoples opinions as you immediately tell people off without even trying to initate a civilized conversation.

    As why must everyone be a killer main if they don't agree with your point of view, why must you do the us vs them thing all the time, not everyone will agree with you nor do we have to. Though you can at least try to be nice about it, I also want to point out most of your posts target in your words "killer mains" no wonder why people think you are one of those stereotypical 'survivor mains'.

    (Ps you don't have to be a main of anything to be considered entitled, it's mainly in the ways you say things as with the definition of entitlement; the belief that one is inherently deserving of privileges or special treatment. Most of your posts are you saying how you want this or you want that or someone should stop that and you use personal opinion as your reasoning as to why. Now I am not saying you are a bad person, i'm just saying it would be nice if you were a little more open to discussion than your recent track record.)

    please show me posts about me complaining about things that killers have, please, lmao.


    and I've never said a nerf shouldn't happen because "this nerf happened", i always bring up survivor nerfs because killers on this forum act as if they've never had a nerf in the 4 years this game has been active.

    but please, if you can find me doing all these things I'll commend you lol

  • @Hoodied said:

    I am not a pro, but if you go into a 1v1 with the killer with no help you will 100% go down if the killer has a better gaming chair than you

    How blind can you be? It's obviously the headset.

  • @citron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154766#Comment_1154766

    they are already killing it by making the game miserable for killers

    SWF has been in the game for 4 years now, I'm sorry but if this is the reason the game is "miserable" every killer would have left by now.

    I enjoy playing against SWF, I'm sorry you're having trouble with it.

  • How to kill a game in one easy step.

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153731#Comment_1153731

    Your understanding of the main point of this post still baffles me after reading all your comments... lemme put it like this, I can show you case after case from even different players and even my own freaking games played of how unbalanced this game can be towards survivors as long as they hold m1 on a gen as a priority, yes tru3 freaking 3k'd this game to the survivors fault, but I can show you games easily of how a 1,2 or 0k happens on the regular, and you don't even watch his streams so you miss out on the games where things don't go as pretty as the one you saw above. My entire point to this post is to open people's eyes to how no matter how you play with 99% of the cast survivors can genrush the heck out of you and it basically encourages 99% of the killer cast to play scummy thus causing a cycle of toxicity. I cannot grasp why you don't think the game should be balanced to push away these types of matches, THESE MATCHES ARE NOT FUN AND UNFAIR TO WHAT IS SUPPOSED TO BE THE SCARY BAD GUY OF THE GAME. Why shouldn't they be balanced out? The unfairness is obvious, the "SURVIVORS" should not have the power to do this to the "KILLERS" it is like the roles are reversed in this game. These matches are NOT a 1/100 chance, they can happen a multitude of times in one playsession, that is enough to warrant concern; and then when you have an entire community of players complaining for HALF A DECADE that this is an issue, then you would expect someone to see the writing on the wall and do something about it. But it seems you like killers as they are, and feeling like an over empowered survivor that has the advantage of mechanics as well the numbers advantage... it is a 4v1! The side with 4 is SUPPOSED to be WEAKER because they are 4 and NOT 1... it's logic.

    ok buddy.

  • @Cheers said:

    Something I hate even more is that so many people called out about the saboteur change being bad, yet they keep that, yet no one claims about gearhead and yet it gets changed.

    They did nerf sabo, it used to exhaust the perk after use (in ptb), now it exhausts just because you tap the hook, if a killer hits someone saboing, they can't sabo unless they have a good tool box

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153828#Comment_1153828

    Well thats a weird answer now? I am glad that you calmed down now I guess? Also again, I didnt meant in any way to insult you and I am sorry about that, I was just discussing with you and thats it, dont take things to personal.

    idk man, I still don't think you have 3,500 hours, you have 2300 hours on your main account, which you were playing dbd on for 3 years, you've played your new account for 7 months and already have halve of what you had in 3 years so I wouldn't be surprised if you've accidentally left dbd running.

    I don't take anything personal, it's a game, but I know there are good killers and it's really boring seeing the same "killers only win because x made a mistake" or "x did this and that's why this game ended with a 4k" yea, it happened, in the match, people don't usually try saves to die, they thought they could get the save and all escape, and tru3 played well enough to counter that.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153822#Comment_1153822

    Thats not childish at all what you are doing lul, well I dont really mind, keep going xD

    I'm glad to see you're reformed, best of luck with your killer games.

