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Ember_Hydra

Ember_Hydra

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Ember_Hydra
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  • Or another is to simply retire the map offeringts. No one wins

  • + found it not only Oni demonstrike is also his normal lunge attack. I was swing towards a survivor and it auto locked the the nearest wall

  • Mori survivor seem to still be bugged with adept, if you mori the survivor you can't get adept

  • Aww man it sucks since I gave the last survivor hatch since I felt bad

  • 2v8 Legion is diffrent, Imagine everyone loses a health state and now you just add someone like Rin or Huntress or wesker. You remove 1 hp from ALL. THink about that. In 1v4 Legion is weak. In 2v8 good support

  • Well that sucks. what the point of Mori then?

  • nope a mori the last one with the free mori.All of themm (except 1) died by hook

  • Thank you, but why would throw everything under the rug and pretend everything is fine, when this a big issue with the game where racial slurs gets thrown away like free candy and those who use it and abuse the endgame chat don't get punish. Have you ever think about that "Superyoshiegg"?

  • @Emeal said:

    Not a bad idea, but it just makes the game lifeless.

    You can turn off the chat for yourself tho.

    So having it fill with toxicity and racial slurs makes it alive? Or better?

  • @Superyoshiegg said:

    Uh, no?

    Turn it off yourself instead of clamouring to remove it for everyone. No need to punish everyone because some people abuse the feature while you can't be bothered pressing a single button.

    There's no need for it if it only gets used to throw vile vulgar racial words from the survivors to the killers as they gang up on the killer.

    That's the issue the don't get punished the in game report system is useless as it doesn't do anything against those who abuse it.

    Also if we are going to talk about everyone. No one gets punished for it. Those who use in game chats already have sources such as discord, teamspeak or twitch tv for the streamers. They don't need nor get punish for it, everyone wins. And so BEHAVIOUR don't need to spend more time on having a censoring bot to censor certain words

  • @Aztreonam78 said:

    Just hide the chat if you are highly sensitive to what you can read there.

    Not sensitive but there's a line where it just get used to throw vile and vulgar language at someone. And from my and other players experience who play killer agree with that it gets only used for the survivors to insult and intimidate killers

  • @Superyoshiegg said:

    Uh, no?

    Turn it off yourself instead of clamouring to remove it for everyone. No need to punish everyone because some people abuse the feature while you can't be bothered pressing a single button.

    How am I suppose to say gg wp?

  • @Purgatorian said:

    Mmr is not currently on, we are still on the normal ranking version for now.

    It's? then why do I keep getting lvl 20-15 teammates while being rank 1?

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1788275#Comment_1788275

    Most certainly wonit won't. Overcharge is only applied when damaging a generator by kicking. Opression just lets the other gens regress.

    But what about the 5% more regress if failing skillcheck

  • I'm also wondering if that works considering it's regressing and you're kicking 3 other gens, but I suspect it works like pop, where it only stacks on the gen you hit, but I can't agree on if failed skill check and the difficulty of the skill check stacks with that and unnerving presencee

  • @MadLordJack said:

    Haze - All players are illuminated by a faint Dreamworld aura.

    Alternative name - Screw Blendettes.

    So hard to see Blendettes on the lower settings as well

  • I have a few for your game Dead by daylight, Since I have seen you grow since the beginning and the first night in the fog:

    Killer perks:

    "All in" after hooking every survivor once, your next basic attack will apply hindred (not sure how much % in hindred is balanced), hemorage, blindness, mangle (The idea is to apply as many status effects one this one empowered attack) for 1/3/5 seconds

    "Grudge" After hitting survivors for 40/35/20 times your next attack will have expose status effect on it.

    "Beyond the veil" After hooking a survivor, show all the gens progression via intensity of their aura. For 2/3/4 seconds

    "Lights out" After all gens are done, show the aura of surviors near the exit gate (2/4/6 meters) for 10/15/20 seconds. After closing the hatch gain haste status effect (2%/3%/4%) and show your aura for all the surviors and reveal the surviors aura for the killer for 2/3/4 seconds

    "Nights terror" While surviors are working on generator inside of the killers terror radius. Slow the progression for 2/4/6% to healing, sabotaging, cleansing,reparing

    "Eye for an eye" at the start of the game reveal the killers aura for all survivors for 6/12/18 seconds, after that reveal surviors aura for 6/8/10 seconds. Triggers only once

    "On the prowl" Get obssed with one survivor. After hooking the obession reveal the auras of all the other survivors for 3/6/9 and increase the killers terror radius by 10%/15%/20% while in a chase until the obsession has been unhooked. Gain haste 0/0/1% after hooking you obession for 6/9/12 seconds

    "Deadly obession" whenever you gain a new obssesion, make all gens in a 20/24/28 meter radius explode and regress 2%.

