Saitamfed
Saitamfed
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- Saitamfed
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I'd understand cheating on a JRPG such as Pokemon, specially the EXP cheating as grinding sucks but cheating on an online game where your behaviour affects other players...
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@WitchWalpurga said:
https://forum.deadbydaylight.com/en/discussion/comment/3097728#Comment_3097728
You could still hook not 3m away from the gates. With the huge DS/OTR nerfes in the end game longer BT would still be a killer net advantage compared to before as not everyone uses BT.
If you down someone near the exit gates, they wouldn't let you be dragged to the basement. Would they?
Besides, even if you don't. An extra health state is the difference between escaping and getting killed. That's why DH was nerfed.
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BT lasting longer would be abused in the EGC... there are times where tunneling is the only option.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3069104#Comment_3069104
Maybe this is where I’m going wrong then. I’ll try this next time, thank you!
You can lunge but it's actually harder to hit that way, needless to say it takes more time to recover from it.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/3039590#Comment_3039590
Once again that comment was meant as a funny
Well, I didn't read all the comments. And with the internet of nowadays you can't really know.
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/CPG0GAZ64Y4O/tenor.gif
DBD is a competitive game not a party game.😂
It's not meant to be fun if you're trying to have fun in a video game you have to play something else.
"Dbd is a competitive game"
-Devs stat they want an average of 2 kills, 2 escapes per match. 🙄
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Nea, Bunny Feng, Dwelf... there was a time where Steve's were awful to play with but those days are long gone.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3024673#Comment_3024673
How?
This isn't any sort of automation that can be detected or prevented without banning anyone using a gaming keyboard/software.
I mean, it's pretty easy, just make sure you can't clic X number of times within a time span, macros can do the imposible for a human. Same with macro flashlight, you can not clic three times within 0,1 second. It's physically impossible.
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@Jarky said:
At tier 3, It's 8% if you cleanse a dull totem, but it'll be 16% if you cleanse a Hex totem.
needless to say it only works IF you clean a Hex and IF you don't lose a health state.
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@jesterkind said:
...You won't need as many bloodpoints to get your addons if you're not scouring the bloodwebs for the perks that you want, though?
Not really... the more bloodwebs you have, the more add-ons you'll get.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014413#Comment_3014413
We've tested a whole bunch of durations for them leading up to this, and often times they felt too long to be in the base kit. 5 seconds may not sound like much, but it can be a game changer. As long as you can reach a pallet in that time, it accomplishes the same thing. Alternatively, another Survivor can use this time to get in position and take a hit for you.
Personally, I am liking the new changes so far but I think the anti-camping/tunneling mechanic can be problematic in the EGC where the camping can become strategic, specially if the downed survivor is near the exit gates. I am not saying I have a better solution, just sharing a thought.
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@Omans said:
This was the time to remove grabs on healthy survivors going for hook saves.
That alone would help alleviate so many problems with solo queue, and yet...nothing in these changes for solo queue.
Nurse made even stronger by the changes to decisive strike. Decisive stike as it was wasn't even enough time to get any distance from a nurse.
Some good changes, of course, but just truly a lack of foresight about what is truly wrong with the game, especially for solo survivors.
You can always bait it out like most of the survivors are doing... it can be a hook exchange but you can't have everything at once.
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3011542#Comment_3011542
Competitive video games should be balanced around high level play, not low one. That's what most of the most successful PvP games do.
well... DbD is not competitive tho.
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@caramelpudding said:
https://forum.deadbydaylight.com/en/discussion/comment/3006015#Comment_3006015
Bro, some people have a full time job and a family, they cannot play the game every day for hours and hours. And I don't know how often I have to repeat myself, as killer I am unlucky enough to not find any, and of course people are gen rushing, so there is not enough time to search. I dunno, I cannot be the only unlucky one? Whatevs, why do I give a s anymore about it, there are more important things in life.
I never found a single invitation so I don't even know how they look like
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@GoodBoyKaru said:
My 4th Forums Anniversary is on June 16th (which is also the anniversary of DBD and I just think that's neat), and since it's currently almost 22:00 on the 11th I'm not counting this as having 5 days to go.
