Poweas
Poweas
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No sh!t sherlock
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@Janick said:
@ad19970 said:
Doesn't Botany Knowledge also affect snapping out of it? At least I thought I read that once. So in that case at least survivors with Botany Knowledge also won't be able to snap out of it faster.Botany Knowledge will also be changed at some point to not affect Snap out of it.
Aw really? I was having so much fun running it because of how versatile it was. Back to Calm Spirit or maybe Windows of opportunity (spirits map sucks for finding pallets)
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I'd just scrap the idea you'll start a fire if it gets added and it will rage on until one side wins it.
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@DwightsLifeMatters said:
That's why kindred shoukd be basekit. I hate to play solo, getting camped and my random mates are crouching around the hook instead of doing gens.
Then, the last mate across the map is asking himself "why is noone saving him?" and waste all the time to come over just to see "oh, camping" and runs back again to his gen.
That's why only swf can really punish a camper, or if u waste a perk slot for kindredNo sh!t sherlock want a medal? (Jk) Yeah it should be base and it was but killer mains begun to cry and survivor mains got ridiculously happy it was pretty satisfying to watch. I main both sides btw.
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@Morfedel said:
@Poweas said:
@Morfedel said:
@Poweas said:
Is it me or are newer players ranking up wayy too quick? Before this crappy emblem system for some reason, newer players were put in ranks they shoulda been in. ######### is going on??? Oh btw Solo survivor is quite weak rn. I play survivor and killers (I used to be a survivor main until the pallet vacuum was removed) so I feel ya pain bro.You know, I think that newer players may well be ranking up too much. I'm rank 8, but I dont FEEL like I should be rank 8. I think maybe I should be 12, but I cant depip without intentionally playing shittier than I am lol
I only have my own opinions to base that on, but I do feel that I'm too highly ranked for my skill level and experience.
Rank 12 is for average players. If ur chases are at least 40 seconds and ur optimal on gens, then yes you are rank 12. From what you've said so far, I'm pretty sure ur a rank 12 too. I could be at rank 1 if I spent way more hours playing in a competitive style but I should be rank 5 only. I'm very good at hitting greats, my chases are usually 60+ seconds with the exception of Clown (about 20 seconds), Nurse (10 secs if I'm lucky) and Spirit (30-40 seconds at least because of my build helping me so much)
Yeah, I think I ranked way too fast. And I wasnt trying to. I think the ranking system and matchmaking system may need some adjustment. Maybe I should play less right now and at reset play a little less aggressively so I dont get in this bind

Honestly play as much as you want don't let me stop you I'm just a person complaining about the system. It's your fun and if u have more fun playing a lot then don't let someone stop you ^^.
@Morfedel said:
@Poweas said:
I'm not even joking I'm a top tier survivor and if I spent more then about 2 hours a week on this game, which is how much I spend per week rn (rank 11 with that btw even when I get tunneled in half my games), I'd straight up be rank 1. Ik that because on Xbox I used to play way more and got to rank 1 with EASE. Once the console patch comes out, I'm for sure going back to Xbox because there's less stress with bad teams since the killers don't get too salty (compared to SOME PC killers who literally tunnel you for 1 chase longer then 30 seconds) and teams are very good there even if they're not SWF, they are competent and play well. But bad teams are natural they're everywhere in this game, just become a 'Solid' in the team. That's what I like to call the best player, a 'solid' because they're normally good enough to help the whole team win by doing long chases. Matchmaking makes there only be 1 'solid' per team as I've seen so far but sometimes you'll get a whole team of 'solids' who play as if they're SWF but actually don't even know each other ^^. This matchmaking needs fixes tho since 1 month of playing this game should not make u rank 1 (no offense you seem like a chill guy)I'm not rank 1, I'm ank 8, but I do agree I dont think my skill level is where my rank is. I am working on my chase skills, I've had some really fantastic chases, and a few that didnt take very long at all, so I'm not there yet.
I think I have pretty much everything else done, its just the chase that I'm so so on.
