Pirate
Pirate
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@MongolPSR said:
This is a stretch, a mile wide one at that but its been in my mind since the coffee cup image. I've also taken the new dbd twitter profile pic into consideration. im grasping at straws but its fun to guess anyway.
https://twitter.com/DeadByBHVR/status/1364670392439361537/photo/1
This image is driving me nuts with theories. the number one theory, lets get ready to welcome the greatest artist into the game. Stefano Valentini. In Evil Within 2 we meet Stefano a psycho serial killer within the game who kills people to create the most beautiful of art. Magnum Opus could be referring to his obsession Lily Castelliano who will obviously be aged up for this. Another thing is the image of a city in the back lip of the cup, it features what looks like 2 buildings, one looks like the hospital and the other looks like the grand hotel.
If you found it your self: WOW! Very good eye!
But I have a problem with him as a killer because: his power in Evil Within 2 was based on the dream world they were in, he is not a supernatural beeing like Freddy he is just a dude. So if you take his power from the "real world" then he would be a normal and regular size human being. His power could be what I once suggested: a killer that can blind a survivor that is looking at him (blinding with his flash camera).
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I was playing Plague yeasterday and I had all infected one killed and one on the ground while I was hooking the 3rd guy. After I hooked him I wanted to pick up the guy on the floor but he was near a looker and the looker was magicly infected eventhough I had the "attacking" purge since 2 minutes. So I fished that 4th survivor out of the locker and hooked his "Head On"-A$$ on the next hook.
I was like: "Did he thought I am blind or stupid?"
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1971010#Comment_1971010
it will look like a flower from halloween event
Thanks!
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@Spirez said:
It’s a plant that’s spawns in the map and you just hold M1 on it until it finishes and you complete the challenge I’m not sure if you can still do it or not.
Thank you! So I am looking for a plant... Do I need to find it with my eyes or does it make a sound or does it even have an aura?
Thanks again!
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ah ok thanks good to know!
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You want to hear from a 12 years old about the coitus he had with your mum? No thank you!
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Resident Evil Chapter because of their 25 years anniversary.
I HOPE so much for the tall Vampire Lady from RE8 aka Lady Dimitrescu. But I know it will not happen because she is not an iconic character yet AND RE8 is not out yet eventhough a cool publicity.
I bet on Licker or Tyrant aka MR X
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@Nossy said:
https://forum.deadbydaylight.com/en/discussion/224184/ds-and-ooo-amazing
Tho I find their DS change good (doing what was it purpose in the 1rst place), I'm very deceived for the OoO changes...
In my pov, the way they want to change it is even worst then before, we know that OoO is especially strong for SFW on comms because 1 OoO can feed intel to his whole team. Right now, all they can tell is info like "He's heading toward you or this part of the map", but as it is presented now, they will have way much precious info to give their team mate, like "He heading toward you AND HE SEE YOU" "He have BBQ" or "He have NC so don't heal near him", "He have I'm all ears so don't mindgame after speed vault and hold W", "This clown have Middle Finger add-on or this Wraith have All seing" etc...Not only it will still be a strong position telling perk, but also become a build indicator :(
I take this over the old OoO at any day of the week! We have now a absolute monitorin nightmare like a some kind of drone/camera that is fully controlled by the survivors. There is no perk that the killer has that would be more important to hide then letting them know where you are 24/7 and while countering some killer powers completly.
you said: "He heading toward you AND HE SEE YOU" "He have BBQ" first of all its working on you and not on them second the person on the hook knows were people are and if the killer is going there the BBQ call will come without OoO!
Nurses calling is always something you need to be aware of only noob survivor are healing in killer radius. Good survivor just do gens.
The knowledge of "I'm all ears" or "bitter murmur" etc. is NOT going to reduce the effectivnes of the perks because one can not adapt to them the proper way.
Everything is better then getting wallhacked the whole game.
So your worry is unreasonable. Just look forward to SWF getting their power stripped away while not affecting solo players at all! Best change period.
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@Hyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1805459#Comment_1805459
That's kind of what I mean, there's no way all 600+ are assigned to this game (probably 50 or less) given the number of bugs and issues present in the game and the slow response time, so, the rest of them are probably working on a sequel or some other unannounced project.
Hmm sounds cool. I hope you are right!
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@Hyd said:
https://forum.deadbydaylight.com/en/discussion/212083/dead-by-daylight-2
I mean, supposedly 600+ people work at BHVR, and there is no way all of them are assigned to this game so, I think it's reasonable to expect they're working on a sequel (built in a much more efficient and manageable way from the ground up, compared to DBD), or maybe another game entirely but a sequel would be great.
