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@SOMENINJANAME said:
https://forum.deadbydaylight.com/en/discussion/comment/1852379#Comment_1852379
Yeah, I have poor luck on Midwich with Killer and Survior, but it's one of few genuinely scary/creepy maps. I'd love to have more dark and disturbing maps like it.
That's the only good part of it. I wish other maps had the ambiance of Midwitch, but weren't as annoying to play on.
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I think should stay the way it is, but have it decay the gate progress. That way it forces people to open the gate.
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It's hard for someone to tell you to main a killer out of random. I main Legion and find them fun, but who's to say you will? You really just gotta find who works for you.
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There'd be no harm in seeing them so why not?
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Survivors like this seem to think they're the absolute ######### at this game. They get overly cocky and will attempt a bunch of stupid things trying to be toxic that will never work. They like to ignore gens in favor of being toxic, which at first makes them kinda frustrating, but then bites them in the ass later. Survivors like these clowns are almost never hard to beat - it's the actual good de-pip teams you have to watch out for, ones that actually know how to do gens.
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They are gone, reduced to atoms.
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A agree that Spirit needs a form of counter play, but this ain't the way. This would maker Spirit awful to play as and complete trash. Instead, how about we bring back the bug that made survivors able to hear Spirit's breathing? It seems like the community liked that idea a lot.
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I'd prefer that other franchise's come before him, but that doesn't mean I don't want to see him at all.
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I'd bump Hag up to S tier and Pig up to C tier but aside from that, I agree with this tier list.
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When it's by itself I hate Dead Hard more than DS, but if DS is paired with UB than I hate it more.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854716#Comment_1854716
Tried to tell him to stay on topic, guess he just wants to be angry someone holds a different opinion than him.
Especially wierd when he tries to shift the topic to slowdown perks, which is clearly what this post is not about.
He doesn't even try to talk about exhaustion perks. Plus that last paragraph was barely coherent enough to understand what the point was.
Well whatever, guess that dudes just weird.
Anyway, here's how I'd fix every exhaustion perk.
Lithe: Doesn't need to be changed (It's hardly the best exhaustion perk, so I don't see how it should be changed)
Head On: Doesn't need to be changed (I consider this a meme perk, so it doesn't need to be changed)
Adrenaline: Doesn't need to be changed (A perk that activates once during the match, once all the gens are done, should be strong)
Balanced Landing Doesn't need to be changed (It's change a little while back fixed the one thing that was wrong with the perk, and I'd say its in a good spot right now)
Sprint Burst: Does need to be changed (I don't really know how, but I hate that it completely destroys stealth killers and killers that can get to gens really fast like Billy, Blight, and Freddy.
Dead Hard: As I have stated already, I hate this perk with a passion, and in is the best exhaustion perk in the entire game in my opinion. (I think a good change would be to make it so you have a Doctor shock after you dead hard. Basically you can't interact with stuff for a couple of seconds)
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@VexTheHex said:
And Killers rely too much on slow down perks to win. They hide behind their gen prevention, slow down, or regression perks to make up for their own bad plays. They could just play better and apply the proper pressure without needing a perk to do it for them.
And Survivors rely too much on healing to win. They should just accept injury and realize they don't need any additional health states than they should have. (3. Healthy, Injured, Then Dead) Healing and getting unhooked is just rewarding their mistakes in the end.
And Killers rely way too much on their powers. If trapless Trapper can down a Survivor, the others can as well. A Nurse relying on her blinks isn't really expanding her horizon of outplaying the survivor with mind games. Victor stays inside, using him is a crutch.
Yep.
Wha... what the hell is this even supposed to mean?
Killers NEED slow down perks to win because gen speed is so bonkers.
Also what do you mean killers rely on their powers to win? Like what? Using Victor is a "crutch", are you kidding me? Are you really out here saying killers shouldn't use their own ability?
Finally, did you really just say survivors "rely way too much on healing to win"? Dude that's literally a core gameplay mechanic. "Healing and getting unhooked is just rewarding their mistakes in the end" , so, you're saying survivors just shouldn't get downed or healed at ALL during the match?
This thread was supposed to be about exhaustion perks, not whatever this is.
Like, is this some sort of bait? Please someone help me understand this.
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Say bye bye to the exhaustion add-on that's for sure.
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Legion and Hag should both higher, but aside from that I agree with everything.
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You simply can't win, which is the sad part.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1854214#Comment_1854214
That's not good enough. I want my notifications back. It's much more simple that way, and the perk should have stayed that way.
Yeah, I too would like to see the return of the notifications.
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You can see on the side of the screen how many gens you hit depending on how many blood points you got.
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So from what I've seen, it appears that the most dropped killer is Billy. Perhaps Behavior will realize that the overheat mechanic is complete bs. Billy's add-on's needed to be nerfed, but not his base kit. Also why are his animations still so wonky?
Freddy also looks to be a commonly dropped killer. The biggest reason that I see for this is because he's boring to play as. I don't get this personally, but I understand it. Freddy could definitely use some things to spice his kit up.
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He's too dangerous to be left alive!
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They both taste the same, what's the difference?
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I would personally like to see Jack Baker from Resident Evil 7.
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I really like all of these ideas! They'd make Legion a whole lot smoother to play!
