warcrafter3001
warcrafter3001
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- warcrafter3001
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0 comments 11 views last activity
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The 9 tails block half of your vision when carrying them to a hook. OMEGA PTW skin0 comments 91 views last activity
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The knight goes on along cd when a guard despawns now. In the PTB you could summon guards while one was already on patrol, this would instantly despawn the current guard. This aspect was mentioned at the bottom of the patch notes in the bug fixes. It's fine that this is no longer the case. But the problem is that the cd is much longer than what it was last patch too. It was like a ~3 sec cd on5 comments 91 views last activity
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I'm a killer main, but I bought Mr. Cage and have been playing him a bunch since he came out. Gotta say, I'm having more fun playing with his perks than I ever have had with survivor! Well done BHVR, more of this please!0 comments 11 views last activity
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I was against a Trickster, I was injured and one knife away from going down. I went to the tractor and vaulted to the hay bale side. While I was mid-vault, I was downed by a knife. I became stuck between the hay bale and the tractor, I could not move and the Trickster couldn't pick me up. I could get healed though, and once I was healed I was able to vault the window back into the tractor.1 comments 11 views last activity
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I didn't see any mention of it in the patch notes. The thing where survivors hide under hook and can't be picked up. Was it fixed and not included in the notes, or do we still have to endure this annoyance?2 comments 21 views last activity
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We don't often take the time to praise whats good; but, devs, you hit a home run on this one. You didn't just make the afterpiece tonic better (which would have been an easier buff). You added a completely new way to play the Clown! It is so much fun to utilize the two bottles in tandem. Slowing survivors while giving yourself a speed buff makes you feel SO fast (especially when combines with sp0 comments 11 views last activity
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At the exit gate door, a quentin was downed right next to it, and I couldn't pick him up as the Pig. He had unbreakable and just got up after I left him...0 comments 11 views last activity
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Hooking a non obsession gives you a token (the effect of the tokens is the same as before) when a survivor gets unhooked they become the obsession, when the obsession dies you lose all tokens This way it would have better synergy with most other obsession perks, AND discourage tunneling. Thoughts?1 comments 21 views last activity
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Too many pallets. Too many walls. There are a lot of places where survivors can get cornered and literally can't do anything. There are soo many strong pallets which must be kicked because they can't be played around.0 comments 11 views last activity
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First of all I'd to say to the devs that we only complain because we love your game and genuinely want to see it improve! I'll start with what's good! Seeing which survivor is which at a glance, great! Killers seeing how many hooks they've gotten, very useful. Survivors seeing the hook progress on each other, very handy! The high definition icons for powers, items, and perks, beautiful!0 comments 11 views last activity
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I didnt get my 4th stack after insta-downing a jake with devour hope on cowshed.0 comments 31 views last activity
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I love the first itteration they've shown us! The first part alone makes it a worthwhile perk to run. Not only are you shown the killer's aura so you can see what he's doing, but you know when the killer can see you or not. I'm not sure about the second part, maybe instead of a timer it was when the killer did something, like get a hit or hook a survivor. Or perhapse, they just have the first0 comments 31 views last activity