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In this video, Scott explains why D-Strike is so strong.
https://www.youtube.com/watch?v=4VT0Ca-nnGoThe reason why I find Ds so annoying, is because I get hit with it when I don't tunnel, and I feel like that's the reason many other killers find it annoying aw well.
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Ah Ha! You can't fool me! I knew it alllllll allllong!
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Every time you see "Free escapes" or "Free kills", take a shot.
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The Undying nerf really made no sense to me at all. Same with the pop nerf a little while back. These perks were good, but not on the level of Ds+Ub.
As my saying goes "Do bones or go home."
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The devs were to lazy to give us the console optimization we were told we would get, and instead waited for next gen consoles to come out.
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I love Bubba.
The stigma that they tunnel and facecamp is not true. I can't even remember the last time I got unprovoked tunneled or camped by a Bubba.
They are almost always funny and memey and he ins't op in the slightest, in fact I pretty much always win against them.
As one guy earlier said, just because you don't like a killer doesn't mean they're op.
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It once took me four pages of perks to get ruin on Ghostface.
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@AChaoticKiller said:
speaking of faces does anyone know if the counter resets for how many faces you need?
Im am 100% positive i have killed more than 20 megs and maybe even jakes but i don't have their faces.
You need to kill 25 of a survivor to unlock their face. The counter doesn't reset.
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Ash all the way.
Grovey
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I hate a lot of maps in this game, but one map that pissed me off as both roles is Dead Dawg Saloon. I just really hate that map, more so as killer, but I still I hate it as survivor.
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Alright my man, you really need to calm down.
I don't agree with a lot of the devs decisions, but you gotta understand that different departments do different things. The people that are updating animations and character models are not the people nerfing undying or in charge of the match making. Speaking of match making, they're changing it. Whether or not MMR will be good is up to debate, but at least they know it's an issue and they're trying to do something about it.
I understand that this game can be very frustrating, but please, try and convey your point in a less "10 year old on Xbox live" type way.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1865017#Comment_1865017
I actually play a rather large amount of killer, and I'm saying all these things because of the change to the obsession
I'm no entitled survivor, I just don't want easy mode lmao.
Those "two or three seconds" which is more realistically 1 if you're coming from around the corner, is the difference between a pallet or an extra two metres to the exit!
I don't know how you couldn't see a positive in there, but 9 metres is a pretty thick reduction as an on the side affect for an obsession based perk!
Also, don't mister me, the only thing you've done is act like your smarter than me when you can't even spend two minutes putting logical thought into the situation...
Okay you know what? I'm sick of arguing, lets just let bygones be bygones.
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"What's next? They gonna put the killers lore in the top right? - Scott Jund
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Yeah pretty much.
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@TheClownIsKing said:
What does it achieve by INTERRUPTING the MAIN objective?!?!
Take the killer to another god damn loop!
^ This
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I'm not trying to start a war here, but I don't see what the issue is. It's not an issue with character, Bubba takes everyone's face, it's an issue with the player. There's not a whole lot you can do if it's a player issue. Personally, with 1.5k hours of play time, I've never seen a "racist Bubba". If you do see one, just report them and move on, I don't think it's worth removing all of his faces, especially since some of them like Dwight's look pretty funny.
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Damn, I actually really like all of these. "False Confidence" sounds like it could be a cool rework for No Mither.
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No idea, but it certainly looks weird.
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Personally, I doubt Wraith will, he's probably gonna get his own spotlight later down the line.
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I get you wanted to show your idea, but did you really need to post this many images? Aside from that, I'd like to see a Shining chapter.
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I'm down, After Care is not exactly what one would call a popular perk, so any buff to it would be nice.
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@Todgeweiht said:
The trapper is the misunderstood hero of this game. He secretly understands the entity better than any other killer and is doing whatever he can to hinder its grow in power.
And how is Trapper the hero? I'm not trying to be rude, but I'm genuinely curious where you got that idea from.
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Ever since they broke flashlights, I have noticed that they blind faster.
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That Demo is actually a very nice and respectful person.
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I hope that it still punish's tunneling, but isn't abusable like how it is now.
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I'd give feedback, and sure many others would as well.
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I second this.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1864901#Comment_1864901
I just don't have an issue with the design. I like where the exit gates go. I like the vehicles in the street. I like upstairs windows I can jump out of it. Killer side I like the long rows of fence and hedge I can throw hatches as Huntress and as Pyramidhead I like the walls I can blast through and hit on the other side.
I just don't see what all the REEEEEE is.
If we want to take maps that can go to hell, my vote is for Midwich.
Now I've seen it all. This is the first time I have ever seen a killer say that they like Haddonfield.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1865000#Comment_1865000
It doesn't need to be better than M&A to be good at its job.
I'm sure you just want every perk to be amazing so you can have great synergy and destroy, but some things need separate preparation and have to be niche/synergies with other things.
Idk what you have to gain by telling me I'm wrong, but if there is anything, you aren't getting it
9 metres is massive, and permanent with 1 survivor left, combining this with the obsession mechanic makes it a powerful perk in conjunction with others like STBFL and PWYF
Anyway, I wont be dignifying you with a further reply you're just making me repeat myself
How much of an entitled survivor are you that you think a 9 meter reduction to the Tr, with one survivor left, is meant to be good perk. That's literally worse than how the perk is now. How can manage to downgrade furtive chase?
