Rizer
Rizer
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It's called git gud or stop playing killer. Solo queue is a nightmare still and most games feel like gens could be getting done much quicker but people still piss themselves at the sound of the killers terror radius.
Maybe try not generalizing gen rushing across all modes of play... that crap only happens in SWF's... and seldomly happens in solo q... one out of every 100 matches I get gen rushers and the match is over in less than 5 minutes an no one pips... so that's penalty enough.
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People who still use "salty" as a figure of speech / insult need to be erased...
Bitterness goes both ways... if you do something to annoy a player, they're going to insult you... and you camping / tunneling someone else just goes to show how insecure and bitter you are over the situation...
It's a game where you're supposed to hunt and kill someone what do you expect is going to happen?
As a game it's unbalanced / unfair and has bad mechanics and match making... the game is a recipie for trolls and nerd rage...get over it bud... people aren't robots and they have feelings... when things don't go your way in real life do you just sing a little song to yourself and carry on with your life? No, you probably stew about it for weeks, months, maybe even years, cry, get upset... depressed... etc...
People get mad about stuff, get over yourself.
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This game's already dead.... it's 4 years old going on 5... that's a ridiculously long life span for a game like this.
WoW started to die after it's 5th year... it's basically on life support at this point in it's life and that's a HUGE game by a huge developer...
DBD has no legs to stand on... they're gonna close shop soon.
I wouldn't worry too much about MMR or balance changes... no point wasting your energy.
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Exploit them as another survivor, wait for them to die, steal their key and grab the hatch...simple. I do it all the time.
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If that nerf goes through no one will run it any more... it'll be pointless. It's meant to be a fail safe against toxic killers but survivors exploited it... not our fault that's the way the perk was built.
I'll be uninstalling this game by the end of 2021 any how, waste of time... guess it'll just be more BT and Unbreakable.
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@dezzmont said:
https://forum.deadbydaylight.com/en/discussion/comment/2021825#Comment_2021825
Hey there, beta player here. This is a really innacurate summary of how people viewed Wraith.
He was understood to be terrible the second he was released by any survivor or killer who knew the game. People complained about them on steam threads a lot but they got 'ratiod' pretty hard by everyone jumping in saying 'just use your eyes you numbskull' and while those top level threads were common (You would generally see like 2-3 on the front page of the steam forums at any given time) that was mostly because people were very eager to tell people 'his power is basically worthless' causing artificial engagement.
It really didn't take 6 months for people to 'get' he was weak, people knew already, especially because this was a time legit infinites were in the game and Wraith was the only killer with no anti-infinite tool so he just... auto-lost matches on game launch that went to Coldwind Farms, which had 3 infinite jungle gyms. Oh, and this was a version of DBD where Sprint Burst was on a 20 second cooldown, which ticked down while running. So.... yeahhhh....
Lightburn NEVER made sense in any iteration of DBD, it always was this mystifying thing, along with Trapper Trap Disarm+Map tracking where the devs were experimenting with the idea of giving survivors very specific 'hate' tools for killers. As we know, that was never necessary, which is why Billy was utterly dominant for so long.
Honestly there still is some hate in the game. Trapper's traps really need to be untrackable for example and have no interaction with any survivor perk. And lightburn still makes absolutely no sense, just like it didn't at the game's launch.
It's only inaccurate to your personal experience. You literally said the exact opposite of what I said, so it just goes to show how messed up perspectives are on this game and why the dev's can't find a balance.
It's not inaccurate at all, this was generally what people I talked to thought about him... personally I never had an issue but yes, bad players complained he was almost impossible to deal with, not everyone is an elitist like yourself that keeps that kind of company.
And you even stated yourself people created forum threads about Wraith being unbearable to deal with, they were legit complaints, the people that were complaining just refused to adapt is all.
But yeah, light burning is a moot point any way, I never see people do it.
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The only time I try to kobe is if it's my first hook and we're on the end game collapse because I normally run DS and don't want my team mates sacrificing themselves to rescue me... because the result is usually a traded hook... which gets us no where and only feeds the baby killer.
