Seanzu
Seanzu
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- Seanzu
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I like Haddonfield :)
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1225820#Comment_1225820
The actual topic of discussion isn't the difficulty of playing either role, but rather how it "feels" to play one role in particular.
"players who...can't compete at any level..." is more of a personal attack and a disregard for the overall topic of discussion. But I really don't expect much else from you ;)
100% of my matches on Sunday were 3k w/hatch or 4k but "winning" isn't the topic "how it feels to play the game" is.
https://forum.deadbydaylight.com/en/discussion/comment/1225784#Comment_1225784
You already answered the question.
People keep talking about balance and how specific things affect their experience. What they're not considering is that balance should be applied in order to improve the experience for everyone.
The things people talk about feel unfair and take away from the positive experience of the game. This is what I'd like to see change.
I'm sure there are many things that you find frustrating in the game, and with one or two tweaks could make that thing less frustrating and more fun to go against or deal with without punishing the other side.
People like to disregard what I say and put words in my mouth, but my goal is a more fun experience for both sides through balance.
Whether that's what you hear from my posts and videos or not, is not within my control.
the thing is, your idea of a better feeling killer experience is removing everything survivors have to survive so you can steam roll them, sorry that your ego is hurt by people escaping every now and again, and I'm sorry that you find a video game stressful, hopefully you'll move on and find something else to play.
In your latest video you whine on about second changes etc but you kill them all anyway, despite it being a pretty good team with counters to your killer you still killed them all, how easy would that match have been had they not had flashlights, not had unbreakable ds etc, you cry about second chance perks and what, they got to use unbreakable like twice? lmao, you just want effortless wins, like an entitled killer.
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There hasn't been a time in the history of DBD where killer has been easier, I'm sorry but these players who have devoted their entire DBD time into Killer and still can't compete at any level should just move on, they've never been good and never will.
I'm often regarded as a "survivor main" but I played two and a half hours of killer at rank 5 (I haven't played dbd since the reset) and not a single game of mine was below a 3K, I'm sorry but this game is only going to be easier come the next patch and anyone who is still complaining about dbd will simply never be good at it.
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It's significantly easier for bots on phone considering how whack the controls are, a bot is likely to play at around the same level
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1223296#Comment_1223296
I smell sarcasm and bias here, lmao. DS for survivors sounds like a pain. I play both sides equally and I don't even like DS. Most of the times I'm too stupid to hit the skill check, or the killer is just too smart and will slug until the timer is gone.
https://forum.deadbydaylight.com/en/discussion/comment/1223294#Comment_1223294
Sounds good, in my opinion. Monstrous shrine is a waste of a perk slot, so making it basekit wouldn't hurt.
Borrowed time and Kindred would be great for basekit, actually.
because a large amount of the player base will just run basement builds and camp, no way you get all gens done + totems to remove NOED and still get out alive lmao
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@Liruliniel said:
I've always wondered what would happen if survivors were given a capacity number which is increased by prestige. The number allows you to pick 4 perks. More common perks would have higher numbers while less common ones have smaller numbers. This would prevent stacking of massive meta perks.
Ahh yes, it would really be fun to limit what survivors could run lmao.
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It was a nerf, I basically know 100% of the time when I'm going to get DSd, never could tell previously.
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@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1224889#Comment_1224889
You do something once your more likely to do when ever it suits them. Survivors tell killers how they want them to play and will dc if they feel wrong. Sorry for being someone who has some dignity to play something till the end even if it's not going well. Lol.
The timer gets longer, I highly doubt he's going to continue doing it to give someone 7K, the more he does it, the less he gets to play.
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@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1224785#Comment_1224785
Maybe survivors should lose with class. What a concept?
he took a penalty to lose all of his points and give someone else an extra 7K this is likely the only game in the day he'll do it, who cares lmfao
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1222540#Comment_1222540
Is that build supposed to be scary? I'm confused, it literally has a killer perk in it.
Right? I'd personally laugh at a full team of Self Carers.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1222476#Comment_1222476
Conveniently forgetting the fact that matchmaking is messed up right now and your matches are probably filled with mid-rank players.
