Avatar

Poweas

Poweas

About

Username
Poweas
Joined
Visits
0
Last Active
—

Comments

  • @Mushwin said:
    I can't play billy to save my life if i am honest or the nurse!

    Nurse is simple, if you play on PC then add me, my username is Poweas. I'll help you out in KYF

  • @Shad03 said:

    @Poweas said:

    @Tzeentchling9 said:
    TLDR: "To all you killers that run NoED, our end game crutch is better. Nah-nahanahnah-nah!"

    No. This is my problem with entitled killer mains. They always twist your words. My ACTUAL point is, don't get salty if you get ran around and teabagged. When you've camped and you're tunnelling with NOED. Sometimes entitled killer mains are as bad as entitled survivor mains.

    I'll agree with sometimes, I'm a killer main yet I've met some killers who are worse then survivor mains... That's not to say I wouldn't not bring a ebony mori to a squadette match when I play as killer.

    Yeah same, I don't even like ebony moris.

  • @redsopine01 said:
    Ah was this consol or pc if it was on ps4 can I have the huntresses name I main her and I can shine some light on this unless it's iridescent heads hatchet are not effected by noed 

    PC

  • @powerbats said:

    @Poweas said:

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

    Well not everyone but I do sometimes go overboard with my sarcastic/facetious responses but at the same time I don't go for all the whining/excuse making.

    That probably has something to with age and being a parent of 2 adult sons I want people to accept personal responsibility. Instead there's a lot of the same people on both side who seen to do nothing but complain and make excuses.

    When I call out a survivor biased person the killers don't have a problem with that but when I do it to killer biased people it's like the end of the world. The same is true for heavily biased survivor people, they like it when I call out killers but hate it when I do it to them.

    The arguments and excuses are always the same though like it's get to rank 1 before your opinion matters but when you get there they change to well rank means nothing.

    Oh ok right.

  • @Tzeentchling9 said:
    TLDR: "To all you killers that run NoED, our end game crutch is better. Nah-nahanahnah-nah!"

    No. This is my problem with entitled killer mains. They always twist your words. My ACTUAL point is, don't get salty if you get ran around and teabagged. When you've camped and you're tunnelling with NOED. Sometimes entitled killer mains are as bad as entitled survivor mains.

  • @DocOctober said:
    powerbats said:

    @DocOctober said:

    Survivors really just care about points and the Hatch gives a bonus of 2,000 Bloodpoints.

    I could care less about the 2k points to be honest when all is said and done and we could turn your argument around and say the same for killers.

    I won't even start. You annoy me to no end.

    Why does everyone hate @powerbats now? Am I missing what is wrong with them? Powerbats posts reasonable stuff and they are a good asset to the community.

  • What the hell? No. SWF aren't that hard to beat, just run Spirit and when u are chasing someone and they heal in ur TR, look at the guy ur chasing but then phase to the healers and down the person being healed lol.

  • @ToxicFengM1n said:

    @HeroLives said:
    ToxicFengM1n said:

    @HeroLives said:

    hatch works more against survivors than for survivors unless your swf Bc at the end of the day your “team” truly tried their best. 

    noed is not op, you just missed a totem.
    
    The game is in fact mostly balanced Bc of swf. Bc solo is certainly not balanced by any means.  
    
    Camping is a legit strategy it just makes the game incredibly BORING for all survivors. 
    
    Survivors cause most of their own “woes”
    

     

    As a killer you spent too much time tunneling and and camping instead of applying map pressure 7/10 this is your own fault that’s why you lost, not Bc they were swf. Also Bc you took the bait and chased the 1/2 good runners on the team the entire match instead of applying gen pressure.

    Killers arent op and neither are survivors. 
    

    This game is fun that’s why you keep playing it despite your “perspectives of imbalance”

    you literally described this entire game to salty survivor mains

    Salty killer mains as well😉 nobody is safe.

    mostly survivors but yeah, you just forgot killers play there own way, not by your book of salt

    There's an equal amount of salty killers to salty survivors. Take a look at @TydeTyme and @Ochido. Both of them are salty mains and say the exact same things but for opposite sides ;).

  • @jackmadrox said:
    powerbats said:

    @ToxicFengM1n said:

    mostly survivors but yeah, you just forgot killers play there own way, not by your book of salt

    Yes survivors must give a killer 4k every match and never use pallets, DS, any type of healing action. Also survivors aren't allowed to touch your totems or do a single gen and should always be patiently waiting under a hook.

