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Purgatorian

Purgatorian

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Purgatorian
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  • Since you're not being matched by rank/grade anymore, now it's down to your sbmm score, it's just saying how long someone's played the game. Even if you get iri ranks after losing some matches they may not be the best players and are closer to your sbmm ranking.

  • I know it's against the forum rules to bump your own post but people need this information until the issue is fixed. It needs to stay in view, not lost in a sea of 'lost killer/survivor' posts and knocked so far down no-one notices it.

    This is the only time I'm doing it though so I don't get banned so it's up to the community to make sure everyone knows the solution.

  • @GL1TCH494 said:

    I’ve also lost some characters out of no where this update, 6 survivors and 4 killers. I still have all their teachables, but they’re just not on my account anymore. I’ve spent at least 25M bloodpoints upgrading these characters too.

    On Playstation

    All you need to do is go to the store page and click add to library. If it only shows buy, click that and a Dropbox should appear with two choices, buy or add to library. Your characters should then appear as bought in game again.

    Steam - I found this posted but cannot confirm it works.

    After loading into the game if you click on a character you own but currently locked and proceed to buy it through which brings up steam ingame purchase option then back out, all my characters returned

    Please offer solutions for other platforms and I shall edit my post with the information to help others. Even better, mods pin it until the problem is resolved.

  • On Playstation

    All you need to do is go to the store page and click add to library. If it only shows buy, click that and a Dropbox should appear with two choices, buy or add to library. Your characters should then appear as bought in game again.

    Steam - I found this posted but cannot confirm it works.

    After loading into the game if you click on a character you own but currently locked and proceed to buy it through which brings up steam ingame purchase option then back out, all my characters returned

    Sorry double posted. I meant to put this on a different post lol.

  • If your on Steam someone suggest going to the dlcs store page, click on buy but then back out and it's re-added. I can't confirm this though since I'm on PS5.

    I searched out the post I mentioned, hope this helps

    After loading into the game if you click on a character you own but currently locked and proceed to buy it through which brings up steam ingame purchase option then back out, all my characters returned

  • It's basically the same as ranks, just a different look. Ranks being common to iri, this one Ash to iri. You still have to do 5 tiers to move up just like the old system. This one just rewards you for time spent in game basically.

    You can't drop grade though, no dropping from iri to gold, even if losing all your pips as far as I'm aware.

  • They were talking about a crafting system to use add ons you don't use to make add ons you will use. That was ages ago, 4th anniversary I think, and nothing mentioned since.

  • Good idea, would prefer 10% at least per prestige though.

  • You lose pips but don't think you drop grade when all pips have gone.

  • After roughly my 10th game I'm thankfully back to green ping.

  • Is it a killer you have used quite often over the last three months and performed well with?

    You have to play quite a few matches for the mmr score to settle with each killer, after this you should start to see more fair matches as your score gets determined. Rinse and repeat with each killer you want to use.

  • You have to play a number of matches for the sbmm score to settle with your never/rarely used killers.

  • I took in plundered, searched all three chests and each had a flashlight. Another game I did the same, three toolboxes. Barely found medkits that I wanted over roughly 10 games with plundered and definitely never found anything more than a broken key lol.

  • @Gamedozer7 said:

    I'm playing him on ps5 and he definitely feels high risk low reward for his power. The chain hunt is cool but its easily negated. I've had a few people just hold it. I was wondering about a exposed status effect after like 15-20 seconds of holding the box when not in chase and maybe it lasting like 10 seconds after it solved.

    The problem I have found is when you get hit by a chain whilst solving the puzzle it resets the progress made. I have been downed so many times failing to solve it due to getting hit by the chains. Maybe they weren't just holding it but stuck trying to complete it.

  • Only against Pinhead, I have had no disconnects from host error going against other killers.

  • I lost 10 killers and 1 survivor but it's an easy, if not sightly time consuming, fix on Playstation.

  • @kisfenkin said:

    I noticed that Legion was grayed out for me even though I own that dlc. PS5


    On playstation, go to the store page and add to library. Freddy gave me 2 options, one to rebuy and another to add to library. I had to do this with about 10 killers and Ash Williams.

    It's quite a bad bug that happens. What worries me is what if it takes demogorgon off if the bug hits again after stranger things has gone.

  • It's not fair if your 'teammate' is selling you out. When I see someone doing that when playing killer I tunnel them out of the game.

    I don't see it often though.

  • Report them for working with the killer, it's bannable.

  • I can't really give an opinion yet since I have only just started with it. I didn't like the old system though as it was too easy to rank up, especially since it was changed to losing so few ranks on reset.

    At the moment I prefer this system however, as I say, it's too early to give a definitive opinion.

  • Although I appreciate them rewarding time spent in the game, 250k bp is quite a small amount for the amount of hours it takes to get from lowest rank to highest. Yeah, it's 500k split between killers and survivors but still too low seeing as that's only around a half of a full 1-50 killer/survivor bloodweb without all the excess of getting all the perks.

