Raccoon
Raccoon
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- Raccoon
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Comments
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@seikon said:
One could ask the same question about NOED. I just had a match vs a doc and he never used his power I was chased for 5 gens and he got a 4k because of noed. Granted all other survivors seemed like potatoes for opening the door and not looking for it then trying to save without destroying it. But it could still use some sort of rework also.
That's just atrocious survivor play/feeding.
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Any time someone starts a post with some inflated sense of authority like this, I don't read it.
Didn't read this one, either.
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Real pic of me when I post (for the fans).
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@Xyvielia said:
Hey Awesome forum Lovelys❣️
@ringwinning is often on these discussions, I’m sure some of you have interacted with her before...
Her name is Cat and she’s really super friendly and easy to vibe with!
Everyone plz take a sec an go check her out an give her a follow on
Twitch:
Discord:
𝓢𝓸𝓻𝓬𝓮𝓻𝓮𝓼𝓼 𝓢𝓾𝓹𝓻𝓮𝓶𝓮#7790
She recently started streaming DBD and I kno she will be super happy if you gave her some L💜ve and a follow!
Thank you all for showing Love n being so beautiful☺️
👻🎃Spooktacular Halloween to All❣️
Thanks!
*waves paws*
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@Kind_Lemon said:
I believe not even attempting to hook any survivor after slugging everyone is holding the game hostage. Slugging is a-okay as long as it is a means to an end that involves completing your objective: pleasing the Entity. I personally sometimes see survivors bleed out in my games, and that's usually either because I can't find them or I have a choice between two survivors of which one to hook.
The game is on a 4-minute timer at that point - Devs have previously confirmed that this is fine (a waste of everyone's time, but fine).
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@Aneurysm said:
@GoodBoyKaru @MusicNerd_TC @Darkskies @Nobsyde @Orion @The_Bootie_Gorgon @ClickyClicky @Mushwin @Raccoon + a load of others
A pretty spicy mix of people whose comments/posts I enjoy
I am humbled.
*waves paws*
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Confirmation Bias
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100% Bonus BP for the "Safe Save" scoring event.
Allows for some fun/altruistic synergy with Borrowed Time without destroying the theme.
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Can anyone confirm if Surge damages gens while Hex Ruin is active and the gen is regressing/NOT being worked on?
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Sometimes I know he's down there.....BUT I GOTTA CHECK!
@_@
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@Raz_ said:
Survivors are not allowed to use DS, unbreakable, OoO etc
but I AM allowed to use insta downs, moris, every single strong perk possible and the reasoning is "im the power role"
so you tell me.. ME who has to deal with
-potatoe teammates
-Dedicated servers, hitboxes, bloodlust
-unsafe pallets in every corner, dead ends
-insta downs, moris, strong killer perks
even tho i need to deal with more things then you can imagine its a a.s*ole move when i bring strong perks?
BUT "survivor playing is so easy LMAO TROLOLOL"
yeah its very easy especially when you get dedi hits in every corner. go play soloQ with potatoes and lets meet again.
you dont want people to complain about your noed and mori then you also shouldnt complain about some solo survivors bring some perks to survive longer because they dont wanna get tunneled at the beginning of the match.
Are these perks locked in-game now for some reason?
They seem to work fine on mine.
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@azame said:
I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.
I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.
One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?
That's all.
I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1708899#Comment_1708899
Yeah because my dad receives his payment at the beginning of each month i know not to ask for too much during the middle of the month(he does real estate and thats when his people pay rent)
Maybe TC just needs to level up Claudette a bit more to hit 30.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1708875#Comment_1708875
Yeah it isn't but that 20 bucks could be used for food or bills, not everyone is that fortunate
Yeah - This guy's replies are cringy and completely ignorant in terms of understanding the current economic struggles most people are currently facing.
Been a while (thankfully) since there's been a priviledge flexing topic, though, so I guess we were due.
