Poweas
Poweas
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Hes straight up cancer. He needs a rework.
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@Vortexas said:
I am salty about the BBQ Nerfs but the Devs are too scared to change DS and Hatch like they planned.Because survivor babies would review bomb the game.
Hey Survivor Mains...one of the best Killer Perks is getting nerfed...do you see us spamming review bombs on the game?
Firstly, I main survivor and I didn't agree with the locker change or distortion, secondly feels bad with the review bombs,. Thirdly, they will change DS everyone knows it's cancer, and the hatch was probably held back (I still hope it gets changed) because @Monto might have helped keep it the same when he made a video where he closed it on someones face lol that was funny af.
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@Ramxenoc445 said:
BigBubs said:Let em post , I love reading all the stupid ######### people come up with xD
Like the one today talking about half blood points?
Yes that one made my day.
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@AshleyWB said:
This is a thread about there being no class system for survivors. With a over watch joke attached. Is it really that hard to see that?Yes. I didn't see the overwatch joke because I haven't played it since it was released. And I thought you were on drugs when you said > @AshleyWB said:
There is not really a support/healer role anymore because of how Mercy's teachable perks can be used on all other heroes. She is especially weak now due to being nerfed heavily into the ground. I really think the devs are going in the right direction but for all heroes to have self healing methods is questionable. What is the point in orbing someone if they can cope with healing themselves.
No offense now I get it lol but for a second I got completely lost.
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@TheBean said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The Devs mentioned this was their plan over a year ago. That is why there has been so many buffs to solo survivors and buffs to killers. Solo players are sort of being left behind, but that is just the nature of the beast of VOIP.
Yes... But Solo has also got a ton of nerfs. The exhaustion change, The cancer change window change, the pallet vacuum is the only one I think was needed. Exhaustion change did nothing to help killers, SB is still cancer and the cancer change window change was nothing short of unnecessary.
I miss the old vaulting, I wish they made it so that Lithe would make it revert if you run it, that would make Lithe better to use and it would make Lithe work a little like balanced landing which is the best exhaustion perk as of right now lol.
I hope they fix solo right now since it's in a bad spot.
Nurse>>>>>>>SWF>>>>>>>>>>>Killers in general>>>>>>>>>>>>>>>Solo.
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@Master said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The devs dont want to introduce ingame voice comms because it would be against the nature of the game (the irony though)
Built in kindred, and a 20m base bond. Buff bond to make that 20m, into 60m. That's it. Then buff the killers from there.
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@Master said:
@Poweas said:
My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.3 gens = iridescent
unhook a few = gold
run a b it = silverguaranteed pip
I got no emblem for chasing. Idk why though it definitely lasted 20 seconds.
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@RuneStarr said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.The problem with that is when it's time for killers to be buffed accordingly there will be community outrage (see anytime something even small gets buffed for killers or nerfed for survivors) and we then get to play the game of "are these buffs sticking, or will people start review bombing again because Killers OP plz nerf".
Imo they just need a casual mode where SWF runs free and ranks aren't a thing (before people say killers just wouldn't play it, how many times have people asked for this so they could not be stuck playing only nurse/billy because they're stuck at high rank. It'd be more of a fun based game where you don't have to worry about rank and can play killers you're not familiar with instead of everyone going for that pip), BP is still earned in casual mode obvi otherwise it might as well just be KYF.
Then have a ranked mode which is solo only. So many people say rank means nothing now, which is pretty true since anyone can make rank 1 (even if they're not great) by being carried or just putting enough time in (pipping is honestly too easy, so if this is ever split this should be toughened up a bit). It will make rank actually mean something and maybe since there will be less chilling at rank 1 they can implement a rank reward system without worrying about the 'bloodpoint economy'.
Then again I'm not a game designer so my idea is likely just as bad as any others

Your idea is good but honestly, if people complain about killers getting buffed to Solo/SWF level (assuming they take my idea) then they're just being idiots. I don't think any reasonable player would complain. There'll be Ochido fangirls but forget them.
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@DarkGGhost said:
@Poweas said:
@DarkGGhost said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.ok, tell me how you will do it?
Built in kindred. And a built in bond of 20m. The current bond gets a buff to make it 50m for u to see ur teammates. Killers are then buffed. If they still cry then revert the pallet vacuum nerf
(kidding don't revert that it was cancer and broken)for all the survivors or only for solo and what buff you will give to the killers ?
