Ryan489x
Ryan489x
About
- Username
- Ryan489x
- Joined
- Visits
- 1,324
- Last Active
Comments
-
@DwarvenTavern said:
So, a friend of mine suggested a character and I actually thought it was interesting. I highly doubt it will be a thing though.
The Licker, you know those skinned brain headed crawling creatures? I thought that was interesting and it kinda makes sense to me
My guess is that we're going to find out on May 25th for what is going to be up with RE.
-
Monokuma
-
@fr0sty1223 said:
Literally in the first game I play today I get face camped and after that I played 4 more games in 2 of them someone got fact camped and in a 3rd someone got hard tunneled the entire game. So out of 5 games only one was even remotely enjoyable because that killer actually patrolled gens and put pressure on all of us so we had to actually play smart. That game ended with 3 of us dying and one escaping. The other games were 3 of us escaping and 1 person dying with most of us never even seeing the killer or getting into a chase screwing our emblems because the killer wanted to hard tunnel and face camp one person. Something needs to be done about this.
I understand your argument, when I play as killer I really try not to camp and tunnel, however how do you explain the survivor teams that dunk on you when it isn't done? I've had to camp before because I know someone is there just waiting for me to leave. If I don't camp I get the GGEZ BS. and if I do I get called trash for doing it. I don't do that every game but sometimes I feel I have too.
As for tunneling If I see the person who got someone off a hook I will go after them, however if I don't and the person who came off the hook runs into me again I will down them.
How do you feel about situations like that?
-
@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2183271#Comment_2183271
I had two killers play them back to back earlier and both tried to mori someone who had only been hooked once, so I assume a lot of people don’t realise they’ve been nerfed.
I've seen that a few times myself. It's interesting to see killers try to mori after one hook and finding out they can't
-
@xenotimebong said:
No, moris are fine now and people who complain about them are being dumb.
yup Moris are now just a fancy way to kill someone. They don't give you any tactical advantage whatsoever.
I had people DC twice in a row while the match was loading because I played one. and it wasn't even ebony.
-
@ChaoticChaos12 said:
I'm hoping for the mutated Wesker from resident evil 5 because it's my favorite out of the series.
RE5 was one of the weakest games in the series next to 6. the forced co-op was really bad and if you didn't have a friend to play with forget about it. the AI was terrible it would waste full heals on a single hit
-
@CluelessWanderer said:
Someone remind me. I'm having a hard time remembering why I liked this game to begin with.
Played Killer a lot today- I play Spirit and Plague, but I'm not great at it yet. I'm not the best at first person. Also, I find there is a mobility discrepency between PC and console (I'm on console). I have problems hitting PC survivors because they seem to be able to spin all over the place. And when I'm matched, even though I'm just Rank 13, I always get an SWF group with a HaddonHell offering, where two of the group are red ranks, one is green, and one is yellow. I admit I have a difficult time with Lampkin Lane because even though I'm apparently a Spirit, I get caught on the slightest rock or bush.
Then of course, I hear the *click click click* of a flashlight, the Rank 2 wanting me to follow them on an endless loop. It's BS.
So I switch to survivor, where I'm red ranks, and it's nothing but Camp/tunnel. Camp/tunnel. Camp/Tunnel.
In all of this I feel Solo survivors get shafted the most in this game, yet at the same time, are the backbone of it. Even at my Rank as Killer (low lol), there is a HUGE difference between facing Solo survivors and a SWF. With Solo, sometimes you almost feel sorry for them (especially on Spirit). SWF? You get that one Steve running OoO, the flashlight looper, and usually the filler material who does gens and is easy to take out first. You know the one; the Rank 14 that the red and purple ranks use to ensure a lower Rank Killer.
But if it weren't for the Solos, I would NEVER play Killer. Because it's too demoralizing to learn against SWF's. But when I play Solo survivor, it feels like a losing battle almost from the start sometimes. It's such a gamble when it comes to the team mates, and I often find I'm trying to survive them almost as much as the Killer.
