SaltyNooty
SaltyNooty
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- SaltyNooty
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/1511539#Comment_1511539
People have already replied to your original post so I’ll just reply to this one instead. I notice that you’re quite new here so your lack of knowledge of the game is nothing to be ashamed of.
First of all, you obviously only play Survivor, as despite you not saying so in the title, all of the nerfs you’ve listed are solely for Killers and you don’t seem to understand them all that much which, in this case is Doctor.
If you ever played Killer before, you’ll know that Static Blast has a 60 second cooldown, so you can’t spam it, nor can you simply say “we had more skill than him,” since you don’t know that for sure considering, again, you don’t play Killer.
I saw what you said previously that playing Killer isn’t worth your time, but it surely is. That, my friend, is a whole HALF of the game that you’re willfully missing out on, and if you wanna make bold statements like you are here, then you should establish your credibility by learning Killers, what they excel at and where they falter. Win some games and lose some. It’s a learning experience. Don’t end up like certain groups of ignorant people who just whine about everything that isn’t in their favor. That isn’t a healthy mindset at all.
You'd be right to assume that I havent played killer but I actually have. Although, at the time, none of the nerfs I stated were an issue to me at all. On top of that, I'm going to hit you with the same thing I've typed to the others. Not all of us are gifted with the ability to buy DLC characters or much of anything. In addition, when I did play as the killer The Doctor wasnt as buffed nor as strong as he is today so that's fun. He was just another person I could escape from if I was lucky enough to outplay them. Mind you back then, I was a Jake park main. I'm more of a meg Thomas now because sprint burst and adrenaline are good perks. I've been playing this game for about a year and a half straight and I basically understand if not know every killer and perks. These perks were nothing new until they started to become a complete annoyance to me. I dont know what the dev's changed that made these perks so annoying now but god do I want them back to the way they were.
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Doctor needs a nerf. He's one of the people I've yet to dispatch on my list. His static blast is far too op and basically screws over anyone who happens to be within his terror radius. I just got out a match with 3 red ranks and me being a purple rank. We had way more skill then him and somehow he got us all down spamming static blast and knowing WHERE WE WERE 90% of the time. Mind you, he was rank 16 and had these perks. NOED, overcharge, pop goes and and distress. They had uncommon add-on's and spammed Carter spark like no trmw. Does anyone care to explain how he found us all Pinpointing our location without ANY Aura reading perks? No, his Carter spark does not count cause I was playing as Jake park with calm spirit, iron will, sprint burst and premonition.
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Seems op. I'd say nerf the gaze to anyone within a 45 degree cone and anyone within 16 meters of that cone get hit with the petrification status. Also, instead of instantly freezing them, they get their speed cut in half for 10 whole seconds because that chase would be easy to win and the killer could score a hit. The status affect should wear off after the person's hit. Her perks should be balanced as well.
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The main problem I'm seeing here is that the spirit is displayed as campy. She can just trail blood and running tracks whenever a survivor is off the hook which makes it even harder to get away. I still enjoy playing against her but I'm one of those people that would probably end up Dc'ing if a spirit person camped and tunneled me HARD.
Let this also be lesson not to go all out with the spirit and equip your best add ons. Having fun is fine and all but you can't expect players not to DC whenever the spirit is in play especially with her perks and how fast she can be. She's very versatile and in the right set-up sometimes impossible to beat. Scenario being that the spirit camps 2 generators because their within close proximity to each other making it impossible to get them done to open the exjt.
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She used to be such a nuisance to me but that was when I was still novice at the game. I'm much better and now I can evade her easily. If there's anything I like about her, it's her unpredictable with the phase walk, you could think you got away and then BAM, she appears with a quick striking katana to your back. Also, I like how her hair just frills and stays floating.
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That's an actual good answer however, but I doubt any of the perks you stated will be nerfed like BBQ or NOED. those are all balanced actually and they're not impossible to beat. Regardless, I'll take my chances with what you gave me. Unfortunately, Playing Killer isnt worth it in my opinion namely because I just got out a match with a fresh player. Man was rank 20 and was camping hella hard endgame.
Also, if NOED Is such a bad perk; tell it to the red and purple rankers using it in conjunction with rare+ addons. Anyways, I'm heading out to sleep.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/178913/nerfing-buffing-fixes-suggestions
I like the idea of noed being just 3/4/5% speed boost 0.12/0.16/0.2 meter speed increase with no bloodlust buffed the numbers a bit just because 2/3/4% with no blood lust just feels wrong.
BBQ is in a wonderful spot, it rewards the killer for hooking all the survivors with extra blood points to spend on addons or save to spend on other killers, and gives information of far away survivors allowing nicer killers to have another objective to go towards after hooking a survivor rather than standing around the hook and camping or some similar action to force another objective for them to go after. Aura reading can be countered by being close, using distortion, using the active effect of off the record, sole survivor stacks, or even hiding in a locker. I don't see why for any reason the perk should be nerfed
Unfortunately, not all of us are gifted with the ability to get EXTRA characters. Infact, I've never even had the luxury of playing as new survivors or killers. So distortion and off the record are off limits. Dont you dare say "Git Gud" either because before this whole update, BBQ and NOED wasnt even a thought because they rarely appeared. Now it's just, BBQ 90% of the time and most of the time you dont even know they have it. Being near the killer makes it obvious that one of the players are in your terror radius and being far away from the killer literally tells them that your coming to get them. Its dumb either way and needs to be removed or nerfed. This is basically a free win to anyone who plays as killer and makes this game VERY P2W. Before that, BBQ wasnt even an thought and NOED didnt give me hell. Now there acting up and I want them nerfed hard. So hard, they dont even exist anymore and the meta changes asap.
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Feel free to tell me what counters BBQ has because that's just wow.
However NOED, I feel like its partially my fault because I stand by the whole no one gets left behind rule sometimes. Especially when that person saved me so I do try to find the hex totem or save them. 80% of the time, it's the hex totem thing. On another list, here's some more things that realllllly need to be changed.
The Nightmare - On my side, he's too op. I just got out a match with him and he took us all down with 4 generators left to do. He quite literally spammed the crap out of the dream snare and another ability I hate is that he can just teleport to any generator. There should be a limit to how far he can TP and how many times he can use it.
Leather face or The Cannibal - because his annoying perks like KO, BBQ and FD. Those guys can be beaten, it's his chainsaw that sucks ass for everything else. It makes camping super easy to do and it's spammable. There's no reason why they cant use it to take you down. Bubba's chainsaw isnt balanced because it says it's suppose to slow the Cannibal down but I dont see that at all. Unlike Billy, who runs in a linear fashion and is easy to out play, The Cannibal can chase you down and just spam his little "One-Tap." Friend without much effort. He seems like a cheat code and does need to be fixed and balanced asap.
Add-on's -
there are certain add-on's I ran into which gives players hell. One of them being with the Trapper. Now the trapper is easy to avoid but it's his bear traps that really get me going, I was in this match recently and ran into one of his traps. After getting free, I was automatically put into the dying state, picked up and hooked. Yeah, no. Nerf ASAP.
The shape's Ultra rare add-on - I was in this match with the shape when he suddenly used EWIII. Normally, I just steered clear for 60 seconds hoping it would go away. Until I realized it didnt. 3 minutes into the game and I was the last person. The hatch was shut and he was moving faster then before because of NOED. Obviously I died because the escape gates were near each other instead of being parallel. Another thing that needs nerfing or complete remove because his offering was a black ward so I know he put other players through the same hell.