I have no clue. There's a lot. Hag could use a 60m base teleporting distance and her range addons are reworked to give her a compeltely different advantage i.e her traps give a bigger camera flick. Spirit could use a 12 second base cooldown rather then 16 seconds and then Hag and Spirit are sorted.
Myers could use no cap on his stalk, remove his 40m stalking range and make it mapwide so if he sees you, he can stalk u no matter how far u are and gain EW 20% faster. That pretty much makes Myers as good as Billy. If not then even better.
Huntress could use 1 more base hatchet, quicker hatchet load time and quicker cooldown.
And the last one I'll suggest is Wraith could use a 1.5 second speed burst after uncloaking, he could be as fast as the green windstorm addon when he's cloaked and windstorm is given a whole new rework, 10% faster movespeed when uncloaking (it's too slow right now) and he could use 20% faster vaulting/pallet breaking/ every other action when cloaked. But his addons that make that faster are nerfed so they won't give more faster vaulting/pallet breaking/every other action when cloaked then they do right now. He could also use a built in bloodhound.
There's a lot of buffs you could give killers to combat SWF it's hard to think of
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Claudette stomps with her DS.
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Cats.
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OMG NEA COULD BECOME A KILLEER.
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My problem is, sometimes I do 3 gens WITH Ruin, while a Huntress dominates my team, I unhook a few people and I run her for a bit and I depip? ######### is the logic there. And sometimes I do nothing and I double pip. It's inconsistent and annoying.
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Im glad you removed the instadown when out of the gates. When I clicked on this I was expecting something bad but this is a solid rework.
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@DwightsLifeMatters said:
MegaWaffle said:@HellDescent said:
So sick of the game deciding for me which survivor is going to get hit. Pretty good job so far.
Hold the attack for 0.5 seconds minimum and it doesn't "lock on" since it counts as a lunge.
I think he means that autoaim which is usually [BAD WORD] up the killer more than the survivor if u want to hit a specific survivor in a mass. Best example is freddy, who nearly always autoaims to the awaken survivor instead of the one in the dreamworld.
Autoaim is gone I think. I'm 99% sure they removed it for all killers ages ago.
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What is this guy talking about? Can someone explain this to me?
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Both are toxic.
Also, why the hell do you 'focus' (pretty sure that means tunnel) a Meg if she's 'window camping' ######### so your telling me if I don't stay near the window of a T wall you'd tunnel me because I didn't try to hide behind an unsafe tree where u got a 50% chance of finding me?
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@DarkGGhost said:
@Poweas said:
Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.ok, tell me how you will do it?
Built in kindred. And a built in bond of 20m. The current bond gets a buff to make it 50m for u to see ur teammates. Killers are then buffed. If they still cry then revert the pallet vacuum nerf
(kidding don't revert that it was cancer and broken) -
Ikr same with me.
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Nah. There's an easy way and idk why so many people haven't seen it yet. Bring Solo to SWF level. Then buff the killers to combat Solo and SWF. Problem solved.
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@Tsulan said:
SenzuDuck said:@Tsulan said:
SenzuDuck said:
@Tsulan said: SenzuDuck said:
To be honest, playing survivor is the slowest way to get BP. To make it even slower and penalize people for playing with friends seems pretty silly to be honest. Only if you play on low ranks.
Otherwise survivors and killers get roughly the same amount per hour. Eh, I don't usually feel it's that way in my experience, maybe I'm a terrible survivor. But I always find myself getting between 12 - 20K as a survivor and between 20 - 30K Additionally with BBQ being such a useful perk, in line with its requirements to just hook survivors (once each) it's very easy to net 40/50K every game with a killer where as with survivors WGLF you're fighting other survivors for the unhooks and are more likely to not get full stacks. That's my experience anyway Dev stream explained once that the amount is roughly the same per hour. If survivor has a bad match he can enter directly a new one. Killer is stuck until everyone is dead or left.
So per match they vary, but per hour it's the same amount.
I think we can agree BBQ is probably the number one killer perk by usages.
I don't think their numbers would have taken that into account, BBQ simply gives you double BP for playing the match throughout.
Not to mention some survivors are in the match for the same amount of time as the killer with less gains.
WGLF is the survivor equivalent. Gaining stacks is easier than getting BBQ stacks. Despite the competition.