But the deal is, if I'm on the hook struggling and it's early game and no one is coming for me after I get to like 60% of my bar, I attempt the Kobe and if no one is still coming, I just suicide and go find another game... cause what's the point really?
Even if I do get off the hook, the team obviously sucks and it's an inevitable loss regardless.
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Because when he first released, people couldn't wrap their head around a killer they couldn't see... and the dev's knew this would be an issue... this game was unlike anything ever created in gaming history... so at the time of it's release it was Hillbilly, Trapper and Wraith... that was it...
And you'd be surprised how OP people thought Wraith was... He was one of the top end killers when the game first released because he had no terror radius when cloaked and people had a hard time seeing him... also when the game first released, killers were terrifying... like this game was heart attack inducing.
It took about 6 months before players started to understand how it all worked and yeah, he basically got neutered after that...
The flashlight thing was a way to give survivors confidence that they could fight back against him at the time... I mean it's a very archaic weakness at this point and honestly, I haven't seen a player flashlight burn a Wraith in years... I dunno know why you're complaining about it because no one ever really does it any more... also, the perk light born prevents all of this and makes killers 100% immune to flashlight burn / blind... if you play Wraith and are so afraid of flashlights, use light born... simple fix.
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Yeah I just had a group of 3 on Haddonfield... I was Myers... brutal as hell. Couldn't do a damn thing.
I would hook the rando and they would rescue him and disappear so I had no choice but to go after him constantly... by the time I hooked him 3 times they did 3 gens.
So I had 3 survivors and 2 gens left... couldn't even keep up... they would bait me, I wouldn't take it, head to another gen and they would just keep making progress elsewhere while I chased them away from a half finished gen.
I managed to hook each of them one time but they got the last gen off, it was literally impossible for me to cover the distance in time...
I'm rank 15.... the random was rank 17, the SWF group were all purple ranks, rank 8 - 6... :/
Playing killer sucks against SWF's.... it made me physically ill having to try to outplay 3 people all communicating.
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Whenever I play against a Huntress they're usually complete garbage and mistime all their throws... They're a low to mid tier killer at best, I never see high rank huntresses any more.
I used to think the huntress was complete B.S. as well, for a very long time, but once I watched a few people counter-play her and I played her myself you realize that a mistimed wind up is her biggest weakness.
The trick is to listen for her wind up and make sure you're in a position where you can fake going in to a bottle necked area and then quickly dart over to the left or right... for example, the shack door.
Pretend like you're going to run through it then turn around and fake it at the last second... They always aim for the door ways / narrow corridors because it's a guaranteed hit and it gives them something to aim for.
You can do this with pallets as well... pretend like you're going to go through a pallet and go around it or dart off to the left or right, THEN run through it and slam it to create distance..
Never slam a pallet before a wind up either...always follow through and keep your loops tight.
If you have to slam the pallet because she's in melee distance, hold the duck button after the slam, it will increase the chance of you not being hit by 50%.... it beats standing upright and getting a hatchet in the face and it works more often than you think because their hatchet usually clips the pallet and disappears.
She's all timing... If you can learn to look behind you when you run and listen for her grunt while watching her hand as you're running, she's much easier to deal with than most killers. A missed throw opens up huge opportunities for you.
The only time huntresses are B.S. is when they have the iridescent head equipped... then it's pretty much a G.G because you can't really make a mistake. If she has to hit you twice you have a chance to correct what you did wrong and make better plays and waste her time.
Keep distance, keep the camera behind you 70% of the time and listen for her grunts so you can prepare a juke... that's all you can do. If she gets in melee range, slam a pallet and duck...rinse and repeat.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/234587/challenges-in-the-nutshell
How would this challenge be new for some Survivors? I know many that have been doing this since they started playing. :)
Yeah those people should get the hint and stop playing then...
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Mediocre.
