Pulsar
Pulsar
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Comments
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990090#Comment_2990090
Hit validation is not a buff lmao. That's a fundamental game mechanic. Cope seethe and mald, because you're not worth the time.
What's the definition of a buff?
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My man really forgot that Sadako (take a Tape to end my power) exists.
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It's probably coming with Amazon Prime, unfortunately
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Let's not.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2988843#Comment_2988843
yep i remember you from my last time here, if im correct you were one of the levelheaded people that didnt have bias
Everyone has a bias.
It's whether or not you recognize it that matters.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/2988200#Comment_2988200
exactly, im glad one of the forum veterans agree
oh God I am a forum veteran and I don't like that
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Everyone just runs straight to the building and you can get to it from pretty much anywhere.
Fun.
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back to not playing survivor out of fear of migraines it is
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2987789#Comment_2987789
I feel like at this point. You're the one trolling 🤣
If you're this type of player. You would know blight has plenty of counter. But your posts suggest different.
I think that was the wrong guy?
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2987772#Comment_2987772
Hit off??? Elaborate.
DDoS'd
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Well, you're allowed to be wrong.
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Haddie really out here looking at me like
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I got hit off for like 6 hours because I wouldn't farm with a team once.
Fun times.
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Garden of Pain*
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2987676#Comment_2987676
I don't know, you'd think with new killers & content there would be variation in games but nope it still plays out the same way.
People want to win, what else can you say
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2987677#Comment_2987677
At least with looping I stand a chance at effectively countering them, considering the years of experience I had pre-Pyramid Head release (and continued to get with Wraith afterwards). W key is literally just hold a button, press "break pallet" occasionally, rinse and repeat with very little chance of effectively countering them.
I mean, considering how often I get sent to Coldwind or The Game as Onryo, I find her to be a very unfun experience.
Not that Artist or Dredge are any better.
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W-key city is pretty unfun to play against but I can't say I found get-looped-for-45-seconds-because-of-no-chase-power to be any better with Sadako.
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The necro is justified.
It is....acceptable
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Sometimes.
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Generally speaking, there are a lot more Survivors at later hours (EST) than Killers.
They will be waiting in queues and as such, the matchmaker will expand the acceptable rating, meaning you will find matches as a Killer that you shouldn't be in.
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@Ricardo170373 said:
https://forum.deadbydaylight.com/en/discussion/comment/2986272#Comment_2986272
im so sad now, i shouldnt have tested on pc, because i literally dont have more hype for play on consoles now, and start a new acc on pc doesnt make sense. i have massive progress on ps4. i should be celebrate can play on pc, but... really, sad
Yeah, none of my friends would play on console if we could play on PC
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Boy i sure wish we had the promised 60 fps on console
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2984861#Comment_2984861
Apply that same logic to SWF teams with comms and then we can talk.
whataboutism
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He'll still be better than Spirit and the rest by a fairly wide margin.
Likewise, this is assuming the change actually works.
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Me, watching the Claudette who let two people die on hook while hiding in basement get given the door.
:(
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Dedicated Servers
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I hope they do some touch-up to Haddie's model but yeah I'll play the turkey for a while
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@spodamayn said:
https://forum.deadbydaylight.com/en/discussion/comment/2985896#Comment_2985896
It was officially stated by BHVR. The entity can pull survivors in at any timeline though, so their age doesn't depend on the game or TV show/movie they originated from. A good example of this is Cheryl, she was taken a while after the games took place
I don't really care if you believe that so go off lol
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@spodamayn said:
https://forum.deadbydaylight.com/en/discussion/comment/2937128#Comment_2937128
All survivors are 18+ or 18+ versions of those characters. So whatever version of Nancy we have is at least 18. Was confirmed by BHVR a long time ago.
I mean you can say that but we literally know the ages of most of the licensed characters lol
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@GoodBoyKaru said:
If you have one of those fancy Xbox controllers you can customise the sensitivity on that Jackie was telling me about, yes. Otherwise it's unlikely you can flick very far, though it is locked to Framerate so that'll help your case a bit
Those Elite controllers are mega expensive but I've heard they are super high quality.
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Oh you mean cum dog?
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No, you can't, not really at least.
A shame.
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@ThatOneDemoPlayer said:
That's not even the strongest thing a Nurse could run
It IS well beyond what the normal player can be expected to deal with.
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@hailxsatanxeveryxday said:
https://forum.deadbydaylight.com/en/discussion/comment/2984613#Comment_2984613
Weren't you the one who had 20 bot games in a row the last time that happened?