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@mike1288mccarthy said:
IMO, the Risky Repairs shouldn't be a level 1 tome challenge because unless a killer doesn't check gens it's almost impossible to finish one gen let alone 2 in a Killers terror radius unless they're chasing someone around that gen, which most survivors don't do, unless the sandbag you
I farmed it - Challenges like this are trash because the condition to complete it is outside your control.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1708517#Comment_1708517
Is it a meme build when out of 100 matches (yes, i kept track) 87 run it? and 93 play like this:
insta down -> facecamp/proxycamp (includes basement camp) -> instadown everyone who comes near -> slug with noed
93?
Why are the two numbers different?
Also, if that's your actual experience, buy a lottery ticket - it's a huge statistical anomaly.
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I laughed.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1704997#Comment_1704997
I've learned and do conserve my traps as needed. Generally I prefer playing her stealthy since her traps aren't as reliable and are a limited resource unlike every other killer.
Blight has Hex: Blood Favor to go with Undying and his add-ons can drastically make up for his shortcomings. Compound 21 for the "wall hacks" or any turning add-on if you're like me and have a hard time maneuvering with him. So him at baseline isn't that bad. Pig is a little off when it comes to perks but hers provide a lot of information (reworked Hangman's and Surveillance) with snowball potential (Make Your Choice) but her power makes up for those shortcomings having such a potentially strong slowdown with the rbt.
In general I agree with you, I just think everyone has a different idea of viability, win conditions, etc, when it comes to this game. I do place Pig in above average tier with how I look at viability though and other perks are cherries on top. My three killer mains are Pig, Hag, and I'm learning Nurse so I'm not dunking on her at all, she's super fun but to me rng can be spotty.
I forgot about Blood Favor :(
*runs away*
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1704952#Comment_1704952
I definitely agree with you there but when an unhooked survivor has theirs off within 30 seconds of being unhooked it just negates the add-ons for that trap, you can either put a new one on them or hope it provides a longer effect on the next person. I've had matches where they stay on for a very long time but I've also had games where within the first three gens I'm out of traps and all of the survivors have theirs off.
She is a stronger killer than most people give her credit for, I just think her power rng is too much of a variable. That's why I say she's semi viable.
I'm also looking at it from a baseline standpoint, just her, her perks, and her add-ons. I can slap BBQ, Ruin, Undying, and any random 4th perk and any killer can become more viable. After grinding and finishing adept achievements for the last couple months I have started to look at viability from a basekit, add-on, and teachable standpoint because those are what's needed for the adept rather than someone that has unlocked everything on that specific killer.
If I get a quick down + trap + hook followed by a second down shortly after, I usually save the other 3 traps for mid-late game (3 or less gens) pressure based on the assumption I can outplay at least 2 of the 4 fairly easily.
Baseline, unfortunately, she suffers just like many other killers (look at Blight - Hex Undying w/o any other Hex perks). You could also state the same for survivors, though - Sure, they can be strong baseline without any perks depending on the player (just like most killers), but adding extra abilities/boons is obviously going to make a difference regardless of who/what you play.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/200778/the-pig-is-she-viable
You yourself just said in your own post that you do really well with her. Obviously Pig is viable.
I could be an outlier - My experiences are definitely not universal (or at least I'd pray to God that they are not T_T)
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-7K BP for the mori combined with -BP from moring survivors....every game?
That'll learn 'em!
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1704943#Comment_1704943
He absolutely is under-rated, at least on the forums. A killer that requires some work and practice to be good with will usually be viewed as weak on here. It's the same with Deathslinger and Nurse. Deathslinger is very underrated, and I consider him to be the 3rd or 4th best killer in the game because if you're good at aiming with the right build and add-ons you'll almost never lose a game.
Someone made a topic recently about Deathslinger having some type of weird aim shakiness/bug right now.
I think it was @MeltingPenguins
I can respect your opinion regarding him, though - I don't think he's weak at all!
