SaltyNooty
SaltyNooty
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Now to silently wait opinions, if not I'll probably just repost this and hope for the best.
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@Killer_BeeYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3104365#Comment_3104365
You play selfishly or just don't care about the outcome. That's literally it. I get solo q is the hardest thing in dead by daylight but if you don't think solo q is possible then that's completely on you bud
So play like most of the killers, who tunnel, camp and slug at 5 gens.
Play like scum.
Nice to know you're one of main problems with this game.
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@Laluzi said:
Look... I consider myself pretty even-keel. I avoid sensationalism and claims of DBD's imminent death, or the assurances that players are quitting a role in droves. Even now, I don't think DBD is in danger so much as it's... in a messed-up spot that needs to be addressed. And I've held that killers have needed buffs for a while; I was very excited for this patch. But after a week and a half of it... I'm done playing DBD for now.
Killer queues are way too long to bother with. The only way I can deal with it is to start reading something or watching a video in another window, and by the time I find a match, I'm already invested in what I'm doing in the other tab. Playing killer does feel good right now, yeah. I don't feel as beholden to slowdowns as I used to be, and breaking pallets mid-chase feels much less punishing, though the bloodpoint gain absolutely sucks compared to what it used to be. STBFL, Eruption, and Thana probably need to be toned down, and Ruin was overnerfed, but overall I'm happy with that experience... when I actually get to play it.
Survivor, though? Hoo #########' boy. My survivor games are a mess. Half my games, someone quits at the start. Just... full stop. Doesn't matter who I'm facing (though thana Legion/Plague all but guarantees it) or what map I'm on; flip a coin, and if it lands tails, the first guy down quits. So automatically I'm losing 50% of my games. The other 50%, I'm still losing, because stacked slowdowns are everywhere, camping and tunneling are rampant and completely unmitigated by the basekit measures or the fact that it's less necessary than it ever was, and the low escape rates are causing my teammates to play less altruistically.
I think this might be the most evident issue (or at least second to the "everyone is effing ragequitting" in first.) Far too many survivors stop contributing and go straight to planning for hatch as soon as anyone dies, and being the guy in chase when endgame starts is a death sentence because most survivors are taking their rare E instead of risking it for a lategame save. As soon as the gates are powered, they're out of there. I've even been left behind when I've been hooked right next to the door and the killer was occupied! And MMR doesn't care if you make it to the very end or if you die at 5 gens, so there's nowhere to go but down. I'm also seeing an increase of survivors playing like idiots and playing in ways that maximize their points but ensure that everyone dies - chasing killers to hooks and immediately hook trading, repeatedly dumping the killer onto teammates on gens, spamming boons even when it's Plague/Legion, doing bones even with Pentimento. Whether that's a result of my MMR tanking due to increased deaths or just the defeatism setting in across the survivor population, it's been a nightmare.
I escaped 3 out of about 20 games when I last played a few days ago, and 2 of those games were with farming killers. It's that bad. It was god-awful when the patch first dropped, started to get better for a few days, and then tanked hard again and shows no signs of improving. I have never felt this angry at everyone I'm playing with and this frustrated with the game, and it's just not worth it anymore.
I feel like SWF is genuinely the only way to play survivor right now. Coordination aside (and its benefit in dealing with some of the new killer meta perks), it's the only way to get teammates who don't throw the game. So as someone who plays solo... I've had enough of the frustration. It's time to play something else for now. Wake me up when they announce solo information buffs or do some more rebalancing.
Thank you for proving some part of my point, this update will either force survivors to go into SWF, or leave the game cause they dont have access to it.
Once again, I will preach. The HEALTHIEST update this game will ever face, hopefully if that day comes. Is when they JUST nerf perks. Killers and survivors never and will never need the buff or nerf, like it is now.
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@Marik1987 said:
A lot of people cry a lot about the new (in my opinion very healthy) patch and forces games to end quickly with manipulating Killrates toward High-Kill-Rates.
Mass-Disconnects, Self-Sacrifices and so on are a big issue now + we've seen a lot of hackers are back too.
I really hope the Devs does not fall for this propaganda of people, who use this "politic" to get their old Meta back, because they are just refusing to adept and learn new gameplay.
Old dog doesnt want to learn new tricks, right?
Let me call it out very shockingly: This is just like the Nazis act after getting the power in Germany in the third reich.
Everything, what does not fit in their vision, will get attacked in dirty ways.
Sucks, guys, really bad! Adept and play, dont destroy everyones game-experiences, because a lot of people actually know that DH for example was absolutely broken.
Of course Devs needs to change more to bring everthing closer together (Nurse, Blight, weak killers, some perks, Addons), but I think they watch closely what the next steps should be.
Once again, bringing up dead hard to compensate for NOT wanting the changes to be reverted is not a valid reason. you're literally disregarding what followed. They NERFED survivors and BUFFED killers. How many times does this need to be pointed out for the killers to understand THAT MOVE not okay?
If they had just nerfed certain perks like DH/DS, things would've went fine but they DIDNT. DH/DS nerf IS NOT the reason why survivors are pointing out the killers flaw and needless bluff?
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3102889#Comment_3102889
It needed a nerf, it was way too strong. It's the only way killers can track you! Without grunts of pain, survivors vanish. It was really unfair and one-sided.
Then follow their scratch Mark's, its the one thing survivor cant get rid of unless their using perks to do so, like deception. Iron will pretty much destroyed Jake's kit, cause It would've been fine if they had just nerfed down to just 75% of the notice suppressed, but they destroyed it cause most survivors use exhausting perks to make distance and if they cant suppress their noise, it'd a wasted perk slot.