    That way the killer doesn't actually have to do anything challenging or work for their hooks and all survivors are supposed to instantly suicide themselves so as not to make the killer wait.

    The other salty killer rule is survivors can't wear any outfit not killer approved and can't bring a single item into the game.

    Did I leave out any of the salty killer rules or should we just accept that some killers are just as bad as some survivors and will make up stuff just like a certain poster in this thread for ego points.

    @powerbats = extremely salty.

    Are you sure YOU'RE not salty? Because if you weren't you wouldn't bother responding... :pirate:

  • @HeroLives said:
    noed is not op, you just missed a totem.

    Then DS and adrenaline are not OP. LOLOLOLOLOLOL.

  • @Might_Oakk said:
    My biggest gripe with NOED is thr 4% speed boost. Judging a 119% movement speed killer is very difficult.

    Yes it is, luckily she had average speed thanks to noed but the Huntress kept revving her hatchets and when I finally stunned her she was tilted af.

  • @akbays35 said:

    @Poweas said:
    So, I suck as Billy. I get looped to #########. And I end up facecamping an exit gate. Please give me tips. I can't live this way. The exit gates were not made to be facecamped. (seriously I always facecamp a gate when I lose)

    you need to go to settings and change q and e to left and right movement (it still has the mouse enabled). this will help with chainsaw steering. With Billy you can't just chainsaw at a loop, go ahead and slug. You have to use chainsaw to catch them in between tiles or if they are camping a pallet. Predicting survivor movement between tiles is effective and watch when they try to 180. Billy also has some hit box bugs in his favor you can chainsaw survivors if they are too close to small objects like tires and trees. Survivors typically camp pallets and vaults vs billy so I recommend Spirit Fury/Endurance and Bamboozle to limit their chase options. Watch your lobby too if you get a lot of p3 clauds go with whispers to find their immersed butts. Main thing is just practice, practice. practice.

    Thanks mate, I already use Q and E but I'll make sure to keep the hitbox in mind.

  • @Vortexas said:
    When I play Billy I go an Anti-Chase build.

    Primer Bulb, Tuning Guide

    With

    BBQ, Bamboozle, Enduring, and Spirit Fury.

    It does pretty well.

    I will definitely keep that in mind, thanks for the solid advice. We normally don't get along but thanks for putting our differences aside to give me solid advice. I might use ur build actually. Just gotta level Clown which'll be a pain.

  • @Raccoon said:
    You can run/not run whatever you want, but please, leave any misguided notions about skill/honor on certain perks at the door, though your refusal to run NOED while complaining about having to "camp" gates is both cute and ironic :3

    Thank you :3. I got 2 survivors down but that gate had to die lol. I don't like NOED because I main survivor. But don't get misguided, facecamping that gate was the most fun I've had in dbd ever lol. I can see why killers like to facecamp lol.

  • @Mullato said:
    I like discordance on Billy because even if they are trying to bait me, I can vroom over there before they have time to disappear.

    Ok I'll try to get that.

  • @Raccoon said:
    You can run BBQ, Ruin, NOED, and a perk of your choice with most killers and find some level of success. 

    Billy's high mobility is what makes him great, so anything that gives you survivor information (like BBQ, Rancor, and Bitter Murmur) can all act as chase enablers. 

    Chainsaw handling skills are also important for this mobility.

    For loops themselves, it's important to know what is safe, chainsawable, extended due to gen placement, etc.

    I'd advise against ever respecting pallets with Billy - Even if you trade on the first hit, it's easy to catch up. 

    I'm never running NOED. Right now I got ruin, BBQ, sloppy and enduring. I'm trying to level up Billy for spirit fury. Ty for the advice though on not respecting pallets, I respect them as of rn.

  • @BACKSTABBER said:

    @Poweas said:
    So, I suck as Billy. I get looped to #########. And I end up facecamping an exit gate. Please give me tips. I can't live this way. The exit gates were not made to be facecamped. (seriously I always facecamp a gate when I lose)

    Ochido is your master Baby Billy san, add him to PS4 and get ur 4ss wh00ped 2 learn

    Firstly, I'm talking about PC and I got an Xbox not PS4 sorry. Secondly. I could whoop him as any killer because he's not as good as he says, ever since the pallet vacuum nerf, he's been exposed to show how average he is :chuffed: .

    I wonder if my Nurse would make him cry ;).