My current upvote count sits at 49,816 from when I last checked (just before posting, probably)
I really wanna hit 50k upvotes (yay, meaningless internet points) before this time, so I'm 184 away right now.
Think it's possible?
I've been liking all your comments and tada, now you have 50K
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Sure thing, sir! I am going to help with that.
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No, if you lock every locker you see, the Dredge will have to stop to break them.
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@Lentara said:
https://forum.deadbydaylight.com/en/discussion/comment/2992573#Comment_2992573
I think that you need to nerf her teleportation, or rather the time when she breaks the locker. 1 second is nothing at all, without addons it should be at least 5 seconds which is the size of a stun, because like a pallet it just breaks the lock and it doesn't work anymore
The stun is 2 seconds if I recall correctly.
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@AskingWolf said:
This perk is very nice, but if you are against The Twins, you only see the sister, Charlotte, but do not the bother, Victor. I does not seem fair, because I almost sure, when the Killer is playing with Victor then also see the survivor, just like when they play with Charlotte. If I am wrong, ignore this, but it would be nice, if we could see Victor, at least then if the killer is not playing with Charlott but control Victor.
Not really, because Victor counts as a power rather than a killer.
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Well, I think in the killer's case. The killer gets way more info with aura reading perks and taking that from the killer is a huge disadvantage. In the case of survivors suffering from the blindness status effect... those do not hinder your progresss anyway and also, survivors are 4 so if you blind a survivor, you take for a whole minute aura reading perks for 1/4 of the team, now if you get blind as a killer, you take away 100% of their aura reading perks for 1/3 of the time a survivor is blind.
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@theTARNavsky said:
I'm assuming you're using only his 3 teachable perks, right?
Yes. I do
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/326792/pc-adept-nemesis-impossible-to-get
Perhaps it seems to me, but for some reason the Chaser Emblem suffers a lot on Nemesis, I thought it was because of three hits, but it seems to me that sometimes the damage does not count towards the emblem. On other killers, 2 pips are much easier to get than on Nemesis. And that's all I'm talking about matches where I do 11-12 hooks
Maybe, but the recquirement to get adepts is to get a merciless killer result and I got it three times... needless to say it´s quite hard to get it.
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Yes, they are BUT behaviour doesn't really knows how to place them, they place it with a window at their side so survivors can jump through it so that means you as a killer MUST break that wall... breakable walls are supposed to add a new experience to the map, let's break those walls and keep those others, so as a killer you have some control on which path you want the survivors to follow.
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That one is not as hard as the unhook someone who has unhooked you... that one you literally have to throw games and relying on a teammate who is not a blendette.
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@Predated said:
Here's why DH is fair:
Nurse can stack 2 recharge addons and basically give you 0 distance to gain. Without DH, you're not really gonna last.
Nurse also can use an addon for 3 blinks and use the best recharge addon to compensate the negative, which basically gives her 3 blinks, aka, give you 0 distance. Without DH, you're not really gonna last
Blight with Alchemist Ring. Without DH, you're gonna be downed fast. That's not even talking about hug tech.
That is not even talking about perks, as a lot of these killers either build to slug or build to slowdown the game. As long as those exist, DH must remain in the game.
In any other case, DH isnt really a fair perk, but the same logic goes behind DS. You dont know what the killer is or what they are planning to do. You dont know if the killer is gonna tunnel or not. But if they do and you dont have DS, then you're screwed for no real reason. Since you cant know if it's a Nurse with double recharge, it's always best to equip DH just in case.
As for counterability, well, technically yes? Blood Echo practically negates any exhaustion perk for some time, and if you really hate DH you can stack Blood Echo and Fearmonger. It's quite the scary combo for killers who dont really need gen regression, but only lose due to DH. I'd imagine Oni would love Blood Echo and Fearmonger these days.
Excuse me but Do you think going for distance is the best strategby against Nurse? That's almost as bad as saying that you should loop a nurse...