The urban evasion is a waste of a slot... learn to not be in stupid positions before the killer shows up... that perk is a crutch for bad players who spend more time doing nothing but hiding than actually learning how to play aggressively (which you should be doing)
Deliverance is also a hit & miss perk... you have to perform a safe rescue for it to even activate, I suppose that's where the BT comes in but in my experience Deliverance is garbage and is one of those perks that is useful 10% of the time you use it... and even then, if you have a killer that proxy camps or face camps... it's worthless without DS... and if you have to bring DS to even make Deliverance useful you might as well bring something that is good in any situation like Iron Will.
Personally I use:
Iron Will (Always helps... ALWAYS)
DS (Because this game is an unbalanced disaster in the killers favor for solo queue... this perk is a must have)
Unbreakable (Situational perk but every time I take it off, I need it so I just leave it on)
Lithe ... best exhaustion perk.
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:)
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@fennectp said:
https://forum.deadbydaylight.com/en/discussion/comment/2007443#Comment_2007443
TL;DR:
The "grind" equates to playing 1~2 hours a day, which in my opinion isn't an unreasonable amount of time for a grind.
Though honestly, not everybody has to complete the grind. Why do people think the grind needs "improving"? If you don't have it in you to complete the grind, just do what you feel like and leave it at that. It's all just personal choice. I personally enjoy the grind, so I'd prefer BHVR to leave it be. The player base who likes the grind shouldn't have to lose their challenge because somebody who doesn't like grinding feels entitled to all of the event cosmetics.
Details:
I personally like getting the "paid" cosmetics for $0 so I make sure to grind out the required hours each season. You need 70:40 to 153:20 of play time to finish all the rifts, depending on how many challenges you finish on the way. Take it or leave it, but that averages out to 1~2 hours of play time every day over the 70 day season. It doesn't matter whether you win or lose the games; you literally just need to spend 1~2 hours a day in the fog. Sure that's not an insignificant amount of time, but it's also not an unreasonable amount of time to be playing a game I like.
I've personally found that I can complete ~90% of the challenges just by playing normally, which means I have to spend ~1.1 hours in the fog per day.
If you want to complete the grind and get the full auric cell cost refunded at the end of the grind, great. If you work 80 hour work-weeks and prefer not to spend your precious free-time playing the same game for 150+ hours in 2.5 months and would rather just pay money for the cosmetics, that's fine too. Or you can just not get the cosmetics. It's all just personal choice.
But me, although I work 60+ work weeks and play other soul-sucking games like WoW and No Man's Sky, I like grinding out the rifts in DbD. You could say that grinding out the rifts is the main motivation I have for playing this game on a day-to-day basis. If BHVR makes the rift less of a grind, I'll just finish the rift earlier in the season and just stop playing DbD until the next rift season. That's just my play style.
Yeah except you're forgetting that 1 hour of playtime =/= sitting around for 5 to 8 minutes waiting to get matched up, sitting in a lobby for another minute... waiting another 30 - 45 seconds for a loading bar and then watching a camera pan around your character for 5 seconds only for you to get sniped in less than 2 minutes, earning almost no points and making no progress towards your challenges.
I literally just activated the "repair 12 generators challenge" in the new tier III rift, played 3 games in a row and in all three games, I was the first one found and tunneled / camped... couldn't even get off of a hook... I would get off and get tunneled and downed, I even DS'd these plugs and they kept coming at me.... so I couldn't even do generators, which was my objective.
In 3 games I earned a total of 3 / 12 complete generators, and that just ate up an hour of my time... I barely got 2 rift points from those 3 games just earning experience... so I literally earned 1/5th of a rift level for 40 to 50 minutes of game play... and you're saying you need to play 1 or 2 hours a day? Try like 4 - 5... it's absolutely absurd.
You're not taking in to consideration all the time you waste just waiting to get matched up or getting screwed while you're IN the match.
The rift challenges are garbage and the game wastes too much of your time... If I were to add up all the time I spent just waiting around and not playing / making progress, here's the true math on the subject:
6 minutes average wait time pre-lobby
1 minute wait time in lobby because no one readies up anymore
40 seconds average load bar
5 second camera pan
So 465 seconds x 3 = 1395 seconds or 23.25 minutes.