My results are similar, because thanks to the matchmaking I'm not always facing equally skilled opponents even though I am a skilled killer.
On Topic:
It's silly to hide the grouping status of our opponents.
The argument is that players would dodge the groups and split the playerbase.
People are also forgetting that last year the grouping stats in matches was given to us and while the data is probably flawed in one way or another we can see that the smallest % of players play in 4 and 3-man groups. The playerbase wouldn't be split that badly if groups of 3-4 were shown or prevented while 2-man groups were hidden or allowed. Which means that argument isn't as good as people would think.
Except my killer has always been like this, since I started playing, I've always consistently killed 3/4. Conveniently forgetting that this forum is still rammed to the eyeballs with killers complaining about how tough rank 1 is, and how nobody wants to play at rank one.
Which is it, rank one is filled with mid rank players or rank one is too hard? It's always whichever one fits the narrative you guys need to push.
And yes the number of 3 - 4 man's is low so why does it even need to be shown? Once again killers like to complain about constant depip squads (lmfao) yet also want to argue that the stats show there is so little of then it would be ok to show it.
I think it's time the forum started actually looking at their own mistakes instead of constantly blaming "op survivors".
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1223206#Comment_1223206
So what other reason could there be? Certainly matchmaking is to fault as well but if it didn't have anything to do with a shortage of killer players, surely both sides would face equal problems with long queue times.
I don't see how killers keep coming to this conclusion when they were in the same spot two years ago, killer lobbies taking upwards of 20 minutes for no reason what so ever, do you think it was due to a lack of survivors? I highly doubt that, seems weird that these issues started occurring the day after they made a patch to match making
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1223208#Comment_1223208
I find that really hard to believe. I wish they would publish the stats so the players could know whats going on in the game
Everytime they release stats they get a bunch of players claiming they lie about them to make survivor look harder, did you know the devs have released stats 4 times over the course of the years, and in those stats every kill rate has been above 50% and the people still claim that killer is this impossible side to play.
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The devs stated that no survivor perk was even close to the pick rate of what ruin was... besides self care.
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Because, according to killer mains they're all leaving, despite the game only becoming easier, I think they're fed up of all those OP perks survivors have like Head On & Calm Spirit.
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@Dzeikor said:
https://forum.deadbydaylight.com/en/discussion/comment/1222909#Comment_1222909
its funny none of your matches are againts swf or true red ranks teams not to mention,and lets just ignore the dcs
lmfao ah yes, you can tell from my screenshot none of my matches are Vs SWF. Of course, as expected, a killer comes in here and tells me that my back to back matches with 0 dodging were just bad survivors and that none of them were swf, and yes, people dc when they get stomped on, you're acting as if the DCs are the reason I won.
I'm sorry that someone who this forum often labels a survivor main is just better at killer than the killers, and pretending like theres some huge skill gap between purple and red ranks is laughable.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/1222937#Comment_1222937
Senzu.... You've played DBD far more than the majority of people on the forums. So, what is your point exactly when you state how good you are at the game? It's like when someone uses popular twitch streamers to try and make a point. DBD twitch streamers are NOT the average player and neither are you.
This is another point I like to point out, killers always say the game should be balanced around the "best" survivors, but when people even come close to saying it should be balanced around the best killers too, it always ends up being "but I'm not like xxx streamer who is an experienced killer".
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1222937#Comment_1222937
You could easily say the same of most survivors. I am a consistent rank 1 killer, and I can tell you most survivors are absolute potatos. You only feel the imbalance when you are facing competent solos/swf.
So what you're saying is... you only face the imbalance when you're playing survivors better than you... lmao
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@Ellen_DeGenerator said:
killer is not getting easier. did you people wonder why survivor queues are 5-10 minutes now?? no one wants to play killer because genrushing is absolutely disgusting now without ruin, you have to be an amazing killer to make it work and play absolutely optimally, one chase can cost you 3 gens at the start of the match.
it is so survivor sided at the moment. there was a reason people used Ruin, it was neccesary. then they removed old ruin and now gens fly.|
as someone who plays both killer and survivor to a decent level, how are you so blind?