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@JHondo said:
She's semi viable to me. Her bear trap rng can swing the game too far to either direction. Either they cannot get them off and spend all match not working on gens or they get them off immediately and she no longer has a slowdown. Her add-ons also need to be looked at. If you're playing mainly stealth and ambush her better ones are yellow and an Iridescent but all of the add-ons that should be stronger affect her rng heavy power and become 4-5 time use or are kinda useless depending on how quickly they get them off.
At worst, the time it takes to remove a trap is equivalent to time spent on hook + 15% of a gen (search time) + travel time to a box - Even if a survivor does progress gens/heal/whatever with a helmet on, they're eventually going to need to take the time sink.
I think it's a bit more impactful than people realize, especially when combined with 'actual' slowdown like Ruin/Pop/Surge/etc.
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@ALostPuppy said:
Your title's weird, because every killer is viable at every rank so it's kind of a redundant question. But about Pig herself she's just...meeeeh. Meh slowdown, meh stealth, meh chase ability. I used to play her a lot but ran out of combat straps and video tapes and she feels awful without them so I stopped playing her. She definitely could do with some changes to make her more unique, because she's like Demo: Does a lot of things but unlike Demo she doesn't do any of them well.
Not gonna lie - Demo is a killer that I honestly think is HUGELY underrated.
Most of my Demo games end in 4k w/ 32k BP.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1704922#Comment_1704922
Not really.
Her traps are still heavily RNG dependent
Deathslinger and Pyramid Head are more consistent but harder to play than pig.
My dislike for Pyramid Head comes mostly from the fact that triggering his Torment mechanic is largely outside of my hands outside of certain scenarios.
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Upon reflection, I think she is better/more consistent than certain controversial killers like Pyramid Head and Deathslinger.
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@NoObzBoiYT said:
Nurse needs a buff because of her low pick rate.
Low pick AND low kill ;3
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@ZaKzan said:
it's nice to know that the pyramid head change was entirely unwarranted
I believe that there are techniques now that minimize/nullify the change (more or less).
I haven't played him enough from the change to try it out - I don't think he's very fun.
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@TheWarNung said:
She needs more addons that relate her crouching/Dashing abilities. I also wish her hats (and Trapper's traps) were less RNG based. When survivors get all 4 hats off on their first try it feels like ny power's been crippled.
Other than that though I think she's in a pretty good place - and I used to think she was one of the worst killers in the game. Since then though I've gone against some scary good Rank 1 piggies and I've gotten pretty decent with her myself.
She's also the only killer bound by the Ancient Accords of Boop, obligated to release any survivor who honks her snoot. This legendary pact always tickles me as one of the more wholesome elements of the game.
It makes me so mad when I'm dominating a team, and then....THE BOOPING BEGINS.
Be free, my beautiful angels....be free ^_^
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@DaKnight said:
Just a trash M1 killer with some very overpowered add-ons. Anyone who thinks anything else is out of their mind.
What add-ons do you think are overpowered?
The general consensus seems to be that she needs an add-on pass (I think she has some useful add-ons, though, personally).
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@Yamaoka said:
Well, the vast majority of DBD players are not 100000 hours 4-man meta squads on coms so pretty much all killers are viable in my book if you take your time to master them especially considering the very best survivor teams will beat even Spirits and Nurses anyways so might as well practice and master the killer you truly enjoy.
EDIT: By "viable" I'm referring to the chance of winning most of your matches.
Given the current state of Nurse (bugs included), I'd really like them to take a second look at her. She'd probably the only killer I have trouble getting consistent/average results with, and often times it's literally not my fault :*(
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@OniWantsYourMacaroni said:
She's definetely decent.
The only things she need is an addon rework,because most of her addons are just straight up garbage.
And her RBT RNG should be more consisten for both sides.
It's frustrating to see a survivor immeadiately find the right box after like 10 seconds,but's it's also frustrating to die from the RBT because you were just unlucky.