My friend, unfortunatly viewing the recent updates (twins) I doubt that someone of those 600+ is working.
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@Rizzo said:
If you suspect someone is using hacks, please do report them.
Keep in mind to record your match, report in game and open a ticket on the support website (https://support.deadbydaylight.com/hc/en-us), attaching the video proof you collected and all the offender's information.
If you need any more information about it, you can find it here:
This is such a stupid method! In CS/LOL/DOTA/HOTS/etc. there are overwatch replays a few kbs that have +40 min of gameplay in them! I dont record my matches, I dont have AND dont use a software that allowes me to record the matches either! Why are WE supposed to do that huge amount of work so you can finaly do what is expected of you?
Put in a overwatch / replay mechanic that records the match in numbers and can be generated again afterwards! This would solve SOOOO much problems!
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@SleepyWillo said:
or just have the unhooked person lose collision? stops them bodyblocking and stops killers bodyblocking them...
This would not work? if you have no collision then you are invurarble??? but if you have only no collision but still can be hit what will prevent from running inside of the other survivor still defending him?
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Here inclusive Killer, Survivor, Trailer, 3 Perks each and Perk Icons:
@Pirate said:
tl;dr:Bogeyman - A monstrous creature (maybe former human for the DBD lore) whos power revolves around lockers.
Killer: The Bogeyman
Power: "Monster In The Closet" - M2 in front of a locker and inside a locker
Pressing M2 lets the Bogeyman enter a locker and become undetectable. From inside the locker the bogeyman can hold M2 so all the other lockers in a 32m radius are highlighted to him, he can now choose a new locker and teleport to it by releasing M2. The teleportation is nearly instant but has 3 seconds cooldown for the next teleportation. The killer will never be able to teleport to an occupied locker and an occupied locker will NOT be highlighted in any way (occupied in any way, read further below)
Power: "Come Inside" - CTRL in front of a Locker
Infuses a locker with evil energy. The locker doors start rattling silently and visible if paying attention. When a survivor is close enough ("Head On" Distance) they are pulled by dark hands inside and rooted for 5 seconds. The Bogeyman starts with 4 charges of "Come Inside". Teleporting to a locker with "Come Inside" will remove it (possible information for survivors that the killer is nearby). If all charges are depleted the oldest infused locker will be overwritten with the newest (like hag traps).
Power: "Evil Grasp" - M1 inside a Locker
While inside a locker the Bogeyman can hear and see freely what is going on outside to chose the perfect spot for the ambush (as if there where no locker doors for him that could obscure the view). While inside a locker pressing M1 will let you make a very scary and very loud sprinting lunge attack that you can control freely (like Wraiths sprinting after unclocking). Holding CTRL while inside the locker will emit a growing terror radius from the closest locker nearby but the one you are inside. When a survivor opens a locker where you are inside you will pull him inside the locker for the "locker-sacrifice" (Passive!)
Passive: "Claustrophobia" - The locker-sacrifice
The Bogeyman can pull a survivor into the locker instead of hooking them on a hook. Doing so the Bogeyman will enter the locker with the survivor and changing his teleportation power from maximum 32m radius to minimum 32m radius (which means he can cross very big distances but also he is forced to leave the locker somewhere else far away, resulting in very high mobility and anticamping in the same time). The Locker-Sacrifice works like normal sacrifice (or even better like the sacrfice of Pyramidehead with skillchecks). When a survivor opens a locker with Bogeyman inside he will be pulled inside for the sacrifice. They bogeyman can not body block a locker with a survivor inside. The Bogeyman can not locker-sacrifice if the locker is occupied.
Perks:
- Scary Surprise (Icon: a chest that is a mimicry, with teeth and tongue) - 2 Chests in the trial are replaced with mimicrys chest that will bite the user resulting in a root for 4/6/8 sec and applying the "Deep Wound" status effect. The chest is highlighted for the killer for the duration of the root and do not drop any loot. The chest will stay a mimicry for the duration of the trial.
- Ambush (Icon: glowing eyes looking from inside a locker) - If the killer is under the effect of "Undetectable" status effect this effect will hold longer for 4/5/6 sec if it should be broken.
- Hex: Play With Me (Icon: 3 burning candles) - This perk spawns 3/4/5 more totems into the trial and ignites every totem in the trial.