This is part of the reason why I started running a no mither build cause it's more viable then actually then iron will. No mither, tenacity, flip-flop and spine chill on david runs perfectly.
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@Murgleïs said:
10 games in solo Q, 10 DC. The worst part is that we could have won if they did not DC.
Remove -50 000 BP per DC on top of the temporary ban penalty. If the player has no BP left, make it negative down to -2000000 BP.
Also the ban penalty should not start at 5min but 20min minimum.
Wow, totally not like playing survivor is literally the most radioactive toxic dump, it's been EVER. Either you're joking (this has to be bait.) or your train of thought is so empty, there's not even a driver....
So, anyways. Moving on.
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@EntitySpawn said:
Title.
Seriously if people stopped giving up or throwing the game, survivors still have the advantage.
I hate all these excuses people are making, trying to take it to the extreme when in reality people just arent use to having to try and can mess around and be inefficient and win.
It's a pvp game, you're meant to try to win.. if you dont TRY or play BETTER than your opponent you shouldn't win.
Too many people will see a red bar, or a certain killer and just give up straight away, even if the games not unbalanced they will just give up and use the patch as an excuse.
If you're struggling too much you likely got carried to an mmr beyond your actual skill through good teams carrying you or relied on DH. All this patch did is punish those players who was really inefficient and overly depended on the DH distance/mistake corrector.
The fact alone my wins are easier and my losses is always due to people giving up is stupid, I shouldn't be getting someone give up every other game because of their entitlement.
YOU HAVE TO TRY TO WIN, YOU HAVE TO ACTUALLY DO GENS.... expecting to win without trying or playing well is stupid.
(Yes I know tunneling is an issue, but that's not patch imbalances but just a tunneling issue that can be addressed. And people are quitting even before killers can tunnel so they cant use that as an excuse)
I stopped paying g around the point where you brought up DH and invalidated EVERY other buff that killer got with this update. Once you invalidate that, your opinion and or arguement is pretty invalid.
Once again, I will preach. Killers did not need this buff, only perks needed to be changed. DH/DS being nerfed is NOT the reason why Survivors refuse to give killers a "Decent match" It was the nerf Survivors got FOLLOWING the killer buff. We lost speed, and you all GAINED IT, effectively shortening and destroying loopability if you're not already at a semi-safe or safe loop. Not to mention the amount of slowdown builds that just make it impossible to do a gen before the 2nd gen pops....?
If killers are going to keep invalidating what they got compared to what we got, there's no point on them speaking out cause then their point just boils down to. "Lol, suck it up, DH/DS got nerfed, your mad, stay bad, GGEZ. " with no real substance but utter toxicity...
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@ACleverName4Me said:
https://forum.deadbydaylight.com/en/discussion/comment/3096864#Comment_3096864
It's amazing how little I care. Point is killer wasn't doing good, had 1 gen left, very few hooks and only had 2 slowdown debuffs. Surviors whining, ranting and raging over 1 killer sided patch is bonkers.
I'm glad survivors got their DS and DH ruined got them to realize how much they got carried. Survivors kill themselves on first hook or dc at 5 gens because they have been spoiled.
Causual entitled killer post 58596th. Once again, DISREGARDING everything killers got and instead chalked it up to. "LOL, DH/ DS CLEARLY CARRIED, GIT GUD, NO SKILL." While also defending gameplay like THIS which happens far too often...once again proving the point that if killers dont get every little thing they want, they'll never be satisfied.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3096159#Comment_3096159
Critique the argument, not the person. Arguments stand on their own merit, you can't just shut your eyes and scream KILLER MAIN KILLER MAIN NAH NAH I DONT HEAR YOU. It's a logical fallacy called ad hominem. And the people aren't stupid enough to fall for it.
I was having a great time before the patch, and I'm playing way more survivor this patch than anything else. The diff between us is I don't cry and whine like an entitled brat begging for free wins. I work for them.
Crazy. I dont think I have to prove much to show that everything in DBD is earned. Do you want a cookie?
Nothing you do in DBD comes free, but how the game is now, is pretty much a free win for the killers as is.
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100% interactive gameplay, worth it. Right? The game is still "Survivor sided".
Faces SWF team.Was it worth it? Is this worth it?Do you know how boring it is to sit there and play generator simulator or get downed not even 10 seconds after you chased off gen to have it regress and still have to face this?
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@Dunkinspunkin said:
Uh, because it's implied and survivors don't want to admit they were using dh as a crutch. What do you think the problem is? Spoiler, I don't think there's a problem.
The fact I see you on every post and you have this highly entitled killer opinion about you just screams how biased you are.... why do you even post if all you can say is how this patch is utterly perfect and the games should be a landslide, all the time?
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3092826#Comment_3092826
So, you're gonna give up and ruin the match to other players?
Please, just tell me that you don't live in Europe, so I wouldn't play with players with the same mindset as yours.
My point being, you're not always gonna have fun; The moment you do queue up as a survivor, especially applies for Solo Queue, you do accept the fact that you're very likely gonna encounter Legion or Plague with Thanatophobia, Eruption, Overcharge, Call of Brine, and Dying Light. The moment you're expecting something else than this, your expectations are above the average and you're only making excuses.
Like, so what? If you're not having fun, don't play the game where and when you may possibly not be having any fun. Stop with those double-standards when and where other people are supposed to obey you and please you whenever you're not having your day.
Causual "Just let killers get what they want post." Again, I'm not sure why I have to address this, but what exactly did you expect? Do you expect survivors to just take a match where they KNOW they wont be able to do anything, and I mean like even the most BASIC of things like Doing a gen, or healing?