  • @PhantomMask20763 said:
    Try to learn to maneuver the chainsaw. It takes a while to get used to it but you'll learn quickly, it's not to bad. Practice makes perfect. When getting looped press the chainsaw button for like a second in front of a pallet to fool the survivor into thinking you're wasting time revving the chainsaw to break the pallet. Aside from that I can't think of anything. Hillbilly is very simple in design and he isn't as tough to learn as other killers. :)

    For some reason I can't learn him but I can learn Nurse, Hag and spirit in a few games. Ty for the revving advice though.

  • Survivor: Kindred (obviously)

    Killer: Ruin. (it just makes sense for ruin to be built in, it'd sort out genrushing a bit.)

  • @Rebel_Raven said:
    I use it, but I'm also the sort of nut job that pairs it with lithe and dance with me.

    That's a smart combo, add iron will and you'll instajuke every killer lol.

  • Yeah but what if they got stuck in an infinite loading screen? Or what if they need to go sort something out irl, or if someone else closes the game to troll them. Too much scenarios where people would DC. This reminds me a lot of a post that @purebalance made about people killing themselves on hook. .-.

  • @AlwaysInAGoodShape said:
    @Poweas

    https://www.youtube.com/watch?v=s7vG49IiNQ8&t=1s

    The double is double decompressed so the quality is not that great. You'll see at a part during the video where there's a crow that I keep hugging a wall. It's because the pig keeps popping up at the shack, but the compression completely hides that part. Enjoy the power of Stealth (:

    Nice. I may consider running it with premonition. Probably will choose Spine chill over it because I hate facing Spirit :( but thanks for the advice dude :)

  • For the built in kindred, keep it the same as tier 3 kindred right now. I like the thanatophobia suggestion.

  • @slingshotsurvivor said:
    That would be great! Can we just title it "the cry baby corner", so that it can also house the other waaawaaaawaaa posts? 

    Spirit's posts?

  • @AlwaysInAGoodShape said:
    Run it with premonition and sometimes youll be able to dissappear before the killer arrives at your gen.

    I have 1 iconic game uploaded on my channel showing how hard it can kick ass sometimes

    Please do share it.

  • @HellDescent said:
    Devs broke the game, the scratch marks are bugged.

    Yeah but even when they were broken, I still got found easily after juking.

  • Noed should be removed. It's flipping overpowered and it's annoying as hell. And even removing it is still delaying the game by about 30-40 seconds per totem (10-20 to find it and 20 seconds for the actual totem). It's broken.

    DS is worse, nerf that thing to the ground. The amount of times I've faced a 4 man SWF using DS as Spirit is stupid. NERF IT.

    REMOVE BOTH OF THEM.

  • @Master said:

    @Poweas said:

    @Master said:
    Nurse is still the only killer that can compete with competent swf

    Yeah thats why I didn't say she needs one now, I said over the course of the games future.

    Unless I missed sth, there is no intention to nerf SWF. SO why should change anythign in the future?

    Fair enough I guess. I don't have a problem with her myself, since I run Iron wil but I was wondering.

  • @Master said:
    Nurse is still the only killer that can compete with competent swf

    Yeah thats why I didn't say she needs one now, I said over the course of the games future.

  • Please don't suggest more nerfs to healing lol. It's already a rubbish mechanic.

  • @akbays35 said:

    @Poweas said:

    @akbays35 said:
    Nurse is unplayable on console... just throwing that out there, she's weaker than wraith even in the right hands. I would like it if they just gave her a rework where she normal killer movement and can just walk through objects at 105-110% with her stun afterwards.

    Are you joking? They're going to fix her on console with the FPS fix, plus even if they don't you got Hag, who is the 2nd strongest killer on console (to Billy) and she is very similar to Nurse. On console once they fix the FPS, Nurse will be great. But buffing her is NOT a good idea. She's overpowered enough as it is right now.

    shes unplayable on console because of controls, not so much fps (that slows down survivors as well so it can be a crutch) due to Nurses' having to blink and 360 it makes her much harder to play on controller, they could fix this with an instant 360 turn button (that would be epic for some killers).

    Er no. I had 600 hours on console and about 10 Nurse games. She's hard but she's not unplayable. I have managed to 4 man with her on console. I had the Game map to my advatage but I did manage to 4 man. She takes a lot of skill. Just increase the turning rate on console and fix the fps and she's FINE. No need for those buffs you mentioned. When it comes to console, I know a lot about that enviroment so don't try tricking me into thinking she's unplayable ;).