Even today I had a match where a Rank 1 Dwight literally showed the Killer I was in the locker. Why was I in the locker? Because I had just saved a Meg from the basement, I got hit, and I run inner Strength (Locker heal). So this jackass opens and closes the locker while I'm in it repeatedly, blocking me from getting out, as if I'm hiding for no reason. Then he proceeds to ignore unhooks all game and gets the hatch.
WHY DO WE PLAY AGAIN? Just tell me why you like this. I need to hear it lol.
there's a love hate relationship with this game for me.
I like it when I can have fun on either side. I don't have to win every game as killer or survivor but as long as I feel I've at least done something in the round I'm good.
I hate it when over and over I get put with bad team mates and killers that just want to stomp everyone. when I play killer I'm not a fan of the squads that try to get the game over as fast as they can by rushing and just being obnoxious. then having the nerve to call me trash. A lot of the games I play as killer I don't go all in at 110% it's not fun that way.
It feels like a lot of the time people have forgotten that the game is just that a game. you don't NEED to bully killers as survivors(i've been on squads where members get off on that) and as killers you don't NEED to stomp every team that comes at you.
I know everyone's idea of fun can be different but sometimes it goes beyond fun into just plain mean.
-
@DecisiveDwight said:
First of all this isn't a rant this is an opinion forged by nearly all my games with and against players who advertise they stream on twitch.
Ok so firstly most of the twitch players always pick Nea and bring a flashlight to bait killers but ultimately can't loop and end up with a hatchet or machete in the face within the first five seconds of the match to top this off they bring dead hard don't get me wrong a good perk but they use it to attempt flashlight saves seen this done on a certain YouTuber can't remember who it is but pretty sure it's Tru3, anyway the point is they end up screwing it up so much that it's just painful to watch.
Next up we have the I'm not gonna do anything twitchers these twitch players are worse than the one above you're recording a match of you hiding all game and occasionally breaking bones or tapping a gen this kind of match is when I wish the survivors could offer up a teamate to the entity who is actually just hindering you.
Next we have the I'm gonna run perks that help me get hatch twitcher these often run perks such as self care or inner strength, Spine chill, urban evasion and that bill perk that lets them see the hatch oh and they often bring a map or key to aid in their hatch hunting endeavours.
Now for killer playing twitch players I only have 1 that really confuses me the one that camps and tunnels from the get go you're recording something or going live to get views so you camp and tunnel this is just a ######### moment.
Occasionally you get good twitch streamers but not enough to outnumber the idiots. Also if you go back and watch their streams of your game they spend the whole game mocking you but look at their views and they got 0 but they out here acting like they matter lol.
I'm sorry if you're a twitch content creator who promotes themselves you are most likely one of these categories the really good ones just leave a link in their description I find.
I agree. I'm not a fan of going up against streamers as either killer or survivor. the only reason for that is; not matter what side I'm playing on I'm not playing to entertain their viewers. that's their job not mine.
I'm not going to judge them as players or people some are really great.
-
@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2181323#Comment_2181323
But Mr.x is way better in the remake
He's really just a Tyrant. he's only called Mr. X by Claire in a non canon book. I've honestly never liked him being called that but to each their own.
-
there are a few times I lobby dodge
If I see 4 caludetts
If I see a key and a map
If I see 4 toolboxes
If I see someone switch to a survivor that is exactly the same as another. I know I'm about to get messed with
As a survivor I don't looby dodge. moris aren't that big a deal anymore so.
-
@Sandt21 said:
Personally, I hope they go the silent hill DBD route and give us, survivors, killers, and maps across the franchise. However, I hope none of it is from RE8. Its too recent, and would feel too much like an advertisement for the new game, when this chapter should be a celebration of what made RE...........well, RE.
Legacy characters will make the most sense
-
Hag, Leatherface, Slinger Doctor.
-
oh I guess I just never saw it in action. it must count up and not down
-
I use some if they look cool but I prefer them on hooks when I play killer
-
They could remove the ranking system too. just stick with a player level that only that person can see, give rewards for devotion levels and get the damn match making right and it would help a lot.
