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Comments
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@goldenchild74 said:
I like that its not dark any anymore especially on the bottom floor, but not really alot of utilities to use as survivor. There are alot of dead zones now.
"There are alot of dead zones now."
My guy, I don't know what planet you're living on, but I'd love to give it a visit.
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Oh? I feel like someones a bit salty because they got moried with devour.
Hate to break it to you mate, but using a perk build that isn't even good is not "pathetic".
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As it stands right now, Dead Hard is my most hated survivor perk, (excluding Ds+Ub).
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That map is literally lumberjack simulator now, not that it wasn't before.
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One thing I'd change for sure about mori's is to make them all first person again. I don't why the devs stopped doing that, it was cool.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/227442/ive-tried-i-just-cant-anymore
You’re letting your 8 yr old play this?!
Yeah... guess I'm not the only one who spotted that.
Hopefully his kid sees it as "Big white dog with funny face smack little people"
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@GentlemanFridge said:
Had this too on Fractured Cowshed. The entire box seems to be extremely low-poly. I'm guessing it's a culling error.
https://us.v-cdn.net/6030815/uploads/0T5AJF3BBPCZ/20210214215321-1.jpg
This edible ain't shi-
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I don't really have any problems with using it or playing against it, but maybe that's just me.
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My guy, I hope you realize that killers also complain a ######### ton.
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- Overall, yes, I think the game is slightly survivor sided.
- I'm rank one for both roles
- I have just over 1.5k hours
- I have every perk for both roles
- I'm a killer main, but I also play survivor
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To many things to list.
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Definitely one of the better Spirit reworks I've seen.
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@DecisiveDwight said:
Funny killers complain about a bug and a whole map gets taken down survivors get stuck in a part 0f the map and killers abuse it the map stays this is why the devs are killer sided
Uhh what? Mate, that ain't how it works.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1941081#Comment_1941081
considering that logic most players actually hated playing as or against Freddy back then so i'd say the rework did it's job well.
I'm with you on that, I actually really hated playing against old Freddy.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1940903#Comment_1940903
The Freddy rework was a failure in my book. Why? Because he completely lost everything that made him different. Most (if not all) old Freddy mains hate the new Freddy. Because it didn´t address his core problems (it removed them, sure), but instead turned him into a completely different killer. The Clown rework has a similar problem. It didn´t solve his issues (map pressure) and ignores what makes him unique and tries to build up on that.
Yeah I can understand if you think Freddy's rework was a failure. I don't, because looking at it from a technical standpoint he's a far better killer than before. But that came at the cost of his originality.
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I'm sure a certain Clown main will have something to say about this.
But nevertheless, I agree with you. This is the first failed rework Behavior has made in my opinion. (excluding Billy)
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When are sounds not broken?
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Does anyone know what happened to Chieften? I haven's seen him around in awhile.
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That doesn't seem like a good idea.
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He is evolving, he is now "GoobyTender."
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@Dingo88 said:
The new clown chase music is annoying really hard to concentrate with it
A lot of people say they like it, but I'm with you. It's really annoying.
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To get broken five seconds into the game.
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The ######### is this question? Uhhh, Susie and Joey I guess?
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1938901#Comment_1938901
I havent heard of this glitch. They're cycling through outfits so that they can play with cosmetics they haven't purchased? Because that's an extremely lame reason to waste 60 seconds of 4 other people's time.
I'm used to people not readying up after 4 years but good goddamn.
If you switch linked sets fast enough, you can glitch them out and un-link them.
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They're trying to do the cosmetic glitch, because literally all of Cheryl's outfits are linked for some reason.
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The Game feels like I'm playing ######### lumberjack simulator with how many pallets it has. Father Campbell's Chapel also feels like it has more pallets, but that one could just be me.
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It should just actually blind the survivor. Problem solved.
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@Rizer said:
https://forum.deadbydaylight.com/en/discussion/comment/1934595#Comment_1934595
no thanks I'd rather not play the game someone elses way... try again.
This right here proves how entitled you are.
Also I hate to break it to ya bud, but using a perk is not cheating.
Git gud.
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That's literally the point of his cages, they ignore perks. If they got rid of that, then they might as well just get rid of his cages all together. Because most of the time caging survivors hurts the Pyramid Head more then helping him.
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I just got done watching that.
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I've been following this idea for awhile now. I'm so excited to see the final product!
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The activation time should still be a bit shorter in my opinion.
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I want that early game mechanic the devs said they were working on. Sadly, we still don't have any news on it.
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I surprised that no one said Myers. His power is very outdated and is pretty boring imo. He could use some QoL buffs to help modernize him.
As a Legion main, I agree he needs some buffs, but not a full rework. Also he's not as bad as people say he is.
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I don't really like these Antidotes, they don't fix what made Clown bad in the first place.
I came up with an idea for Clown a little while ago.
Basically Clown would be able to lay down a canister of his Tonic. It would permeate through the area and stay there for a long while. Any survivor that enters the area would be affected like they were standing within a normal Tonic.
I know it's not that good, but I kinda thought of it off the top of my head.
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I read the title as "Homophobia"
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https://www.youtube.com/watch?v=mugRenBeRw0@GeneralM said:
like the title states, the killers really are op.
Now, I’m not saying I’m a god at the game so there’s no way I can possibly lose in a survivor match. Sometimes I win, and normally I lose. But I can tell when a game makes things way too one sided.