Never ran ruin always been rank one, always had consistent +2 kills, I think a lack of skill on the killer side is the biggest factor in this game, there just aren't very many good players playing killer.
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1222914#Comment_1222914
You're missing the point, it's not about "good or bad". It's about the game not being balanced correctly. After next update, it likely will. Don't be thick.
Sorry that all this hand holding the devs have been doing for killers for the past year and a half hasn't helped you get those ultra cool 4Ks, hopefully this next patch will make you a super good killer <3
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1222909#Comment_1222909
So you have a lucky streak going for killer then, good for you. IT's not about who is good or bad at the game. It's about recognizing facts. The game is survivor sided, and I mean it should be for the most part. But I want it to be a more FAIR game, it's too heavily skewed right now. Go pay attention to notable DBD names on Twitch instead of believing what Reddit dips say. Your elitism is not appreciated.
A lucky streak? Almost all of my killer games end in 3/4Ks those matches are all back to back, 0 lobby dodging. Sorry that some people just can't admit they aren't very good at their chosen role.
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1222906#Comment_1222906
Survivor mains who have never played killer all say the same thing. I'll take what you're saying with a grain of salt because no one respects the opposite side right now. Next update deservedly should be making you survivor mains upset. I'm sick of this game being unfun for killers, it's no wonder the killer population is so low now.
Yes yes killer is so harrrrrrrrrd - https://imgur.com/a/Xw7iczg look at me, the survivor main that plays better than all the "killer mains" here.
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Ahhh yes, they should not do any of the things they're required to do to win.
Instead of holding M1, they should hold M2 and stand silently next to a generator and hope it completes itself.
Instead of holding W, they should hold E, in hopes that the killer whiffs all their hits
They don't even have to throw down pallets as they're holding E, and will win automatically!
Ah, onto the god loops, which are being removed in the next patch and is completely irrelevant to the stuff before this point, because the stuff before this point is actually relevant & necessary to play the game.
and also the rinse and repeat thing, I too agree that survivors should play one match and never come back onto the game :)
Honestly killer has never been easier, it's only been getting easier, y'all need to get better at the game, seriously.
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The wiggle is there so killers can't carry you around indefinitely, you're supposed to wiggle out maybe once in a hundred times when you have a team willing to throw themselves at the killer or perks to help alleviate the amount of time.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1222716#Comment_1222716
The thing is I can’t ever find anyone to give me a good reason that DS shouldn’t deactivate on someone else being hooked. Bing, literally means you weren’t tunneled.
the best time to unhook someone is when someone else is being carried to a hook, if someone is hooked as you're unhooked you lose your perk and the killer is also likely to see exactly where you are with BBQ, and as you're the easier target, and he knows your DS has been deactivated, he's very likely going to go after you.
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@andyollolloll said:
Killers skip lobbies to avoid SWFs which can only mean SWFs have an advantage over solo survivors which not only is it not balanced but BHVR are hiding this.
The idea of MMR and batch matchmaking is showing BHVR has given up on balancing the game.
Not only will solo survivors get rainbow ranks it will create a greater gap with SWFs who will want and be able to play with their similar ranks.
Even as a survivor I don't know if I've been carried by a SWFx3.
We need a balance so that killers don't avoid SWFs
Killers have been able to 4K since SWF was added, the game between SWF being added and right now has never been easier for killers, and it's only getting easier in the next patch, what do you honestly want besides survivors staring on the hook lmao.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1222462#Comment_1222462
Are you denying that swf have an advantage over solo players?
As i see it, the game should be balanced for a good and thrilling game. Lets say you have 4 solo survivors at the same skill level as the killer, it would be fair and balanced, would you agree?
But if you make them a swf with coms, do you think its still balanced the same way?
Because i think, for being on par with swf, the killer has to be better than the survivors, not equal like vs the solo players. What do you think?
I am intresting in hearing your opinion on the points i made. So 4 questions, if you are intrested in a discussion, plz give 4 answers to those.