  • @Tsulan said:

    @thekatedenson said:
    I feel like a lot of killers tend to take the easy way and when they’re taking a survivor to ththe basement they go off the side and jump down but since they have perfect balanced landing they can keep on walking and get to the hook faster and I hate it when you get right there at the point where it’s like 99% complete struggling and you’re like damn if they didn’t take the easy way around I wouldn’t gotten away. I don’t think killers should be able to just have everything handed to them like with the camping that’s basically getting an insta kill but like they’re just standing there doing nothing and somehow that gets them points survivors can’t jus stand there and do nothing and magically get points or magically get a gen done no they HAVE to work to survive so why don’t killers have to work to get a kill? Camping is already being punished soon so I’m not worrying about that but realistically if you’re carrying someone on your shoulders and you jump off of a cliff you aren’t gonna jus land perfectly you’re gonna end up dropping them so I think that if a killer is a carrying a survivor and they try to cheat by literally jumping to the hook jus so survs can’t get away that they should drop them or at least have a stumble affect cause not only is that unfair but it’s also unrealistic asf

    Getting survivors to the basement isn´t exactly the easy way. That´s like doing the gen in the middle of the map, while the killer roams.
    Killers don´t get anything handed. Survivors do. You can escape without even touching a gen, unhooking a survivor or being chased. They don´t have to do anything.
    Killer had to work for that kill. He tracked you down, chased you, downed you, carried you to the hook.
    A 50 kg Claudette can body block a killer who tripples her weight. Talking about realism...

    Nurse can get a ton of kills by doing 1 blink ;)

  • @Victory said:

    @powerbats said:
    The only thing that I'd like to see changed on Nurse is omega blink Nurse since 2 is fine 3 is manageable but 4-5 is just plain wrong. I've faced some really good Nurse players using 5 blink builds and it's over within minutes.

    its over in minutes with omega blink too.

    Is omega blink 3-5 blinks or is it when a Nurse has both range addons? Nobody ever explained it to me lol.

  • @akbays35 said:
    Nurse is unplayable on console... just throwing that out there, she's weaker than wraith even in the right hands. I would like it if they just gave her a rework where she normal killer movement and can just walk through objects at 105-110% with her stun afterwards.

    Are you joking? They're going to fix her on console with the FPS fix, plus even if they don't you got Hag, who is the 2nd strongest killer on console (to Billy) and she is very similar to Nurse. On console once they fix the FPS, Nurse will be great. But buffing her is NOT a good idea. She's overpowered enough as it is right now.

  • @twistedmonkey said:
    Buffing solo to try and get to see levels won't ever work, I don't see how anyone can still think it will and some calling other brain dead can't see the wood for the Forrest.

    To put it in perspective solo players would need much more info than you think, it's not just about kindred or seeing where your other team mates are.

    Swf can tell where the killer is at all times, the can communicate totem placements, pallets which are dropped, gen placement, hook placement, coordinate saves and run perks to compliment each other, trap placements plus many many more.

    Swf don't just have an advantage in game but they can pre plan a match out and they know how the others play making them even stronger.

    So to bring solo to that level the above would need to be shown at all times, do you think that would be fun in anyway to just know everything? The only way to combat it would be comms for everyone which is also a baf idea as some simply won't use it leaving the players at a disadvantage so they get punished due to playing the game normally.

    Why change the game for those playing it as it was intended? Why not change the game for those breaking it? Instead of trying to fix everything around the problem why not fix the actual problem.

    Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.

    Those 2 buffs would just fix it all. I'd be fine.

    Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.

  • @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @TheBean said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.

    Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.

    I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.

    I hope they fix solo right now since it's in a bad spot.

    Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.

    So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.

    What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.

    If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.

    1) i was thinking about the old windows
    2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWF

    I said some killers are getting TOO powerful over solo. There's nothing wrong with them being stronger but theres a limit to how strong they need to be above a team of solo.

    Like ?

    Let me give an example.... Myers. He can destroy a solo team with his stealth in EW1. If there's 3 people on 1 gen at the start it's gg he'll go to EW3 and he will destroy you. Trapper actually does well against solo with a full build but SWF makes him weak as hell.

    Please stop quoting me I am getting bored of writing things down in this thread lol... Cya.

    Last one Myers has a limit on how many time he can hit EW3 and trapper he strong as the game goes but he has limit traps so you can still play around it

    Yeah Myers does but he shouldn't, he should be able to use it as much as possible. Trapper does well against solo. I am not debating that.

  • You'll lose it soon. Embrace it while you feel it. Once you see Ochido's montages, there's no going back to that fear.