And also... that's not a good logic, DS is, overall, a fair perk (the only unfair situation is when you force the killer to a lose-lose situation in the EGC but other than that, the abusive part of the perk has been removed), anyway point is... no one thinks DH shouldn't be in-game but there are several ways to make it fair and removing the abusive part of it... several of suggestion has been made on the forum already. One of them is meeting a requirement, if it requires to take a protection hit or safe unhook, which are not hard to get, it means you won't be able to use it in the early game without taking the perk's value and also you will encourage altruistic actions. Other suggestions that have been made were removing the frames that gives invulnerability, this helps because sometimes you as a killer have hit a survivor but that's been nulified because they were invulnerable... needless to say, there are killers such as trapper whose power can be totally negated by a survivor perk.
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Well, to answer your question... in some languages there's not an "it", as an example, in Spanish the neutral gender is male and I assume in many cultures and languages the same thing happens... even though in spanish is "La draga" which is female, I assume in other languages the articule you use to talk about Dredge is male.
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I am sorry, I hope they forgive you.
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@deKlaw_04 said:
Does it really matter? It’s just 30 minutes. This is nothing compared to my chemistry class today
Well,some people have a life and they were expecting to catch part of it.
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I think we got BHVR'd 😂
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@RisingTron said:
The reason the filter is there isn't because of just some bad words? It's literally to stop people from being called slurs in endgame chat. There's literally no correlation between the violence inside the game. (Moris) and then people going out of their way to be racist or homophobic in endgame.
Sure, there are random words that shouldn't be censored. But overall, the censor definitely shouldn't be disabled.
Well... you can always disable the chat so that means, the only people who get triggered by it are the people who want to get triggered by it in the first place... If they had a good game, they can just open it, type gg and close it again. Besides, random people saying things on internet is pretty common, not saying it's fine but you need to separate real issues with fake issues, an issue would be if people go out of their way, enter your profile, watch your FB profile or such, that's harassing a person which can go to cyber bullying but people saying things in a chat that you can disable and you can avoid to watch by just pressing the leave match button...
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Twins is not as bad as people make it sound, to be honest. I've learnt that people kidnapping Vic is worse for survivors than for the killer... yeah, they take away your power but you take away an entire player from the game (without needing to camp/tunnel which is faster) and also, said person stays injured until they decide to remove Victor. I still need to learn how to bodyblock and mindgame with them but so far I am having a lot of fun... of course, I think Victor can use some buffs like bothering a bit the survivor whom he is attached to.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2938606#Comment_2938606
Theres no proof that even happened. Anybody can type any kind of story they want in a forum thread. I think whom you were referring just wanted attention.
I mean, it's the devil proof.... since you can't prove something happended it doesn't mean it didn't either and you can't deny it. Besides. How could YOU prove that?
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@selflessnea said:
Why? Getting rid of something that doesn't break the game in any way and only cause an annoyance to some seems like a waste of time.
Puting a cool down on it would be dumb since flashlight saves can have the timing re adjusted with a single click. They could maybe get away with a small delay much smaller then the one you suggested. Making it take more charges wouldn't make since either because the charges should only be consumed when the light is on.
I mean, there are people who have legitimate issues, such as photosensitivity... that's why the white flashlights has been changed to red/
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As many others have stated, it does feel forced. Whether yeah, I am gay and yeah, I kinda like it and would've loved if they confirmed Felix being gay. It does feel like "so we finally did it, we finally have done an LGBT+ character" and we all know aobut how many people shipped David with Dwight. The problem is not against a gay character per se, but how it is implemented. That being said, I think it's kinda stupid the "oh, we need representation because Nurse was stated to have a husband". So? It's an horror game and sexuality has nothing to do with it, yeah a character, or a few are called straight but if so, then what? They're not suddenly saying being gay or lesbian is wrong, are they? Besides, there's a reason why we are a minority AND, there's a reason why straight people are added more often that gay, because gays feel way too forced and not casual. If you tell me that the main character of Celeste is LGBT+ I will say, so what? It doesn't change that it's a great game and it's a great main character. The problem is, and something that people don't realize... this is called marketing, when they use a minority to make a profit... such as the statements of the Pride month, every company is going to make them. Does that mean that they approve it? No, but if a customer is happy then it's going to keep supporting said company.
Also as my final point. I am not quitte sure the backstory says he's gay as per se, not like it's a problem.
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@Key said:
Okay so 2 questions in one:
why didn’t the ringu get a map when she launched like some of the other killers?
and why don’t people play as pinhead? I’ve never played against him
First question: Maybe a license issue or simply they didn't want to.