I spent 23.5 minutes of my hour play time sitting around doing nothing.
I played the game for 37.5 minutes potentially earning points / progress towards rift shards.
I received 2 / 10 rift shards in 37.5 minutes of actual play time... rounded down 1 / 5 of a shard.
5 x 37.5 minutes = 3 hours and 12 minutes minimum for 1 rift level.
1395 seconds x 5 = 6975 seconds or 2 hours (rounded up) of dead time.
2 hours (dead time) + 3 hours and 12 minutes of actual play time earning rewards = 5 hours and 12 minutes per day for 1 rift level if you're going straight experience based with no challenges getting completed along the way.
That's the streak I'm on right now based on the past 3 games I had... now give or take a few good matches here and there, due to variables and the ratio might get better by a small margin.
You're still spending way more than 3 hours per day playing to reach level 70 on pure XP alone. Doing the challenges cuts the time down a lot but just assume for a second someone isn't that good at completing challenges or only plays 1 side of the game and not the other...
The amount of time you have to spend every day playing this game to reach level 70 is insane... and now take in to consideration someone can't play for 2 to 3 days due to real life issues... That person just lost anywhere from 10 to 15 hours of progress and has to somehow squeeze it in on a weekend or when they have a free moment.
GTFO of here with this.... people have lives and personal things to deal with. You can't expect people to sit here playing this trash for 30+ hours a week.. that's damn near close to full time job...
The point I'm making is, you can't play this game averagely or casually and expect to hit level 70 in 70 days... it's impossible. There are going to be days where you have to grind for 6+ hours to make up for lost time.
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Pretty soon there won't be any DC bans to give out because this game is about to die soon... it won't make it in to 2022.... takes like 10 years to find a match as it is.
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Well this game is directed at children and adult basement dwellers on mental illness disability and welfare... I mean it's the majority of the player base, so unfortunately normal people that are productive members of society get the ######### end of the stick when it comes to video gaming.
Just the way it works... that's the trade off. You either give up a healthy happy, balanced life and play video games all day as your source of fake happiness or you know, you live out there in the real world and actually have real life experiences and put the games down.
I do agree with you though, this game's grind is unbelievable and it's only getting worse as they add more characters... This game already has enough characters to be in the same category as an unbalanced fighting game like street fighter alpha or super smash bros.
If they would have left the blood web prices alone from the beta, it would have been fine.... I think originally the prices for items were 1000 - 5000... after the game released they went up to 3000 - 7000. At this point though they need to reduce it further, like 500 BP for a brown and 4000 max for a pink.
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Why would you need to waste a slot on this? So dumb... people need to seriously be spoon fed answers.... unreal.
All you have to do is slug the 3rd person, and look for the 4th... if you didn't realize this by now, killers can hold a game hostage quite easily if you just have the patience to do so... this happened to me and there's no way out of it... you basically just die and that's it.
Once you down both players make sure to immediately pick up the 4th person (because they might have unbreakable) and by that point the 3rd person will have already tried to use theirs... go find the hatch, close it, and pick up the 3rd person... GG...hatch problem solved.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/1986087#Comment_1986087
I disagree - but I don't. Escaping should be escaping - whether that be through the hatch or a door the amount should be 6k. You should not get 8k for escaping a match unless you were never downed because that would be a perfect game; which is the way it works now. Just because you escape does not mean you did perfect especially if you were downed once or twice.
This game is a mess of variables as it is and you're worried about how many tiers an escape should have? Seriously?
Getting downed is in a category of it's own for benevolence... I'm talking about BP scoring here... not about the stupid emblem system (which is absolute trash level garbage btw....steaming and on fire)
I was talking about raw BP earned through playing the game... you know, the entire reason people even play this trash? To get points to spend? So they can grab more junk... and do this hamster on wheel crap? The Ranking system hasn't mattered since forever... emblem system or not, and it's about to not matter AT ALL.
