Raccoon
Raccoon
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- Raccoon
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Comments
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No idea why you'd even possibly entertain the idea of buffing DS while Freddy is so weak and next on the chopping block.
Please buff Freddy, bhvr.
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@[Deleted User] said:
A few, but it's usually in those situations where I just hooked someone and another survivor immediately rescues. I down the saviour and the unhooked, then I eat the DS.
With the current bug, you can even eat two in that scenario :D
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085353#Comment_2085353
It was a joke,,,apparently that missed you. C'mon now, players dont go in looking to use that key at the first chance,,,it is usually a last resort. However, in the obverse those who camp/tunnel it IS their "go to" move from the start. I have played wayyyyyyy too many games seeing this for it not to be happening a lot.
I'm a bit confused.
You're stating that it was a joke but then double down on that exact thing, claiming that survivors will not use a key once hatch spawns if they're able?
Ok, sure.
Of course the noble survivor only uses his key as a last resort, brings it in just for a safety net and never uses the key immediately. I now understand that they have no intention of using it immediately.
*watches hatch offering burn and survivor escape as soon as required number of gens are done*
Thank you for opening my eyes.
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2085319#Comment_2085319
The difference is, keys are used (in at least the games I see) as a true last resort after being tunneled or camped. They are an add ons to help with killers who play unfairly in my eyes. If you are a red rank killer and start off tunneling and camping from the get up then your damn right I am going to use my key. I have yet to see a game where a survivor with a key jumps right in the hatch LOL. Doing gens is the nature of of the game to win,, tunneling and camping isnt. There are genuine ways to pressure survivors to make mistakes, get hooked and killed without resorting to lazy game play such as tunneling and camping,,,its just to easy to camp and tunnel thats why it happens so much.
" I have yet to see a game where a survivor with a key jumps right in the hatch LOL."
No need to lie on the forums.
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@LoolaHoop87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2084829#Comment_2084829
tbh I don't care about rank or the result I just want fun I guess solo queue does make it a lot harder at times
I find solo pretty fine....Unless the killer is literally facecamping someone, I'm almost guaranteed to at least safety pip during any match with 20k+ BP.
I play solo primarily.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2085101#Comment_2085101
yeah tbh i never read that far.
they lost me after the sentence i quoted xD
You're better off lost than here, that's for sure @_@
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@Mister_xD said:
this has to be bait.
seriously, he's here claiming "i can play killer with no perks, no add ons, without using my power, without even trying to win and still get ez wins every game" - thats just screams bait to me.
- Nurse double blink makes her way too strong. She already has great map pressure/mobility, making her one of the best chasers in the game too is too much. Either take away double blink or add some kind of mechanic to punish poor aim on the first blink. Could be a max turn radius, max turn speed, longer charge up time for the second blink, etc
I DUNNO - SEEMS LIKE A VALID POINT!!!!!!!!!
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I honestly just play whatever role my Lord and Master, THC, tells me to play.
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@GannTM said:
I’m currently not maining one killer at the moment but I enjoy Blight the most so I guess I’ll just do him. My build is Ruin, Undying, Surveillance, and BBQ.
I play everyone with success, too :)
But yeah, multiple killers would be a clutter.
Appreciate the reply :3
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2084803#Comment_2084803
Honestly, i kinda suspect to hear the official message: "Turns out Keys had a lower value than intended. We bumped it to the correct amount." 😅
Mmph :(
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I've been having way more fun as of late, and caring WAYYY less about my match results.
Surprisingly, my results have improved astronomically!
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@DoritoHead said:
Pig: Whispers, Monitor and Abuse, BBQ, and Tinkerer
Same build I use on Pig, but I usually swap Tinkerer for STBFL or PGTW.
Good build that makes great use of crouch.
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@Boss said:
More seem to suspect something's wrong.
Hopefully it is a side effect of them actually trying to implement the 'proper' version of Hoarder (seems like it would be a funzo perk if it functioned as intended).
But yeah, I'd like to be able to finish a match without a key, today T_T
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Every survivor figuring out/reading up on the meta on an individual level, eventually culminating in 4 people (most likely using identical perks) slamming 4 gens EVERY game once they know this is the optimal way to play?
Seems like a boring/dead game.
