Purgatorian
Purgatorian
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- Username
- Purgatorian
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Comments
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Was the killer using Franklin's? Did the key have any charges left if so?
Nevermind, just looked at the picture again and the key shows full charges. Was the killer standing on the hatch when you tried to open it?
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I think the unhooked survivor should get a sprint burst for either 10 seconds or until they stop running, whichever occurs sooner. The killer will either have to choose to play catch up, which will be a considerable waste of time, or target someone else.
This will have to be deactivated though once the final gen is done.
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I believe they should in order to change their strategy for the match if needed. However I think all survivor offerings should remain secret to the killer unless it benefits them such as cakes, streamers and map offerings. The same with killers offerings, they should remain secret to survivors.
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I enjoyed the first one, every sequel got worse with each one imo.
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@Devildove said:
You decide for yourself what you consider a 'win' or 'loss'. In my opinion, if you had fun, you should consider that a win regardless of how many hooks/kills you got. Personally, when I'm learning unfamiliar killers, I also consider having half the possible total hooks (so 6 or more) decent performance and a personal victory. On killers I'm more familiar with, I consider 2 kills and 2 escapes a 'tie' and 3 or more kills a win.
Others might use the pipping (ranking) system as an indicator of win/loss, with pipping up indicating a victory, pipping down indicating a loss, and no change ('safety pipping') as more of a tie - however this system is a bit dodgy and you can definitely safety pip or even depip when you've done a very commendable job as killer.
Exactly what I think. 0k is an utter defeat, 4k is a flawless victory, 2k is a tie.
Since the ranking system is broken and it's far too easy to pip below red ranks, I could not see myself as using pips to determine win/loss conditions.
I'm not saying those that do see pips as winning or losing are wrong though. Since the devs won't tell us, we have to decide for ourselves.
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I wouldn't mind them doing another cosmetic charity dlc like the charity case one or whatever it was called, donating it to ALS research or a charity that helps those suffering from it.
I would buy it.
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Someone mentioned making an add on that let's us create spawn points for the zombies. Guessing this would work a bit like mini portals but could easily replace the 12 seconds exposed iri.
Imagine, 4 portals, 4 zombies and can be placed where you want them. To start with anyway until they wander off lol.
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@TeabaggingGhostface said:
As long as all survivor meta perks are disabled too
No, it's kill rate and survival rate data. If they did the no perks ptb, that would fit into this.
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@ObscurityDragon said:
If you value escaping datas, disable gens for one month
HAHA not so smart now, are we?
That makes absolutely no sense and would not provide realistic data lol.
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They get done at least 50% quicker at least for most games for me right now. I went from 10-20 minute matches to 5 minute matches, every hook I get gens popping. It's like their linked together lol.
This is not to say the speed has increased but 4 survivors on 4 gens, time for me to find one, get in a chase and down one, then carry them to hook... 3 gens done. Then 2 split up with one going for the unhook then straight back on gens... Completed, end game.
That's how I roughly view survivors in my games playing.
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I will not admit it, I will never admit. No matter how many times I get it in a day, I will never play on it.
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@Ghouled_Mojo said:
I hate midwich regardless of my role.
Me too with only 1 strong exception that I only found out yesterday after getting it 3 times.
Nemesis and zombies. Straight hallways for the whip, narrow enough for zombie hits and zombies chase survivors off gens more too.
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That infinite with the safe pallet and vaults needs a definite nerf, not even Bamboozle can stop it.
Hate the map, looks good presentation wise but far too big and confusing. I will never play it.
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@quirky said:
I think it depends. I've told Killers where teammates are because they don't do anything all game. I had a Jake sitting in a corner and farming my teammates. When it was just us I followed him around and told the killer to kill him.
I'm sorry but if you do nothing all game, urban around, and wait on hatch, you deserve to be given to the killer. A teammates who almost dies last shouldn't have the least amount of BP.
I understand your frustration with survivors like this. I mostly run kindred and if I see the aura of a survivor just crouching in one place doing nothing when a 2nd survivor has just been death hooked, I will work on a gen but when the killer finds me I will 'accidentally' run into the direction where the crouched survivor was. Most times hatch is there.