I would say that the advantage given with SWF isn't enough to affect me in 95% of the matches that I play.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222482#Comment_1222482
Again, your stance is Survivors having an additional advantage is fine because killers are expected to play better?
at this point you're just implying that SWF makes you unbeatable which just isn't the case at all.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222476#Comment_1222476
Then if they aren't that good, what is wrong with them looking to play against others of similar skill who dont have an additional advantage?
What?
Swf is played from Rank 1 - 20, you're going to see it no matter the skill level, be a better killer, especially with the next match making a lot of the maps significantly easier to play.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222462#Comment_1222462
So Survivors having an additional advantage is fine because killers are expected to always play at 110%?
I don't consider myself a good killer and I still 3/4K consistently at rank 1 without dodging a single lobby, people on the forums really just aren't as good as they think they are.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222448#Comment_1222448
That's his question though. If that is the case, then why dont they like playing against SWF, if the game is balanced?
I'm fine with playing against SWF, I'm good enough to hold my own, but it's easier to blame SWF than your own skill level, don't think I've ever seen a killer main on the forums go "well maybe I just played poorly", it's always OP survivors and not their own mistakes.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1222417#Comment_1222417
As a survivor if I could see the killer I'd adjust my perks to counter whoever I'd be playing.
I'm a bit confused from your comment, are you suggesting SWFs are boring to play against like you find Spirit?
No, Im implying that you wouldn't play against things you don't like, especially if shown, like how before the store was opened killers would dodge P3 survivors, or people playing claudette, they still dodge items i lobbies despite being able to adjust and counter those items.
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What? lmfao.
If I could see the killer, I would dodge every Spirit, you wanna know why? Because she's boring to play against, does that mean the game is unbalanced? No, it means I don't like playing against certain things, obviously killers would dodge something that they seem to think makes killer impossible to play.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222348#Comment_1222348
True, honestly there is no point in this conversation anymore. I just hope devs realize that the only people who actually think DS doesn’t need to be changed is like him...Ignoring logic and common sense is not very inteligent, and the last thing they should listen to is people like that.
I don't use DS, and it's fine, logically, the only time it ever could affect me negatively is when I play killer, yet here I am saying it's fine. I'm not sure it is I who lacks intelligence and common sense.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222332#Comment_1222332
Your play time won’t back up anything without an actuall point. You say DS is fine as it is overperforming by being atctive long after tunneling is no longer possible (because someone else is hooked). Your “opinion” is it’s fine, because you know how strong it is, and you wanna keep using it. (Sorry but I don’t beleve you’re not using it, even I do). Honestly that’s not an opinion but greed.
Here's 10 hours of me playing survivors, feel free to skip through the matches and see that I don't run DS, ever, unless I roulette it when someone redeems it, sorry that I have proof I don't use DS and still think it's fine https://www.twitch.tv/videos/587079637
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@Mapleseruhp said:
https://forum.deadbydaylight.com/en/discussion/comment/1222322#Comment_1222322
You're trying too hard to be sarcastic.
Not really, you've made no point at all besides memeing and using the "but survivors fun is important ISNT IT" thing, which isn't a point, you gave a counter to what you're supposedly having issues with... so try using it in game? lmfao
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222324#Comment_1222324
You still have no point to make. You’re just talking trash. :’D
Do you even know how a discussion works? Because you are in one and loosing it.
Not really we have different opinions, mine is based on the 4600 hours I have, the only issue DS has is end game, anything before that is fine
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222311#Comment_1222311
You can’t just say that without backing up your statement lol. No it’s not fine as it is and you know it. And it’s not just about the stun. The killer has to respect DS every time when he gets to a survivor who were recently hooked but again, not tunelled.
No no, ds is perfectly fine, I don't run it as a survivor and I very very rarely get hit by it as a killer, I'm sorry you struggle to play this game :(
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@Mapleseruhp said:
https://forum.deadbydaylight.com/en/discussion/comment/1222317#Comment_1222317
What about survivor fun though? Aren't we supposed to care about that?
Uhm, devs have never stated that they plan to change the way slugging is so I'm not entirely sure what your point is besides being pedantic because you don't have a point to make.
