Pior_Morte
Pior_Morte
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- Pior_Morte
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Comments
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But I can't be invincible for 60 seconds anymore, it's complete garbage.
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1 - What was the point of the tread?
2 - They don't listen more to survivors, they don't listen to anyone
3 - What was the point of the tread?
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2063532#Comment_2063532
His best add-on combo for me seems to be the Yumi's Murder and yellow shoes. Makes him feel a little bit more like a killer with a power.
Agree, but still think that his best add-on alone is the photocard
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2063512#Comment_2063512
Yeah, yesterday. I got about two downs with it before the survivors decided to stop healing. And then I became a powerless 110% killer, and you can probably guess how that turned out.
yeah if they stop healing it becomes really useless, but comparing to his other add-ons I think it still really good. Yesterday I got a clutch win against a efficient SWF because of this add-on.
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@burntFuse said:
I'd say his other UR is even worse. It makes it so knives can't injure or down a survivor at all. At least this one adds an area effect.
This add-on doesn't add an area effect...
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@Altarf said:
How on earth is the Iridescent Photocard good? It removes his power, making him even more of an 110% M1 killer than it already is.
Once survivors realise you have it, they're going to stay injured. Then, you have no power as an 110% killer. What a strong add-on.
Have you ever tried it?
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@Phasmamain said:
Laughs in Oni
Nurse '-'
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Also would go to his stream after the match
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Favorites
1 - Pyramid Head
2 - Bubba
3 - Huntress
4 - Oni
5 - Blight
Least Favorites
1 - Billy
2 - Nurse
3 - Hag
4 - Spirit
5 - TWINS
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@GeneralV said:
Interesting Tier List. Here is mine:
https://us.v-cdn.net/6030815/uploads/RXNCO8MHU24D/actual-killer-tier-list.png
The trickster is to high up
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1 - Ash (because who cares about Ash and his perks)
2- TWINS TWINS TWINS (######### the twins)
3 - Blood Amber
4 - Iri Head
5 - HADDONFIELD (######### haddonfield)
6 - Mary's Letter (######### Midwich)
7 - SELF-CARE (I would say DS but it's getting nerfed)
8 - NOED (I don't like running detective's Hunch every match)
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This is the new ultimate killer meta, uncloaked camping wraith.
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@Phasmamain said:
This is why kerosene can is Top tier
The Clown is so weak without this add-on it should honestly be base-kit
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👍️
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Ok
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Oni or Pyramid Head (probably PH since Oni could die by the Plague's disease), just imagine either of them against one of the Legion's member or the Trickster
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2025678#Comment_2025678
The time is a bit long 28s if you have 7 blades that's almost 1/3 of a gen and people allready hate mending from legion I like the idea but maybe 2.5s per a blade or 3s
But instead of taking all 7 knifes you can waste 12 seconds to remove 3 blades and keep the laceration meter at 4 for example, right now the Trickster have no map pressure and doesn't even have a great power to end chases like Deathslinger.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2025678#Comment_2025678
Your idea has been added (Had to custom add the add-on part)
Oh Thanks, but it would be up to 7 charges instead of 8 because the 8th knife damages the survivor unless the killer is using the meme add-on or the Iridescent Photograph, also I think you misspelled every.
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Why not?
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Nice ideas, I would make so survivors have to do a 4 seconds animation to "take off" 1 blade, so if the survivor have been hit with 7 blades it has to do this animation 7 times and waste up to 28 seconds or risk being downed with less blades. Also M1 hits would take of 25% of the laceration and the laceration decay would be removed.
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No, if you look frame by frame you will see she was self-caring after turning the corner, the moment she fully healed you hit her and the downed animation plays due to latency. That sucks.
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HADDONFIELD
Midwich / Holding W Simulator
The Game / Kicking Pallets Simulator
Fractured Cowshed
most big maps like Mother's Dwelling and Ormond
Gas Heaven because ######### those big crushed cars walls
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1 - Pyramid Head, Just awesome although the 8m part was way better in the PTB.
2 - Trickster, By far the most terrifying chase music, hearing the screams mixed with a loud electronic beat while being chased by a bright and colorful killer is really unique.
3 - Deathslinger, Makes me want to play him just for the music.
4 - Myers, Classic.
5 - Twins, It is nice but it's too quiet and you almost cannot hear it while playing survivor (also twins suck).
6 - Clown, It' so fun chasing people with Clown while hearing a Circus's themed song.
7 - Doctor, Loud and annoying, would be higher but every time you hear it as a survivor you know you are going to be shocked.