I'm saying that if you escape, out of the gate, you should be rewarded MAX BP in that category... you escaped... where are the other 3K points coming from to max out this category? What? Using self-care? :/ I mean if that's the case, that's dogs** . 8K for an esacape, half of that for the hatch because you probably let your entire team down in the process... and if you use a key, it should be even less... AND it would solve the whole "keys are OP" argument... Because then if you used a key to selfishly escape through a hatch, you'd be rewarded garbage level points for doing so because it was a "cheap victory"...
AND I'll do you even one better for people that would complain that "key's should be rewarding to use"... how about, if you use the key you get 2K escape points and for each consecutive survivor that exits through your open hatch, you receive and addition 2K per survivor... so if all 4 of you escape via hatch, the person who used the key gets 8K points... anyone else who uses the hatch gets the 4K... boom, mind blown right? That's good game design... too bad these idiots at behaviour can't design their way out of a paper bag.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2000294#Comment_2000294
It was vague because it’s up to the developers what they do with these. It’s pretty obvious anyway which ones need buffs and nerfs
Nurse is OP but calling her a cheat is too far
If the person is bad with a Nurse, they're a joke to up against... if they're good with a Nurse, it's damn impossible to win against this player...
I've seen nurses pin point locations of survivors to the exact moment... it's literally ridiculous and you can't do anything about it... I once played against a nurse with 5 blinks and she would land on you on every blink and only hit you on the last blink as a flex... **** that character...delete her.
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The Nurse is a dumpster fire, literally a built in cheat made by the developers to piss off survivor mains who were looping killers on infinites.
But this tier list is so vague in it's representation it makes my brain hurt from the sheer idiocy of it... I love how there's a tier of "needs to be buffed / nerfed" ... okay? Which is it? Do they need buffs or nerfs? :/ I mean really man... ######### is this trash?
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The fact that the survival category has 8K max point cap and you only get 5K for escaping properly and 7K for getting the selfish hatch is a bit ridiculous.... if anything it should be the other way around to discourage selfish game play.
It's literally counter productive to the entire team if you know you get more points for escaping via the hatch... not to mention players hold the game captive until the very end of the collapse when 2 or more survivors know where the hatch is... they legit troll their own team mates to force them out of the gate.
It should be a full 8K for surviving the match and 4K if you get the hatch... simple solution.
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Yeah this isn't happening for me, I'm on game 7 or 8 now, depipped like 2 ranks just trying to do this... this challenge is ridiculous.
If it would have been from injured state, would have made more sense but no killer leaves survivors on the ground unless that's their intention initially... this challenge needs to be reworked.
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Yeah this isn't happening for me, I'm on game 7 or 8 now, depipped like 2 ranks just trying to do this... this challenge is ridiculous.
If it would have been from injured state, would have made more sense but no killer leaves survivors on the ground unless that's their intention initially... this challenge needs to be reworked.
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So let me get this straight, you have to heal a survivor on the ground to injured state twice per game or use unbreakable on yourself while using the perk Empathy?
This is such a dumb challenge... basically forces you to suicide just to get it done.
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Propaganda garbage... that whole exchange was so forced. LOL
Retroactively saying that SWF was intended... LOL It never was....
When the game released there was never any talk about that and if you go back to the original videos when the game came out, they never once speak of voice chat and I think they said it was meant to never have voice chat for the reason of breaking immersion... so I mean.... yeah, this is a bold faced lie.
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Okay now try solo q as a survivor and tell me how fast things get done... the killer will get 7 hooks before 2 gens pop... gtfo of here with this.
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That perk should never have even happened... Hex totems are already easily guarded by certain killers like Trapper / Hag... not to mention you all have aura reading and wall hacks with BBQ... you don't need another ward to protect your gen progression... learn to play killer or don't play killer at all.
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Pretty soon all you killer mains are only going to be going against SWF groups because the game is so balanced towards playing in a group that it's killing solo play.