If they cant do that, why bother playing the match normally? They wont get BP out of it, they wont pip out of it? So, do you expect them to just sit there and say. "Here's your kill, come chase me for it."
Pre-patch, everyone was pipping regardless of the outcome cause every match was decent. There was a chance to escape, there was a chance to die. Now it's more of a 20%/80% then a 55/45 or a 50/50. No point in playing or surviving against a match that'll result in you wasting your item, addon's, offering's and even bloodpoints, especially if you cant even get ONE gen done.
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@Boobookittymeow said:
i think it is due to just about every killer running 3 slowdowns. the games all feel like forever freddy games
Wrong. Previously last night, I played DB for about 6 hours, out of the 24 matches I faced, I lost about 90% of them. Which is the point of the update right? The two/three escapes I had were because the killer gave me a pity escape, or I found hatch. Keep in mind, not even 3 gens had been finished before everyone was on death hook or dying.
One of those matches, a Twin player was running some atrocious build (I think it was Lethal, Thana, Deerstalk, and oppression, or Jolt?) that led to everybody Dcing from the moment they heard her gremlin brother running around. (Which was my last match, so I just turned off the game at that point and went to sleep.) Half of them were trickster and the rest of them were a blur cause the losses just kept adding up.
Now, I dont mind losing but I couldnt even LOOP correctly cause I wasnt able to make enough distance to avoid getting struck down by a throwing knife, some buggy hatchet, or any M1 killer. Couldnt do gens correctly cause every time I got on one, someone was getting downed and the killer was getting crazy Value out of BBQ, and I was dropping down in 20 seconds more or less. (And I can run killers for 3 or 4 gens even without DH to do it, just need the right step up and moments.) Killers did not need a buff, and survivors without a doubt, didnt need that speed nerf. All that needed to be changed was the perks.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3095907#Comment_3095907
I will repeat this again. The kill rate is "slightly lower" than they want could be solved by simply nerf on DH and deactivate DS in end game.
And somehow they think they slightly buff Killer by buffing anti healing perk, nerf healing perk, useless DS, reduce cool down, reduce hit speed boost, increase Gen time, in exchange of 5sec BT, and they think tunneling/camping is no more.
THIS! RIGHT HERE! If they had just nerfed perks, people wouldnt be going to this extreme level to get noticed. Sure, we'd still be complaining (Probably about Legion at best, but hey, welcome to the forums.) but we would've adapted quicker and moved on and DBD wouldnt be facing this whirlwind of issues. The update gave more problems then it fixed.
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@david_king said:
This is worse than Forever Freddy!
Legions stacking dying light, thana, call of brine, overcharge (or some variant) with iridescent regression or mending add ons. By the time you've mended your gen has lost more progress than you can make up by the time they come back to your generator (assuming you AND your teammates hit every single overcharge skillcheck!). This is especially a headache in solo queue because if even ONE player isn't pulling their weight it' s impossible to get gens done at all, and that's assuming your teammates aren't repeatedly going down and feeding the killer multiple pop goes the weasels, jolts or pain resonances.
I understand this pain, while DC/RQing is excessive, I'd see it is a little justified given how easily a legion can get 4 stacks of thana under a minute. Not entirely fair to the survivors who have to put up with killers who want to run slowdown perks, any reason or not. Just move on.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/337428/this-is-just-a-psa
The patch was excellent. They balanced the game. You can't hold them hostage by survivor mains being toxic and crying about it. This patch was good for the game and bad for hair trigger temper weirdos.
You clearly missed the point, the update DID NOT do its job correctly in the slightest. This is far from balanced, the only thing this would LIKELY balance out is SWF since killers still find their way to complain about losing to a SWF even after this buff they've received. Had they just nerfed perks, we wouldnt be getting this type of matter of fact, no one would be taking this to this extreme, that's guaranteed.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/337428/this-is-just-a-psa
This is a live environment game, the Devs should have the privilege of updating their game with the community not collectively losing it's mind within literal hours of the update/Notes going live.
This community is about 90% knee-jerk reactionist whiners. Balance is a pendulum. Let it swing.
It's a shame that pendulum is quite literally stuck on one side. I dont disagree with your statement because a constant push and pull between the community is nice, but this update didnt push it, it YANKED to one side and now it's over there constantly. It's just negative feedback, like when mikaela dropped.
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@Aurelle said:
Well, this is what the killers wanted. Easy 4k's and no ways for survivors to help themselves (AKA the perk nerfs). Survivors are leaving or switching to killer, nobody wants to play a role where there's no chance of winning.
This is my exact point, the killers are getting upset about something, THEY pushed for and now that survivors are choosing to suicide , DC, switch sides or straight up leave DBD. They're calling it out and saying we're ruining the experience.
Dont get me wrong, the perks change were fine to me. It's just the killers getting buffed unreasonably that gets me
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3089892#Comment_3089892
I'm more referencing the immediate first down or run to killer to 1 hook themselves. I myself will see myself out on second hook if i think the match is over. I feel like thats more of I concede thing.
I'm fairly confident that soloq improvements are next. The devs have to know with how loud the survivor community is on here and even others agreeing with them. Myself included despite some of these people on here think of me.
However I think these changes were healthy. We just need soloq buffs now. My whole point behind this post is I dont want to see them reverted because half the community are throwing a tantrum that things changed.
Well, it depends on the killer one is facing. I have my own personal list of killers that I dont like facing and the only map I hate in DBD is RPD and probably Grim pantry. Chances are if I was facing a tinker blight or legion with thana on RPD or in general, I'd most likely Suicide. (Keep in mind I play PS5/PS4 DBD and PC, PC Dbd players are a different BUILD I swear.) Everything else is fine, but I'd prefer if they reverted the killer buff and they left the perks alone where it is.