If a survivor stays until the end and has significant less points than the killer. Said survivor didn't interact a lot with the killer.
WGLF stacks are much harder to earn because BBQ is rewarding you for doing your objective but WGLF rewards you for rushing a hook which is hard since basically everyone just rushes hooks.
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Problem is that some players play SWF without comms and that's not fair on them.
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I hope it's Myers, hes the most fun licensed killer.
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@SenzuDuck said:
Currently sat at 53 ebony moris on my hillbilly that i'll never use FeelsWastedManI don't like to use moris either. Unless there's a SWF who are obviously going to last second switch, it just sits there collecting dust.
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@Master said:
@Poweas said:
@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
case in point
Yup. But I still think if he was the same right now, with that insane lunge and really op tracking. I mean he took no skill to play and you couldn't detect if ur facing him, then he'd not be top tier but he'd be joint with Myers at mid tier.
So you had 30 hours on survivor on freddy release, k bro
Seems like you still dont have that much experience if you are talkign about insane lunge and op tracking.
Something around 30 hours btw. It might have been double I don't remember much. I joined the game in July 2017, but I only started to play it a lot in September 2017 and I found out Ochido existed in November 2017. It's so funny how I used to think he was a great player lol.
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Wait so out of curiosity, for that 1 week ######### was EW3 Myers' lunge? Because if Freddy and all other 115% MS killers had a massive lunge, was Myers going across the map with his? I didn't mention 110% MS killers because they used to have shorter lunges.
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@Master and @yeet my bad, seems I must have been even dumber then normal, lol. The only thing addressing the lunge was this.
BALANCE
A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. In fact we are playing the full attack phase animation allowing the killer too fully swing before playing the blade wipe animation. We have made a tweak this patch where this is not true for the obstruction hit. An obstruction as soon as it is registered will go into the obstruction hit cooldown.
I am sorry for wasting ur time lol. I thought it was longer but I'm dumb

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@Master said:
@Poweas said:
@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
case in point
Yup. But I still think if he was the same right now, with that insane lunge and really op tracking. I mean he took no skill to play and you couldn't detect if ur facing him, then he'd not be top tier but he'd be joint with Myers at mid tier.
So you had 30 hours on survivor on freddy release, k bro
Seems like you still dont have that much experience if you are talkign about insane lunge and op tracking.
Wait he had a 16m terror radius that makes tracking pretty ez since if you lose them you can find them, and he definitely had an EW3 Myers lunge. I remember Miniminter, I think True and Monto commenting on it. And it was addressed in the Freddy nerf patchnotes.
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@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
case in point
Yup. But I still think if he was the same right now, with that insane lunge and really op tracking. I mean he took no skill to play and you couldn't detect if ur facing him, then he'd not be top tier but he'd be joint with Myers at mid tier.
his lunge is the exact same as every other killer, stop with this "insane lunge" BS, it's identical
Ok now I know you didn't play this game back then. On release, Freddy had the same lunge as EW3 Myers, people don't remember that and the devs definiely adressed it in the patch notes. If you didn't even know he had a bigger lunge back then, then you must have joined after his huge nerfs.
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Since top tier is much stricter nowadays because all killers have got buffed.
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@yeet said:
@Poweas said:
@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
case in point
Yup. But I still think if he was the same right now, with that insane lunge and really op tracking. I mean he took no skill to play and you couldn't detect if ur facing him, then he'd not be top tier but he'd be joint with Myers at mid tier.
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@yeet said:
@Poweas said:
@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL so we're just rewriting history now? the only people who wanted freddy to be nerfed were bad survivors, everyone else with a lick of sense knew he was already poor.
Well tbf back then I had like 30 hours on survivor.
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@yeet said:
@Poweas said:
@yeet said:
@powerbats said:
I managed to get his adept finally last night and didn't have to abuse him either, I just got lucky the survivors made one too many mistakes. I've not mastered nor played him much and he's definitely really strong if played right.If he's played by someone with right addons that abuses the moonwalk exploit he'll 4k in under a few minutes with no real counterplay.
"if played right"
legion just invalidates all skill from the game, there's no skillcap to him, you can't use him wrong and you will just down a survivor in a predetermined amount of time no matter your skill level, stop with this "omg you don't know how to play him right" legion is extremely unhealthy for the game and needs major changesWhat the hell do you have against @powerbats every thread I see them in, your always pointing out a flaw in their comment.