I may be in the minority, but I like her add-ons. That's not even sarcasm @_@
I've honestly had some very silly/fun games stacking the extra box add-ons / using Tampered Timer and an extra box.
I think it will be hard to balance her add-ons if they give her a pass based on all the different things they effect.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704452#Comment_1704452
Copy paste them I'll reply. I don't have the time to read through 9 pages sorry.
I think I'm just going to make a new topic and get some community opinions/insight.
Hope to see you there :)
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1704399#Comment_1704399
As mentioned earlier, suicides on hook likely increase kill rate insignificantly in the stats as much as killer giving up decreases kill rate insignificantly.
If one killer, (spirit or freddy), has more first-hook deaths/fewer killer give-ups, than other killers, it would probably be best to look at it as a symptom of their lack of counterplay.
Similarly, how much does hatch giving influence the kill rate? Do stronger killers tend to give survivor's hatch more because they feel bad or satisfied for wiping the team so fast.
These things tend to average out over both sides
Not going to lie - Hatch giving is something that I did not even consider.
Thanks for the insight.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704405#Comment_1704405
Here I edited the post but w/e
_________________
Also, just to pick apart your Pig argument...
1) She does not actually have slowdown. Survivors can do interactions at the same rate they just have an additional objective (maybe) to do. Freddy has a DIRECT effect on how fast you can do things, an ability no other killer has in their kit.
2) "Multi-faceted kit" is the wrong phrase. Pig has 3 things she can do, put a RBT on a survivor, crouch and being undetectable, and do an ambush from crouch. You could could 2 of those as the same thing. Freddy does a lot more than Pig. Teleport, snares, pallets, stealth, oblivious, tracking (via snares). He also has way better synergy with every top tier perk in the game, INCLUDING Pigs own Surveillance, and even to an extent Make Your Choice since he could, in theory, teleport back to a hook right after a save.
3) Freddy's add-ons are tiers above Pig's. Pigs strongest add-ons are gears, extra boxes, and timer, all of which are still RNG dependent and could be negated with just dumb luck. Rope/chains and paint brush are insanely more effective than her add-ons.
4) As I said you came to this conclusion purely by looking at the chart. Which is what the devs said not to do. What I did was not that. I had the conclusion for a while, I am just using the chart to support what I am saying.
Now that I've dismantled your entire position I'm not going to discuss Pig because the thread is about Freddy. You know full well that you are just strawmaning to derail the thread, and THAT is very intellectually dishonest thing to do.
I guess my counters will never be read if you're not willing to discuss :(
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704390#Comment_1704390
You're making it now... based on the chart. That is the key difference.
I guess you won't be addressing anything I've said, then.
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1704365#Comment_1704365
First 2-gen pop killer gives up.
I'll that to my growing list of one-sided bad faith arguments.
"Ooo, but moris." Keys
"But match making" affects both sides.
"But people die on first hook or afk." Killer afk's or teams to let people go, especially when being nice after someone 1 player DC's. Killer giving up (i.e. when 2 gens pop before first hook)
"But survivor giving killer a pity kill." Killer giving survivor hatch.
"But DC's" excluded, but even if they weren't a killer dcing would've counted as 4 escapes.
"But boosted survivors" boosted killer
"Survivors are bad, no wonder they die so much at red rank" then why are you complaining that red rank survivors are unbeatable. Also killers are bad too.
Your irrelevant diatribe aside, suicides on hook count in match statistics - DCs on either side nullify them.
The point in question was whether suicide on hooks ate prevalent against these 'unfun' killers in matchmaking.
It's not a killer vs survivor issue, regardless of whatever you're trying to frame.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704356#Comment_1704356
To which I say your arguments are incredibly weak and poorly thought out. I actually go into great detail. Not to mention I have a second set of charts to further support my claims. You also never made this claim previously, whereas I could go back and show you where I said Freddy is too strong before last week.
Again I came to the conclusions that Freddy was too strong on my own. My very consistent experience as/against him and then 2 sets of data is a lot more valid than your clearly facetious post.