Don't get me wrong - SWF does have some issues, but without it, the game would have been dead long ago or, alternatively, a snooze fest for all involved.
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The game has two modes.
Streamers are also free to play whatever mode they want regardless of reason.
Crazy, I know.
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Welcome to the farm, friend :3
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@Rivyn said:
Lithe/Q&Q/Inner Strength/Detectives Hunch.
Gives me speed, stealth, self healing, and map awareness. Love it.
I use this build on Steve with Head-On instead of Lithe....Lithe is probably better, though!
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@VaJaybles said:
Single or 2 man swf
Alert, kindred, dark sense, bond
4 man Swf
Ironwill, spinechill, resilience, self-care
99 the heal
I need to show my pal your first build - She's gaga for aura builds @_@
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@dnj510 said:
#MeToo
:-)
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2081537#Comment_2081537
Congratulants, you included yourself in your own quote replies...
I'm sure most people will be able to grasp the context of my self-quote given its placement.
0/2, but 3rd time's a charm, I hear.
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@WishIcouldmain said:
I have a few concoctions. Empathy, Botany, Prove Thyself, and Detective's. Also Alert, Balanced, Leader, and Unbreakable.
I have a few builds, too, but this is what I have been using lately.
Appreciate the reply :)
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I yeet myself to the killer every now and then during EGC.
I've had a few people do it for me, too - Generally when the game is obviously a fun/casual one and we're all having a good time :)
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@Demodoggie_isgoodboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2060781#Comment_2060781
Your whole argument at this point is victim complex. Learn how to counter second chance perks, which you can counter deadhard, something called baiting, or slug to counter DS. Literally your whole argument is ‘Oh killers have it rough so we can di what we what but survivors have all these bs perks so im gonna sit here and act like im all tough and say ‘tunneling isnt agaisnt the rules!’ Just because your upset you cant counter second chance perks
@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2060695#Comment_2060695
According to you, I just make all these things up in my mind.
Considering that I'm not the only one dealing with these things, that must mean my thoughts become reality. I fancy your logic there.
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2060623#Comment_2060623
No one said that, but it's pretty clear you're being facetious in a vain attempt to validate:
"If I see someone being camped or tunneled or slugged, I know they didn't lose. They're being punished for existing. And if someone feels the need to punish you for existing, that means you won."
Sorry that you have trouble accepting a loss in a video game.
:3
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@valvarez4 said:
DEvs should remove the aura reading from b&c. If killers say something is because it’s a huge crutch oppressive perk too?
How are you continuously being exposed to BBQ aura? Please elaborate on the parts of your gameplay that make this aura reading an issue.
Maybe you can bring something new to the table and finally show everyone how BBQ is OP!
I'd suggest explaining how all the counters for its tracking portion are inconsistent, as well as how incentivizing leaving the hook to get other stacks is damaging the game.
Really looking forward to your post - Don't worry about the hints, they're on the house.
You probably have all this game related stuff all typed up and ready to go, anyway!
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2077886#Comment_2077886
Not sure if sarcastic or not.
If not: the mechanics are there. We already see that the game can tell who is being chased, what people do, etc.
So, for example, if you rush towards an unhook and then go after the unhooked person they could get a speedboost (even when BT is active if you still go after them) etc.
Same with camping. By what we see in the game so far (it knows when chases start, where characters are etc) it'd be perfectly possible to punish camping by stopping the hookprogression if the killer camps or proxycamps. The came has the mechanics to tell if someone is loitering around the hook or if someone's breaking pallets/gens or looking for other survivors.
Or slugging: the game can tell it's being done and could pick up one of the survivors.
The mechanics are all there.
It certainly was.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077581#Comment_2077581
Lots of killer mains today.
Jeez, i get the nerf, but gen tapping is stopping REGRESSION( RE,GET IT IN YOUR HEAD, NOT POROGRESSION), not PROGRESSING. Stop repeating the same thing and dont put words in my mouth
The only words used were those that you typed yourself.
Your inability to understand that stopping a generator from regressing indefinitely to zero (in one frame, no less) IS actively contributing towards the objective (permanently removing the -0.25/s debuff) is also an isolated one.
I'd comment on the M1 to Repair portion of my previous answer again, but I'm certain you know what M1 does on a generator.