Sorry I meant rank 8 I'm stupid don't mind me. Chases are hard. Run Windows of Opportunity- it's super helpful for newer players. Wish I had that when I was new. Run Lithe too if ur a distance kind of person and u don't like to waste Jungle Gyms (the structure with a window in the shape of an L or a straight wall and a pallet opposite side it looks kind of like a T and L wall). Sprint burst is the most newer player friendly exhaustion perk though because Lithe and Balanced landing take a considerable amount of thinking and strategies in that time ur running to the window/drop down. Dead hard is kinda useless tbh but try SB or Dead Hard. ^^ Good luck.
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@Morfedel said:
@Poweas said:
Is it me or are newer players ranking up wayy too quick? Before this crappy emblem system for some reason, newer players were put in ranks they shoulda been in. ######### is going on??? Oh btw Solo survivor is quite weak rn. I play survivor and killers (I used to be a survivor main until the pallet vacuum was removed) so I feel ya pain bro.You know, I think that newer players may well be ranking up too much. I'm rank 8, but I dont FEEL like I should be rank 8. I think maybe I should be 12, but I cant depip without intentionally playing shittier than I am lol
I only have my own opinions to base that on, but I do feel that I'm too highly ranked for my skill level and experience.
Rank 12 is for average players. If ur chases are at least 40 seconds and ur optimal on gens, then yes you are rank 12. From what you've said so far, I'm pretty sure ur a rank 12 too. I could be at rank 1 if I spent way more hours playing in a competitive style but I should be rank 5 only. I'm very good at hitting greats, my chases are usually 60+ seconds with the exception of Clown (about 20 seconds), Nurse (10 secs if I'm lucky) and Spirit (30-40 seconds at least because of my build helping me so much)
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I'm not even joking I'm a top tier survivor and if I spent more then about 2 hours a week on this game, which is how much I spend per week rn (rank 11 with that btw even when I get tunneled in half my games), I'd straight up be rank 1. Ik that because on Xbox I used to play way more and got to rank 1 with EASE. Once the console patch comes out, I'm for sure going back to Xbox because there's less stress with bad teams since the killers don't get too salty (compared to SOME PC killers who literally tunnel you for 1 chase longer then 30 seconds) and teams are very good there even if they're not SWF, they are competent and play well. But bad teams are natural they're everywhere in this game, just become a 'Solid' in the team. That's what I like to call the best player, a 'solid' because they're normally good enough to help the whole team win by doing long chases. Matchmaking makes there only be 1 'solid' per team as I've seen so far but sometimes you'll get a whole team of 'solids' who play as if they're SWF but actually don't even know each other ^^. This matchmaking needs fixes tho since 1 month of playing this game should not make u rank 1 (no offense you seem like a chill guy)
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Is it me or are newer players ranking up wayy too quick? Before this crappy emblem system for some reason, newer players were put in ranks they shoulda been in. ######### is going on??? Oh btw Solo survivor is quite weak rn. I play survivor and killers (I used to be a survivor main until the pallet vacuum was removed) so I feel ya pain bro.
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Level them up again?
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Yeah honestly if u got a PC, try my approach, play her on console, nail the blinks distance and predictions then come on PC and you'll be god tier with her.
If ur not on PC, then wait for the FPS fix, then she'll become viable.
Some tips are:
Always try to prediction blink,
Learn the survivors movespeed and how far they can go in a while (muscle memory),
And learn how far u can blink at base.
Build: I use Shadowborn (helps a ton), Ruin, BBQ and Chilli and MYC. -
@Mikaxo said:
I was hired by The Entity for a job of Killer in its realm, promising me I would be feared by frail and fresh preys. Of course I accepted this opportunity. I didn't know what would happen then...
I won't talk a lot about it, the memories remind me the pain with it.To be short, I was beaten and bullied for several weeks by brutes.
They threw at me countless palettes -which caused my Palettephobia-, blinded my sensible eyes with their flashlight. Made me run around windows in circles for kilometers, pushing me when I tried to hook one of them. Prevented me for doing my job. Did they show respect for me? Fear? Oh no. They provoked me with their sexual allusions and running around like rabbits, didn't even try to hide from me. Never been so humiliated in my life... Eventually I looked at The Entity's eyes and said him that I resign He was displeased, but I would go crazy if not...Because of that I see a psychologist, who adviced me to share my feelings publicly to let go a part of the pain. I would like to warn those who seek to be hired by the Entity : it's really not what you think, you're not strong, you're not feared, you're just a toy for these monsters...