I agree that certain perks needed buffs and nerfs, but the killers didnt need their buff at all. Honestly, to each their own but playing survivor truly is miserable right now and that is an undeniable fact.
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@ArchAbhor said:
I'll preface with a few things. One camping was not addressed at all. Two there is still bs in the game to deal with like some broken nurse and blight builds/add ons. Three Soloq was left behind big time in this patch.
With that out of the way I want to talk about how many people are throwing tantrums and then claiming the game is this or that. Soloq is miserable right now. Not because of the killer buffs but because people are refusing to humor it. Every game I play I have someone rage quitting. Usually I would say that they can just rage until they dont play anymore then we can get some good games. However them playing like they are is going to blow the data way out of proportion.
I think this patch was a step in the right direction. After 2 or 3 more we might see some good balance brought to the game. My hope is the devs don't see this and automatically revert this patch because people rage quitting artificially bloats kill rates. Think about it. Its not just that one person that is getting killed its the whole team. I'm not talking dcs either. People just one hook themselves if they don't like who they're playing against or what map they're on.
I see it in my killer games too, but that doesn't mean that the buffs were over tuned or anything. I still face swfs or great players who can tie and beat me. Which are good matchs. Which proves that if teams are trying that they can still be competitive. Minus outliers that I prefaced. Thats why I view this patch favorably.
I'm just pointing it out so that if the devs aren't clued in on this maybe they'll take it into consideration when they gather data, and we as a community take this into consideration when playing so that they can gather proper data and not screw over our teams. I just want to see the game get better.
Edit: I love how even when prefacing the post with issues on survivor side. People are still trying to make this a us vs them argument. Those are the people not to listen to. Biased to a fault
No offense, even with the edits. You should've seen this coming. Playing as survivor is MISERABLE over all and I've already made a post on it but I'll say it again, Killers are never happy with what they get unless they're sweeping survivors without a problem. This update gave them that so they're pretty content if not for the SWF which still remains an issue to them.
This update will force most soloQ survivors to go into SWF or suffer in silence, and I'm one of the many SoloQ survivors that dont have access to an SWF. So I sit here and take what given, even if what is given is the most toxic, radioactive mess I've ever seen. Personally, my games have been decent, they've been more 80/20 with me dying 80% of the time compared to my wins.
I don't know what was expected when every match I've been in, at least 90% of those killers running thana, or some perk that slows the game down more than it needs to be, and wins by 3 gens at best. Dcing/suciding was BOUND to happen cause at that point that's the only thing we can do, reset and hope for a better match. No point in playing a match if you KNOW you wont win.
I'd argue that the previous update was much more balanced cause atleast then if perks were nerfed and killers werent buffed, I'd have a different opinion. NOW THAT would've been a step in the right direction.
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Actually, a decent question to ask I dislike Trickster, nurse, blight, Bubba and Legion.
But if I HAD to pick, it'd be Nurse, blight and Legion. Trickster for me is a rare case cause I dont often face them and or, I just treat them like a worse huntress and bubba? I treat them the same as I do Billy, so....
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@Steal2k8 said:
The digression perks + the gen times is going to kill this game lol
Did....you really make a whole account just to post something like this....?
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@MrMori said:
######### Dead Hard with its 75% usage rate, ######### dealing with lategame DS. The only thing overboard was the DS stun duration, but you have Off the Record now.
All the base game changes are welcome changes that mainly hekp the lower tier killers, M1 killers, and the killer meta perks were nerfed too, so don't act like all killers got were buffs.
There is nothing skill based about old Dead Hard. Used by even remotely decent players the perk was uncounterable for most of the roster except you guessed it, top tier killers.
Perhaps if you actually played killer more than once a week against brand new players for dailies your killer MMR would be high enough to know what it felt like to play against 4 DHs used by players that can actually utilize it.
You think Sprint Burst will take its place? Hell no, 99ing a Sprint Burst actually requiries some planning.
The only thing that needs to improve now is that solos need more info. Also in chase you have to actually drop pallets early now instead of greeding everything then dropping it after DH corrects your mistake.
I've played enough matches as killer and as survivor to understand where the changes and fixes needed to be. This isnt it.
Dead hard has ALWAYS been counter able and its something most people PREACH in this forum. Bait it out. Literally. Just bait it out. It's ironic how ALL killers now understand they can bait out DH and call it a day compared to before hand where they REFUSED TO accept that fact.
Another long winded tactic is breaking chase, I've actually earned multiple 4ks by going for survivors who arent too good at looping compared to the one who are. Take advantage of that, force the bad loopers to waste good loops which then punish the good loopers for their teammates mistakes. It's easier to do than you think.
Even in good MMR'S, with or without DH this stuff still stands regardless of whether you choose to refute it or not. It simply comes down to the same thing killer mains are laughing and preaching to survivors now.
**SKILL.**
Also if you could name 3 perks on the killer side that got nerfed, that'd be great.
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I just got out of a match, because I was slow to the uptake until I realized how slow the gen was compared to before and how slow I was running AND the new loops.
It was insufferable and against a legion running thana, sloppy, ruin and Lethal. Pretty much made it impossible to do gens and we all failed at 4 gens left, barely getting the 1st gen done to begin with. This update has quite literally made playing DBD a snooze fest for the killers who are BOUND to get 4k's 90% of the time which is a HAVEN for entitled killer mains since the META perks have been nerfed to an unusable, unreliable point and HELL to play for Solo Q, more so even impossible.