I seriously hope all of you asking for survivor nerfs wind up only going up against groups and you all quit playing.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1963628#Comment_1963628
Hasnt occured go me once since desync, so I'm just going by what's happened to me. Maybe you have bad ping, maybe they have bad ping, but the way you're talking is as if you don't believe there's a situation where it doesn't happen. And if you were shot around a corner, then the chain would snap. The chain doesn't reposition the player initially, so if you were hit and dragged out it means that your hitbox wasn't actually around the corner.
As for the fakes, I was giving suggestions for what to do if you have these issues in future. No need to be so aggressive over something so minor.
You literally made that post to be condescending and nothing more... by saying "just fake it" you're assuming I lack the skill to dodge the attack. Again, you're just making things up to suit your own narrative. I know what I saw... the chain went through the corner of a wall and got me... You know the game is bugged right now yet made that ignorant comment to start an argument so don't tell me to calm down when you're the one gaslighting me.
I merely made a post saying the death slinger doesn't need to be more accurate at the moment, the game is broken enough for survivors... fix his accuracy after the hit boxes go back to normal.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1963561#Comment_1963561
Then fake the turn, it must have clipped your hitbox when he shot you, but if you decide to pretend to turn, he'll shoot and miss leaving you an easy chance to get some distance.
lol.. yeah sounds simple in practice but when your hit box is 5 miles wide and you're trying to get around a corner that he CAN'T hit you and then does any way... yea, just stop talking out of your ass there kid, you don't know ######### you're even saying right now.
This has nothing to do with faking a turn, I clearly stated I was fully around the corner and the shot went THROUGH the wall and nailed me... has nothing to do with whatever you're fabricating in your own mind there guy.
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DS is fine the way it is right now... Just because killers are too dumb to stop chasing the same survivor for longer than 60 seconds isn't our problem... if someone gets off a hook and chooses to start working a gen, it's no one fault but the killer that they went after that exact same survivor...
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Yeah because we need more accurate death slingers right now...
It's bad enough that character is broken as piss with like no terror radius and pop shots that are lightning fast... he's a Huntress with no wind up... and the last 3 or 4 games I've gone up against different death slingers they've sniped me from AROUND the corner.... like they literally clipped my spine as I was rounding the corner and I got shot... character is BS
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It was fair at the time because for one, there was no survive with friends... so you couldn't pre-plan it out that you'd all be using BNP's.
You'd have to convince an entire lobby to bring in BNP's which were kind of precious at the time, not everyone went for it.
Unless you were instant genning 4 out of 5 gens the match would be exponentially more difficult. This pissed the killers off immensely and would result in a nerd rage the likes of which you've never seen... People showed the killers true potential when they were mad... you don't stand a chance against an angry killer main.
Trapper was pretty OP at the time as well, damn near broken really.
Once you trapped someone, you could place a trap directly under their hook so any rescue would be in 2 stages... disarm the trap then rescue... both actions alerting the killer to the location... so basically a pre-alert.
Not to mention if someone did get lucky enough to self unhook, they'd be caught in a trap immediately.
Also, Mori's were no hooks... so you basically hit a survivor twice and took them out of the game permanently.
None of the ideas were good when this game came out because they didn't expect people to exploit them like that, but as with every group of people, there has to be that guy... same with infinites... they never thought players would loop killers infinitely through spots on the map because they figured hiding was more of a priority, the game was terrifying when it first released, now it's just a frustrating mess of bugs / meta garbage... no one fears the killer any more, they fear the map layout / bad mechanics.
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Because of that bug I went from Rank 3 to Rank 8 and I'm also stuck there, the players I get matched up with are total noobs.. like rank 13's - 10's and they literally just stand around waiting for the killer to show up and hope they don't get caught.
They don't bother doing gens because too afraid and they lose chases in under 10 seconds. The MM is so broken right now it's ridiculous.
Players like me end up having to carry an entire team, on average I do 3 full gens a match and when it's time for me to get chased, I go for about 50 seconds on average and nothing gets done... the other survivors take their time healing and don't bother jumping on gen's while injured.
I escape 1 out of every 20 games now and the games only last long enough for me to barely saftey pip... this game is cancerous as hell now.