  • Second account because you were banned in dbd? KEKW

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153805#Comment_1153805

    I have 2 accounts, both together are 3,200 hours, also I am smurfing on a account of a friend to farm bloodpoints for her, this makes some extra hundreds hours, I assume it might be 200-300 hours on her account so I dont know where you get that from but if you are really upset because of a discussion, I am really sorry, I didnt ment to mess around with you.

    Also what you are trying is kinda weird, just because you cant hold this discussion doesnt mean you have to find now other arguments just to proof in a other way that you can be right? :D

    I'm... what? I'm upset? lmao ok buddy.


    I don't need to hold a conversation, you literally think the only reason you win at this game is because survivors make mistakes, instead of the supposed 3,500 hours you have as killer, lol.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153788#Comment_1153788

    I have 3,500 hours as Killer main and I know several survivor mains that have 4 up to 6k hours, even some streamers that I dont want to mention. Most of them were not good and didnt know basic tactics such as double back, fast vaulting or even mindgaming. Imo hours doesnt have to mean something of how skilled someone is. Everyone learns differently and some might need more time as others to reach their skill cap. So I wouldnt rely on this number if I would be you^^

    I mean, in December I remember you saying you have 2.8K hours, you've played for 700 hours in 3 months? lol I guess if you wanna add a couple hundred more hours to disprove me that's cool lol.

    Sorry that you still have a hard time with 3,500 hours.


  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1153779#Comment_1153779

    Then you are not really that experienced as survivor if you think that xD There are tons of setups where you can loop a Killer for 2 or more min and if you have perks like dead hard you can extent that by the double amount of time. Not trying to be rude here but you should maybe watch some guides or streams of good survivors.

    I'm 4,600 hours in, I've probably played this game at least 2x as much as you have, I know perfectly well that some players are actually good, I'm sorry that you're not very good at killer so base all your wins on what the survivors did, but I truly believe this game has decent killers, lol.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152256#Comment_1152256

    Except that you only 4k if the survivors does mistakes. If you dont play Nurse or Spirit then its all about the survivors doing enough mistakes to give you the pressure to do that. And this is something that is not reliable. I had enough matches where I downed and hooked as Spirit ever 30sec 1 survivor and they still finished all gens in 5:40min with only 2 survivors working on gens because most of the time someone obviously was going for saves or healing. I used pop, sloppy and even old ruin and they still managed to push through. With that explained and in this example these survivors weren't doing much mistakes, I manage to down that quick because I am a really good spirit thought and they had less up to 0 chance to escape but the gens were still flying even with 2 anti gen perks.

    Killer is the pressure, so most mistakes are being caused by your chasing them, obviously if you sit in a corner, or you chase loops the wrong way there's less of a margin for "mistakes" but there's genuinely some windows a survivor can't reach before you get them, some survivors get greedy at a pallet, sorry but I don't buy into the "you only do well if survivors are bad" it's totally untrue.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152747#Comment_1152747

    Every comment you make seethes with entitlement, I dunno what to tell you. At least be kind to people and try not to be horribly rude to others just for having a different opinion than you, as I see that one legendary clown main in you, yea that guy who said on every post that "clown was good, I get 4ks all the time get good". You are already building up quite a reputation as one of the wicked four.

    What entitlement? The only entitlement in this thread is killers wanting a match that ended in a 3K to be made longer than it was so there is the possibility of a 4K.

  • It isn't lag, if you're on a generator the generator comes about a foot above your character model, and the hatchets going over the generator still hits you, it makes perfect sense to fix it.

  • because they have absolutely 0 impact on a match, they don't stop anyone from doing anything, so they shouldn't be bannable.

  • @Steve0333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152179#Comment_1152179

    You dont get it. The problem here is that playing survivor takes no skill, no sweat. You just have to do gens. Being able to loop well is not even necessary. As long as survivors do gens it makes it very hard for the killer to win, near impossible for slower m1 killers. You literally dont even have time to hook people because the gens go so fast.

    As I said before right now ebony moris actually put the game more where it should be. If a killer brings an ebony than survivors actually have to play good to win. Play good as in win chases.

    According to many on this forum I'm a "survivor main", but I mostly 3-4K every match, idk why a survivor main is apparently better at killer than killer mains but hey, it is what it is, I don't sweat as killer or survivor idk why you all struggle so hard, honestly.