This has officially been swayed to being Killer sided without a shadow of doubt and will likely force an unwanted meta changes forcing either more SWF or less survivors. Or? Kill DBD as whole... and I truly hope NEITHER of these come as an option.
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@AcelynnBen said:
yes we know she's broken
but she is literally the only killer that is viable, unless a lot of maps get reworked, nerfing that one viable killer is just dumb
have you ever tried to win on the Sanctum of wrath with an M1 killer?
well let me tell you IMPOSSIBLE, the map is so wide, the gens are spread as hell, and the bamboo...is honestly so weird, some you can go through some you can't the whole point is a lot of maps need either to get cut in half or just reworked
and the only 2 killers you can play on that map is blight and nurse, every single other killer suffers in it (haven't tried dredge but i think he would suffer a tiny bit)
so stop with nerf nurse, yea ok nurse get nerfed then what, do u want killers just let you get out free everytime?
but again its not nurse that is broken, its the fact that survivors rely on so many crutch perks that when a killer that ignores most of them shows up, its considered broken, which is honestly just lame, the fact that survivors got used to having second chances and crutch perks 102% of the time is just no....
and yes she does destroy soloQ and SWF alike but again...this whole new meta is kinda just there to screw up SoloQ players more so im not sure exactly how "shifting the meta" is gonna help soloQ survivors and Killers against the unholy quadrinity
look nerfing nurse won't help anything, yes you might get sick of seeing her every game but blame the devs for making every single other killer weak as hell, not the player
The Nurse IS a problematic killer only if the killer is competent with her. Though I can understand why most people complain about nurse cause she is rather annoying deal with if the circumstances are met. Not gonna lie, the nurse HAS been one of the top killers on the leader board for a while now, if not within top 3, top 5. Not that it's a problem where she stands on the leaderboards, her ability is what makes her so hard to use, master and play against
Seeing her in every match would probably bother me cause I do struggle to counter her since it's pretty difficult to punish a good nurse with the right perks. I can see why people complain about her and I can see why she needs a nerf or a rework. Dealing with her is a hassle and I'd much rather face a blight or long-arm freddy then her if it came down it.
Though, this statement mostly goes invalid since you named one map out of like the 30+ or more out there that killers and survivors can pick and choose alike.
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@Miles said:
Look, i like this game, and im generally not the first dude to be this pessimistic, but for gods sake man, this is not enjoyable.
I already could only run the same 4 perks in the same 2 killers because if i did not this damn game was not enjoyable at all, now that they added even more ways to screw over totems after literally getting a brand new perk only for that. Which screws over half of the perks on that damn build. And on top of that, i cant even play the killers i want with a EVEN WITH a meta build because the devs thought it was a good idea to NERF LOW TIER KILLERS on top of adding 2 new bullshit time wasters. All of this on top of literally removing EVERY GLIMPSE OF A CASUAL MODE IN THIS GAME. I seriously cant anymore, im done.
Kay, See you in about a week. Lord knows that people who quit always come back. It's a hellhole one seems to not be able escape.
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@Frontdoor6 said:
Killer is getting harder to play because of SWF that can communicate, constant pallet loops with touches, and now these boons. Whats next?
Killers are the main attraction of the game, they're what get the most attention. And most of all, there would be no matches at all without them. So why aren't they the higher power in the game?
Survivors basically control the game and it doesn't feel fair
Ah, another one of these - Survivors are OP because they got a new character with a powerful Perk.
Wanna know what I say? About goddamn time. If you're not in a SWF, MANY Solo Q players have to PRAY TO GOD that they dont get potato teammates. For survivors, it's a breath of fresh air to know that if one of your teammates have Circle of Healing or Shadowplay, You can counter certain killers. Now, the only valid point here that you could make would be about the killer you play and how you play.
If you find yourself constantly getting bullied and or losing without a single kill, chances are, you need to get better at the game then make a discussion post about how survivors control the game. We reallllllllllllllllly dont because the Nurse, Spirit and Blight have something to say. Nemesis, A good pyramid head and huntress would also like to chime in. What really invalidated your post was the fact you said ' Killers are the main attraction, so why dont they have a higher power. ' They do, chances are, you just don't know to use it like others do. They dont need a higher power if they're actually played correctly and have proper perk match-ups that suit your taste.
It's the fact that many of the killers in DBD want them to be so broken that Survivors dont stand a chance that baffles me because that says something and it's a term i haven't had to use in a while but you lack the skill to actually close the gap. It's really showing how much you just want to kick back, flick a button and then down someone in an instant. If that's your style, go play bubba; but don't expect to get anything good out of it.
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@RenRen said:
I'm not complaining just curious cause I always hear people say lithe isn't good.
TBH, i just like lithe alot better then Dead Hard since it's not as hated and isn't easily baited out, but it's also better then having to 99 Sprint burst all the damn time or having to fall from a great height to make use of it. Its more of an on-demand, better to loop type perk then Dead hard in certain situations. What can i say?
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@LeonxJiwoon said:
This is then me saying that players who use killers who have instant down like bubba are not good killers players.
You have Noed, blood warden, No way out, and Light born. Bringing a cake doesn't mean shmt at that point. I don't know why killers think bringing offers to get more blood points would make survivors NOT run a perk to avoid getting hit, it actually kinda annoys me and half the time when a killer brings an offering; either they're planning to leave a sour taste in people's mouth or they're planning to farm. It's almost always the first option. Thanks for confirming it though.