8 - Old Demo's, Now while playing Demogorgon you hear the same music as the survivor while in chase, the old one was better.
9 - Billy, it's ok.
10 - Blight, the 32m, 24m and 8m parts are boring and hard to distinct, the chase theme is really good but it's also the loudest on the killer side.
11 - Oni, Dull and lame, especially while in a chase.
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ok👍️
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ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE ACE
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@Aven_Fallen said:
So far those Reworks sound good to me. Some Perks will still not find much usage, like Breakdown will not be used, because Hooks are so close that it does not really matter. Iron Will will also not be that helpful at Tier 1 or 2, but in order to have Perk Tiers, it is the only possible option to increase the values. But it will not change much, sadly.
But I want to give some points:
Boil Over-->I like the change, but it should be kept in mind that Breakout is a thing. Both Perks combined can speed up the wiggling by 32%. So instead of 16 seconds it will take around 11 seconds to fully wiggle. Take a protection hit and it is only around 8 seconds. It would need to be tested, but it should not be too difficult for Killers to get Hooks.
Deja-Vu-->Not sure if Killer players would be happy to see a Repair Speed Increase. But it would be minor, would be around 2 seconds in total.
Distortion-->I would even add more ways to gain Token, like repairing a Gen (sitting on a Gen when it gets finished) and maybe even cleansing Totems. But at the very least, Gens should count so that you dont have to rely on getting Unhooks to gain Tokens.
No Mither-->I doubt that this will make much of a difference, because it would still be easy to see the person who is having No Mither. At least when they go down in one hit or are using Dead Hard while being "healthy". Of course it would be an option to not use Dead Hard, but it is the best Perk for No Mither to use. I like the Grunt Reduction Increase, IMO that is something that No MIther 100% needs so that you dont have to run Iron Will with it. Bonus BPs are also fine, even tho I would put those in Boldness and Altruism.
Overall I am fine with it being a Hard Mode, but thats just my opinion.
Saboteur-->I am all for it, IMO it is a big design flaw that you get set on Cooldown when starting to sabotage, since the game tends to let you sabotage instead of healing a Survivor you just unhooked. Just wanted to mention this, lol.
Sole Survivor-->Not a big fan of the Repair Increase. It would be 4 seconds in total when being solo on a Gen, but it is already the best strategy to split up, Sole Survivor would make this even stronger. I dont think that this would make everybody run this Perk, but IMO splitting up should not be stronger.
Windows of Opportunity-->IMO the biggest flaw of the Perk is the Range. The Cooldown needs to go as well, but the Range sometimes is pretty annoying.
I think perk tiers should be removed, but BHVR will hardly do that.
Boil Over --> Breakout already stacks with other instances of itself, and you still need 2 perk slots and at least 1 teammate in other to this work
Déjà Vu --> It would reduce 2,4 seconds and it would work more like and incentive to newer players than an actual gameplay modifier.
Distortion --> I thought about your ideas but I think the best way to get tokens would be to perform safe hook rescues.
No Mither --> With this change a lot of killers would be deceived and would try to use their ista-down ability's even though the survivor is injured. Also even if you only have Tier 2 no Mither you would get Maximun Bloodpoints after escaping.
Saboteur --> k.
Sole Survivor --> It would still be better to use Resilience + a Med-kit.
WoO --> Agree.
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@Xzan said:
Interesting ideas!
Just some quick thoughts:
Boil Over - Would be to strong on indoormaps.
Borrowed Time - Again, Problem on indoormaps. Even though the reduced timer is nice.
Leader - 50% on Exitgates is way to much. I'm fine with the 25%, since you can gain extra % with Spine Chill, Wake Up or Resilience.
No Mither - I would even increase the hook timer for each stage for 3/5/10 seconds.
Streetwise - Stackable or not?
Boil Over --> Maybe? But I don't think survivors would put a the Game or Lery's offering just because of this perk.
Borrowed Time --> It's already strong in every map.
Leader --> Agree, I'll remove the Exit Gates interaction and leave it only to Spine Chill, Resilience and Wake Up!
No Mither --> Awesome idea, I'll add that. 👍️
Streetwise --> Stackable.
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@Zaytex said:
Great ideas, a lot of them would be really good.
For my own, I personally want Decisive Strike changed the most, since it's supposedly designed with an anti-tunnel basis behind it, but fails to do this and just gives the survivor a free minute of invulnerability.
Decisive Strike:
-Cooldown decreased to 30 seconds.