Addons:
The topic for the addons are mostly toys, clothing and sweets. Possible effects are:
- increasing the maximum distance of the teleport - in several qualities
- reducing teleport cooldown - in several qualities
- More "Come Inside" charges - in several qualities
- "Come Inside" root duration increased - in several qualities
- prolonging the lunge from the looker for several meters - in several qualities
- increasing speed of the lunge - in several qualities
- entering a locker is faster - in several qualities
- aura reading ability inside the locker for several meters - in several qualities
- Ultra Rare: The overall killer speed is reduced from 115% to 110% gives the ability to apply "exposed" status effect to every survivor in the terror radius for 5 seconds after exiting a locker
- Ultra Rare: Removes the ability to lunge from the locker, instead gives the ability to completly silently leave the locker and stay "Undetectable" for 5 seconds (Does not work with the addon above because it requires a terror radius, so you can stack it but it will just not work)
- Ultra Rare: All lockers are rattling at all time for the survivors making it impossible to know where "Come Inside" is active
- Common: You are no longer able to infuse a locker with "Come Inside" from outside instead the last locker you teleported from is infused with "Come Inside" automatically, If all charges are depleted the oldest infused locker will be overwritten with the newest (like hag traps).
Cinematic:
The trailer for the chapter starts with a little boy trying to sleep but then recognizing that something is wrong with his closet and the closet door starts to open very slowly. He screams for his mother and she comes rushing in and turning on the light. The boy points to the closet and says there is a monster inside. The mother of the boy assures there is no monster and openes the closet door revealing that indeed there was no monster. She then turns off the light and leaves the boy. The view switches to the mother entering her bed and looking at her own closet for a moment the turning off the light. She closes her eyes but then hears a rattling of the closet doors. She looks briefly to the closet and the view becomes her view, the doors of the closet burst open and the bogeyman lunges directly into the mother/ the view ending in the title screen of the new chapter reaving the killer and the survivor.
Survivor: The Mother from the trailer
Perks:
- Mother Cares (Icon: Mother hugs her boy) - When there is atleast one survivor inside of 8/10/12m radius Grunts of Pain caused by injuries are reduced by 50/75/100 % for the user and for every survivor inside the radius. Grants the ability to see the aura of injured survivors in a radius of upto 36m.
- Breakfast (Icon: Lunchbox) - Healing a survivor with an aid kit will deplete the charges of the aid kit at a reduced rate of 50/70/90% and skill checks will not be triggered.
- It Hurts No More (Icon: an ice pack) - 30/25/20 seconds after the last injury you will stop leaving blood. Does not trigger if has "Mangled" status effect.
MAP:
Several home buildings with a new skin for lockers inside of the buildings so the look like closets but still have the same measurements and funtions as normal lockers. NO long fences like in Haddonfield.
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This:
@Pirate said:
Look devs, you are smart people dont you? I will tell you the big truth that WILL open your eyes.
I am working to earn money but I also have money to spend on skins. The problem is why I only bought one skin for survivor and 2 for killer is that I am only buying stuff for geared characters. If I imagine now that I would have not over 800h in the game but only 20h the amount of stuff I would need to unlock first would even more.
I am very interested in the new Feng skin but I will not buy it because I have no time and better use for BPs then using it on a survivor that in the end is like every other (not different powers like different killers).
I would HIGHLY suggest following (and I say this mostly without self-interest because I already have most things unlocked on characters I am interested in):
separate the perks from addons and items And make Perks be shared by all Killers and all Survivors
By doing this the chance is higher that people would play a survivor or killer they did not play before and the chance is higher they would play a new character because of a new fancy skin! Just think about it:
- its a win for new players - because the amount of stuff to unlock to play with good perks is faster
- its a win for old players - new players means less waiting time
- its a win for people who want to unlock all - it would be not so unattractive anymore to prestige the character because you would not lose the perks atleast
- its a win for people who would love to buy cosmetics for characters they would usually not play
- its a win for YOU DEVS - because people would buy stuff more!
If I can suggest how to seperate them:
The actual bloodweb stays for limit use stuff like addons, offerings, items.
The perks can eather get their own "Pain Web" (you can call it what you want) or you can just make it like the shrine of secrets 4 slots you pick one entity picks second you pick 3rd and 4th is taken by entity after that 4 perks are generated again. you could even make the price a little higher for the perks it would be still a reliev for all people.
What do you think? Tell me a single reason against it besides "people who spend all BPs before will cry a lot that other have an easier life now".
But Devs ignored it!
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@IR3KTheTrend said:
I feel that DBD should make it to where you can throw away items,map offerings, ect...that you don't want or use so you don't have to switch throw the pages I just feel it would make things a little bit easier and hands down nice.
And then comes a rework and old items become new one and you start crying that you dont have them anymore!
What you are talking about is at the bottom of the priority list of anyone who is playing this game, besides you like it seems.