@Desh said:
https://forum.deadbydaylight.com/en/discussion/290625/most-survivors-can-t-play-without-dead-hard
Many Killers are just not that great when they are without gen regression perks. Using these perks prolongs the game.
Many Survivors are just not that great without Items to enhance their plays. Using these items shortens the game.
Many Killers are just not that great when they are without tracking perks. Using these perks aids finding Survivors easier with little to no effort.
See how pointless it starts sounding?
Secondly. Factual. If DH is such a crutch perk, so is Ruin and NOED. But then here come the killers willing to defend such a controversial topic. You're getting defensive about a perk that shouldn't be nerfed but then want to rant and rave about a perk that SHOULD be nerfed. You all have your priorities twisted if this is what you think.
Just admit you want the game Killers to be Severely OP and move on already. Not that hard to say. 🤷
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@skylerbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2574122#Comment_2574122
It absolutely is not, and if you think so.. you need to work on your looping and mind games.
This. This right here.
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/2574122#Comment_2574122
I mean iron will counters most killers....Needs to be nerfed.
I'm pretty sure crouching counters most killers, if you can stealth a stealth killer by simply crouching; that says something. Speaking from experience? I've done that several times before.
What's my point? My point is to leave it alone. Chances are is that Iron Will WONT be changed, it's not like having Iron will have changed anything with spirit players; they still get their 4-3K's and we've all seen it multiple, MULTIPLE times. What's the point in complaining about a perk that killers have grown so used to, it's as simple as breathing. No pun intended.
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@wewantbetterfun said:
I love Myers, I love deathslinger, I love trickster, I love trapper, I like clown and legion.
But in high end MMR I stand no chance at all, my totems are gone the first minute, 1 pallet can give survivors another minute of chase, getting my first hook after 2 gens, all of them using dead hard, all of them using BT, all of them using DS, I am so tired of this #########
Played 20+ games with lower tier killers and only 1 of them I got a 4K and most of them barelly got 7 hooks
First match with spirit, I get a 4K, and same for the other one, tho it was a little harder since they knew what they were doing, and yes my devour was gone the first 30 seconds.
If all I can do to win in high mmr is spirit, that's what I will play, stop killing yourself on first hook ebcause you play only against spirits, you high mmr's only use top tier perks, so we need to use top tiers killers, deal with it, like we have to.
Ay. You do you. This is one of those few ' If you do this, then i'll do this' Post that I'm gonna hype people up because i like playing against spirits. As long as they're not playing scummy that is. So....Go for it!
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564666#Comment_2564666
Because same way survivors said ahhh op killers nerf him.
looks at Blight and Nurse: Mmmmmm......
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@douggie123 said:
Survivors are overpowered.
Just had a match:
Crappy mmr gave me
Survivors with 4 flashlight, 4 head ons Everytime I walk past a locker head on stunned. Chasing one survivor. Smash hit into head on. Followed by flashlight. And the devs see this as fine.
This entire Chat concerns me to a degree because even KILLERS are telling you that you're wrong, and then we have that one person spouting complete nonsense about how Killers need to be God-Tier.
I think this has been said before but I'll say it again. You went up against a SWF MEMEING on you and you're mad about that? Killers would KILL for that type of fun because they're not running the basic Meta DH, BT, DS, IW Perks you see on every other SWF. Not every other survivor you see is going to pull this off. Survivors aren't overpowered at all, you just ran into a really good team. As far as I've seen, Killers aren't struggling at all; you are. I just came out DBD for a break and out of all the matches I played, i escaped 5 times; the others were straight death by hooks and either a 3K or a 4K for the killer.
@fingerman365 said:
https://forum.deadbydaylight.com/en/discussion/comment/2564570#Comment_2564570
No, they should keep slowdown perks, perhaps even make ruin/pop basekit. Default gen speeds are too quick
I don't even know what to say for you cause your entire argument/Debate was really bad. Just like him, just because you can't seem to in doesn't mean that Survivors are broken and as far as i know, the only advantage we have is SWF so taking away things that help solo Q survivors last longer will QUICKLY Diminish the game because of your selfish idea.
Default Gen speeds aren't fast at all and by the time one gets done, someone's either injured and being chased or downed and that's a good 9.5/10 of the time. I think the generators are fine but there ARE some perks that need to get nerfed on both sides, however, you need to play better instead of making these wacky comments.
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@lovely_kijara said:
Will somebody please tell me why that stupid matchmaking temp lock is back, if camping and slugging isn't an actual offense other than annoying then why punish players for leaving matches that don't want to deal with ppl that play like that. We lose the offerings and add ons anyway so why are punished twice by having a temporary lock, it's been several matches where the killer just downs everyone and didn't pick anyone up until the entity took us one by one from hooks, the matchmaking system is even worse now. If I get 5 bad toxic matches in a row and decide to just leave it adds up and can easily be locked out for a good 20 minutes, that's not fair. You shouldn't punish survivors for wanting to leave trash matches where we're camped or slugged and tunneled the entirety of the match. I know DBD is toxic on both ends as I killer main I know that, but it is harder for survivors that want a good match because other than dropping pallets, gen rushing and teabagging but what real advantage do they have as far as toxic to where it cause a killer to disconnect.
Speaking from experience, i know how you feel. Every Survivor knows the pain of getting Camped, slugged and tunneled. We all do. Unfortunately, that's how things run. Most i can say is get better at playing stealthy and at loops and eventually, the Killer will break chase or wont find you. Hopefully.
The Devs have stated time and time again that Camping, Slugging and tunneling are apart of the game so survivors have ways around it like Keys, Flashlights and Toolboxes. So, if you want to get back at them, read below.