I'm just saying. My survivor MMR is low, and I've never seen those once. (Mostly because I can't loop for #########. I'm not easy to find, but if you do, I'm just going to run in a straight line away from you until you down me. "Holding W" is a meme strategy if I've ever seen one.)
https://forum.deadbydaylight.com/en/discussion/comment/2984630#Comment_2984630
I never run Corrupt. Maybe I would on Trapper or Hag, but in effect, it's 15 seconds of slowdown while the survivors find a different gen to do (assuming they don't just all go hide in the corner for a minute and a half, which doesn't help me stalk), and then it's a wasted perk.
It's probably better in general than I'm giving it credit for, but every perk slot counts on Michael.
I had 6 bot games in a day yes
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@hailxsatanxeveryxday said:
This bait is relevant to my interests, so I'm taking it.
Your loadout determines Michael's tier. Basekit with no addons (or with any of his worthless addons, which are plentiful) can make him D or C-tier. Tombstone Piece + stalk addons is an S-tier build if you focus on hooking 2-3 survivors and mori the other 1-2, but you are not going to get many bloodpoints with that build no matter how well you play it. Scratched Mirror build is at least a B-tier, maybe A or S with a Lery's offering. Stalk addons + Hair Bow can be B-tier.
Michael also has more perks that synergize with his power and addons in massive ways than any other killer:
M&A + Dead Rabbit + Vanity Mirror is an S-tier build, and I don't know why nobody else has picked up on this one in particular. M&A + Dead Rabbit is A to S-tier on its own, as it means no terror radius with no speed penalty or reduced lunge, and with the right perks and addons (especially VM and Nurse's), it can be almost impossible to win against.
Infinite T3 with 25% stalk addon is A-tier on its own, but add Bambooze (which not only blocks windows, but increases Michael's already speedy T3 lunge) and Coup de Grace (which can deny Dead Hard in T3 due to Michael's already massive lunge, which I recently made a post about, and also throws off survivors' timing to such a degree that it ends multiple chases early per game), and it's an S-tier build.
Yeah, there's a reason why they rarely buff Michael despite people constantly saying that he's weak, and the reason is because he's one of highest-performing killers statistically.
https://forum.deadbydaylight.com/en/discussion/comment/2983570#Comment_2983570
That is an F-tier build, though. Infinite T3 mori is objectively worse than basekit. If you're actually trying to win games consistently, Tombstone Piece is much better, but the tradeoff is that you can depip with 5K bloodpoints despite getting a 4K (or at least it seems that way).
https://forum.deadbydaylight.com/en/discussion/comment/2983708#Comment_2983708
Yeah, but aren't you at super-high MMR, to the point where you only have instawin bots as opponents whenever a new wave of them gets unleashed into the game?
The fact that you still see Michael enough to have an opinion says everything. Back during the old matchmaking system, he was one of the only M1 killers who could perform well at red ranks with sweat enough play.
https://forum.deadbydaylight.com/en/discussion/comment/2983969#Comment_2983969
Pig's dash attack sucks. I agree that her basekit is stronger than Myers, but when all builds of both killers are considered, Mikey is stronger.
Trickster just sucks in general, and Myers will outperform him consistently.
The other killers you listed are stronger than Michael on average, but he still has builds that are stronger than anything they can do.
I almost never run out of "stalker juice" on Michael unless I'm running something ridiculous like a Tombstone Piece build, and then half the team is already dead by the time I do. It's almost impossible to completely stalk everyone while playing another build; game's over before you even get close.
https://forum.deadbydaylight.com/en/discussion/comment/2983978#Comment_2983978
If you use DR+M&A, your TR is even lower.
I don't know if I've ever run completely out of stalk while there was more than one survivor left in the game while running a normal build. If you have Hair Bow, it's not even an issue.
https://forum.deadbydaylight.com/en/discussion/comment/2984025#Comment_2984025
Good thing this never happens in real-world scenarios.
https://forum.deadbydaylight.com/en/discussion/comment/2984137#Comment_2984137
This.
However, Trickster was at least D-tier when he was first released, and Trapper is D-tier. When taking other factors (like build and platform into account), other killers can also reach this low. Old Legion was D-tier with the wrong build (B-tier or above with the right one). D-tier is a thing, but Mikey isn't on it unless you're running him with no perks and no addons (and then ut's debatable).
https://forum.deadbydaylight.com/en/discussion/comment/2984195#Comment_2984195
Yeah, but if you have more than 100 hours yourself, you're going to realize that when they start trying to deny you stalk, you either use the opportunity to get a free hit and/or hook, find someone else, or... just keep stalking since the math still works out in your favor if you're close enough.