Most of all, though, I'd REALLY like you to educate me - Let me know how gen tapping is using the perk effectively (literally what you said -the quote is there) when the perk deactivates in that scenario.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2077780#Comment_2077780
There's been plently of threads about what could be done, and each time you have people cry bloody murder about how tunneling, camping etc are valid tactics, necessary etc.
The community is sadly full of egomaniacs who perceive curbstomping people through abusing mechanics as 'skill'
I hope they find a way to deal with those skill deprived egomaniacs!
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2077445#Comment_2077445
Youre already countering yourself. Gen tapping is using ds effectively. Its effectove strategy during a chase, and it is POSSIBLE during chase, therefore you are still getting tunneled.
So the thing that literally deactivates it, making it THE LEAST effective way to use it (basically willingly forfeiting your perk) is what you'd consider effective use?
You're certainly in the right thread @_@
Gen tapping uses M1 to 'repair' a gen - the game doesn't care if it's 80 charges or 0.1 charges after the M1 press - A repair action has occurred, you've stopped the killer's gen regression, and you've progressed the game at the cost of your perk.
Sucks that using the repair action literally counts as using the repair action - I'm sure the devs will realize that this mistake somehow slipped through.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2068006#Comment_2068006
I had a comment detailing some drawbacks for those three actions you mentioned, but I lost it after accidentally hitting Refresh. Hopefully someone else can tell you why you're wrong on that front.
Anyway, I don't think DS deactivating under those conditions is a bad thing. If you're trying to heal, working on gens, or whatever, then either you're not being tunneled (in which case the anti-tunnel perk should not protect you), or you're making a bad/dumb play (in which case the anti-tunnel perk should not protect you).
Tell me, why would you want to work on a generator or heal yourself if the killer is chasing you? Does that sound like something you should do?
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2068305#Comment_2068305
You were ignored a while back, it’s not my problem that you don’t agree with what I have to say.
I didn’t dodge anything, ignoring you isn’t dodging. Just means I don’t have any interest in further discussing with you. I’ll gladly engage with someone else though if I feel they are worth my time.
No hard feelings.
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2068043#Comment_2068043
Im currently at work but you bring up some good points. I’ll explain the context of what I meant when I have a chance to reply properly.
Came back to read the promised reply/explanation after being tagged earlier today....
The results did not surprise :(
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2067681#Comment_2067681
Some people don't reply when they know that their childish counter argument will get ripped to shreds. Or they can't comprehend complex argumentation. No idea who you posted to tbh.
It's worth reading the thread - People reallllly doubled down on some nonsense.
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Actually did not expect a crazy majority!
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@cacatua00099 said:
Seria como pedirle a los supervivientes que dejen de hacer genrush. 😐
Asking the wind to stop blowing
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@HellDescent said:
It's gonna be really boring af. Survivors are just not gonna heal. And he struggles with downing and around most of the loops. His power needs a complete rework and do something else entirely. For example bamboozling survivors, as his name suggests.
Yeah.
He's pretty hard to perform well with.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2070101#Comment_2070101
Like plague, but 110 movement speed, has a regressing status effect instead of a progressing one, doesn't counter iron will and leads to a secondary power that's next to useless. Trickster in a nutshell lmao.
There has to be some way to make him better T_T
It's so bizarre that every aspect of his power is basically self countering - His 'ultimate' may as well not exist.
What would you try to buff him? And, honestly, do you think they will adequately buff him?
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If people DC for hatch against you, you can at least take solace in the fact that you have had the privilege of meeting some of DBD's weakest and pettiest players.
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@Steel_Eyed said:
So it’s like Plague? But her sickness meter doesn’t decrease and shes 115
If you ride them in a wide open spot, sure.
Unlike Plague, though, he'd still have his ranged attack in most other gameplay scenarios.
It would also create more opportunities for downs/mindgames as injuring someone with them at a pallet/window loop will no longer provide a free escape out of knife range - It seems like it would be a pretty fun change in my eyes.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2070074#Comment_2070074
Yeah. Can't possibly make him any worse than he is lol. I think they should drop the knife count hit by 2 instead, and make it so laceration never regresses.
If they don't stop laceration altogether or do something unique, that makes sense.