Everyone seems to hate keys so if you really want to make a killer mad, try to escape VIA Key; watch how many Killers lobby dodge you because you have one and if you want to make their day worse? Blind them when they're breaking pallets and picking up Survivors at any chance you get. Wouldn't fully recommend cause if you don't know how to loop properly or play evasive, you're Definitely going to get camped and tunneled.
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@Edilibs said:
I made a comment about Old Freddy (after the rework) and how strong he was and that he was top 3 before the nerf in which Freddy went down in rankings and was replaced by Blight who is currently top 3. He asked how was Freddy top 3 and argued that he wasnt. Lol this made me laugh because he (and others like him?) either wasnt playing the game much at that time, wasnt going against strong, cheap Freddy's or just joshing me. I thought i'd just bring this up because i couldnt believe he said this to me.
I told him that there was a term being thrown around "Forever Freddy" and this mostly in part came from my build and add-ons with him (other people were strong with Freddy i know) when i was dominating and destroying survivors with little effort. BBQ/Pop/Sloppy or Dying Light/Thanatophobia with Swing Chains & Jump Rope. I used this combo every single game with him and got alot of flack for it. People would message me all the time telling me im toxic, im a sweaty try hard (they were really pissed at my Freddy) "omg why you gotta use Forever Freddy" and more. He had the best in game slowdown with his perks (and my build of add-ons) that surpassed Pig. Pig!!!!!!!! Then Freddy got nerfed since then, twice!! So he went from D tier to top 3 after the rework then he went down maybe to top 7 or 8 and now he's a high mid tier killer. People say some wild things lol
Freddy before Blight took his spot was VERY oppressive and strong, Even as a good looper; I'd say he was within top 5 if not one of the most annoying killers to go against thanks to his ability to Teleport to generators and place Snares/Dream Pallets all over them map whenever he pleased. Not to mention how Brain-dead Freddy was with BBQ or Discordance + Phobia. I hated playing against him and would often just suicide off-hook or mysteriously disappear. It was as simple as picking up Freddy and quite literally just running around TPING to gens, you don't even have to place Dream snares/pallets; it was that simple.
Freddy is powerful and still is but with his nerf, I'd say he's a little LESS oppressive; if we ignore the fact he can still teleport around the map without a problem and can easily spam the move. Highkey, I wish they'd had like a 5 - 10 second cooldown to it so the killer has to at least THINK on which gen he wants to pressure people off of instead of just teleporting around. Of course, I'm not just saying this because there are fewer Freddies than there is blight; that actually makes me laugh at how fast people will switch to killers who are braindead or very powerful just to stay relevant or anything. . . . . . .
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@stormy_ said:
of course after placing a trap .. that look like A shape .. then how i teleport to it? when survivors go near .. it doesn’t allow me to teleport
does he need some kind of perk
A. You'll have to be in range of the trap to switch places to it.
B . They'll have to trigger it and if they do, a button SHOULD appear telling you can teleport to it but i've never played hag so i'm not completely sure.
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@Msterflex said:
If they're polite they'll work gens but not run when I find them otherwise they flat out seek me out to die fast a possible lol
people really hate this map.
I've never seen happen this much
The map is a LITERAL dumpster fire and everyone can see it. I'm one of those survivors who REFUSE to play this map because of how boring, unfair, unbalanced it is. I'd say it's killer-sided because it kinda is, but it's not their fault. Not to mention it's LONG windy corridors, the insane amount of unsafe pallets, dead-end vaults, randomly placed Totems not to mention the lag and FPS drop it brings from time to time. I'd much rather keep the Demogorgon over this MAP and re-enable Dead Dawg + The game than ever, ever, EVER play that map.
In all honesty, it's the worst map in DBD history as far as I know.
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@ukenicky said:
Do you all think Tampered Timer is fine in its current state? Do you think it's healthy?
I really want to see Pig get an add-on pass where the majority of her add-ons get made to be consistently better and more useful and maybe tone Tampered Timer down a smidge because it feels bad imo when you do fall victim to it.
Idk, I wanna hear other people's opinions on it. Like on one hand I personally love it because [SPOILERS] it feels like a proper nod to Amanda's unwinnable traps in Saw but even then it is still inconsistent and there's always a chance you can just get it off on box 1.
Discuss away, I wanna hear both sides opinions (I play both sides and main Pig primarily)!
Yeah, it's not okay in the slightest. It's a cheap kill and RNG aint funny on either sides, not even when it works. I'd say with the tamper timer, it makes it so she can only place 2 RBT's on survivors or one since it's pretty easy for Amanda to double back and mess with a survivor while they're trying to get that thing off their mouth.
Amanda, as a whole get's treated like a joke and so, does her power the only redeeming quality about it is her perks which can help her apply pressure on survivors who save and gen-rush. Other then that Tampered Timer is the only thing that really saves her if we ignore the fact of crouching and lunging mid-chase.
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@HaunterofShadows said:
you do realize iri head and infantry belt don't work together anymore right
THEY DON'T? Awwwwww.....See, this is what happens when I don't pay attention, I got something wrong. If it still worked though, I think this would be a pretty decent No-counter play Build. To be honest, I'm glad they don't though.
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@SasukeKun said:
Even after that "buff" he's still horrible, why can't we just balance out killers to be a substantial threat.
The thing that angers me most is why can't we hold his power charge? I have to lose it while im hooking survivors
Anyone else think he's almost worse now???
Did i miss something? when did the trickster get nerfed or was it just me who missed the memento...? Do people forget he can just throw his knives like it's nothing? I swear he had priority over Vaults, Pallets and most Loopers who think holding W or dead-harding will save them. I think he's pretty good NGL.