It's been going on for a while and it was ok but now I think you're just trying to annoy them. Stop being such a troll dude. It must be so frustrating that you're spamming their inbox with flaws in what they say.
And by the way, they did say that he takes no skill and that hes annoying and broken if someone uses the moonwalk exploit.
lol
oki.
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Get rid of the unhook faster and that would make it viable.
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Shows how you don't need nerfs to drop down the tierlist lol.
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@thesuicidefox said:
All of the slow killers are top tier (except for Legion that's debatable right now).Nurse - Best killer in the game. No one will every deny this.
Hag - 3rd/4th best after Nurse and Billy. Her map pressure is probably the best in the game. She's weaker in a chase but only if the chase is in an area where she has no traps.
Spirit - 3rd/4th best after Nurse and Billy. Tied with Hag basically. She has less map pressure but her chase game is INSANE, better than even the Nurse IMO. You have to basically guess what she's doing in phase walk. Against a good Nurse you just have to be squirrelly enough to make it harder for her to land a blink (not saying that's easy, but she's the one having to guess not you).
Huntress - 5th best after all the other slow killers and Billy. In fact this is the only ACTUAL slow killer because she has no way to traverse the map faster. But she is the most deadly in a chase (more than Nurse/Spirit if you factor pink hatchets or aura perks) and in the basement (best basement game because she can eat through BT and down all 4 survivors while also blocking them in). Being the only killer with a projectile makes her very strong, the only reason she's not the best in the game is because she is a slow killer AND because as good as a projectile is, it doesn't beat teleporting through walls at will (Nurse).
Legion has potential to be top/high tier but I'm not sure yet where they stand. It mostly comes down to the add-ons. Using purple add-ons Legion is super strong, but weak otherwise. I'm half-expecting a rework in the future though. I'm pretty sure some of the issues that have popped up with him the devs didn't see coming, which happens I don't fault them.
Couldn't agree more. I'd put Myers above Huntress and put mid tier before Myers. Because top tier has to be more strict because back when Pig was a newish killer, she was top tier after Myers it used to be Nurse, Billy, Huntress, Myers and Pig but so many killers have got buffed and now Pig is 3rd/4th worst. That's a massive jump. It shows how people have to be a little more strict because if we were as lenient as we were back then, then pretty much every killer except Legion, Freddy and Doctor would be top tier lol.
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Idk
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@No_Mither_No_Problem said:
@Poweas said:
@No_Mither_No_Problem said:
@Poweas said:
I started this year by getting penetrated by a god tier Nurse btw.If you didn’t get penetrated by a Dwight-tier Dwight then it’s none of my concern.
I also got penetrated by a Dwight tier Billy before the year ended.
Only Dwight can be Dwight-tier, heretic.
Lol.
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@Mc_Harty said:
@Poweas said:
His lunge used to be the same as EW3 Myers. That was mental. He had very little counterplay back then. I used to be a survivor main. That week before they nerfed him was really rough.Forgive me, but I don't remember his lunge being that large nor do I remember the devs changing it. Also slugging Freddy was cancer on release so I feel ya.
The devs still should have reworked him though instead of just blatant nerfs.
Yeah that's true they butchered him. But he's still annoying to play against. I stopped using SC and faced a Freddy, he didn't let me do gens.
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@thesuicidefox said:
@Poweas So 18% for 210 seconds?Yup pretty sure.
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@Well_Placed_HexTotem said:
Poweas said:@Well_Placed_HexTotem said:
I don’t get why people say both perks reward “bad” gameplay. It’s not easy to go an entire match without being seen, and once you’re seen by a killer, unless they’re doodoo, they’re going to catch you. The only question is how long before they catch you. And this can come down to RNG. If you don’t have any pallets or vaults at your disposal, it’s hard to lose a killer or extend a chase. So going down is not always “bad gameplay”.