Play Nurse. Easiest 4k's I've ever had. Hag too but u kinda have to work with her. If ur not serious, then this is a pretty well written thread for buffing killers. I'm curious tho, if u want killer changes, do you want survivor nerfs or do you want killers that are not viable to become Nurse level? I'd personally buff solo survivor and weaker killers and leave survivors where they are.
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@Poweas said:
@xmenfanatic said:
@Poweas said:
They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.Lol, this isn’t even relevant to the topic of this thread. I don’t consider looping toxic, but clapping would be horrible. That would serve no mechanic except trolling...I mean I suppose it would be good for getting someone’s attention....but I get the vibe you’re using this as an example of how something with a potentially beneficial function can be abused in an unfair manner. Fair enough. Don’t add something that can bring in more negativity or it’ll fix one issue while creating a new problem to fix later.
@HatCreature said:
At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.I was thinking about how it would make borrowed time less effective as well.
What if instead of a kick maybe they added the ability to use one hand to point if a killer is coming, but it doubles the speed of the bar depleting when you use it so you have to be really sure or you’re just killing yourself faster? Something that adds communication but also has a high cost.
Wow thanks for not calling me toxic ^^ that's nice I feel like I'm not toxic but the 'wiser' killer mains say I am so naturally I must obey them. Also nice that you got my little reference about how even clapping can be toxic so ur idea about kicking people can also be toxic and abused.
Btw I play both sides. As killer I think my survivor gameplay is not toxic. But survivors seem to think I am toxic as killer somehow bnecause I play top tier killers like Nurse and Hag. It's pretty funny.
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@xmenfanatic said:
@Poweas said:
They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.Lol, this isn’t even relevant to the topic of this thread. I don’t consider looping toxic, but clapping would be horrible. That would serve no mechanic except trolling...I mean I suppose it would be good for getting someone’s attention....but I get the vibe you’re using this as an example of how something with a potentially beneficial function can be abused in an unfair manner. Fair enough. Don’t add something that can bring in more negativity or it’ll fix one issue while creating a new problem to fix later.
@HatCreature said:
At first it sounds like a good idea but this cancels out Borrowed Time, if you're SWF you wouldn't need to kick but if you're all solo you have no idea if someone has BT so if you think your buddy is making a bad save and you kick him then you screwed yourself out of a BT save and got that guy and yourself killed for nothing.I was thinking about how it would make borrowed time less effective as well.
What if instead of a kick maybe they added the ability to use one hand to point if a killer is coming, but it doubles the speed of the bar depleting when you use it so you have to be really sure or you’re just killing yourself faster? Something that adds communication but also has a high cost.
Wow thanks for not calling me toxic ^^ that's nice I feel like I'm not toxic but the 'wiser' killer mains say I am so naturally I must obey them. Also nice that you got my little reference about how even clapping can be toxic so ur idea about kicking people can also be toxic and abused.
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@SwearDie said:
The 2 loops that give me the most trouble are the double T-walls found on most maps and the bus on (I think?) Autohaven Wreckers. Just wondering if theres a good way to counter these loops and some others if you are playing someone like leatherface/wraith/freddy whos abilities can't really deal with looping. Any tips besides bamboozle are greatly appreciated.
bamboozle tips are slightly appreciated.Thankyou!
Are u that Wraith who kept going around the outside of the window loops against my team while we genrushed u and then u said it was just a daily so u were messing around. Or was that another guy I faced. Anyway my advice is, learn how to mindgame them it takes practice. Or play Hag, she shuts down everything.
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Wait I'm sorry you went through that massive list of buffs when u could literally add 1 change to make him 2nd best.
Undo his nerfs
That's literally all he needs to become viable. -
For his buffs to make his base viable,
- Both his speed (while using chainsaw addons) become a part of his base (so that mental speed is his base and he is not nerfed in charge time)
- Same charge time as Billy
- Same speed when charging chainsaw as Billy
- Make his chainsaw collide on less things
- 24 meter terror radius
- His chainsaw lasts much longer (he can cover 32 meters in 1 frenzy in about 5 seconds)
And there ya go Spirit becomes 3rd best, Hag becomes 4th best and Billy becomes 5th best. Leatherface becomes 2nd best.
That's how to make his base viable.
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Nope. I like them the way they are.