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@DaisukeJP said:
https://forum.deadbydaylight.com/en/discussion/comment/1541015#Comment_1541015
The game is about chase interactions between killers and survivors, anything that happens before and/or after that is generator repairing/patroling. Dead by Daylight stopped being hide-and-seek years ago.
that is exatly the most STUPID thing someone who thinks OoO is balanced could say! OoO is used by SoloQ to evade killer at all time because of subtile use of OoO. And SWF uses OoO to give information at prepare the team for the killer that includes hidding or running away 20m before a survivor would normaly spot the killer!
So with this argument of yours you played yourself!
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ITS NOT BALANCED AT SOLO! This game is about not knowing where the killer is and the killer not knowing where you are. The fact that its heavily unbalanced for solo means that it is by far the most unbalanced thing in the hand of an SWF!
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@Mandy said:
If people are reported in game and have sufficient evidence shown, bans do happen.
I want to dispel the myth right here about something that was just posted, it doesn't matter a damn whether someone is playing as a Survivor or as a Killer, if someone is cheating, regardless of what role they are playing they will be punished.
Anyone who suspects someone is cheating, please report in game and send additional evidence to Support (such as video evidence which is required to back up the claim). https://support.deadbydaylight.com/hc/en-us
You know what my biggest problem is? Back then when people would climb outside the crotus asylum building I did report them with screen shots but you guys told me you would not ban them because you need me to send a video... What do you think I am? I am not filming every second of my life and I will surely not recod several GB of gameplay everyday just to get people banned! Your system is SOOOOO flawed its beyond any common sense! You should record data of any match just like in csgo! In csgo data of a 40min match is less then 1mb big because its reproduced instead of recording the whole thing! Just give us the same option and also the option to watch matches from any perspective. This would help ban hacker!
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@LECHUZ_A said:
So, I got reported by all 4 survivors that rage quited for "wall hacking" while playing Deathslinger, I dont even know how to use hacks, I have over 1000 hours on the game and im afraid of losing all progress. If anyone knows if I can do something about it please tell me.
the sad truth is that even if you have been hacking you are propably will not get banned anyway because if EAC cant detect you the devs cant either.
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@Pirate said:
Camping is like time, its relative! The flow of time is different for the person who is using the toilet and for the person who impatiently waits in front of the restroom. Same thing with camping! The person on the hook does interpret camping different then the killer or even other survivor.
There are different kinds of playstyles that people sum up as camping eventhough they have completly different intends and results.
1) Classic Facecamping aka Bubbas realm:
- Intent: To kill the person on the hook
- Distance: "Smell their breath"-distance
- Will leave the hook: When the survivor dies
- Counter: DO the gens and leave, the person on the hook should waist as much time as possible!
2) Close proximity patrolling aka I know people are not near the hook, but I will still patrol in 8m radius because I realy need this kill.
- Intent: To kill the person on the hook
- Distance: up to 8m and quick turning back
- Will leave the hook: When the survivor dies
- Counter: 3 People teamwork can save against most killer in the game - does not work on Bubba, Oni with power, Meyers with power, Plague with power
3) Close proximity patrolling aka I saw you hidding and noone else on BBQ I will not leave because I have nowhere to go
- Intent: To hunt a different person but without gifting them a free unhook, because you are not obligated to do so at all
- Distance: up to 8m and quick turning back
- Will leave the hook: When there is a new survivor to hunt and NO clicking flashlight 30m away then tbag and then imidiantly start running away will NOT motivate to leave, if you want an exhange the come close enough to be considered an offering to leave the hook, because you need to understand that the time is running for the killer you will need to interfere eventually so do it right away
- Counter: Over the killer a chase alternative, most killer will happily accept gameplay instead of hookpatroling, but like I said before dont BM, dont flashlight click, dont Tbag! This will not motivate but just make the killer more angry not to leave you a free unhook.
4) Far proximity patrolling aka I saw that you are near the hook, but I am feeling great today so I will gift you the unhook and hunt the one who unhooked
- Intent: Gift the survivor the unhook eventhough it is not the most effective thing to do at all and then hunt the unhooker
- Distance: The closest thing to do aka the closest gen to kick the closest pallet to break
- Will leave hook: already did leave, but will return for the person who unhooked
- Counter: DONT hide, if the killer returns and there is only the injured person from the hook this will be his target, if you saved then take the responsibility and play with the killer instead of farming your teammate!
5) Leaving the hook but person gets unhooked so I return aka I was not camping you are just impatient
- Intent: Hunt people, you are fault that you dont allow the killer to leave!
- Distance: variable
- Will leave hook: already did leave, but had to return because its the closest survivor to hunt
- Counter: dont unhook while in heartbeat or while not in chase
6) I was hunting that one person who discided to go near the hook and then start using the loops around the hook aka ######### should I do? Just leave? May I maybe go serve you some cold drings when you unhook for free?