The problem with dstrike, is again, depending on RNG, it can completely change a match and the killer has zero counter to it, aside from simply slugging the obsession, which is not optimal. Plenty of maps give the survivors enough safe pallets and junctions to loop a killer for an easy 2 gens, sometimes more. So you can finally get this survivor down after a 2-3 gen chase and you can either try to hook that survivor to actually be rewarded for that extremely long chase, or you can just slug them and get nothing. Of course, trying to hook them opens you up to dstrike, which just extends a chase that already took way too long. Add even more time if they’re running an exhaustion perk as well, which many dstrike users do. It’s a broken perk because as the game is currently designed it gives one side way too large of an advantage. But it doesn’t just reward “bad play”. It’s used by tons of great survivors to run killers for most of the match. That’s broken gameplay, but not “bad”. NOED also doesn’t reward killers for bad play. End game builds do exist. You can run a terrific end game perk that requires all of the gens to be done and still be a good killer. You’re simply preying on the survivors mentality of rushing the gens. Furthermore, you’re sacrificing a perk slot for the chance at that perk activating. A lot of people complain that NOED rewards killers who couldn’t stop the gens from being done... well maybe if they took NOED out and put on BS or Enduring or Pop or something else they’d have stopped the gens?
But the counter to NOED is so mind numbingly simple... cleanse totems brehs.
PGTW slows down the game, brutal strength and enduring does nothing to slow down the game. I'm trying to suggest reworks for these perks that will make them less hated. I don't care about their counters. I just want a way to balance them so they're not overpowered.
BS and Enduring allow you to end chases faster, putting you back on gen patrol, which can slow the game down.
Oh right forgot. Enduring does but brutal strength makes little to no difference.
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@Mc_Harty said:
@Poweas said:
His Lunge? His little counterplay? I will never change my mind about old Freddy being overpowered.
His lunge is practically the same as the others. The animation + how small he is just makes it looks different.
For his counterplay, it was completely one-dimension and not fun for the survivors, though I wouldn't argue it was overpowered. (At least not compared to the other killers).
Honestly, I think even back when he was released the community asked for a rework.
His lunge used to be the same as EW3 Myers. That was mental. He had very little counterplay back then. I used to be a survivor main. That week before they nerfed him was really rough.
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@Dwight_Fairfield said:
The locker perk is a double edged sword for us Dwight mains.It's going to be a rough life from here on out...
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Lol.
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@Vietfox said:
M2Fream said:
Poweas said:@M2Fream said:
Poweas said:
@M2Fream said: Vietfox said:
@The_Crusader said: Tsulan said: Poweas said: @The_Crusader said: I actually think NOED needs a buff. It's not fair that it can be countered when DS and Adrenaline can't. Adrenaline isn't that bad, it doesn't get in use half the time. Mhh... now that I think about it...
Adrenaline is the survivors version of NOED. But reversed. NOED halves the amount of hit required to down a survivor. While adrenaline doubles the amount.
For once we agree lol I mean you could argue NOED is more powerful because its not a 1 time use like adrenaline, but the fact is if all survivors gain an instaheal end game when there is 20 seconds remaining how on earth is any killer outside of those with instadowns meant to counter that? NOED is the only counter. If the one that you're chasing gains a health boost and a speed burst it can easily buy the team the time needed to open both exit gates and then the rest can bodyblock so they make it out. Something like haunted grounds would be long gone by then. MYC useless at that time as well. I don't think Noed can go without adrenaline going. If all 4 survivors gain the instaheal from adrenaline i blame the killer, honestly.
Noed can stay as well, i've never had any issue with that perk either. If all 4 survivors equip a perk and collectively hold M1 for 400 seconds and that somehow heals them you blame the killer? Are you ok? Honestly, yes the killer is to blame. They have so much perks to delay the game and one of them is a free perk (sloppy butcher) so if they let survivors get to end game without managing to 4 men then they are to blame since every killer can stall a game for long enough to 4 men. Oh, they can? Tell me that the 4 ft hag can hobble around at 110% speed and protect her game stalling perks.
Ruin? Gone in 30s
Huntress Lullaby? Gone in 30s
TOTH: Gone in 30s
Meanwhile, survivors have ACTUALL tools to slow down the killer.
Pallets
DS
SB
DH
BL
Near Infinite Windows
Sabotage hooks
Bodyblocking
Flashlight saves
Instamedkit saves
Pallet saves
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH. This guy is definitely new. You made me fall off my chair thats how hard I laughed. Please don't post a joke like that again I could have snapped my neck.
Hag is the one of the few killers who can recover from having no perks. Let me tell you something sunshine, Hag is the best killer at slowing down a game because of her ability to spread pain across the map and she's also the best killer at injuring 3 people and downing 1 guy. (About 1/3 of my Hag games I can injure 3 survivors and down 1 in the space of 10 seconds because of how good my trapping placements are). You must SERIOUSLY be joking if you think she's weak. Her movespeed doesn't even matter.