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They should totally add a clapping feature, I would become so toxic (apparently im considered toxic rn since I loop pallets a little too hard) I'd have the time of my life just clapping for the Trapper/Billy ^^.
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@Master said:
@TheLegendDyl4n1 said:
@RuneStarr said:
@TheLegendDyl4n1 said:
@RuneStarr said:
-No longer counts down when in chase
-Don't need self care or a med kit to heal out of deep wound statusEnd game BT saves got even stronger
wait ok explain. so the timer when hit and going into borrowed time no longer counts down or when you get saved if your being chased the time for borrowed time to activate no longer counts down. also is it not considered giving you the deep wound status effects. and when you can heal out of it does that work like the new killer thing.
The timer won't count down if the killer chases you instead of the unhooker. If you break chase it will start counting down, but if you're out of chase than you can just instantly start mending even without a medkit/self care. It's also a shorter interaction that selfcare and no skill checks.
It's the same state that the new killer puts you in with their power.I've run BT in my builds since it was changed to unlim use, but this change makes it feel just cheesy and like I'll end up getting hatemail about crutch perks for using it.

i use BT all the time even when solo just because and this seems like its going to cause alot of hate. it doesnt seem like a OP change but i guess it encourages to not tunnel.
After the change, BT users will get camped for the crime of taking such a broken perk and yes, its an OP change since it lifts up BT to DS level basically.
DS level is a bit much. It'll make borrowed second best perk tho.
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@Wolf74 said:
"Level the playing field" yea, sure… killer already get bullied enough.
This would need a huge buff to killer first, before stuff like that could get into the game.Most competent killers do not get bullied. But even if they add a massive killer buff, that idea would still be ridiculously broken. Seriously that shouldn't be considered. Solo needs to be SWF level and then killers will need very considerable buffs to make sure they are 4 times stronger then each survivor or SWF needs to be solo lvl and weaker killers will get buffs to come to survivors lvl but leave Nurse, Spirit, Hag and Billy untouched. I'd start with balancing solo personally then buffing killers.
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That is a dumb idea. Nope. Solo survivor needs buffs yes, but that is a very stupid idea that'll make SWF and Solo ridiculously OP.
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O yeah some survivor teams suck
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Both take equal amounts of skill. I play both sides a lot, I should know.
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@Wolf74 said:
@Poweas said:
@Wolf74 said:
@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...Aren't killers just as played as survivors? I main both sides and I know for a fact that there's way more killers then when I started in September 2017. I don't know why killer mains are crying that there's too few of them, there's really not. Killer is just as fun as survivor and lots of people play it now. Even diehard survivor mains like I was play killer equally as much as they play survivor. Also for anyone who reads this, I think killer and survivor are both hard and take an even amount of skill. Idk what survivor mains are saying when they say killer takes no skill since it's not just m1 and 'gg ez' it takes a lot of predictions and thinking and I dont even know what killers are saying when they say survivors takes no skill it takes a lot of tactical thinking and knowing when to make a move and when to sit back and relax.
I don't know where you are getting your "stats" from, but I know a lot of killer who either quit playing completely or switched to main survivor to have a less stressful game.
After that pallet vacuum change, killer has became fun for me and most the people I talk to. I honestly don't understand why you think survivors need more nerfs. I'm pretty sure it's just killers bases needing reworks/buffs. I could understand if u think some survivor PERKS need nerfs tho. But from what I've seen throughout my year and 1 month of playing, much more people play killer and people find it fun. Just take a look at Spirit she's probably the most fun killer to play in the game. Even Leatherface can be fun sometimes. The killers need buffs to their bases e.g remove Michael's stalk cap and make him stalk 20% faster. That's what they need. I'd kinda like to see what nerfs u want to survivors so please tell me what nerf they need to their base? I'm interested to know that because u might be thinking about a sensible nerf whereas I'm imagining that you want survivors to take 5 seconds to vault a pallet/window. Tell me what survivors need nerfs in (not including perks)
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As killer I play OP killers (Nurse and Hag) and I either get a 'fix ur ping' excuse (when they all had ping >150) or I get a massive list about why Nurse needs a nerf. No GG, only happens when last guy gets hatch. As survivor, killers normally say GG back if they win. Or if they lose, they instantly quit or they give me a bucketload of salt. I only never say GG if I need to get into another game quick, if I gtg or if I cba waiting for the game to finish.