Also, in my experience, survivors who think that they're denying you stalk typically think they're being more effective than they are. You can sometimes stalk them at weird angles or (in rare cases) obstacles that they're trying to hide behind, and, no, trying to run me in circles around a pallet doesn't affect me - the closer you are, the more stalk I get, so this is still as effective as stalking you from a distance without interruption even if I'm only getting stalk 50-75% of the time we're running around in circles.
When it comes to stalk, there really isn't much the survivors can do once you've found them. Your enemy is RNG. If they all spawn next to the farthest two gens with toolboxes and they're the last ones you check, it could be a rough match.
https://forum.deadbydaylight.com/en/discussion/comment/2984401#Comment_2984401
Michael has several incredibly broken builds (see my first couple of paragraphs). Most people just don't think about those because Otz doesn't ever make videos about them. (Every tier list, he talks about TP and nothing else and then dismisses Mike as the worst killer in the game.)
As a Michael main, I'm not very likely to run a TP build because of the low BP you get out of it even if you win. Also, the other S-tier Michael builds are probably better, anyway, because you have to get a lot of stalk to get just one kill out of TP.
https://forum.deadbydaylight.com/en/discussion/comment/2984510#Comment_2984510
This. Don't pop your T3 unless and until you're about to get a hit. They'll occasionally manage to get away from you somehow for a few seconds, anyway, but if you didn't 100% your T3 until you were on top of them, you still won't have wasted it.
https://forum.deadbydaylight.com/en/discussion/comment/2984526#Comment_2984526
Yes, you will be eating a lot of pallets with Michael, but if you know the difference between safe and unsafe pallets, and you destroy the safe ones immediately instead of trying to play around them (also remember to stalk survivors who stand at dropped pallets), the entire map becomes unsafe pretty quickly. You only have to deal with that crap for one or two extended chases, and then it's a survivor slaughter factory.
Slowdown is very important on Michael, though, yeah. You're going to want to be running Ruin/Undying and/or Deadlock/Merciless and/or Brine/Pop with most builds, especially ones that rely on addons that increase his stalk time.
I hope I am not high MMR Survivor considering I haven't won a game in a week.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983604#Comment_2983604
Dear lord. They already have.
Haddonfield rework was actually really good, it's fairly balanced. And the new map is also pretty good. It might only be a tad too big.
Disagree.
Haddonfield is much BETTER, but it isn't good.
The windows alone make it insane if you're unlucky enough to play against a good team
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2983328#Comment_2983328
They Probably Found A Loophole xD
Cool whats the site?
I want to see my stats
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983874#Comment_2983874
Counter counter counter counter offer
We now call the perk SD.
search
destroy
i like it
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2983874#Comment_2983874
That's an aweful idea.
Thank you.
You are in awe of my idea.
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is it wrong for me to say nancy and steve?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983814#Comment_2983814
Counter counter counter counter offer
Ds time is slightly increased by 20 or 30 seconds
Counter counter counter counter counter offer
DS timer is reduced to 30 seconds but doesn't decay while in a chase.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983687#Comment_2983687
Counter counter offer
we will take that if ds activates again even after you have used it onec
Counter counter counter offer
DS is also disabled upon hooking another Survivor
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2983695#Comment_2983695
Aside from some windows nu-Haddonfield is fairly balanced.
Aside from pretty much every window, new Haddonfield is balanced.
Unfortunately, the only house without a good window set-up is House of Less Pain Than Before.
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Yeah, it can be pretty dark on console.
No shaders :(
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I will have to play Survivor on Mondays now, I'd like to win 30 games in a row.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983687#Comment_2983687
No. Ds is fine and I have never understood why people want it disabled in the endgame. I wouldn’t change anything about it except that it should deactivate when opening a gate
Because it makes for a potentially lose-lose scenario, which I like to avoid.
In all honesty, it's getting nerfed soon. I hope to see some base-game adjustments to tunneling but I do expect DS to be nerfed
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2983604#Comment_2983604
Oh geez not this again.
I don't like the us vs them but the last couple of maps have been horrifically designed.
Eyrie of Crows, Haddonfield, Coldwind, RPD ect
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@KateMain86 said:
The community is going to be the end of this game. 😔
Unlikely.
If DBD dies it will be due to mismanagement.
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Counter-offer.
DS gets this buff but is now disabled when the EGC triggers.