The problem is the killers don't know you aren't sandbagging just for the sake of it though. Some will take the free down on the sandbagged survivor, others may target you and he/she possibly escapes anyway. Let's face it, hatch campers rarely go for the rescue.
If they were working on a gen then run to hatch I may give up, if they have been camping hatch I will struggle as long as possible to give the killer a chance to find them, no matter how many times the survivor t-bags to let me know they're at hatch.
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Killer crows would be funny to see, might slightly make it more bearable to get camped lol.
They swarm down from above attacking the killer, stunning them for 10 seconds, punishment for camping. This allows a player to get close enough to get the unhook.
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I had a Dwight completely blocking narrow parts of a hallway in the game map whilst the killer was chasing me, this was just before the rework.
I vowed from that day that if I see anybody intentionally sandbagging their teammates, standing at a locker for example then trying to open it knowing they are in my line of sight, blocking them in etc, I may down that sandbagged player just for the pressure but not hook them. Then I will go for the sandbagger.
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@SleepyWillo said:
I always gauge my games on my first down. If the survivors do everything they can to stop me from getting a single hook I'm going to stop them getting a single gen. I'm fine with bodyblocking and flashlights normally (and fully respect it if it's second or death hook) but I'd I'm getting swamed for my first down during an event? You're gonna have a bad time...
I would rather them do that to me, at least their off gens lol.
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My most hated map, even beating midwich which was number 1 since it released.
Rpd is far too confusing to navigate and can't stand it. I will eat a dc penalty everytime I get this map.
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No, survivors are ending my matches within 5 minutes. Are they respecting my chances to gain bp? If they want to gen rush I will tunnel, kill rush if you will.
If 3 gens don't pop in the first 3 minutes I may chill a bit unless I see them 99% them.
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My queues were less than 30 seconds for killer until last night. My insomnia has kicked in so I am a night player right now, it had extended to 10 minutes for my queue times as killer, hopefully tonight is a bit better.
10 minute queue times for 5 minute matches are not good imo.
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@Mdawgu said:
Zero. Just idiot console players who constantly leave me on hook.
How do you know they are console players? Other stores on the PC add the globe signal too.
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I am an average killer, not that good, not that bad. If mmr was on I would not be getting sweat after sweat squads, I would get more of a break from them instead of a somewhere between 5-10 games reprieve.
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@Ember_Hydra said:
https://forum.deadbydaylight.com/en/discussion/comment/2330807#Comment_2330807
It's? then why do I keep getting lvl 20-15 teammates while being rank 1?
Maybe you should (@) one of the mods or devs and they may be able to confirm mmr being off and try giving you an explanation why.
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Mmr is not currently on, we are still on the normal ranking version for now.
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@reesespntbtr said:
https://forum.deadbydaylight.com/en/discussion/comment/2330714#Comment_2330714
Ah ok, I didn't know that, I haven't dced myself. I read that there wasn't a dc penalty due to the bugs and I've just had so many more games with dcs that it feels absurd.
I only did it once earlier when I got the RPD map which I hate. I don't normally dc no matter what but that's how I found out :)
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@ryseterion said:
Well then it would be the same thing as "how are you a rank one but play like garbage!?" Scenario. I think at some point there were plans to not show ranks at endgame but idk
You described me as survivor there perfectly lol
Far too easy to rank up if players with my skill level can reach red ranks.
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Today mine has been 8-10 minutes on average. Most it's been in a while but more people will be playing killer to get more bp during the event.
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Killers lose a pip for dc's so I'm guessing survivor is the same.
I do agree we need the penalty back though.
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@ryseterion said:
I think its your controller or an xbox only bug. (Im on ps4 its fine) also the devs dont choose which platforms get cross progression and i dont even think switch has it, just that it was planned. Maybe restart your system? Idk honestly this probably proves how xbox just is lacking
Nintendo Switch doesn't have it yet but you can link your account to bhvr to be ready for it.
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For the trickster, please. Completely shirtless that is.
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I think they are hiding it so we can't tell if it's broken or not lol.
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I'm more looking forward to full time sbmm and changes to ranking tbh.
They should just make kindred base kit, this may also help with the face camping problem. Proxy camping on the other hand...
