warcrafter3001
warcrafter3001
About
- Username
- warcrafter3001
- Joined
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Comments
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This post is very eloquent and respectful and i really hope BHVR listenes to us in the next hotfix (as there are a lot of other issues as well)
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I had the exit gates powered while there 1 gen left, i could even kick the gen and everything while the gate was powered early
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For clarity I've been an avid knight enjoyer since his release
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Here is a Screenshot of the bug
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Yeah I literally had a group say the same thing "it's fine if the devs put it back in". I really hope these people get banned for bug abusing, but I doubt they will
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My changes make it more of a combo perk. Perhaps it could have a better token effect too. I'm guessing they didn't want to make the TR decrease all the time because of comboing it with monitor & abuse.
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The new proposed ui change is good, but there's still room for improvement.
Make sure the survivor statuses (like broken) are more clear.
Make it easier to differentiate madness 2 and 3. Same with plagues sickness, and freddy's dream.
Allow us to scale the UI bigger. On high resolution screens the elements are still quite small.
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@Megaris said:
Guys, don't forget status effects like madness(Doctor), dream world(Freddy), and marked(Ghostface).
yeah it's quite hard to differentiate between tier 2 and 3 madness as well as infection progress.
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Either, the killer gets info on where people are and leaves the hook, or he has no info of where to go and camps. Do survivors really want killers to camp more?
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I'll start with what's good!
Seeing which survivor is which at a glance, great!
Killers seeing how many hooks they've gotten, very useful.
Survivors seeing the hook progress on each other, very handy!
The high definition icons for powers, items, and perks, beautiful!
Now with what I think could be improved.
The location of the survivor portraits is in a spot that is inconvenient. You're eyes are normally in the middle of your screen or the lower part of the screen, because you want to look at scratch marks, red stain, moving grass, etc.
The size of the important elements are smaller than the size of the unimportant ones. The survivor portraits are the most important piece of information on the HUD. Therefore, it should be the largest and most easy to see and interpret. Also, the icons for the power/items are very large for how unimportant the information they give is.
On the same vein, the scoring events are also very tiny and hard to notice. While most of the time its not necessary to view them, there are situations when they come quite in handy; such as a survivor with calm spirit runs into a clown bottle.
The gens are also at an inconvenient location for the same reason the survivor portraits are. It's out of the way hard to see out of your peripheral vision. Personally it's caused my to recoil in shock, after the last gen was completed when I thought there were 2 left!
In summary, the HUD is very nice and high definition, but the elements are a bit too scattered. Its very nice to see iteration and attempts at improvement. And I think with a bit of tweaking this could become a great HUD!
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I think this is a needed change.
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This happens on all maps on that specific side of the generator. it is very frustrating, it can be preformed at hooked survivors too
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This is literally a 5th perk for survivors.
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Moris are the killers' answer to keys. Nerfing moris but not keys at the same time is absurd.
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It's a joke that they nerf moris without nerfing keys at the same time. I hope survivors are ready to have killers dodge lobbies with keys.
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I started playing 3 months ago and was doing ok. But today I can already feel whats happening. I'm facing survivors that are way better than me. This is super frustrating, I can not enjoy the game when i cannot down a single expert player, who knows every infinite loop and plays perfectly
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I'm just plain frustrated. I'm new to this game and I keep getting survivors that are massively better than me, not to mention getting rank 3's and 2's when I'm rank 12. It's super discouraging...