It doesn't even synergize with any of the perks you mentioned. To get tokens for your version of Furtive Chase, you need to kill the obsession. Play With Your Food, Dying Light, and Save The Best For Last all revolve around you letting the obsession go, not hooking or killing them. Do your research.
I don't want every perk to be broken, I want them to be usable. Because right now furtive chase is garbage, and your joke of a rework of it is even worse.
9 meters is not "massive", that gives the survivors like one or maybe two extra seconds to start running, AT THREE KILLS. I'm literally losing my sanity trying to figure out a use for this.
It's clear that you have no idea what you're talking about, and I have other things to be doing as well. So this will be my last reply. (At least I'm going out with a less entitled one mister "I won't be dignifying you with a further reply."
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Being honest, I fail to see how it's supposed to do anything.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1864958#Comment_1864958
But it makes a massive difference
M&A exclusively revolves around the fluctuation of terror radius
While in this suggested form it becomes a support perk to things like PWYF and STBFL (more so than PWYF), and possibly even dying light at end game! It creates anti tunneling and eventually becomes a perk than negates a large amount of terror radius
9 metres is still a massive distance for gaining on a survivor in a chase, it can make all the difference between escape or not!
Idk why you keep changing my suggested values
9 metres is the optimal number amount for this perk
Like I said, please read it properly
I am seriously failing to understand how a 9 meter reduction to your Tr at end game does literally anything. Your version of OP's perk fails to accomplish literally anything better than M&A.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1864964#Comment_1864964
Even more reason to not let the hooked Obsession off the hook. If you want the benefit of the perk as early as possible.
Do you really think a killer would face camp for two hook stages just to get a six meter reduction to their Tr? That's literally throwing the game.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1864945#Comment_1864945
On a killer like death slinger, a 6 metre cut off could completely eliminate his terror radius fast asf
That's why I suggested 9 metres as a better alternative, because it cant completely negate a tr on it's own that way, please read my comment before replying...
I did?
For a perk that would require three kills to get, a nine meter reduction to your Tr does absolutely nothing, hell I'd say that's worse than how furtive chase is now. Like it's literally just worse M&A. A six meter reduction to your Tr is not insane in the slightest, for how much work you'd have to put in to get three tokens, an 18 meter reduction is completely fair. This change is good, but even with the numbers that OP suggested, the perk still seems weak to me.
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@Chchchcheryl said:
I think this is a good idea, b u t, 6 metres is a bit insane, on some killers they'd lose any terror radius they had on 1 or 2 sacrifices/deaths, not even including tr reducing addons or perks!
I think, maybe 1/2/3 (perk level dependent) metres, for a maximum of 9 metres (at max level) with one survivor left
This still completely negates tr until you're basically on top of them, but it's not undetectable with a red stain on top
How does nine meters negate the Tr? That's literally just M&A.
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I love seeing that "DiD yoU HAvE fUN?" message after I get tunneled off hook or gen rushed.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1864883#Comment_1864883
I am. I love it. It is the only map set in a town. I love the buildings, the bushes, the backyards. Springwood is CLOSE, but not quite.
I am sick of having like 5 flavors of Autohaven, or all those Coldwind maps. Or those outdoorsey maps that go on forever like Red Forest.
I love Haddonfield.
#SORRYNOTSORRY
So you like it because of it's design, not gameplay? Please man, I'm grasping at straws here.
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@EvanSnowWolf said:
I love that map. On both sides.
Please don't tell me you're serious.
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He doesn't need a full rework imo, just some good buffs.
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Why even rework it at all? Knowing the devs, all they're gonna do is make it dark and add breakable walls. Autohaven and MacMillan are living proof.
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@Sluzzy said:
I agree the sleep timer should go. Like in the old Freddy, he should have to apply effort to put someone to sleep, either pulling someone to sleep or hitting you.
Secondly, teleporting to the survivor objective should go. I believe this is what makes him so overpowered the most. Slowdown perks, aura perks on him are insane.
Make his lullaby directional sound.
Are we removing him from the game while we're at it?
The best change I've seen for Freddy is to make his snares smaller, but slightly more potent. That way he takes more skill to use, but he still retains his good chasing pressure.
Another good change I've seen is to make so every clock wakes you up.
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Did you really just say that ds isn't an anti-tunneling perk because if you miss the skill check the killer can punish you for it?
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I'd be happy getting shards or auric cells, not even a big amount just a few would be nice.
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@EvanSnowWolf said:
"It's not worth my time to reach those ranks!"
Half the people crying this refrain are in those ranks already anyway. You are getting paid for doing the same thing you were already doing. Jesus Christ.
I doubt many people would be complaining if the grind for this game was so long. Many have waited a long time for this, only to see we're basically going to be getting nothing on top of it now going to be harder to get to rank one.
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A whole lotta things in this game are whack, this is just one of many.
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Gotta say, I don't like where this is going.
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What a mad lad, actually using Thrill of the Hunt.
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@WeenieDog said:
One liners are kind of cool, but not after 800 times and more often then not would be like "please shut up, I'm trying to listen out to where the survivors went"
Yeah, that's probably the biggest counter argument I've heard for this.
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I am everywhere.
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"Are you sweating my [REDACTED]?"
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Don't worry, his fixed animations got thrown in the console optimization and trial warm-up bin.