  • It would be extremely funny yet very confusing to be dominating a game and opening the final exit gate to suddenly transfer into 5 gens left, 4 killers and countless survivors lol.

    At least let me stack more than 32k bp though, I wouldn't mind so much then.

  • I just bought it, even though I prefer Steve, because I will never have the chance to get it once Stranger Things leave. Fomo for the win hey bhvr lol.

  • To everyone complaining about searching for totems is taking time away from doing gens.

    You are just reinforcing the argument about gen speeds and gen rushing.

    Whilst as survivor I won't actively go searching for totems, unless corrupt is in play, if I see one I will cleanse it. The only time I don't is if it is in my sight whilst working on a final gen, if it lights up once the last gen is completed then I will cleanse it

  • I heard about this in a video on YouTube and I thought it was a nerf. Thankfully, looking here, it has eased my mind as pallet freddy is who I perform with best. Having him intentionally stunned by a fake pallet would have been ridiculous imo.

    Saying that though, good survivors tend to drop pallets early once they find out. Bad survivors run around the map just dropping every pallet whilst I'm nowhere near. I won't complain about that lol.

  • Although I liked the line, in some ways I am glad it's gone. The amount of immature people that surfaced, probably the same people who laugh when they pass gas, was a joke. Now I hope that it is forgotten quite quickly as it got old fast.

    It was exactly the same everytime I used to go into shops asking if they had a Wii back in the day. Funny, yet embarrassing, for the first couple of responses but they eventually melded into one constant yawnfest.

  • I also agree with the conjuring and they have quite a few killers to choose from although I think Valek be the most recognised.

    If they did this though I would like two survivors again. Ed and Lorraine Warren.

  • I never use them as I like the idea of having a random map without knowing what it is. I love it when there are 2 or more conflicting ones on the offering screen though as I know someone is going to be disappointed lol.

  • No, sorry I must disagree and put in my offer of the trickster. No other reason except he is hot.

    Also I am not into thinking about demon beasts in that way lol.

  • I try to play fairly until 3 gens are done leaving me with 2 left. If all 4 survivors are still alive at least one of them has to be taken out of the game, even if they are completed in the first 2 minutes. I won't do it at 5 gens unless a survivor is taunting me, letting me know by their actions, such as body blocking, that they have borrowed time. If they want to be hooked, or at least have ds wasted, I am happy to wait it out and oblige.

    As survivor I hate killers that camp, tunnel and/or slug when there are 4 or 5 gens left. Leaving with less than 10k bp makes the match feel like a waste of my time with it only being 2 or 3 things bought on the bloodweb. Yes, if the killer knows someone's there or being looped around the hook then that's completely different but if they have bbq and see 3 others on gens then camping seems meaningless.

    Now the raise in hook bombings, especially without bt, causing early tunnelling deaths or 2 slugs, is another matter entirely which I also disagree with as survivor but would be a fool not to take that opportunity as killer.

  • Maybe a perk on a long cooldown could possibly be OK but as base kit, no. It would be too strong, people would use corrupt and spend a bit of time breaking strong pallets at the beginning. Then again there is spirit fury to break pallets so I would think that would be better than a cd perk.

    I don't think 3 pallets should be able to spawn within a very short distance of each other though as they can do now as they create an extra long god loop.

  • To increase gen times would just extend the tedium of sitting on a gen when a good looper is keeping the killer busy.

    What I would like is higher penalties on missed skill checks and some regression when kicking a gen and slightly more regression speed.

    I do agree that survivors need another objective to slow them down though.

  • I don't like to use map offerings because I want the randomness. If we could choose it would neverendingly be the game, midwich and haddonfield maps. Maybe rpd too god forbid.

  • I am happy it's coming in and hope they don't change their mind when the next paragraph goes live.

  • I was going to say monstrous too just to make it that little bit more worthwhile to use.

    What if sabotaged hooks had a chance to be replaced with scourge hooks. Risk/reward for the survivor.

  • I definitely will. I prefer Steve to Jonathan but will be getting the skin just so I have it. FOMO in action lol. I may also buy some of the cosmetics I don't have too.

  • I wasn't going to try sbmm but someone urged me to so I did. A big thank you to them. After a few very unbalanced matches they then became fair on both sides. Good killers and survivors with no extreme differences in skill between everyone. I didn't always survive or get 3k or 4ks, or has it is without sbmm 0k or 1k. I enjoyed it more for the first time in a while which led me to play more. If I play more I may be more inclined to spend more. This benefits bhvr greatly and I can't be the only one who thinks like this.

    TLDR I preferred sbmm, turn it back on ASAP.

  • To all those survivors complaining about no-ed

    Do bones

    Someone has to be that guy lol.