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Entitled survivor/killer mains. They say so much weird things while people who are reasonable or play both sides like me just sit and watch.
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@Wolf74 said:
@mcNuggets said:
@The_Crusader said:
Devs are busy right now. They're too busy dealing with all the killers crying for buffs, buffs and more buffs.Killers need a buff lol.
The problem is, there are too many survivors and way too less killers.
Thus killer lobbies are filled within seconds, while survivor have to deal with 200 ping.But if killer are so laughably easy to play and gain so much more points, why there are so few?
I would like to hear your guess...Aren't killers just as played as survivors? I main both sides and I know for a fact that there's way more killers then when I started in September 2017. I don't know why killer mains are crying that there's too few of them, there's really not. Killer is just as fun as survivor and lots of people play it now. Even diehard survivor mains like I was play killer equally as much as they play survivor. Also for anyone who reads this, I think killer and survivor are both hard and take an even amount of skill. Idk what survivor mains are saying when they say killer takes no skill since it's not just m1 and 'gg ez' it takes a lot of predictions and thinking and I dont even know what killers are saying when they say survivors takes no skill it takes a lot of tactical thinking and knowing when to make a move and when to sit back and relax.
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@Wolf74 said:
Stop comparing those perks.
They are in no way two sides of the same coin.I never compared them. I simply said they're both too overpowered and suggested a rework to balance them.
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@last_juggernaut said:
Poweas said:@last_juggernaut said:
Whoever says Michael is mid or low haven't played him like he is supposed to be played. With him you don't chase. You hunt. There's a difference. I've done it all the way up to rank 1s. There is no answer when you use scratched mirror, M&A and some speed perks on him. You can see while not be seen. Pick people off and hide and bait. You don't even need to charge EVIL within to get 4ks. Add PWYF and/STBFL and he flies through the map when needed. There's no looping him because he doesn't chase you. Just wait and watch till they think they're safe and then strike when they least expect it.
I'm offended you think that I don't play Michael, I used to main him back before Hag got buffed. I've seen his potential, I've seen how strong he CAN be. But the fact that he's got a cap on stalking severely hurts him in some games. Also nobody wants to go a whole game in EW1 (assuming you don't have scratched mirror) you're just too slow, PWYF takes far too long and your map pressure may be good but they can just do open gens. He's mid tier and even with PWYF and STBFL, you're wasting a lot of time getting into a chase with the obsession for ur PWYF tokens. But Michael with STBFL is OP, bring a green mori, hook obsession once, get all ur tokens up, find him or her again, use tier 3 to down. Mori and u got 6 tokens for the rest of the game. He's not top tier tho he's 1 buff away.
Yes I understand what you are saying. Didn't mean any offence. However, I always use scratched mirror on him along with jewellery box. Lery's or Game map offerings. M&A, STBFL, PWYF and NOED. I'm rank 3 and easily get 4k about 98% of the time. The only issue are SWF teams which is IMHO very one sided and unfair because of steady communication between 4 people. I manage maybe 2 sometimes with those games. Yes, his T1 is considered weak. However, I absolutely never chase. I let them loose me, while hiding behind something. Use my mirror to find where they are, once they feel comfortable. I come out of nowhere. Ebony Morris work devastatingly with this build. I never charge up EW tiers. He CAN be Godlike, or more devil like LOL, if played correctly. The difference is you have to completely change your play style. It's more hunting your prey vs chasing and catching like what usual games are. Once you get a couple of them, everyone panics and nothing ever gets done. Fear is a beautiful thing. Especially, when you know where they are at all times, but they don't. No heartbeat no red stain. Their world crumbles pretty quick. But yes, I NEVER EVER go in without scratched mirror. Also PWYF and STBFL helps immensely when someone tries to be a hero. Makes you stronger in turn. Most likely causing their team to die. I prefer that kind of gameplay vs the usual find and chase.
Fair enough I guess I play him with a dead rabbit and a that green speed addon for stalking. With Moniter and Abuse, he's a monster.
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@The_Crusader said:
towhead said:camping and tunneling rates are insane.
Played about 20 games yesterday.