  • Guys who are wondering why he thinks Nurse is bad, let him have his opinion this is an opinion based list.

    Now for my opinions,

    For me best are:
    1. Spirit
    2. Hag
    3. Myers
    4. Billy
    5. Wraith

    For me worst are:
    1. Freddy
    2. Clown (not a bad killer but I hate having a clown daily I get genrushed to hell)
    3. Pig
    4. Huntress (again a good killer low because I don't like her style)
    5. Trapper (Worst killer for me because he's got such a boring gamestyle in comparison to Hag)

  • @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @TheBean said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.

    Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.

    I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.

    I hope they fix solo right now since it's in a bad spot.

    Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.

    So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.

    What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.

    If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.

    1) i was thinking about the old windows
    2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWF

    I said some killers are getting TOO powerful over solo. There's nothing wrong with them being stronger but theres a limit to how strong they need to be above a team of solo.

    Like ?

    Let me give an example.... Myers. He can destroy a solo team with his stealth in EW1. If there's 3 people on 1 gen at the start it's gg he'll go to EW3 and he will destroy you. Trapper actually does well against solo with a full build but SWF makes him weak as hell.

    Please stop quoting me I am getting bored of writing things down in this thread lol... Cya.

  • Top 3 best- Puppers, Puppers, Puppers.
    Top 3 worst- Ochido, Ochido, Ochido.

  • I used to be terrified of a Wraith, scared of every killer, wasted every pallet, get ran down by a Nurse who doesn't blink, fail skillchecks all the time, facecamp as myers cause I sucked, not know what a pallet stun was until my 7th game of killer and I thought it was broken af, think killers are OP as hell, and I loved to teabag because I never understood how killers felt from it.

  • @DarkGGhost said:

    @Poweas said:

    @DarkGGhost said:

    @Poweas said:

    @TheBean said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.

    Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.

    I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.

    I hope they fix solo right now since it's in a bad spot.

    Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.

    So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.

    What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.

    If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.

    1) i was thinking about the old windows
    2) What the wrong with survivors don't have advantage over most killers. We try to make the same with SWF

    I said some killers are getting TOO powerful over solo. There's nothing wrong with them being stronger but theres a limit to how strong they need to be above a team of solo.

  • @dannyfrog87 said:
    nurse over powered. she takes massive skill to use. and the maps are full of dead zones. things she cant blink through. "will have to get nerfed or reworked" absolutely not who cares if some streamer says oh i think this so its set in stone. if anything killers should be on the same level as her if you aint even half decent with nurse you get wrecked. she should stay as is and not nerfed. dont want her to turn into a freddy 2.0 turning her where her power goes against her into a potato

    @PigNRun said:
    In the current state of the game, where there are too few reliable killers, Nurse shouldnt get touched at all (maybe her multiple Blink add-ons, but whatever). Buff/Rework all low tier killers and then we can talk about her.

    As for Spirit, she was 100% worth it. She is one of the most appreciated and loved killer by the community and one of the high tier ones. She did get screwed a bit with the engine update, but that is a matter of getting it fixed.

    The advantage and possibilities from her power are the most original from all other killers, mainly mindgames. When its done correctly, such as grabbing someone from a generator/totem, getting a Survivor to run towards you, pallet mindgames, its the most satisfying moment you can get in a game.

    Her aesthetics, that is where most of the work went towards to. And the end result, outstanding. A badass lady with unique movement, so many facial expressions and interesting noises.

    That said, Im a Spirit main, so I might be just a bit biased.

    There are a ton of reliable killers right now. Every single top tier killers are reliable. That is Nurse, Billy, Hag and Spirit. And a few mid tier killers are that's Myers, Huntress, Clown and Wraith (yes he's solid right now with windstorm). That's 8 killers out of 14. 6 aren't reliable. If you have trouble as those 8 killers then if it's Wraith, that's kind of understandable since he's reliable but he takes a hell of a learning curve to master his new speed burst. But the other 7 are very good and you should be solid.

  • @Master said:

    @Poweas said:

    @Master said:

    @Poweas said:

    @Master said:

    @Poweas said:
    My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.

    3 gens = iridescent
    unhook a few = gold
    run a b it = silver

    guaranteed pip

    I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.

    Even if you instantly went down in the chase, there is no chance to depip in such a game.
    It would have been enough to do the gens and then perform NO unsafe unhooks, thats enough to black pip because the emblem system is such a joke.