- Intent: Hunting the person
- Distance: Close to the prey
- Will leave the hook: already did, you just brought the killer back to the hook
- Counter: Dont bring the killer near the hook again
Doing the first kind of camping aka "Classic Facecamping aka Bubbas realm" is bad at any situation and I have no excuse for that! EVERY other kind of "camping" has his place in the game and is not only viable but even CRUCIAL to do under some circumstances if you want to win the game. 4-6 is not camping, people calling this camping just experience it this way because its from they perspective. 3 is viable thing to do because you are not obligated to give a free unhook, survivor do not gift you a gen nore do they offer them selfs to be hooked when the doors are open at the end of the day.
2 is also viable especially if you are defending survivor and a gen or a gate in the same time or the gates are open and this is the only thing to do to get a kill! Survivor often demand that you leave the hook and start hunting a different person BUT the person that is offering himself as the prey does not give you a fair chance to get him, he has several second chance perks and an opned gate very close and even then there are 3 other survivor with flashlights and pallets ready to save him. You are the killer, you need to kill, the person that you will kill with the highest chance is the person on the hook, leaving the hook without an advantage to hook the next person is ineffective and should not be done if you want to win.
BEST ANTICAMPING ADVICE: Dont hide from BBQ! If the killer sees 2 person on a gen he will more often leave the hook to prevent gens from popping then stay there! But if you hide yourself the killer will have nowhere to go because he might think everyone is inside 32m radius ready to unhook!
here is a guide how to camp and how to beat camping!
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I like the effects of spirit the most but I dislike that she is so naked in her vanilla form. From feeling I like Hillbilly the most because he feels so scary... I mad man with a chainsaw!
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If I think about his power some kind of injecting himself something and go berserk I get instantly Oni vibes ... and I HATE that Devs dont try making very unique killers with very unique playstyle e.g. Nurse and Hunteress have been very unique when they came out.
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I would kill you with stridor even if you would SEE me
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Not going to happen! The prices are different and when atleast 1 person will be able to hack auric cells he could give away skins worth in millions of € ! That would make horrible damage to BHVR on the licenced content because I guess they need to pay the licence owner a part for every skin.
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Dude it sucks very hard being insulted this way! I made a forum about that once and got much support from the community and even mods! I feel you, the people insulting me also say that they will not stop call me "N-word", "#########", "cancer..." and so on and that the report does nothing because they have done it before and will continue doing so. I wish we would get a notification like in CSGO or Overwatch that the report did atleast something! It would make me feel safer that they get punished!
But does specify that they are from Israel somehow strengths your point? Or is it some kind of antisemitic undertone? In steam I am from "Vulcan, Alberta, Canada" eventhough I am from Germany with 33ms on Frankfurt Servers. So please dont put Race or Nationality in here.
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Didn't lorewise Huntress killed German and Soviet soldiers who trespassed her forest? The soldiers had real weapons and both Soviets and Germans have been battle hardened so for sure on paar with a cowboy.
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killer queues are instant for me, survivor has waiting time. I guess many people give up on killer because SWF wrecked them.
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I hope it comes never! I had much less post game toxicity today then on any day in the past 3 years.
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That is everything you need to know about camping:
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My problem with BT is abusing it to tank a hit! I would love a mechanic that transfers the damage from the hooked survivor with BT to the unhooker if they are very close, so they can not abuse it evade all damage at all.
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@DaKnight said:
The ultimate anti-camping guide:
"Does the killer have a one-shot?"
Yes *Wait for logical time to unhook*
No *Hold W at hook with borrowed time*
Its not far from the truth for the worst or the best.
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Camping is like time, its relative! The flow of time is different for the person who is using the toilet and for the person who impatiently waits in front of the restroom. Same thing with camping! The person on the hook does interpret camping different then the killer or even other survivor.
There are different kinds of playstyles that people sum up as camping eventhough they have completly different intends and results.
1) Classic Facecamping aka Bubbas realm:
- Intent: To kill the person on the hook
- Distance: "Smell their breath"-distance
- Will leave the hook: When the survivor dies
- Counter: DO the gens and leave, the person on the hook should waist as much time as possible!
2) Close proximity patrolling aka I know people are not near the hook, but I will still patrol in 8m radius because I realy need this kill.