  • I agree it still needs work but they could still tinker with it and get more data needed with it being switched on full time.

    Most, but not all, of the complaints I read were from what seems are the top players, those who make it back to red ranks quite easily every month. Although I am nowhere near that caliber of those players I hope once it is fully switched on all sbmm, from low to high, will be balanced over time. People may counter that by saying the devs don't want to balance for high ranks. If they are changing the system from ranking to sbmm it would have been a waste of resources doing the balancing for a system that will soon be outdated. Hopefully this changes once the system is implemented.

  • I'm just not playing until it's back on again. I think it's silly turning it on and off all the time in short bursts. If they kept it on they could get 24/7 data all the time which will be more beneficial in the long run and they could tweak it whenever they want due to it being server side, not client side (I think, don't quote me on that as I know nothing about the inner workings of video games)

  • @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2432528#Comment_2432528

    That is false, the killer has 4 objectives to play this game, only 1 of them is sacrifice. So no, a killer is not in there to only kill survivors as fast as possible. I don;t think one side should have to babysit. I think the developers should implement something into the game that makes camping and tunneling unpalatable to killers. Such as the timer on the hook slowing or stopping of you are within a certain proximity of the hook. I also think you should not be able to slug more than 2 people. I think if you slug a 3rd the oldest one should pop up to injured status. There are very few situations where 3 slugs are warranted in this game.

    The timer on hook progress slowing or stopping would be severely abused by survivors, especially if it stops. Someone could be hooked and, let's say basement, someone loops the basement shack for 30-60 seconds before running off. That's a gen done right there with the other 2 on it. If not 2 gens could be done by the time the killers has moved away and the other 2 still has time to run over and save. There is also a perk to pause hook progress too.

    Definitely do not like that idea.

    Also, if you go by the emblem system, survivors have 4 objectives too. So why aren't totems being cleansed, people hiding instead of getting points for chases or even times when you do not see one survivor all game, the leave with 10k points. They also did barely anything except maybe their main objective, gens.

    I am not in favour of tunnelling but if a game is going badly and I need to get a survivor out of the game I will do all I can to do so. I don't like camping but if that final gen pops I will camp that hook unless I see another survivor close by as soon as the final gen pops.

    Survivors working on gens is their main objective and sacrifices are killers main objectives. If survivors can do gens within 5 minutes, why should killers be punished for slowing them down by taking out survivors asap. I try to play fair but once I get to 2 gens, and 4 survivors left, I will get people out of the game.

  • I will add my agreement and upvote. I want it back too but we will probably have to wait another month or two.

    I have different reasons though, just to have matches roughly my skill level as killer and survivor as they ended up in sbmm.

  • Here's my F to pay my respects to the map.

  • Couldn't tell you. Not playing again until the next test. I was worried I may be spoiled if I tried it but now I don't want to go back to how it is normally.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2433459#Comment_2433459

    As a survivor main, that sounds awful and horrifying. I love it <3

    Thank you lol.

  • Now they are tinkering with AI, with the zombies, why not have an illusion give the oblivious effect and chase the survivor. Since they can't hear a terror radius they won't know if it's the real doctor or not. It spawns 32 meters from them and heads their way, therefore they don't see it spawn, they just know it has when the oblivious effect kicks in. It cannot attack and disappears when going for the attack, blinded or stunned.

    Obviously they have to appear much less than now and survivors must be in madness 3. It may chase survivors off gens since they don't know if it's the real one, waste a pallet or 2 or just chase them straight into the actual killer.

    Survivors may risk it being an illusion but it will be funny just running in for the hit lol

  • @I_am_Negan said:

    All yeah! The poltergeist chapter

    They're here.

    https://us.v-cdn.net/6030815/uploads/USTATXAE2EJM/image.png

    😂🤣

    I vote Tangina for survivor. She had a funny scene in the movie. First line ad libbed as I can't fully remember it.

    Diane - She trusts me. I'll go

    Tangina - No. It's too dangerous, you have never done this before

    Diane - neither have you

    Tangina - you're right. You go

    Lol

  • I couldn't play the fnaf games for long, only tried the first one. Even though you get a warning with the music box I swear I had a mini heart attack every time I was caught by the animatronics, not sure if that's how you spell it.

    If they managed to get that kind of scare into the game though I would absolutely love it, putting me on edge again which only scratch mirror myers does right now.

  • This is my 2nd favourite indoor map as killer and survivor, first is lerys. Gutted it has to go especially since we are not getting new maps every chapter.

  • @Mandy said:

    If you've unlocked them already, they will still be in your loadouts. However, for players that do not have them, there will be newer versions available in the Shrine of Secrets.

    https://forum.deadbydaylight.com/en/kb/game-info

    So will the perks we have stay original or will these auto update to the new ones. Hoping they stay original as a little keepsake of a bygone era.

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