-
@Laluzi said:
Congrats! He's one of the harder ones - you pretty much have to get to T2 and then just play as an M1 killer save for an opportunistic stab here and there, since his power hurts his emblems (the first time I had a really solid 4k adept attempt with Mike, I got iris across the board, but silver chaser) and you really feel the lack of slowdown perks when you try to stalk. How much did you end up using his power?
(It's kind of interesting how many killers benefit from their base perks and how many really don't - I'm not looking forward to adept Trapper and Demo.)
I went into T3 twice. once in the middle of the match and again at the very end to finish off the last person after closing the hatch on them.
-
@KerJuice said:
Like the title says. When this rework was first announced I knew this was going to be a headache. It’s only been a week and I’m mentally EXHAUSTED from all the stupid farming (especially without Borrowed Time) after a hook or in the killer’s face. This is ridiculous. Farming was a problem before, it’s even worse now. If it can’t be reverted, at least give the option to submit to the entity. Give the killer extra points for that if you have to. But to be pulled off hook by so many asshats in this community, only to give them points and get downed again is infuriating. I definitely understand & can appreciate the convenience factor of not having to keep hitting the space bar, X, or A button. But there is a lot of us in this community that can’t stand being farmed, so please meet us half way.
I just had a game where there was 3 of us left with one gen to go. We all were on death hook, but i was the only one doing a gen. I get it to 97% when the killer found me and downed me. I look around and see these two a holes crouched in corners. One is fairly close by. I see what’s about to happen a mile away, and like clockwork- I get hooked then farmed off without borrowed time. I had let one skill check pass and waited for what seemed like forever for another one to skip, but alas- it never came as i watched this jerk running towards me with BP logos in his eyes.
Killer comes after me even though he injured the bum, and I’m further away. Eventually i get downed again, and killed. I’m dead and I have a considerable amount of more points than the other two who were alive. Eventually they both die. Fun times. Enough is enough. Fix this #########.
please don't switch struggle back it's far less annoying now.
-
@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/248495/players-still-disconnect-when-they-see-moris
I mean killers will disconnect if they see toolboxes, keys or somone playing Bill so...
The difference is that when killers do that the survivor team just needs to wait for a new killer.
If you're playing killer and bring in a mori They DC as the match is loading meaning you get kicked out and have to wait to find another match all over again
-
You have to remember you're getting an umbrella logo charm. and it's the red logo. in the current RE timeline that version of the company is long dead.
I'm still leaning toward Nemesis
-
@Naz said:
I honestly wouldn't give a thought to someone telling you to **** off in an online game. Just ignore it and move on. That's life.
oh I did, they were promptly blocked
-
I'd actually like it if the game wasn't dependent on a ranking system, player level is fine; I just don't like the idea of "oh you didn't do this enough" or you did this too much or too quickly. no points for you.
and that goes for both sides too. Pleasing the entity should be lore based, not a gameplay requirement. I don't give a damn if a giant spider god in the sky enjoyed how I played the game or not. Screw that.
-
@Marc_go_solo said:
In all honesty, if I know a killer has a Mori I now hope they use it on me! I'm pretty much dead anyway, so rather die in style than hang around for some god-like arachnid.
I agree. as long as it's a cool one. some of the moris in all honesty are a bit disappointing.
-
@sarahmiller30 said:
Get over it maybe stop camping the hook or proxy camping an even tunneling then you won't have that problem js
You're not coming at me personally are you? If you've faced me as a killer leave it alone.
-
it's not just on PC. it's the perk itself. the gens go yellow when regression is done and it's thrown me off a few times as pig. I don't remember it being a problem before. would be nice if they fixed it
-
@GannTM said:
I’ve noticed this a few times since the mid chapter patch came out, but Surveillance has been acting weird af lately. I combine it with Ruin on Blight as it’s a very good perk combination.
For some reason, when a gen regresses all the way down to zero, the gen turns yellow even though there’s no one on it and it really throws me off thinking there’s a survivor over there. Is this bug or what? When a gen regresses to zero it’s supposed to go back to red so I’m pretty convinced it’s just a bug.
yeah I've actually noticed that too and it's thrown me off when I play as the pig. I wonder if it's a bug. most likely.