- Intent: To kill the person on the hook
- Distance: up to 8m and quick turning back
- Will leave the hook: When the survivor dies
- Counter: 3 People teamwork can save against most killer in the game - does not work on Bubba, Oni with power, Meyers with power, Plague with power
3) Close proximity patrolling aka I saw you hidding and noone else on BBQ I will not leave because I have nowhere to go
- Intent: To hunt a different person but without gifting them a free unhook, because you are not obligated to do so at all
- Distance: up to 8m and quick turning back
- Will leave the hook: When there is a new survivor to hunt and NO clicking flashlight 30m away then tbag and then imidiantly start running away will NOT motivate to leave, if you want an exhange the come close enough to be considered an offering to leave the hook, because you need to understand that the time is running for the killer you will need to interfere eventually so do it right away
- Counter: Over the killer a chase alternative, most killer will happily accept gameplay instead of hookpatroling, but like I said before dont BM, dont flashlight click, dont Tbag! This will not motivate but just make the killer more angry not to leave you a free unhook.
4) Far proximity patrolling aka I saw that you are near the hook, but I am feeling great today so I will gift you the unhook and hunt the one who unhooked
- Intent: Gift the survivor the unhook eventhough it is not the most effective thing to do at all and then hunt the unhooker
- Distance: The closest thing to do aka the closest gen to kick the closest pallet to break
- Will leave hook: already did leave, but will return for the person who unhooked
- Counter: DONT hide, if the killer returns and there is only the injured person from the hook this will be his target, if you saved then take the responsibility and play with the killer instead of farming your teammate!
5) Leaving the hook but person gets unhooked so I return aka I was not camping you are just impatient
- Intent: Hunt people, you are vault that you dont allow the killer to leave!
- Distance: variable
- Will leave hook: already did leave, but had to return because its the closest save survivor top hunt
- Counter: dont unhook while in heartbeat or while not in chase
6) I was hunting that one person who discided to go near the hook and then start using the loops around the hook aka ######### should I do? Just leave? May I maybe go serve you some cold drings when you unhook for free?
- Intent: Hunting the person
- Distance: Close to the prey
- Will leave the hook: already did, you just brought the killer back to the hook
- Counter: Dont bring the person near the hook
Doing the first kind of camping aka "Classic Facecamping aka Bubbas realm" is bad at any situation and I have no excuse for that! EVERY other kind of "camping" has his place in the game and is not only viable but even CRUCIAL to do under some circumstances if you want to win the game. 4-6 is not camping, people calling this camping just experience it this way because its from they perspective. 3 is viable thing to do because you are not obligated to give a free unhook, survivor do not gift you a gen nore do they offer them selfs to be hooked when the doors are open at the end of the day.
2 is also viable especially if you are defending survivor and a gen or a gate in the same time or the gates are open and this is the only thing to do to get a kill! Survivor often demand that you leave the hook and start hunting a different person BUT the person that is offering himself as the prey does not give you a fair chance to get him, he has several second chance perks and an opned gate very close and even then there are 3 other survivor with flashlights and pallets ready to save him. You are the killer, you need to kill, the person that you will kill with the highest chance is the person on the hook, leaving the hook without an advantage to hook the next person is stupid and should not be done if you want to win.
So about your question if it makes fun, it depends! I never tried 1, but 2 does not make fun, because 3 survivor are stronger then 1 killer and if they play right they WILL save the survivor and escape all 4. 3-6 is not camping, just normal gameplay in the eyes of every killer outthere the survivor are self inflicting it upon themselves. So 3-6 is just normal gameplay for killer and does make fun.
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When would the teasers come? I thought the next killer will come out in the begining of October, so if they put out a PTB 3 weeks before it would be still more then 1 month until then, or am I wrong with that?
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@Quol said:
Yup, it's for the money. They said the skins would be new characters but it's pretty obvious they are just skins with unique names that you can't mix/match. Can't wait for the loot boxes.
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They are overpriced as is. I think the devs just want money honestly.
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@Hlidskialf said:
Because takes less time to complete all the grind the player would complete the grind and just leave the game.
The way is right now they fish less players but this players get so invested into the game that they spend money in the store and play for 5~6k hours.
Your ideia is gonna fish more players but because there is less grind they are gonna finish the grind and stop buying or playing.
Imo focusing on the hardcore players is better because they are willing to spend the most, not the beginners.
Wrong! There are far more popular games then DBD that have no grind what so ever and their player bases are 10-30 times bigger at any given time of the day (CSGO, LOL, DOTA, Fortnite, Minecraft, etc.). I told you and honestscript did also tell you that we dont buy cosmetics often because we cant use many characters. People in games like Tekken or DOA buy cosmetics for all characters because they can play them at any given time.
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Devs or Mods please tell me what is against the change I am asking for? I am pretty sure you did think of it before any of us so I just want to understand why its not implemented yet, what is the big counter argument?