Second question: Pinhead is awful, his power is hard to use and you get a small reward. He feels even worse to use than pre-buffed clown. Now, being serious, his chains can be broken easily by the environment, pinhead himself and even other survivors. Chains are hard to land. The Lament Confifguration passive is too passive, hardly it comes into play and if it does, it doesn't feel as threatening as before, same as holding the lament configuration, now you can bypass the Lament Configuration's chain and fix a gen if you want to, because it's annoying, not threatening. Also, teleporting is something that could work if spamming wasn't a thing.
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@Steel_Eyed said:
Imagine being a dev reading this. Just spent the last month tweaking MMR. Was very open about the process. Formulas. What they did. Even did a massive ban wave of cheating accounts.
You get this.
It will never be enough.
Actually that's called criticism and in every job you'll need to learn to take it and to give it. Besides, this is a game but people are paying for it, mean it's their job, it's not like you're working on a restaurant and you find a couple celebrating their anniversary and do a side note when you give them their orders which is a gesture, it's lliterally something they're paid for.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2921504#Comment_2921504
The developers should just revert the Bubba buff, to how he played before. If he has the ability to camp as effectively as he can, there's no reason he should have the current buffs he has.
not really, thanks to his buff he is able to chase and actually down people with the chainsaw, I've tested pre bubba with my brother and you could never catch a looping survivor with it... the only way for Bubba's power to work was being in a very bad position.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2921408#Comment_2921408
Wow, the amount of Dead Hards I have countered are insane then. I assumed the survivors weren’t timing it right.
I am surprised he isn’t played more. Thank you!
To be honest, Clown's power is by far easier to understand and less punisheable if you miss... needless to say now you have the yellow bottles which gives you a small speed buff for a brief time.
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I mained Bubba even before his rework when he was a bit awful to play and I don't understand the neccesity of camping with Bubba. He nows is in a good spot and has great chase potential.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2917716#Comment_2917716
https://forum.deadbydaylight.com/en/discussion/comment/2917735#Comment_2917735
so·cial con·tract
/ˈsōSHəl kənˈtrakt,ˈkäntrakt/
noun
- an implicit agreement among the members of a society to cooperate for social benefits
For example: Agreeing to NOT DC like a baby, because it ruins the game for others. They make the same agreement so that your own game is not ruined by THEM DCing.
How are people unable to understand this? Social contracts are not someting you sign. They are an agreement.
Kind of like the social contract to not murder each other because it would make the victim's family sad.
Or to obey traffic laws because that's safer for the complete strangers in the cars around you. Unless you folks are telling me you'd slam into other cars, speed, run over foot traffic, and run red lights if the law did not prohibit it? Because you don't believe in social contracts?
An agreement is something that is agreed in both parties. Did you ask every player? No? Also, if we are starting to talk about it. That's called circumstancial evidence... it means it only works from your point of view. Who are you to tell those players didn't have an issue? Who are you to say that those people are not suffering from illness and the click click actually hurts them? Oh no, because FOR ME those people are crybabies, then it must be so.
Also, social agreement has nothing to do with murders, those are laws, if you break them, you have a punishment for doing so (laws are rules made in order to being able to live in a society)... that's not social agreement. You're mixing apples with pineapples.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2915287#Comment_2915287
Wrong. There's a reason quitting gets you punished. When you log into a MULTIPLAYER game, you have a duty to NOT ruin it for your fellow players. I mean, unless you're completely self-absorbed and selfish and don't care about anyone but yourself.
https://forum.deadbydaylight.com/en/discussion/comment/2915779#Comment_2915779
Wrong again. See my above statement. When you log into the game, you have a duty to not be a jerk. Hence why people get punished for griefing, cheating, and DCing in most multiplayer games.
Social contracts are a real thing. Also; try getting your friends together for a board game night every weekend and quit playing when you begin to lose every time. I bet, in short order, they'd stop playing board games with you.
You don't have a duty or whatsoever. You get punished just because people can't get the fact that others will decide to DC if they want to... besides if I play a bit of devi's advocate. Aren't you doing the same thing? Calling other people selfish whene you want them to play just for OTHER people's sake?