-
dead hard can be used as a third health state!
There I said it.
Readies flame Shield.
-
@Avocad0Juice said:
I have been in a few games when killers use iron grasp and any other perks but that doesnt seem effective. I mean you almost never wiggle off to begin with and the only use i can see with it is if you hook someone in the basement as trapper
it counters a few things. boil over being one and any offerings that make the hooks spawn farther apart. it can also give you a few more seconds if there's a lot of body blocking going on.
-
@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2171863#Comment_2171863
In what way can 99ing the gates possibly hold the game hostage?
same argument. They created the EGC and survivors don't like it because it puts pressure on them so they delay it as long as possible. screwing over fellow survivors in points and a killer doing a job of stopping the gates from being opened. they open fast enough as it is. it just gives you the ability to open it in front of the killer, again with no threat to you or consequence.
I'm really starting to see a very large pattern that I've been trying to ignore for a long time but screw it.
Survivors want every single advantage they can get against killers. and if people don't like then oh no it's too oppressive any other way. but If they can get free moves right in front of the killer oh that's fine to hell with killers right????
I play both sides so I see the advantages that survivors can have, and some of the disadvantage to killers a lot of the situations that survivors love. There's a reason they took out the ability to 99 hooks with sabotage. because it gave survivors a very easy way to screw over killers. it's the same with 99 a door to avoid any pressure being put on you. not only that but it can screw over you're own team too.
-
@ChomboIie said:
Seriously guys, why do this? Just open the gates. It has killed me a handful of times when I would have escaped if they had been open… so can we just stop with this insanity? Pretty please
couldn't agree more. the EGC was added to stop survivors from holding the game hostage, now we've just found a new way to do it. not to mention 99 a gate gives the person who 99s it all the points not the person who opens it. Finish the job ya quitters.
-
@GoodBoyKaru said:
No, because I enjoy being able to make some plays without being stuck on a 2 minute timer
and when I play killer I hate it when all survivors do is sit at the exit gate until the very last second just to wait out that 2 minute timer. so what's the damn point.
-
@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2171384#Comment_2171384
I feel this post so much, it makes you wonder why do hits get prioritized to the survivor on the hook when unhooking happens? Like there's truly no reason I should be able to still hit them if they're on the hook, it feels really bad to have my hits just vanish and then be put into a cooldown when essentially nothing happened.
There's a really simple solution to this but it might throw off balance so I'm not saying it should be implemented.
Allow killers to move during the swing cool down. That might be a bit too powerful though.
-
@FancyMrB said:
I love that map's vibe. The cages, monsters, and the siren... its so well done. Plus love that secret chest if you complete certain generators. I wish more maps had that kind of flare.
As much as I love it... I also hate it lol. Its the one map I can't seem to memorize and I waste so much time looking for gens.
Speaking of the Siren, Remember the alarm sound effect in the Hawkins lab from Stranger things? I always thought it would be cool if after the doors were open on that map the alarm would go off.
-
Look I understand you're position, yeah getting camped and tunneled as a survivor sucks. I hate when it happens and I've even rarely DC'd because of it.
I play both sides and I'd like to present a situation to you that I ran into yesterday playing killer. I was just doing rift challenges so I was playing it cool. wasn't camping or anything. and as a killer you have to hook to get the most points so I was still hooking when I down someone.
Well, I put someone on a hook and I literally took 3 steps away from the hook and someone was there pulling them off. I head them run up 2 steps and go for the the save. I turned around to swing at the person doing the save and it hit the person coming off the hook who had borrowed time. Free hit and a burst of speed I ended up loosing them both because of the swing recovery time where you can't move.
I wasn't even out of range of the hook yet and there was still no way to punish someone for a dangerous save. But you can bet if I had just stood there after hooking them I would have been called a camper and trash. Hell I'm called that anyway by toxic teams.
The thing that a lot of survivors miss is; sometimes if a killer is camping they know you're around or they know someone is just trying to lead you off so someone can go for a quick save. I've done that as survivor too. It's when you're camped and no one is around that's annoying.