More than half the time I’m playing as a survivor, I’ll try to drop a pallet on a killer. More than half of those times, the killer will get stunned while also hitting me. One time, I dropped the pallet, animation and all, and the killer just slipped right through and hit me as if it never dropped. The range on their attacks is insane too. The animation is no where near me and I get hurt. They can be looking in the opposite direction from me when they swing, the weapon itself never touches me, and I get hit. When I jump through a window, their weapon never passes the seal, yet I can be a couple feet away and still get hit.
this doesn’t even mention the mobility of killers, I get the speed buff, that way they can actually catch up to the killers, but when they not only can catch up, but also have these movements so the survivors have no chance of slowing them down, it’s insane. Certain base abilities that come with certain killers make them op. The leather face killer can sprint forward, turning at a normal rate, swinging a few times before it ends. The Clown has the gas that not only makes you scream but also dazed you and slows you down. Legion can jump over pallets and jump through windows at the same speed as survivors while also having the extra speed to catch up to them and also doing bleed damage. Any killer that has a silent state but can come out of it in an instant and hit survivors (the wraith, the killer that can turn invisible with his bell, must wait a second as he turns visible with an audible tone, a balance). The hag, having 10 teleports that replenish as soon as one gets used. The oni, that can move at like triple the speed of survivors and one hit down them for nearly the entire game. Any killer who can get an exposed status in order to one hit down survivors (this can be fine if it wasn’t something that can be activated for more than half the game). The scream, where he can crouch and is silent, so he can just sit there, expose you, then immediately get you down. Michael Myers, who can simply stare at you and expose you, multiple times in a single match (had one who’s total time was 90% with exposed status effect for the game). The Doc, who can shock the area so at to find anyone with ease, with only a slow walk for a second.
like, come on, how can it ever be expected for survivors to win if they are only ever to be able to get hit one time the whole match. How can they win if they never see or hear the killer coming before they are suddenly hit and chased instantly. How can they be expected to win when the base abilities of killers make it nearly impossible to actually get anything done, even one generator, unless somehow one person distracts the killer long enough.
And I know some will say that you can go against these killers and win. Yes, but not once have I gone against a killer like this with rank 10 or higher, who loses. Maybe one person finds the hatch, but the gates are rarely opened, and that’s if the killer does it themselves.
and this isn’t even mentioning perks, where they can easily find survivors within seconds of hooking one or perks that give the exposed status effect.
I get that these are specialty killers and survivors can get perks to counter some of the perks that killers use. But with nothing to ever combat the over reaching advantage of killers, it’s never really fair. A simple balance, one where there are actual hindrances when something that can ultimately destroy just about any player, needs to be put In place. Take the nurse for example, when she uses her blink, whether she hits someone or not, she is forced to look at the ground and is slow for a couple of seconds, given it isn’t too hard to actually keep up with a survivor, she can easily find and start the chase again. But she can’t simply blink, take half a second before she can swing again, and immediately do it again. Way too often do I go into a game and don’t even want to play the match because, well, I don’t actually get to play the match. It isn’t because I happen to get targeted first, but because I know that the second the killer finds someone, they go down, and now there is even more of an advantage for the killer, because someone has to save the other survivor while the killer is possibly camping the hook and maybe the other survivors aren’t healing or trying to get to a generator. Yes, it takes some strategy to win as a survivor, I’m not denying that, but when no strategy works because you can’t combat the fact that a killer is completely invisible or has no terror radius, when the killer is more than double the speed of the survivor, when they have easily rechargeable abilities that result in one hit knock downs, when they can swing multiple times, meaning if they miss the first, all they really have to do is turn or keep moving a little forward to hit you, when the pallets or windows don’t seem to actually do much unless you already have a big lead on the killers, the game becomes pointless. It’s like trying to play a game of monopoly that your friend invited you over but you happen to be playing with the one kid who flips the game over when he starts to lose, but you take the chance that the kid wasn’t invited because you want to play with your friends, but the chance is still there that he will be there because the host invites him because if he didn’t the kid would cry to his mom and they’d sue for discrimination or some crap. Like, if the killers were ever actually balanced, the people who main them because it’s the easiest thing they’ve ever done would cry and say it’s too hard, so the devs would immediately put them back. It’s happened in just about every game I left for unbalanced pvp reasons. I just want to be able to get into a game with my friends without having to worry that the killer will immediately ruin the game for us. It’s a constant problem.
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@baron said:
The devs refuse to do anything so if you are looking for them to fix the very mechanics people have complained about since release dont get your hopes up. They consider being toxic a pmay style
Since when is killing survivors toxic? Because that's literally what tunneling is; killing survivors quickly.
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@TapeKnot said:
https://forum.deadbydaylight.com/en/discussion/comment/1935642#Comment_1935642
I don't think your Red Glyph is visible to anybody else but you.
Alright, thanks. I don't want anybody stealing my precious glyph's.
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Stupid question I'm sure, but if you're the one to put the challenge on, can other people interact with the glyphs? Or can only the person who put the challenge on use them?
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Didn't know the devs made alt accounts.
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Demo all the way. He's way better and is more fun to play than The Twins.
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#POLISHDBDMOVEMENT
I'm fine with having new animations, but the devs need to improve the way some of them look.
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@Ghost_Face_Main said:
I don't get the hate with the new UI. Everyone's crying because they took away the simple boring one?
The "boring one" was way better, the information was less spread out. This new hud looks like it's out of a mobile game.
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They look goofy. I wish they devs polished them before releasing them.
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He was never F tier. But this rework sucks, so in my opinion he's still a C tier.
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I feel like I'm playing Minecraft with the amount of wood I have to break.