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Sry but this is boring AF. It would be a left click simulator on a cooldown. I love to play killer that require mechanical skill to play so that power would be nothing I would look forward too even though I hate loops.
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The name of the killer describes perfectly the situation.
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@cacao1 said:
Overall: I love it!
The power seems very versatile but also deep and functional. I just think that the teleport thing would be VERY clunky because it would be difficult to aim for the right locker! Just think about Freddy, with this teleport I often missclick for the wrong generator, but now imagine the huge amaunt of lockers in some maps! Because of that I LOVE the second idea, where you are just a "shadow" and move around without being able to interact with anything just for scouting purpose. On the other hand the anticamping mechanic from the teleport seems very dope!
I love the lunge from the locker very much and also that you can trap the lockers, so you can potentialy force a survivor run near a locker that will pull them inside.
I love the thematic of the addons and that you made the addons to alter the power of the killer in many ways! I wish BHVR would come up with such interesting concepts for addons themselfs.
And last but not least I ABSOLUTLY LOVE the trailer idea! Somehow when I read it I could imagine it very very good! It would make a briliant trailer very atmospheric!
Unfortunatly I dont understand what the killer looks like. There is no Bogeyman in culture where I am from and googling for it gave very different results. BUT on the other hand it could give oppotunity for very creepy and scary skins and themes.
It seems very very balanced on the paper. I realy hope someone from the developer team would give it a look. I personaly think one can use it exactly like discribed.
EDIT:
I also think the perks you picked are very cool and very different from most what people post here (including myself :P). The perks dont seem to be extremly powerful but I still can Imagine many uses for them especialy Ambush and Hex: Play With Me. About the chest that is a mimic on the one hand I think it does not fit any killer outside of the Bogeyman because I imagine him a little like "IT" who can alter things on the other hand I think it would be very atmospheric for the killer himself, so maybe it would be part of his power that can trap lockers? SO he has his charges and can trap lockers AND chests?
About the survivor perks, in general I like them but I think that "Breakfast" should be renamed to something like first aid and a different icon? I think it would fit more the concept of the functionality of the perk. Would "it hurts no more" counter Oni?
Thank you for your comment and for the feedback!
About the teleport: yes I thought about it myself, thats why I came up with 32m range maximum in the first place, so there are not that many lockers that would obscure the view. IF the devs would pick my idea, I would be happy with either teleport OR the shadow realm.
About how the killer looks: I am also not familiar with the Bogeyman itself, I thought about how to name the "monster from the closet" and I thought Bogeyman would fit the description. In the end, the character could be named what ever the devs want like simply "The Monster".
About the Perks, to be honest I had a different idea for "Breakfast" at first and switched it to the current one in the end, I did not switch the name or the icon because I simply forgot about it. But I like the "First Aid" idea very much, I just hope it is not in use already.
About "Scary Surprise" (the mimic chests) one could switch it from mimic to the Entity traps the survivor, so in that way it would fit more the lore. But either way many killers bring perks with them that do not 100% "fit" every other killer, so it should not be the problem. And about "It Hurts No More" I did not think about Oni tbh. I dont think that this perk is very strong, so if someone wants to poker and take it just vs Oni, they could try I guess. But if it would not work against Oni it would not be a big deal.
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@Mozzie said:
Dev's wouldn't be working on an IP that is still in litigation. There is zero chance it's F13 related. My guess would be a killer based on some sort of middle eastern superstition.
a Djin!
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yeaaaaaah suuuuuureeee. Its called scummy 4 SWF and they would do it on any killer. Its funny that people always assume cheats before randomness or skill. When I play killer people often report me for cheating or wallhacking but in fact I just pay attention to the surroundings and think about the most likely thing to happen. If I see a person hidding I first go kick the generator, then reload hatchet/place traps (what ever) and THEN go to the person because the whole time he was not doing anything and then he says "How did you know" I saw YOU I just pokerfaced that I didnt so you would not run away and I could use my pop in peace.
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I dont understand the literal obsession of this community with Jason and Springtrap at this Point!
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Yes, the "Blood Noed" Build, its Blood Warden + NOED + 2 other perks on any killer
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1499532#Comment_1499532
I guess you don't realize; people buying those skins keeps the art team busy and pumping out free skins too. So you benefit from it either way. If you don't like the price don't buy it. It has little to no impact on your game whatsoever.
Please stop writing me. I am not interested in explaining you how marketing works and I already told you that people do that stuff for other games like Skyrim, Fallout etc. in much better quality and dont ask for money at all. If you cant understand simple English its not my problem. Like I said please stop, I am not interested in discussing with you.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1499497#Comment_1499497
I don't see why people get mad over cosmetics? If it was an ingame advantage, sure. But there's plenty of really good cosmetics released that are shards only, and people paying for skins keep the free skins coming.