You still think that BT should be base kit? they just gave it a buff where it activates no matter where the killer is with a time decrease to balance it.
-
@bigbeefynacho said:
https://forum.deadbydaylight.com/en/discussion/comment/2167441#Comment_2167441
It's funny tho. I haven't seen one skin on the 10000 docs I've faced since it came out.
I feel the new skin would have fit the tapper better since the character it's based on is Silent. where as the Doctor laughs all the time.
-
@Trickstaaaaa said:
What do you people who are killer only or once In a while killer players get more satisfaction from. Do you guys have a goal of 4k for each match, or trying to get max hooks. What makes you happy. Me personally I get satisfaction from getting as much hooks and mind-gaming, that is what makes me feel satisfaction from this game. Even if I get 1 or 2 downs in the whole game .
I don't even need a 4K. they're a bonus for me. If I can get 2 or 3 kills a game with good run I'm happy. I've even got Entity displeased doing that so sometimes it feels like I'm damned if I do and damned if I don't.
sometimes I can't even do that with how some survivors play the game.
-
@bigbeefynacho said:
https://forum.deadbydaylight.com/en/discussion/comment/2167274#Comment_2167274
They never fixed being hit thru a pallet like they said they did. But work.
they also never fixed the pallets not stunning killers bug even though they claimed to have done that.
-
@EvilJoshy said:
Last year I had a Bill who kept running to a spot where it was impossible for me to pick him up. Every single time I came to him he ran to this spot. Didn't even try to run away. I must have downed him there 3 times. I just used him as bait to lure out the other survivors. Eventually they figured out what I was doing and they left him to bleed out.
I had a Yun a while ago go to a dead spot on the basement steps where it was impossible to pick her up. I reported it in bugs with video proof. I wonder what ever came of it?
-
@bigbeefynacho said:
A fair number of green and purple players are carried by their friends to high ranks. When they go solo, it really shows. They don't know what to do so they crouch in corners. It happens to me all the time.
oh it's not just going solo. they do it in SWF groups too. the lower ranks spend the whole game hiding while the more skilled players run the killer. I'm a rank 16 killer and you'd be surprised how offten I see a rank 8 or a rank 4 sprinkled in with rank 15 and 16 players. Not to mention the smurf ranks I know are out there.
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2167464#Comment_2167464
Might be STBFL? It's a very common Doctor perk because of Drey. Or they get a hit on a pallet, the survivor drops the pallet on the same side as the killer, the killer has enduring and gets two quick hits...or hacks...or lag...
Honestly unless you have video footage of this it could be anything.
yeah I know that's why I'm just talking about it. If I had proof and it was a problem I'd use the right Channels to report it.
-
@YourWifeSamantha said:
I am here to suggest some sort of penalty for the wannabe killers who face camp. Literally face camp. I have several screenshots/videos/ tickets i sent about this. It's frustrating to see how the new matchmaking gives me the same killer for 4 consecutive games(today alone i played 4 matches against Bubba,in a row, although was 4 different players behind it, the strategy was the same: sit in front of the hook, not engaging in chases, etc). Since they all use the universal build(NOED, BARBEQUE, RUIN, +/- Franklin's), i kindly suggest you implement some form of penalty for that outrageous gameplay. You nerfed DS like no other, you keep nerfing left and right.. yet this is not gameplay. What;s the point in solo queue-ing public games, since the killer won't move from hook, the teammates(some don't really respond to my attempts of strategic unhook) etc. Makes me lose interest in the game altogether and is a shame. I am starting to do some noob achievements(ADEPT etc) because i lost my interest in playing it seriously. I hope you consider this. (e.g if they sit in front of the hook for more than 10 sec there will be some sort of penalty) . I am simply suggesting , based on my personal frustration. Don't attack me for it.
Also imagine having so many perks out there, but not being original in any way and build your own killer . Copy paste the same 3 perks for any killer..sad.
Sammy
The same argument can be made against survivors who spend the whole game hiding and just doing Gens. there is no chase just frustration and boredom.
but that's okay as long as the survivors make it out, it's all on the killer at that point right?