I think maybe 3/4 of them tops had killers who stepped more than 20m away from the hook lmfao
I played 21 today, and only 1 camper and thats cause exit gates were powered. Camping is really little now, it's tunneling that's a problem.
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@akbays35 said:
But why can't they atleast be balanced around myers and hag?cough Spirit is better then Billy cough cough
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@Mister_xD said:
@Poweas said:
@Poweas said:
@Mister_xD said:
@Poweas said:
Holy sh!t these need major nerfs or this game will get destroyed. Bad mans last breath and Jenners last breath. Pls nerf these are so broken.heh. you havent seen my post suggesting ultra rare nurse offerings yet, have you?
just in case you want to take a look at it
https://forum.deadbydaylight.com/en/discussion/31892/new-ultra-rare-add-ons-for-killers-ideas#latestEr they're actually trash, they remove ur blinks lol.
I was joking about them being broken lol.
too bad.
devs already heared you and are currently nerfing them.;O but my Nurse games won't be as unstoppable anymore.

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@Onionthing said:
All i know is when I'm playing my Spirit, people are rage quitting left and right. That sweet sweet insta grab off of gens is soooooo nice.She really is amazing. I'm in love with her mechanics she's just amazing.
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@last_juggernaut said:
Whoever says Michael is mid or low haven't played him like he is supposed to be played. With him you don't chase. You hunt. There's a difference. I've done it all the way up to rank 1s. There is no answer when you use scratched mirror, M&A and some speed perks on him. You can see while not be seen. Pick people off and hide and bait. You don't even need to charge EVIL within to get 4ks. Add PWYF and/STBFL and he flies through the map when needed. There's no looping him because he doesn't chase you. Just wait and watch till they think they're safe and then strike when they least expect it.I'm offended you think that I don't play Michael, I used to main him back before Hag got buffed. I've seen his potential, I've seen how strong he CAN be. But the fact that he's got a cap on stalking severely hurts him in some games. Also nobody wants to go a whole game in EW1 (assuming you don't have scratched mirror) you're just too slow, PWYF takes far too long and your map pressure may be good but they can just do open gens. He's mid tier and even with PWYF and STBFL, you're wasting a lot of time getting into a chase with the obsession for ur PWYF tokens. But Michael with STBFL is OP, bring a green mori, hook obsession once, get all ur tokens up, find him or her again, use tier 3 to down. Mori and u got 6 tokens for the rest of the game. He's not top tier tho he's 1 buff away.
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@Poweas said:
@Mister_xD said:
@Poweas said:
Holy sh!t these need major nerfs or this game will get destroyed. Bad mans last breath and Jenners last breath. Pls nerf these are so broken.heh. you havent seen my post suggesting ultra rare nurse offerings yet, have you?
just in case you want to take a look at it
https://forum.deadbydaylight.com/en/discussion/31892/new-ultra-rare-add-ons-for-killers-ideas#latestEr they're actually trash, they remove ur blinks lol.
I was joking about them being broken lol.
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@Mister_xD said:
@Poweas said:
Holy sh!t these need major nerfs or this game will get destroyed. Bad mans last breath and Jenners last breath. Pls nerf these are so broken.heh. you havent seen my post suggesting ultra rare nurse offerings yet, have you?
just in case you want to take a look at it
https://forum.deadbydaylight.com/en/discussion/31892/new-ultra-rare-add-ons-for-killers-ideas#latestEr they're actually trash, they remove ur blinks lol.
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@EntityDispleased said:
Wait do these actually stack? As in you have no ability at all?I think so. I'm too scared to try it out tho.
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Play Freddy or the Legion (when he gets released.)
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@Rogis_Right_Hand said:
I always like to think that it would go Nurse, Hillbilly, Hag, and so on.
Just give me 2nd, man!I do now. My mind changes a lot with this game. Lol
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@MysterTal said:
@Poweas said:
I made another version of this but that is outdated as hell so here's my new one.
Top tier OP
1. Nurse (she's always going to be at the top unless the next killer is more powerful)
2. Hag (my boi hag was second best for a while but she's not as good as Spirit right now. Definitely better than Billy imo)
3. Billy (Ok he's not second best anymore and the antiheal meta makes him nowhere near as good as Hag or Spirit and some are having trouble accepting that Billy isnt 2nd anymore and Hag outshines him)
4. Spirit (she was meant to be below Hag and Billy, she's more effective than both in chase since there's little counterplay to her but she isn't stronger since they can both apply more pressure than Spirit.