    It must be harder to pip, for both sides btw

    Wait I safety pipped. Sorry if I said I depipped. But I definitely deserved a pip for doing 3 gens with ruin while my team got crushed.

    If thats all you have done, then no. Basically you were holding M1 the whole game

    Ok thanks, I'll be a little more careful now.

    @TigerKirby215 said:

    @Poweas said:

    @Master said:

    @Poweas said:
    My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.

    3 gens = iridescent
    unhook a few = gold
    run a b it = silver

    guaranteed pip

    I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.

    Probably because you weren't actually in a "chase" but were just running from their Terror Radius.

    Nope heard the chase music. I'm not that bad lol.

  • @DarkGGhost said:

    @Poweas said:

    @TheBean said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.

    Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.

    I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.

    I hope they fix solo right now since it's in a bad spot.

    Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.

    So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.

    What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.

    If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.

  • @DarkGGhost said:

    @Poweas said:

    @TheBean said:

    @Poweas said:
    Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.

    The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.

    Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.

    I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.

    I hope they fix solo right now since it's in a bad spot.

    Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.

    So you want back the vacuum window? The exhaustion perks is only nerfed to all other except SB ( you can now time ) and solo is only bad because they don't know how to organize safe with others.

    What vacuum window? I'm talking about when they made it so that you now have to have 2.5m of clear distance to make a fast vault not the old 1m of clear distance. Do you main killer? If you haven't noticed that then u must not play much survivor since it cucks everyone with how inconsistent it now is.

    If you think solo is bad because they don't know how to organise safe, then you are sorely mistaken. Solo is weak because they have no advantage over most killers and with all these buffs coming to killers, but nothing to solo to help them, killers are getting far more power over solo then they should and pretty much no more power over SWF. It's hard to have a chance sometimes when you're not in a SWF.

  • @PigNRun said:
    In the current state of the game, where there are too few reliable killers, Nurse shouldnt get touched at all (maybe her multiple Blink add-ons, but whatever). Buff/Rework all low tier killers and then we can talk about her.

    As for Spirit, she was 100% worth it. She is one of the most appreciated and loved killer by the community and one of the high tier ones. She did get screwed a bit with the engine update, but that is a matter of getting it fixed.

    The advantage and possibilities from her power are the most original from all other killers, mainly mindgames. When its done correctly, such as grabbing someone from a generator/totem, getting a Survivor to run towards you, pallet mindgames, its the most satisfying moment you can get in a game.

    Her aesthetics, that is where most of the work went towards to. And the end result, outstanding. A badass lady with unique movement, so many facial expressions and interesting noises.

    That said, Im a Spirit main, so I might be just a bit biased.

    I main her too. I think she was worth it. I love her mindgames, especially with A nurses calling. When you chase someone and phase when other people are healing in ur terror radius, they'll NEVER expect you to phase to them and smack them down. The sheer amount of jumpscares/DC's I get from it is amazing.

  • @Peanits said:
    I'm not exactly sure where you're getting the $30,000 figure from. The cost of making a new character is basically just wages. All the audio and everything is done in house, it's an original character so there's no licensing deals.

    Towards the bottom where it says trivia. https://deadbydaylight.gamepedia.com/Rin_Yamaoka. I found it just now. But do the team think she was worth it? I'm not in the team but I think she was worth it I always think of her as a gift to the community because of how great she is.

  • @dannyfrog87 said:
    nurse over powered. she takes massive skill to use. and the maps are full of dead zones. things she cant blink through. "will have to get nerfed or reworked" absolutely not who cares if some streamer says oh i think this so its set in stone. if anything killers should be on the same level as her if you aint even half decent with nurse you get wrecked. she should stay as is and not nerfed. dont want her to turn into a freddy 2.0 turning her where her power goes against her into a potato

    Thank god I'm a good Nurse lol. I was just wondering though. Also she doesn't take too much skill to master. She's got the same skill cap as Hag. Spirit takes massive skill

  • @Master said:

    @Poweas said:

    @Master said:

    @Poweas said:
    My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.

    3 gens = iridescent
    unhook a few = gold
    run a b it = silver

    guaranteed pip

    I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.

    Even if you instantly went down in the chase, there is no chance to depip in such a game.
    It would have been enough to do the gens and then perform NO unsafe unhooks, thats enough to black pip because the emblem system is such a joke.

    It must be harder to pip, for both sides btw

    Wait I safety pipped. Sorry if I said I depipped. But I definitely deserved a pip for doing 3 gens with ruin while my team got crushed.

1 … 85 86 87 88 89 … 108