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It's because they have no serious competition to make them fear they will lose players to. I hope a competitor does come along soon, make a damn good asymmetrical game and then bhvr will start to ramp up their work and give, or at least compromise, the community what they have been begging for for quite a while now.
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@Piwatte said:
https://forum.deadbydaylight.com/en/discussion/comment/2330603#Comment_2330603
I forget something : I have at least one dc survivor half of my games :D
So I'm not surprised if players want to play SWF
I have less dc's now than I have had since the penalty was turned off but still get 1 or 2 per 5 or so games.
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330663#Comment_2330663
I'm guessing the girls are the Powerpuff girls and Adam is Professor Utonium.
Young persons reference lol
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@C3Tooth said:
I want to see a swf playing these characters.
https://us.v-cdn.net/6030815/uploads/X5OBVXM1CEHG/image.png
These girls have dedicated their lives to fighting crime, and the forces of evil
I'm guessing Adam is Charlie and the girls are his angels lol.
Sorry, old person reference.
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If people were blocked from versing each other a lot of killers queue times would be greatly extended just because they may have slugged or even outplayed people who got salty and blocked them.
It's good it does not have that feature imo.
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They might not have dc'd, I mean it's possible but if they are on console which are having issues right now they could have crashed.
As others have said, I think they changed it to protect survivor de pipping if killer dc's for any reason right away. Don't worry about it :)
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Exactly like me in red ranks. 5 minute matches at most, at least 1 gen popping every hook.
I started the event 2 hooking people before sacrifices were made but they quickly put a stop to it, wore me down and turned me into what everyone is complaining about.
Gens seem to be getting done far more quickly than ever, not sure how or why with the same amount of pressure given I have always done.
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They said in one of their videos the brown bp offerings would be reworked to make them better since the costs to rewards are awful basically.
They also said that they were going to implement a crafting system to put the offerings you never use into. They didn't say how it would work and it was a while ago so they may have scrapped the idea now.
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What if they included little mini games like among us. The wire mini game for example. A gen breaks down whilst your fixing it and you have to reconnect the wires. That's just one of an endless amount of ideas that could be implemented.
During the time you're in the mini games you cannot look around you and are oblivious. Now, the games should only take about 5 seconds so you have your awareness of your surroundings back quickly but it would break m1 monotony.
A stealth killer would have to be extremely lucky to grab you at that time since it's so short. A normal killer definitely should not grab you since you shouldn't be doing them if there is a strong terror radius.
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My first time I found it extremely hard to navigate on it. Discordance showed me 2 people working on a gen, it popped before I could find out how to get there. I see the basement hooks under the floor but can't find the entrance lol.
Way too confusing to navigate, I hated it. Far too many safe vaults and safe pallets too.
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I never thought of the X files. I therefore change my vote to that :p
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Nope, not at all. At least 1 gen completed every hook, fairly quick chases into downs too. Matches end within 5 minutes as all gens are completed. It's ridiculous.
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@Fog_King said:
https://forum.deadbydaylight.com/en/discussion/comment/2330401#Comment_2330401
Oh, I didn't know that, thanks for the tip. My main interest on Switch is because you can just play anywhere. Let's hope they make the adjustments on Switch so it functions as intended.
I lost to the bots because they kept looping in the darkness lol.
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The toxicity has risen sharply on both sides and gens seem to be getting done in half the time. Seriously, my matches used to be 10 minutes long, now I'm lucky if I can pass the 5 minute mark. It makes red ranks an absolute pain to play and sucks all the fun out of the game, feels more like a chore sometimes.
Also I do not care about crowns at all. The only thing that's good are the cakes.
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I would have preferred resident evil revelations 2 Claire. That version is my favourite, still bought her skin though.
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The highest tier should both break pallets and hit the survivor.
Widen the tentacle hitbox slightly bhvr, it's the narrowest hitbox in the game by far, too narrow.
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@Fog_King said:
I play on PS4. I would like to try the game on Switch, but only if I could transfer/update all my progress, because I don't want to start over.
I suggest you wait and see if they brighten it first on Switch. You can't see anything at all in the shadows.
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I seriously hope grabs do work, I rarely get them at windows and it's like I'm helping them through lol. Gens though are the bane of my existence with grabs, very rarely work and mostly taken away from me.