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@SasukeKun said:
Even after that "buff" he's still horrible, why can't we just balance out killers to be a substantial threat.
The thing that angers me most is why can't we hold his power charge? I have to lose it while im hooking survivors
Anyone else think he's almost worse now???
. . . . . . .?????? Why are people saying the trickster sucks now when he still has MAJOR Priority over Vaults, pallets, and almost anything with his knives? Do people forget that they can just mind-game and throw them like it's nothing? Or am i missing something?
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@OniWantsYourMacaroni said:
It would be an awesome QoL feature,which is exactly why we won't see it :)
It would also expose twitch streamers who love to call 'Hacking' when they miss when the replay says otherwise. 😂
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@JPA said:
Has anyone seen a 3 gen more GOATed than this? (Needless to say, I won this game)
https://us.v-cdn.net/6030815/uploads/ZVL10LHRW46O/dead-by-daylight-22-08-2021-13-34-04.png
https://us.v-cdn.net/6030815/uploads/VEWQUQQ8QFK2/dead-by-daylight-22-08-2021-13-33-51.png
I can't even begin to explain how DISGUSTING This is. That's not even Goated, that's downright unfair to the highest degree. I would've outright walked towards you and asked you to just sacrifice me because that's some high-level BS. Like, Two gens next together in less than 40 METERS of distance is ridiculous. Like, why are those two gens so close to each other.
Why isn't Lery's disabled yet :/
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@fogdonkey said:
I tried to play nice and "survivor friendly"... But it just doesn't work. I can't afford 4 people to sit on gens. Survivors are not playing "killer friendly", they are just pushing gens without even healing. Especially these SWFs are completely destroying me.
Maybe it is also because I play weaker killers like Trickster. Sometimes it takes a lot of time until I manage to down a competent survivor. And if they run to the shack, I am usually just forced to give up the chase, because the gens will be flying.
Anyway... I just start to hate this game.
The trickster is VERY powerful, I don't know what you mean by 'WEAK'. What you need to do is spam knives at them while their at pallets or vaults so you can get them down quickly and then mind-game them into dropping pallets or forcing them off pallets. It works almost every time, you just gotta get up close instead of the long-range cause that usually never works. Like a better huntress.
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2447476#Comment_2447476
And you are claiming that all survivors always runs unique perk setups?
And for Infectious Fright, what's wrong with using a perk that synergizes well with her power? And another side note, you should pretty much always be split up anyway, so it should barely affect you anyway. The only killer you want to not be split up against is Twins, where you prefereably want to run two and two, so you can kick Victor and pick up the other survivor when he downs someone. Went off on a bit of a tangent there.
Also here https://deadbydaylight.fandom.com/wiki/Infectious_Fright, you can see that Infectious Fright has NOT been changed since patch 3.1.0 which was on the 23rd of July 2019, https://deadbydaylight.fandom.com/wiki/Patches.
And lastly I want to ask, why are killers not allowed to do their best to succeed at something? Do you usually go into something not giving it your best? I can only assume you're the slacker in the group, with this attitude.
No. If it sounded like I didn't want a killer to come at me with their A-Game, sorry about that. At the time, I was annoyed at the fact that almost every nurse I ran into used the same perks and same strats to get hooks. Don't get me wrong, I like the nurse it's more of the fact each of them I've seen has run the same perk with near identicals builds.
Also, thanks for the notice, so I was just tripping. It's whatever though.
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@Yui_TheBeauty said:
Don't even complain or call them sweaty if you face a god tier nurse, you have no idea how much time and effort they did into learning her.
Said the one who complained about Tinkerer but let's not.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/274968/sweaty-nurse-increase
BBQ is almost entirely for doubling their BP, it has nothing to do with not camping. Hook someone, see an aura, assume that's the direction of where the save will come from, camp, repeat.
I haven't noticed a Nurse increase at all, and the only one I went against was decent. Not bad, not god tier. It was a fun game. I think she got one kill and it wasn't easy on the rest of us by any means.
The only thing I'm seeing is a lot of Gorgonzolas because asking this community to read even one sentence is too much, and everyone seems to think he's being removed entirely.
BBQ isn't the issue. I've been long gone learned to counter BBQ so i can't complain about that, hell i can't even complain at all. I just. I dont know. I've been running into alot of nurses if not killers running infectious fright. I don't know when Infectious got changed or when something shifted. The last i remember of Infectious was its range being 30 meters unless i'm on some HIGH medication right now.
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@Rey_512 said:
Nurse requires a lot of skill so it’s only natural for people playing Nurse to be sweaty, and you can’t even be mad at that.
Would you prefer baby Nurses who walk all game? I bet you would, wouldn’t you?
Oh no, that's far from the truth. I'd rather face off against the nurse but it's the fact that they're ALL RUNNING THE EXACT SAME PERKS, or near-identical. Like Infectious fright is the MAIN thing i saw in every build and it was annoying because the range is literally the Terror radius. Now frankly, that's not bad because all you have to do is avoid the Terror radius, it's more of the matter of knowing when you're in that terror radius and or how to GET OUT of it in time; especially with a nurse who can just teleport towards you and down you in less than a minute.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2443758#Comment_2443758
Maybe you could pick a point and stick to it?
You've gone from "do people really think pig is better than nurse", to "the stats are still bs even though nurse is hard" to randomly including your issues with maps and gen speeds, put you apparently 4k 80% of your matches, so with maps changed, and gens increased you're obviously just looking to 4K every game, ah yes very balanced.
Dont bother with him, 90% he's lying his vss off + delusional. Better not to associate with him ATM