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Can this game get any easier for killers or what? Pretty soon there won't be any survivors left for you casuals to kill.
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He's countered at high ranks just due to the way survivors loop and use pallets... He's the most balanced killer in the game if you play the game the way it was originally intended, which is, don't be seen. His tier 1 is basically useless because most survivors can hear him breathing from a mile away and are already too fast for you at tier 1 for you to do anything.
It takes him a good 20-30 seconds just to start becoming effective in a chase and that's enough to get 2 or 3 gens half way done against a competent team.... He's no match for SWF teams at anything above rank 4, providing the person looping him doesn't get mind ######### in to the ground.
He needs a buff for his EW gains... I can't even play him without using add-ons that increase the rate at which he gains stalk, it's unbearable.
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It's fine the way it is... considering it's an anti-toxic killer perk... once it's changed watch how many people cry about being tunneled again and that there's no counter play to it other than hoping some random is using BT in solo queue.
It's going to be a disaster once they make the change...
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Too many variables / luck based garbage to make it "skillful" ... any skill is artifical based on opposing members performance / map structure... + the addons don't help either... they usually make it easier on the person using them.
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Stopping caring about rank seeing as they'll be removing it soon. I went from Rank 2 to rank 9 in a matter of hours... I haven't seen a green number in almost a year.... but yeah, it's a lot more enjoyable when you don't care... you just kind of play until you can no longer bear it then just die on hook and move on. It's much more enjoyable now that the game is an actual dumpster fire on the brink of destruction... as opposed to the previous theoretical dumpster fire state the community likes to believe it was in prior to this patch / event.
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Combine it with Iron Will.
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because this game is trash?
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I just had a match where a "low rank" spirit just bodied 3 people in less than 2 minutes, I just walked out and let the person kill me... not worth the stress.
Nerf Spirit.
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He's not, he's over tuned. A chimp could get 2 kills with him every match without trying.
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Suicide on hooks against spirit... that's another unwritten rule.
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If you play solo, Bond is pretty much a must have perk... so ditch Unbreakable or some other situational garbage perk you're running and run that.
It gives you all the information you need to survive. If someone isn't doing something, you'll see it and can paint a target on their back.
If you see someone crushing it in a chase, you know to save that person because they're an asset to the team.
It gives away the killers location during a chase so you can prepare yourself to hide or get off a gen way earlier than expected.
It gives you locations of gens you wouldn't otherwise see if someone else is already working on one...
RUN BOND IN SOLO PLAY.
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These dev's are garbage... how the hell do they release a new tome and a broken update all at once? What's the point of even playing this garbage any more?
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@Hyp3R said:
BBQ also helps when the last survivor is deep into immersion and just crouches behind a tree for 30 minutes, taking the game hostage.
It's comments like these that make me realize everyone commenting on this thread has an I.Q. of zero... they did away with "hostage" crap when they allowed the killer to close the hatch. :/ Like seriously? All of you are grasping at straws to defend wallhacks and it's kind of pathetic really..
yeah alright whatever, the aura reading is fine, you all love cheating instead of patroling gens and using your headphones to listen for stuff... gotcha... moving on.
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Yeah you legit have to see the chase wheel pop up that starts tallying chase points and quickly jump in a locker... it's almost better to just take a hit first, then jump in one and get caught and die just to rid yourself of it. Right after I posted this I got it.
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@warcrafter3001 said:
Either, the killer gets info on where people are and leaves the hook, or he has no info of where to go and camps. Do survivors really want killers to camp more?
Simple solution, just stop camping and go patrol gens like you're supposed to... I love how everyone here is so one track minded they can't even see how flawed their logic is... it's comical as hell how blind you all are.
Pun intended...
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1937003#Comment_1937003
https://www.youtube.com/watch?v=NIgfiSzCy1o
Oh do go on.... you are really selling it. We absolutely believe you.
Oh, I wasn't talking to you sugar plum but thanks for reading... and if you didn't read it... thanks anyway. :)