    "Tragedy" Make one obession, if the obession dies.Cause all of the surviors to have the killer terror radius and redstain for 20/25/30 seconds. The next pallet that stuns you will break the pallet (Like spirit furry)

    "Burning ground" After hooking 5 surviors. Increase the repair/heal/sabotage speed for survivors by 5%/10%/15%. Increase the killers movement speed by 0%/1%/2% for 120 seconds

    "Despair" Hooking survivors in the basement will grant your next hooked surviors progression to increase by 4%/8%/12%. 100 seconds cooldown.

    "Unholy alliance" Get obseed with one survivor. For each token you gain (just like play with your food) 1/2/3 tokens. Each tokens decay after 20 seconds. Causes your obession to see the killers aura for 3/6/9 seconds. When the killer kicks a generator, 8/12/16 meters around the damaged generator causes hemorage, blindness, oblivious to survivors inside the raidus for 10/15/20 seconds

    "Bloodpact" As long as the four survivors are alive bloodpact will be active. After downing a survior, the obession (if none exist, it will make one) suffers from hemorage, mangle. At tier 3, causes the obession to go from healthy to injured, If the obession is injured do nothing but give mangle and hemorage.

    "Mechanical hands" Allows the killers grasp to reach futher then before, your catching raidus is increased by 1/1/2 meters. This is meant to have an easier time to catch survivors.

    "Wrath" After getting stunned by a pallet, gain 5%/10%/15% increased breakingspeed on that pallet for 10 secounds. "Wrath" also increased the breaking speed of breakable walls 10%/15%/20% (does not stack)


    Survivor perks:

    "Gotem" After cleansing all(Can also be 3/4/5 for balance sake) totems, reveal the closest genrator to all surviors and gain 1/2/5% (or 3% at max) increase repair speed on that highlighted generator

    "Dread" After staying in the killers terror radius without being in a chase for 175/200/225 reveal one hex totem for the remaing of the trail (personal)

    "Dirty hands" Make one dull totem(if no dull totems exist, than this will be deactive for the game) into a hex totem. When that totem is cleanse heal one state from injured (lvl 1) / heal on state from dying(lvl 2) / heal two state from dying to healthy (lvl 3) for the obessions. If there's no obession give all surviors exposed 30/35/40 "Dirty hands" does not trigger any hex killer perks and can not be detected by other hex totems or revived by other hex totems.

    "Rival" Increases the chance of being the obession. If you're the obession, whenever you're outside of the killers terror radius increase your movement speed with 0%/0%/1% and increase the healing,unhooking speed by 5%/10%/15% when inside of the killers terror radius.

    If you're not the obession you will get a less powerfull "Rival" you will gain no movementspeed but you healing,unhooking speed will get increased by 2%/4%/6%

    "Vendetta" After getting hook once or reaching the struggle phase, the next time you get picked up the hookes will be blocked by the entity in a radius around you. 3/6/9 meters (note sure if the are the correct measurement, but it's intended to block the nearby hooks around where you get picked up)

    "Backup" While cleansing a totem reveal your aura for the other survivors in a radius around you 20/25/30 meters for 4/6/8 seconds and reveal your aura for the killer for 4/3/2

    "Second chance" You chance of being the obession is increased. If you're the obession and after unhooking a survivor safely or being hooked this perk will be active (have to be obession and get a safe hook) while injured you gain the option to press E (the activate button) and you will gain endurance status effect but all the nearby generators,pallets,windows will be blocked by the entity (If you're on a gen it will explode and force you to entity block it) in a 35/40/45 radius around you. Level 1 will only increase your chance of being the obession, level 2 will let you activate this after you unhook someone safely. Level 3 will let you have the activation buttons and can be active after you get unhooked aswell

    "Lookout" When the killer is nearby you in a 2/4/6 radius around you, reveal their aura to 1/2/3 survivors

    "Determination" In the most intense and stressfull moments, you have learn to give it your all regardless of the outcome while the killer is looking in your direction (15 meters, not sure what's ideal, but it's to be in killers terror radisu while also being close and looking at your like "Spine chill") increase the chances of skillschecks and gives the haste (1%/2%/4%) status effect if the generator is finished in the terror radius of the killer for 3/5/7 seconds

    I tried to make the perks as intressing, balanced and fun as possible for both side. But also the kind of perks I would like to see in this game one day before I die and join the entity as a killer or survivor in the fog. I hope these perks inspired something, by name or effects. I also hope you enjoyed the ideas I have been stashing away for so long๐Ÿ˜€