She's the 3rd best killer by a longshot. Nurse>>Billy>Hag>>>>>>>>>Spirit. That's the 4 top tier killers. The 4 who have viable bases which means they don't need perks or addons to 4 man at rank 1 and that's the 4 killers everyone knows are strong. So you are obviously new if you think Hag is weak.
Also she can shut down Pallets,
She counters DS with strong trap predictions,
Sprint burst is a joke since they'll probably run into her traps,
Dead hard won't do much since she'll catch you,
Balanced landing is easy to shut down by trapping the dropdowns,
Infinite windows are a piece of cake for Hag,
If you sabo hooks, she can slug just as well as Billy and she'll let you bleed (seriously Hag players are pretty savage and let u bleed out),
Bodyblocking is an advantage to Hag since it slows the game down,
Flashlight saves are a piece of cake since as Hag it's extra easy to bait them out,
Instaheal won't do much, chances are, you'll run into a good Hag's traps,
Pallet saves are so easy to bait too since you just have to press the place a trap button and they'll think ur picking the guy up.
I am a Hag main at rank 4 and I 4 man 4 gens all the time @Vietfox it looks like I'm not as effective as you lol. So you're kidding if you think she's weak. She has a really high skillcap (pretty much the same as Nurse) but if you learn her, sunshine, then she's a monster. Btw to 4 man 4 gens consistently is really hard in case you didn't know. I don't play Hag much but I always win. (To win for me is to get at least 3 kills. 2 kills is a draw to me)
Honestly you gave me a good laugh but saying Hag is weak and unable to 4 man with no perks is the most funny thing I've heard from this forums in a long time.
Sorry Sunshine but as much as you and vietfox want to circlejerk each other about how hard you think survivors have it, it's not true. Everybody else knows that a 110% speed killer is NEVER going to be top tier. If hag is so damn good, then why isn't every other thread here saying nerf hag? Because she's not that good. I know you just want to pretend that DS and SC aren't a problem and that the game is balanced, but the majority of the community will tell you otherwise. The killer is the power roll. He shouldn't be able to be stopped by a slab of wood and a 90lbs survivor rapidly crouching and clicking a dollar tree flashlight in his face.
Edit: sorry you didnt snap your neck.Would have been an improvement for the community.
@M2Fream
If you think that the quality of a killer relies only on their speed then you don't know how to play as a killer.
Hag is slower and i don't think i need to explain why.
I'm curious, what are your ranks as both killer and survivor and for how long have you been playing this game? Because i'm pretty sure not a single experienced player would determine how good is a killer by their speed.He's got about 100 hours by my estimation. Btw I think we triggered him he said he wants me to snap my neck lol.
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His Lunge? His little counterplay? I will never change my mind about old Freddy being overpowered.
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I absolutely hate Ace/Bills. They are bullies.
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I like it.
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@Master said:
@JanTheMan said:
Umm actually it's killers crying for buffs...Freddy cough cough......
Everyone agreed that Freddy needed a nerf, he was blatantly overpowered.
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@M2Fream said:
Poweas said:@M2Fream said:
Poweas said:
@M2Fream said: Vietfox said:
@The_Crusader said: Tsulan said: Poweas said: @The_Crusader said: I actually think NOED needs a buff. It's not fair that it can be countered when DS and Adrenaline can't. Adrenaline isn't that bad, it doesn't get in use half the time. Mhh... now that I think about it...
Adrenaline is the survivors version of NOED. But reversed. NOED halves the amount of hit required to down a survivor. While adrenaline doubles the amount.
For once we agree lol I mean you could argue NOED is more powerful because its not a 1 time use like adrenaline, but the fact is if all survivors gain an instaheal end game when there is 20 seconds remaining how on earth is any killer outside of those with instadowns meant to counter that? NOED is the only counter. If the one that you're chasing gains a health boost and a speed burst it can easily buy the team the time needed to open both exit gates and then the rest can bodyblock so they make it out. Something like haunted grounds would be long gone by then. MYC useless at that time as well. I don't think Noed can go without adrenaline going. If all 4 survivors gain the instaheal from adrenaline i blame the killer, honestly.