Your previous feelings/posts regarding Freddy are irrelevant to my comments regarding Pig's extremely disproportionate pick/kill rate, multi-faceted kit, slowdown add-ons, and anecdotal experiences - I'm not seeing the relevance of whether I made the claim before - Opinions can be formed at any time - I'm making it now.
You're free to discuss or dismantle my claims regarding Pig at any time - They're in this thread.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704293#Comment_1704293
I'm gonna go make some alt accounts to vote this up some more.
Mods I'm joking don't ban me.
https://forum.deadbydaylight.com/en/discussion/comment/1704320#Comment_1704320
Still can't believe you strawman this hard and still can't make an actual argument.
Also where is the other evidence to support your claim? You have none? Yea that's what the devs talk about when they say "don't draw conclusions from the chart." My conclusions were not drawn from the chart, the chart merely supports my conclusions.
What do you mean?
I already said I played as and against Pig at red ranks and talked about her powers and add-ons in a previous post.
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Still can't believe that no one is talking about Pig's 2.88% pick rate in correlation to her HUGE 62.09% (!!!) kill rate!
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@Kamizake12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1703014#Comment_1703014
Reality: u look like nurse lol
Yeah T_T
*blinks into boxes*
*looks at fatigue + cooldown*
*looks at kill rates*
Best Killer :3
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@Kamizake12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1702603#Comment_1702603
Yea, anyways I unistalled the game because it is too laggy, im buying a Xbox Series S, so dont worry :D
Unrelated to your previous post, but I hope the game runs better on it.
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@Kamizake12 said:
https://forum.deadbydaylight.com/en/discussion/comment/1702715#Comment_1702715
Always trying to be superior?
Always, much like Freddy, Doc, Leatherface, and Pig.
I'm hoping to join the ranks of The Elite Four, someday.
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@carnage4u said:
Be careful of these stats? Did they post all the things that go into them? No one would call pig the #2 killer. These generic numbers really don't help provide good details.
is Freddy Good? Sure, but one chart doesn't paint the whole picture.
What are your expecations when you go in a match? I feel like some/many survivors get upset if not 100% of players get away, so I don't know if your mad you lost a player or two vs a Freddy player once or twice, and now want him nerfed, or if your SWF groups get stomped on constantly by Freddy.
omg
If you don't think Pig (or as we call her in the biz, Mini-Fred) is not worthy of that title with Stealth !!!BT DENIAL!!!, a Secondary Attack, and Slowdown (with add-ons that let you add EXTRA SLOWDOWN OPPORTUNITIES THAT CAN BE !!!FATAL!!! and EXTRA BOXES FOR JUST EXISTING ON THE MAP!!!), let me tell you about my games as killer and survivor in the red ranks :3
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@Ttwylerr said:
https://forum.deadbydaylight.com/en/discussion/comment/1702513#Comment_1702513
You gonna make an actual argument or look like a jackass? Again if you dont have anything to discuss then go somewhere else.
I don't know.
I mean, it'd be really strenuous on my keyboard to link to the devs stating not to use the stats to draw conclusions, note that the killers in the upper tier are generally ones that people find 'unfun'/suicide against, and/or note that anecdotal evidence of playing in the red ranks does not mean anything to anyone. But hey, Nurse worst, amirite?
Pretty hard to argue against nothing :)
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1702479#Comment_1702479
You are still twisting their words. They don't want you to draw a conclusions SPECIFICALLY FROM CHARTS.
But if I have other evidence, including past stats and experience on both ends, and valid arguments as to what exactly is the problem and how to fix it, that is literally how you are supposed to do things. OMG. Just stop. It is a very clear with what I present there is a problem.
I hope you laugh as hard as I did :(
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Pig is walking that thin line of being only 16% of a single kill behind Freddy.
These are indeed troubling times.
*prays for Pig*
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The OoO reply was very embarrassing.
I think I even blushed.