  • The Agent/Syringe doesn't use charges, it depletes the medkit, they're two different things as far as I'm aware, it's supposed to remove the med-kit.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152528#Comment_1152528

    Most of my red rank games end in around 5 minutes minimum and I play solo, it's not as rare as it seems gen speeds are just atrociously fast nowadays, why do you continue to deny this? Why do you think the survivors in the video are ok to see, because in the end "the killer got a 3k stop complaining" how is that ok to you? This swf was particularly greedy and sub optimal, now imagine this with an actually skilled SWF, they typically don't go back to save their friend and just leave so they don't get hooked.

    31.png

    I've been tracking my matches since the 13th of last month, this is all red rank gameplay (besides reset day), 377 matches, an average of 9 minutes, I find even when I have a "fast" match I go look back at it and it's 7+ minutes, I've never seen anyone have consistently 5 minute matches, I can, and often watch multiple streamers and none of them (killer or survivor side) have 5 minute matches, HECK the video this post is about was a 10+ minute match (7 minutes to have all gens), sorry but dbd just wont be fun for anyone if matches are 20 minutes long lmao

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152382#Comment_1152382

    No we shouldn't, so is what you are saying that these occurrences should be allowed to happen? *By the By they aren't as rare as you make them out to be* I say something should be done than nothing, I never understood why people like you fight so hard to make sure killers stay as trash as they are, don't you want a challenge in DBD? Or are you okay with ez games vrs. underpowered opponents

    Uhm yea, these occurrences should be allowed to happen, because they ARE rare, go look at any killer main who is actually good and these matches are RARE.

    But yes, they should exist because what can you do to the game to prevent these from happening that won't have an affect on EVERY match? You can't do it, killers can end games in 4 minutes, like literally end them, killers in here acting like these 4 gens ended the match in 5 minutes yet the actual match was over 10 minutes, idk man, I don't like using videos of people learning killers & still 3king as evidence that this game needs to extend gen time.

  • Who did I tell to get good? Obviously if you're a rank 15 your entire goal at the moment is to learn the game... to literally get better at it, I don't control who killers get paired with, and I don't think they should be paired with rank ones, you're going on a bit of a tangent here sweetheart and I'm not sure I'm following the train you're currently riding lmao.

  • @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152394#Comment_1152394

    Yes let’s balance around low rank survivors and make killer git gud errrrrrr... pretty good job so far. And no I have made come backs from “ gen rush “ I just dislike how everyone and their grandma uses streamers for theses examples rank 1 nurse main btw

    What? lol

  • @hex_genrush said:

    In one of tru3 recent vids he had a game as the new killer and alll 4 gens were done in 4 minutes, the game lasted around i believe 8 minutes long and he got a 3k people are using this vid to say that killlers can come back from gen rush, gen speeds are fine ect ect. Here’s my problem tru3 has a few thousand hours on killer and is arguably one of the best EU killer mains. Most killers would not be able to come back from that

    "Most killers would not be able to come back from that" So?

    Don't killers always mention devs "balance around low rank" and that they "shouldn't do that"? If you can't play as good as these killers then you're obviously asking for all these changes because you know you're of a lower skill level, thus balancing around lower ranked players... hmmm

  • @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152295#Comment_1152295

    you know tru3 is one of the best EU killer mains right LMAO I doubt many killers could come back from that, man you appear to love explaining how perfectly balanced this game is

    I don't think you understand really, I'm not saying the game is balanced, but these tru3 videos always get posted on the forums every time he posts them on his youtube, and they all end the same 3/4Ks, we shouldn't be balancing the game around these extremely rare occurrences.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152220#Comment_1152220

    I won’t be banned for mori spamming? If so why? And how’s that different from flashlight spamming or tbaging ? There both done to make someone angry

    There is a rather large difference between locking someone into a repeated animation that they can't do about it, and someone clicking their light, I'm sorry but flicking a light click has 0 impact on a match while locking a survivor into an animation until they die does have an impact, you're throwing the match JUST to annoy someone.

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152256#Comment_1152256

    The fact that is flying over your oblivious head is that the survivors had 100% control of how that game ended, they could of left her and easy as pie tru3 would of got a 1k from camping gg ez wp. But on their accord they went and tried to save her with two people injured and coming in separated... it was fully on the survivors while they lost not tru3 outplaying them and that is the problem, the killer is at the MERCY of the survivors decisions, not the other way around.

    The fact that these kinds of matches are rare as it is, it still ended with a 3K doesn't matter to you? These matches are incredibly rare, tru3 LOVES to upload these matches when they happen, but they only happen rarely, if it was a common sight you'd see these videos from him every day but... you don't.

1 … 55 56 57 58 59 … 124