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2913674#Comment_2913674
Lol, it's a multi player pvp game. Part of the social contract of playing games is to follow the rules and not to just quit mid game for whatever reason.
Ever play a board game where someone just quits? It basically ruins the game for everyone else. So yes, people are going to make the suggestion to quit playing all together if your skin is so thin that you can't handle a little adversity in a 10 minute video game.
There is no such a thing like social contract. People can quit even on a board game, get over with.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2914332#Comment_2914332
/s means end sarcasm. Surprised you haven’t encountered it yet on these forums or elsewhere!
Thanks for the info.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2914324#Comment_2914324
You’re absolutely right. Come to think of it. I can’t remember one time a killer received a buff - especially one suggested on these forums.
/s
Ghostface?
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Everyone's fun AKA my fun.
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I mean, you could say that there are strong perks that only paid DLC's has then we might get a solid ground to debate on.
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Bots would do some good to the game, sometimes the bot would be way better than the average survivor, not in looping but maybe in rescuing and helping... besides it would reduce the toxicity since a survivor bot wouldn't feel entitled to t-bag or quick-tap a flashlight to you.
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Stop being so entitled as well... a person has every right to DC, they'll have a punishment with a timer.
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@CutiLaura said:
I've been playing for less than a week, and I've already finished games with the nurse in which they didn't even make a player (there were also games where everyone escaped) it depends a lot on the team of survivors of course.
The tips I can give you are:
01 - Never walk with the nurse, always use 1 teleport for locomotion, 2 teleports make her more fatigued...
02 - Always start patrolling the generator furthest from you first, forget about the generators that are close to you, you waste time looking at empty generators..
03 - Whenever you find a survivor and he enters behind a wall, a teleport to where you last saw him, and the second teleport to get him (never try to guess where he's going to be "I think he's going to be out front , I'll teleport to the front" then you teleport and he turned around and you lost him.
04 - Always try to catch the survivor with a teleport, using 2 teleports is not good, you get more fatigue, you only use the second teleport for "short distances", your goal is to reach the survivor with the first teleport, the second teleport is for you "fix" your hit, if he makes a turn, enters a window for example, you use the second to cross and hit him.
05 - Never leave a "Save for free", whenever you hook a survivor, patrol the generators that are near the hook, and patrol around the hook yes that's "camping" and no, that won't ban you like many keep saying. At least try to hold this survivor on the hook until he gets to the 2nd stage of the hook, and if someone is going to save you hit that person, and knock him down, and put him on the same hook. (doing this, the person who went to stage 2 of the hook is already dead, just take him and put it on the hook, that you removed one from the game, you may have taken 3 generators, even so, they will have one pressure, one less person in the game, and another one on the hook, you just need to take care of that person, or go after the others and slug, whichever is easier).
06 - Use the teleport to go up and down floors in some maps with stairs, you can cross from top to bottom with the teleport and take the survivor by surprise, I always do that.
07 - Use 1 or 2 anti-generator perks, I like to use the clown perk, because when I know it has an advanced generator, and I hook someone up, I teleport to that generator, and regress it 25% :) it gives me a lot time.
08 - Most important tip: Don't be a "nice killer" as many survivors are lamenting, saying that "you should stop camping, you can't slug, you're bad for focusing on the same survivor until you take him out of the game".
REMEMBER, YOU'RE A KILLER TO KILL GENERAL, AND YOU DON'T HAVE TO BE NICE BECAUSE THEY'RE "MOURNING"
The nurse for me is the strongest killer in the game.
https://us.v-cdn.net/6030815/uploads/71457QLQWJWA/20220403234919-1.jpg
I mean, you're a player so no, you dont need to play like an ass saying "I'm a killer and..." now, that doesn't mean you shouldn't camp. There are times where camping is neccesary indeed but if you had the chance to go for the first, don't be an ass, the other person is trying to have fun, too. Again, if you know there are survivors nearby or attempting a hook rsscue then yes, perfect, camp if you need but smart players won't go for a survivor that is camping. If you're playing for less than a week then that's the reason behind your thoughts, not playing against smart survivors. The camping strategy only works for so long. ..