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@Mapleseruhp said:
https://forum.deadbydaylight.com/en/discussion/comment/1222274#Comment_1222274
So if I, the killer, hook two people after you and you are still able to DS me, that makes me a bad killer? Alright, enjoy being slugged for a minute after each hook but stop complaining about survivor 'fun' because it's disingenuous in nature.
ok so slug the person lmao, you've literally just given a counter to DS, good job, you're finally figuring it out.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1222274#Comment_1222274
Now it’s simply pandering to bad and cocky survivors. It’s meant to be an anti tunnel tool, change it so it actually does what it supposed to do and nothing else simple as that.
Sorry that a 5 second stun is the difference between you winning and losing, DS is fine as is, completely avoidable (except for end game).
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1222262#Comment_1222262
Theres literally millions of players in this game, and 10s of thousands in queue at any given moment..... this gang stalking you're talking about is so rare and already has a report function for it. If you're gathering infamy from killers to the point where they know your name enough to even target you first that means you've had some kind of previous toxic interaction with them, thats it, thats the only way it can ever happen. Just because the two of you have some kinda weird toxic relationship with each other doesn't mean the rest of the community isn't mature enough to handle themselves.
Besides, if we couldn't see tags, I personally would have never followed, subscribed, nor had some of the amazing experiences I've had with streamers over the course of this game. I even made a little promo video of all the scares of my favorite streamers I could gather. Of which, I couldn't gather, if I didn't know they existed as streamers in the first place.
Plus there's been many a meme and joke shared post game about peoples names from the lobby and TAB menu.
Again, just because a handful of people are having immature reactions to each other, doesn't mean the entire community is just as trash as the people having the issue. Like sometimes you need to put your grown up pants on and communicate with people. You're having an issue with some guy named BigBootyKiller89 over and over again? You already know each others tags, either one of you has probably already reported one another for stupid ######### in the first place. So....I dunno....you ever try talking to the person and resolving things like an adult?
Foreign concept for this modern era but I promise you, its very much viable.
You're missing the entire point, the streaming aspect is only one example, but there are people who will just target others for no reason, they played better than them in a previous game, so all games from then on is them tunneling every match, simply but another person who can only see it from a very very skewed killer perspective "If the killer is targeting someone CLEARLY that survivor did something wrong" when that simply isn't the case always.
And yes, allowing people to see tags does create a better community, hiding names at the start of a match and then showing them at the end isn't an issue, it's the fact that you can arm yourself with a mori, or the idea to tunnel one specific person before you even get into the match.
and you say it's a rare occurrence but so are the 4-man sweat squads we've all seen but I know for a fact you've been in threads discussing and deciding on the best ways to nerf survivors that play with friends, so once again, a killer that only wants changes as long as they benefit them and not the game as a whole.
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Honestly I think it's very likely we get an announcement on Cross Play + Cross Progression on the Year 5 live stream that we're likely to get, at least I hpoe we get one, we've had live streams for the past 2 years about what the year ahead looks like.
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@Kakateve said:
Survivors playing together should have speakers on their model. And depending on the size of the lobby, they shoulg get an action speed debuff.
No, that just punishes solo players because their teammates are slower, SWF doesn't automatically make you unbeatable.
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The only change DS warrants is deactivating it at end game, at that point you haven't been tunneled because you're still alive after everything is powered on, any other change is simply pandering to bad killers.
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@Cheers said:
Make it so if you do gens it deactivates. You're not being tunneled if you can do a gen.
You get saved, you have a gen next to you that's been started, you get on it, killer starts coming back to hook and goes after you because you're dead on hook after just being saved.... Sounds like tunneling to me.
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I mean, the amount of times I've seen someone have to save while the killer has someone on their shoulder is pretty high, so my teammates DS is just deactivated because he was saved while someone was on the killers shoulder?
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1222049#Comment_1222049
Oh. That's the issue? I dunno, go play characters that don't get used by popular survivor mains then.
Changing the character you play won't stop someone targeting you if they know who you are from your profile
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It wasn't always like this, but i was added, no lore reason to it, but it makes it harder to tunnel so I think it's ok.