Mid tier
1. Myers (he's really good and this antiheal meta has put him above most the other killers since Myers is one of the best killers at catching healing survivors with a Nurses calling).
2. Clown (He's just amazing and this antiheal meta makes him so strong.
3. Pig (a killer who can counter loops, sneak up on survivors and slow the game down all in her base kit. She's just amazing and can do so much with this new meta)
4. Wraith (He's a surprise to be this high up but he counters loops, blocks pallets, has decent map pressure and enhanced hearing in his BASE. Then with the windstorm addons he's pretty strong and he can actually kill now ^^)
5. Huntress (she's literally only this low because of her movespeed and how an experienced survivor can loop her easily like literally with no struggle)
6. Trapper/Doctor (they both just about made the mid tier and they both need buffs. They're both super scary but they are weak and easy to counterplay.)
Bottom tier
1. Leatherface (my boi is no fun to play, you can loop his power and he's rather weak can someone suggest a buff for him to me)
2. Freddy (I hope his buffs are as good as I think but not too much that he'll be stronger than Nurse again since he used to be sooooo strong he made Nurse a joke)."Hag better than Billy, Huntress, Spirit and Myers" - fu#$%^ LOOOOOOOOOOOOOOOOOOOOOOOOOL.
"Freddy will be stronger than Nurse AGAIN" - Words Written by Actual Human.
"Pig better than Huntress at countering loops" - !?!?!?!?!? I'm dead, man, I can't. I can't.Pretty Good Tier List So Far! xD xD xD
Nice comedy post. You're hilarious! I wanna see more material in the future.If you disagree then say that u do. Don't insult me #########.
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@JoyfulLeader said:
@Poweas said:
@friendlykillermain said:
@Poweas said:
Wait did he get his rework what are they?i think he is talking about a graphical change at least thats what i hope
Must be, didn't say anything about his rework in patch notes and I'm 99% sure his rework is coming next patch. Probably with Leatherface buffs.
Did they say Leatherface is getting buffed? Or are you assuming?
At one point they mentioned they'd tweak him a long time ago. I think they probably will soon.
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@Wolf74 said:
BBQ nerfed, BT buffed. So we killer should do the right thing and just hard camp every sucker we get and ask them later if they enjoyed it.
:PBBQ did not deserve that nerf holy sh!t. That perk shouldn't counter BBQ
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That seems like a decent buff. Honestly, I would actually make Open handed an extra 16 meters.
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I like all of the corn maps. Just move the corn to The Legions size and it's not bad.
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@yeet said:
@Ihatelife said:
@yeet said:
@Ihatelife said:
You guys know that balance is not only about buffing the killers and nerfing survivors, right?when survivors are still the stronger side, they don't deserve buffs to already extremely powerful perks
Lmao, So you wanna only see 4 DS, 4 Adrenaline, 4 self care and 4 sprint burst in the matches?
yes actually, as long as i stand a chance against winning
if both sides are trying their best to win, both sides should have a fair chance at winning
sadly for DbD this is not the case######### nobody wants to face that stop chatting lad. Lol (imagine that in those voices those 'chavs' use). You obviously don't want to face that. The borrowed time buff is big yes, but it's to counter tunneling. Now I will stop complaining about tunneling and facecamping and I'm sure everyone will. But the buff wasn't needed yes but it's not really as annoying as you think it will be. It will only effect tunnelers and campers. But after exit gates it should be deactivated or only able to be used once in case ur forced to camp.
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As killer I dont let teabaggers get to me, and I bm them by a short nod, and a smack on the hook. I never resort to facecamping even if gates are open. The survivors rarely appreciate my fair gamestyle but idgaf.
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My rule is: If a killer tunnels me hard, and I'm dead on hook. He's the one who will get rekt. I will literally loop him or her as efficiently as I can and I will teabag them to oblivion. I've only had to do this once in my year and 4 months of playing DBD. And that leatherface almost got me but adrenaline hit in and I got away. I then messaged him saying 'gg ez looping git gud tunneler.' (This was on xbox) most the time, I'm a respectful survivor. I will pallet loop and window loop and get facecamped a lot but I'll never bm unless I'm mad.