I'd really rather they take the time to do something new or slightly interesting now - This is a real opportunity for them to rebound from a universally panned design failure with something unique that shows they know the balance between viable and fun.
Ironically, after being a flop, if you think about it...this Chapter could be a...
@_@
SMASH HIT
@_@
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@jester20k said:
I was about to say he might be too strong with that, but then I remembered Hillbilly exists
Yeah - It's still weaker than any of the One Shots we have now - Like way weaker....and 110%.
Assuming you mean the potential to ride someone like a saw user.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2069900#Comment_2069900
Don't remind me of old MoM...
MOM - Make Our Money (before nerfing hard)
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/2069362#Comment_2069362
Once was told I was face camped because I was Bill and "All bills are sl...ts." I think about that from time to time, lol.
Now that you've said it, I'm thinking about it now.
Thanks :*(
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2069901#Comment_2069901
https://forum.deadbydaylight.com/en/discussion/comment/2069903#Comment_2069903
I play xbox. The PC chat can be hidden. Doesn't really solve the toxicity, but it can be. On xbox, I can either stop all incoming requests and messages (which I don't want to do because believe it or not the other mp games I play I make friends and like hearing from other players) or deal with the constant stream of #########.
I had a survivor last week who literally spent 3 hours spamming friend requests and hate filled messages. Everything from what he wanted to do to my parents, to how I should end my life, to very Insulting terms for sexuality, sexual identity and race. What did I do to deserve this? I hooked him first. He dced as soon as he was on the hook, so even had I wanted to I couldn't camp or tunnel. When I blocked him he went to a different account to continue it. I have a very thick skin (growing up among Harley mechanics will do that) but I suspect the vast majority of people don't feel like it's worth 3+ hours of abuse to play a 15 minute match.
I'm pretty amused when people put comments on Killer/Survivor steam profiles like:
-rep loop abuse
-rep filthy tunneler
etc
"No, not my DBD rep. #########." - Me
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"Are you Raccoon from the forums?"
Yes
"Glad I camped you."
Thanks :3
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2069896#Comment_2069896
I mean the chat can be hidden. Are people playing this game for the game itself or for end game chat?
I've been insulted various times in end game chat, even had been social media stalked by a creepy person I played with, and that didn't make me play the game less.
Legit sorry you experienced that.
No one should be harassed for playing a game.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2069465#Comment_2069465
Again, 30 seconds against most killers. Against high mobility killers it may be closer to 20. That's the game.
If you can force Nurse/Billy/Blight to use their abilities to catch up without downing you, you can gain extra value from your stun via their cooldowns.
This is particularly useful vs Nurse (especially if running DH, as you can usually force a couple of sets of blinks [depending on pathing/environment] into a whiff, adding one regular fatigue and one extended fatigue to your chase time).
You probably know this stuff, but there are ways to eek out extra value (even if it is not huge in some cases) with your stun against these killers depending on your positioning/perks/etc, as demonstrated above.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2069340#Comment_2069340
I carry kindred and still have room for inner strength. Why don't you?
If only there was some other way to heal oneself without relying on others or using a perk slot.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2069305#Comment_2069305
https://us.v-cdn.net/6030815/uploads/U7C2B0B3MVVJ/20210401201129-1.jpg
Im pretty adapted but thank you for the concern
I did not mean your character, and, as you've said, many people in the Red Ranks do not belong there.
I mean your inability to take care of a gameplay scenario that aggravates you, despite the solution taking no more than a few mouseclicks in your loadout.
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Judging from some of the replies I've seen in certain topics today....My God, not many :(
I'm usually Red on both sides.
I know @Echorion is, too.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2069276#Comment_2069276
I'm pretty adapted, I'm rank 1 all the time, just not right after rank reset. It still makes bad team mates not enjoyable to deal with. The game is a 4v1, it shouldn't feel like a 4v1 as in 1 surv vs 3 survs and a killer.
Again, if I may be honest, this topic literally disproves the claim that you are 'pretty adapted.'
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2068903#Comment_2068903
I dont think we're getting to any understanding, and I'm going in circles with this discussion. Feel free to add input on how to improve solo Q.
Sure.
Change your loadout to cover the holes in your gameplay - maybe bring a med kit if you want to keep an identical loadout.
Hope that helps.