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1853858#Comment_1853858
When I said Julie I meant she's my favourite because she's cute. I assumed you knew what I meant the first time ๐๐ Susie would be easily underestimated but I feel like she would be too gullible and easily manipulated.
I always run the Rift skin for Julie (basically normal clothes) except I run a different mask. I don't remember what it's called but it's the mask with one half being covered in blood the other being a smile.
I'm with my boy Frank all the way.
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Resident Evil is one of my favorite horror franchises, and I would love if it was a chapter for this game! Sadly though I don't think Neme would work because he's simply to big. Last I checked Neme is like eight or nine feet tall, meaning he would be too big for doorways. Aside from that, this idea seems pretty cool! Seeing Nemesis sprint full speed across the map at you would be terrifying! I'd personally love to see Jack Baker from Resident Evil 7: Biohazard. He's my favorite horror villain and he'd also work because he's a normal size.
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Very original, I like it! And by the way, when I picture a "mass" I think of Birkin G-5 from Resident Evil 2.
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I hate dead hard with every fiber of my being and I highly respect survivors that can run me a merry chase without it. It would be interesting to see a weekend without exhaustion perks.
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Absolutely. Tomes right now are way to grindy.
- Make the challenges shorter. I don't wanna escape five games, that's at least five match's, assuming you escape each one. Like, who thought that was a good idea?
- Award more fragments for completing challenges. Maybe eight fragments for the challenges that take place during one match, and five for the ones that take multiple games would work?
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Anything to reduce the grind would be nice.
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Yeah, the rift is really grindy.
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No, pretty sure can't get banned with modding the way perks look. Just don't do anything that affects gameplay.
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He's fine. I get lot's points from mending and the game is typically long, giving me chance to pip. He's not Oni fun to play against or anything, but I'll take him any day over Doc or Plague.
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Death to the Sweat: When a survivor tea-bags within your line of sight, they are become exposed for the rest of the trial/the rest of the trial/the rest of the trial. They also become moirable.
"Get gamer'd on, kid." - ???
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I like it, buffs solo, nerfs swf, just the way it should be.
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Hoo boy, where do I even begin?
- Michael
- Wraith
- Trapper
- Clown and Huntress's add-on's. (Exhaustion and Inst-down)
- Luck offerings
- Mist offerings
- Non-seeded map generation
- Daily Rituals
- Haddonfield
- Some of the old P3's (Lookin' at you Ace)
- Some of the status effects (Blindness, Haemorrhage)
- Shrine of Secrets (This one ain't too bad)
- The Bloodweb (It's way too grindy)
- The way prestigeing works (All that grind for a only a bloody version of an outfit? The luck increase barely does anything)
- The hatch
- Light Burn
- A lot of the base perks (Unrelenting, This is not happening, Premonition)
- OoO
- The old lore (What ever happened to Vigo and The Lost Tapes? I wish they'd update that stuff sometime)
- The survivor character models (Why do male survivors run so weird?)
- Some of the old moris (Trapper, Wraith, Billy)
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I have also experienced the amazing way the bloodweb works by once getting lithe (while I was p3'ing Feng) eight times in a row after I had gotten it to tier two.
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@EuphoricBliss35 said:
How did you main blight on console but dropped him because of console?
Well I mained him on console for a week or two, but I got sick of losing almost every game so I dropped him. Blight is just awful to play on console.
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I would like to see the Billy outfit in the last rift.
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Looks great!
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Survivor:
I love We're Gonna Live Forever. It makes survivors bloodpoint game not trash, and it can also come in clutch.
I hate... well nothing really? No killer perks bother me that much.
Killer:
I like Bbq and Surge. Bbq gives good info and helps reduce the grind. Surge is like mini ruin in a way and it's just a satisfying perk to use.
I hate Dead Hard, OoO, and Ds and Ub but only if they're paired together.
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*Cry's in Quentin main
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1853209#Comment_1853209
Yeah i personally hate the spam snare as i find it so weak against good survivors so with that change it would make snare placements more imporant and raise the skill cap for freddy abit more
Out of cursioity what do you think of the dreamworld idea?
Well I like the changes for falling asleep, it seems it more fair. As for being asleep itself, I like BT still being useful while sleeping, but having a map wide lullaby I'm not so sure of, I'd have to see it in game. I don't think being incapacitated while sleeping is a good idea though. The way Freddy is right now, survivors are likely going to be spending most of the match sleeping, which would make him insanely strong.
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Really like the change to the snares. The main problem a lot of people have with Freddy is that he doesn't take a lot of skill to play. By making dream snares smaller but more potent it keeps him viable but makes him need more skillful.
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Who sent us back to 2017?
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At some point probably, Stranger Things is getting a new season soon. As for the others, not so sure. I still hold out hope to get some outfits for Freddy and Quentin.
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Yeah, a lot of low rank killers camp because they have no idea what they're doing. I recommend watching someone like Ayrun who's really good at survivor.
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No, it's not a "crutch" perk. It gives good tracking and helps fix the insane grind this game has.
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You do realize that you're just gonna make the survivors you bullied want to play like sweat lords the next match? It's a cycle of toxicity.
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I don't think Legion should be in the same tier as The Twins.
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That's actually pretty cool.