Noed can stay as well, i've never had any issue with that perk either. If all 4 survivors equip a perk and collectively hold M1 for 400 seconds and that somehow heals them you blame the killer? Are you ok? Honestly, yes the killer is to blame. They have so much perks to delay the game and one of them is a free perk (sloppy butcher) so if they let survivors get to end game without managing to 4 men then they are to blame since every killer can stall a game for long enough to 4 men. Oh, they can? Tell me that the 4 ft hag can hobble around at 110% speed and protect her game stalling perks.
Ruin? Gone in 30s
Huntress Lullaby? Gone in 30s
TOTH: Gone in 30s
Meanwhile, survivors have ACTUALL tools to slow down the killer.
Pallets
DS
SB
DH
BL
Near Infinite Windows
Sabotage hooks
Bodyblocking
Flashlight saves
Instamedkit saves
Pallet saves
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH. This guy is definitely new. You made me fall off my chair thats how hard I laughed. Please don't post a joke like that again I could have snapped my neck.
Hag is the one of the few killers who can recover from having no perks. Let me tell you something sunshine, Hag is the best killer at slowing down a game because of her ability to spread pain across the map and she's also the best killer at injuring 3 people and downing 1 guy. (About 1/3 of my Hag games I can injure 3 survivors and down 1 in the space of 10 seconds because of how good my trapping placements are). You must SERIOUSLY be joking if you think she's weak. Her movespeed doesn't even matter.
She's the 3rd best killer by a longshot. Nurse>>Billy>Hag>>>>>>>>>Spirit. That's the 4 top tier killers. The 4 who have viable bases which means they don't need perks or addons to 4 man at rank 1 and that's the 4 killers everyone knows are strong. So you are obviously new if you think Hag is weak.
Also she can shut down Pallets,
She counters DS with strong trap predictions,
Sprint burst is a joke since they'll probably run into her traps,
Dead hard won't do much since she'll catch you,
Balanced landing is easy to shut down by trapping the dropdowns,
Infinite windows are a piece of cake for Hag,
If you sabo hooks, she can slug just as well as Billy and she'll let you bleed (seriously Hag players are pretty savage and let u bleed out),
Bodyblocking is an advantage to Hag since it slows the game down,
Flashlight saves are a piece of cake since as Hag it's extra easy to bait them out,
Instaheal won't do much, chances are, you'll run into a good Hag's traps,
Pallet saves are so easy to bait too since you just have to press the place a trap button and they'll think ur picking the guy up.
I am a Hag main at rank 4 and I 4 man 4 gens all the time @Vietfox it looks like I'm not as effective as you lol. So you're kidding if you think she's weak. She has a really high skillcap (pretty much the same as Nurse) but if you learn her, sunshine, then she's a monster. Btw to 4 man 4 gens consistently is really hard in case you didn't know. I don't play Hag much but I always win. (To win for me is to get at least 3 kills. 2 kills is a draw to me)
Honestly you gave me a good laugh but saying Hag is weak and unable to 4 man with no perks is the most funny thing I've heard from this forums in a long time.
Sorry Sunshine but as much as you and vietfox want to circlejerk each other about how hard you think survivors have it, it's not true. Everybody else knows that a 110% speed killer is NEVER going to be top tier. If hag is so damn good, then why isn't every other thread here saying nerf hag? Because she's not that good. I know you just want to pretend that DS and SC aren't a problem and that the game is balanced, but the majority of the community will tell you otherwise. The killer is the power roll. He shouldn't be able to be stopped by a slab of wood and a 90lbs survivor rapidly crouching and clicking a dollar tree flashlight in his face.
Well sorry to you sunshine I never said survivors have it hard. I know killers have it harder. Hag is top tier because of obvious reasons. Spirit is top tier with 110% MS btw. And after their buffs, Legion will be top tier.
You think self care is a problem then you're obviously new, it hurts the survivor more then the killer and it got nerfed recently. How can a teabagger stop a killer, you can still hit them.
Also ######### is a circlejerk? I'm English so that isn't even used here explain what it means to me.
If you can't see the strength of top tier 110% killers like Hag and Spirit then you are not an experienced player since even reasonable people like @Orion and @powerbats agree that Hag and Spirit are top tier.
DS is a massive problem though that's the only think I'll agree with you on since the rest of your arguement is just lies.
Nobody wants Hag nerfed in the same way there's not a lot of threads wanting Nurse or Billy nerfed, because people know that they're strong as hell but not overpowered like an instadown Legion who needed 1 hit to down you or Spirit with no cooldown.