-
@skyguys said:
Killers, of course, would be more than delighted unless the No Mithers intend to abuse known bugs or exploits such as the Breakdown bug or extreme lag that prevents them from being picked up.
But for survivors, are you surprised? Angry? Or you just don't care?
I get ready for 100% certainty of dead hard
-
@Kirkylad said:
Nemesis is just iconic resident evil for anyone that's grown up playing the games.
He's even that Iconic he made it into the movies lol. Most people that have been long time fans I'm sure wouldn't be angry if it wasn't him, however they would be very disappointed.
100% agree with that.
-
@ALostPuppy said:
Any TR perk will effect the size of static blast, and Doctor has a few add-ons that also increase his TR when static blast is up.
As for the second one I don't really know what you mean, the recovery time from him laying down the shock to being able to swing has always been quite fast since his rework.
I mean doing two quick hits in succession without unrelenting
-
@Lord_Tony said:
Twins got a shadow nerf. Charlotte no longer has collision when controlling victor.
The fact this wasn't announced in the changelog really pisses me off.
If you're going to nerf killers then announce it. shadow nerfing killers needs to stop
She actually does have collision I was in a group who tested her out after the update and I couldn't walk through her. I tried
-
@TWiXT said:
He feels like the same ol' silly C-D tier killer-with-an-annoying-mechanic to me, and this is coming from someone who mains him, and played as him and against him a few times today, so... *Shrugs*
He got a new skin, and a visual update to his character model, but apart from that nothing really seems to have changed.
oh okay. just wondering because the people I play with who are higher ranks then myself claim that something is weird about him
-
@QwQw said:
I agree, Jack would work better in this game than Mr. X or Nemesis would.
I feel like Jack or any character from RE8 should be the killer and Chris/Jill/Claire/Leon should be the survivors. That way both modern and older fans of RE get something.
The only problem I would have with Jack would be Lore wise. In Reality he's just a normal 50 year old man. the only reason he has any power at all is because of E-111 He even said that his family was normal until they were exposed and he really doesn't have an evil bone in his body.
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2167350#Comment_2167350
Except the text in this case has no impact on gameplay.
I does when you actually play a round well and are still told you didn't do good enough.
and it really didn't change gameplay that much. it just meant people couldn't do insane mouse movements (example only) lets see if someone swings a knife at you if you can 360 around it right in front of them. They won't miss,
-
@Revolver_Ocelot said:
Spine Chill against naturally stealthy Killers (The Wraith, The Shape, The Pig, The Ghost Face, etc.) is overpowered.
1) One of the best perks in the game.
2) Unlike Premonition, constantly notifies you when the Killer is near and you don't have to face the Killer's direction.
3) Reduces stealth Killers to normal Killers with no maneuvers or abilities other than move and slash. (You'll have to use some skill without it and physically pay attention to your surroundings. Scary right?)
4) No cooldown or deactivation for the remainder of the trial after X seconds of total usage.
My suggestion, at LEAST for a test in a PTB:
1) Give Killers with small terror radii (does not actively have the Undetectable status effect) immunity to Spine Chill.
2) Give Killers with small terror radii a clause in their power that gives immunity to detection perks while actively using their power (mainly while The Shape and The Ghost Face are actively stalking -- they already suffer from decreased movement speed while stalking).
Devs, if you're reading this, at least try a test in a PTB to see how this would affect gameplay. I'm a huge Halloween fan and would like to see The Shape actually able to sneak up on people again.
Spine Chill CAN be OP period. what's the point of a terror radius if some survivors can tell if you're even looking at them. I'm not saying spine Chill is always OP but sometimes it really is
-
@D3spair said:
https://us.v-cdn.net/6030815/uploads/RBRNS698HFS7/5th-year-killer-confirmed.png
I'm not even mad, I'll gladly get my pelvis crushed.
Nemesis is the better choice.
-
@Yords said:
So we should remove a feature because it hurts your feelings?
I mean they changed the movement style of the game and people complained that it hurt they're enjoyment of the game and they changed it back within a week. same argument here