I explained everything in my comment. I dont know the meaning of your comment to me. If you dont understand the simple logic and how marketing works then I have no time explaining further, you need to educate yourself on that.
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@Squirrel_Thicc said:
Stop shaming people for buying cosmetics that they enjoy. You don't have to agree with what bhvr does, but if someone wants to buy a skin that they enjoy...leave them alone about it. Their purchase doesn't effect you in any way.
Don't let anyone discourage you from buying cosmetics that you enjoy.
Well although I agree 100% that shaming is terrible I also 100% disaggre that it does not effect me or every other person!
The devs started selling skins for 10€ that is already more expensive thanan average dlc, If back then everyone boycotted the price to a reasonable one like 5€ per skin then it would be fine.
But now they wanting 15€ for a skin. If everyone will still buy it, they will ask for 20€ in one year. They are selling something of a quality a skyrim modder does FAR FAR better for NO MONEY at all. So there is no reason to sell it at that price.
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Alternative to the Teleporting posted above
I have an even MUCH MUCH funnier way to use his power then by teleport. Something that was not in this game until now:
Power: "Monster In The Closet / Shadow Realm" - M2 in front of a locker
You enter the Locker by pressing M2 in front of it which makes you a diverent state of existence the shadow realm. In this state you can move at 130% (can be more or can be less, just a number for now) speed but you can not interact with anything and you are undetactable and not visible by any means at all. This state gives you the oppotunity to scout the world unnoticed and prepare your ambush. When you want to leave this shadow realm you can enter any locker once again and do your ambush attack from inside.
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ohh THATS the price tag? Nevermind me then, for 10€ I would be all in but thats a bit too greedy, I will not support it in fear that it will be the new standard. So pass from my side.
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@cacao1 said:
This could make survivors use some kind of role system!
I imagine:
1) The runner:
- Skill: High skill including looping, map knowledge and fast discicion making. Very high game experience.
- Job: Keeps the killer busy
- Perks: Base: Dead Hard and DS | 3rd: BT | 4th: Unbreakable | Optional: Sprint, Iron Will, Adrenalin
- Items: Flashlight or Strong Medkit with Insta etc.
2) The rescuer:
- Skill: High skill including map knowledge, fast discicion making and stealth.
- Job: Repairing, Unhooking and Healing afterwards
- Perks: Base: Sprint and BT | 3rd: Unbreakable | 4th: For The People | Optional: DH, Iron Will, Adrenalin, We Will Make It
- Item: Large Medkit with Charges
3) The Saboteur:
- Skill: Medium skill including skill checks, map knowledge, listening to ingame leader, Stealth
- Job: Repairing and Sabotaging
- Perks: Base: Iron WIll and Urban Evasion | 3rd: Unbreakable | 4th: BT | Optional: Adrenalin, Saboteur, Hope, Sprint, DH, DS
- Item: Toolbox or Map
4) The Leader:
- Skill: High skill including crucial discicion making, backup for every other role,
- Job: Looping, Repairing, every other role that needs be done
- Perks: Base: Any Exhaustion perk and BT | 3rd: Iron Will | 4th: Adrenalin | Optional: Any perk the leader wants
- Item: Everything is possible
5) The Healer:
- Skill: Medium skill including healing, stealth,
- Job: Reparing, Quickly healing injured survivors or SAFE unhooks
- Perks: Base: Botany Knowledge and Urban Evasion | 3rd: Calm Spirit | 4th: Adrenalin | Optional: We will make it, BT, Exhastion Perk,
- Item: Large Medkit
6) The Totemhunter
- Skill: Medium skill inbcluding stealth, repairing and finding totems
- Job: Repairing, Hunting Totems
- Perks: Base: Detective's Hunch and Urban Evasion | 3rd: Sprint | 4th: Unbreakable
- Item: Map
7) The Toxic
- Skill: ??? including CTRL spaming, Flashlight clicking, Emoting
- Job: Being a nuisance for the killer and the biggest reason that the killer snaps and facecamps everyone
- Perks: Base: OoO and DS | 3rd: DH | 4th: Unbreakable
- Item: KEY (with Aura reading if no OoO) and best flashlight possible
Any other ideas?
NICE! The 7th though XD
How about:
8) The Looter:
Skill: medium I guess
Job: Finding Items in chests and giving it to teammates
Perks: Plunderer's Instinct and Ace in the Hole; 3rd: Sprint; 4th: Iron Will
Item: Something very powerful he would give an other survivor for his role.