-Whilst being chased by the killer, the cooldown of Decisive Strike does NOT go down
-Outside of a chase, the cooldown decreases and the perk expires after 30 seconds.
-If a survivor repairs a generator, heals another survivor, heals themselves, unhooks another survivor or makes any action to progress the game forward, Decisive Strike deactivates.
-If downed with Decisive Strike active, the cool down decreases a normal, giving the survivor 30 seconds to pick themselves up.
There, it's cermented as an anti-tunnel perk and there's no reason to ever complain about it anymore.
Great Idea, I would also make it deactivate after jumping in a locker and the timer go twice as fast during the EGC.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1808245#Comment_1808245
Well, each on to their opinion :)
We'll see, if the twins do well on the next weeks or gets some buffs I'll change the tier-list.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1808241#Comment_1808241
Leave. He just trying to secure a kill that's not camping in most people's eyes. But if your team refuses to let him have 1 kill get 1 teamate to get him to swing so you can unhook.
But can Freddy simply deny Borrow Time completely? Yes. I'm not saying that Freddy is OP and should be nerfed, I'm saying that he is a very good killer with a very low skill floor with a bunch of passive ability and that's why he is S Tier
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@SkeletalElite said:
You could in the PTB although I think it is currently bugged and does not work if you are already at the activation threshold when picked up.
I want to know if they fixed it
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1808081#Comment_1808081
I play Billy with Infectious Fright and I had no problems slugging... The chainsaw doesn't overheat that fast.
I get it, but Twins still bad.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1808136#Comment_1808136
Oh he's FACECAMPING see borrowed time is unhooking in terror radius not in his face. If he face camping Freddy just do gens or get him to swing and hit the person on hook to create an opening.
Last gen finished, campi Freddy is camping and I have Borrowed Time, what do I do?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1807861#Comment_1807861
Not if you slow down and snap your fiingers first :)
Ok, I slapped my fingers, now I'm going to the unhook and the campi Freddy hits me, now I'm asleep again, what do I do?
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yep
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@MichaelAMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1808093#Comment_1808093
Where do you guys find these kill rates???
You wait for BHVR to release it
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@MichaelAMyers said:
Michael is always S tier smh
I'm sorry, but statistically his kill rate went down to 0% with the new update and he is not S Tier anymore. He was S Tier in 4.3.0, but with the new chapter they nerfed him by changing his chase music, I seriously thought on putting him on the ######### BHVR Tier but I realized that C Tier was enough.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1808024#Comment_1808024
What exactly is the difference between new Billy and old Billy basekit besides the overheat mechanic and some camera bugs? He lost chase potential because crack and instasaw Billy were nerfed, but his basekit is still strong. The overheat is only significant on bad Billy players that kept spamming chainsaw every second, but these ones never performed well even with the old version. He's still better than everyone on B tier imo just because he still has the best mobility in the game alongside Blight. Deathslinger and Huntress have HUGE chase potential, but their movement speed easily cost them games.
About Victor, when he gets kicked I don't really care about it. I always leave Charlotte near him and the cooldown from him getting destroyed is so forgiving that 10 seconds later I was already slugging everyone. His pounce after you learn how it works is really hard to miss. As I said before, he has the equivalent of Demo's shred but moving at frickin 150% (and he even has speed addons).
The new overheat mechanic punishes if you play him as your supposed to. "Oh I downed a survivor and saw another one with Infectious Fright Im gonna to slug and down the, oh nevermind, it overheated."
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1807853#Comment_1807853
I still think they are really underrated. Let's give it some time and see what people will think of them. From my experience a good Twins player is very hard to beat because they lock an area way better than Ghostface or Bubba can.
Billy is debatable, I'd put him lower if it was only his chase potential, but his mobility makes him above than the B tier killers.
Maybe old Billy, but new one is kinda weak, if they reverted the changes to his base-kit I can see him being A Tier, but right now almost everyone from your B Tier (with the exception on Plague, Doctor, Demo and the Twins) can be better then him (considering a normal player and not a Billy main that has 4k hours on Billy and know how to curve saw perfectly).
The Twins are only really viable "camping while far away" (like Hag that can spam traps under the hooked survivor and camp while pressuring gens) but every other thing counters him. If you miss a pounce you're dead, if you land a pounce and there's other survivor (or even the same survivor with borrow time) you're dead. They even got a nerf, now they only hold the locker door for 10 seconds instead of being able to him them inside (I know it was a bug but still).
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@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1800757#Comment_1800757
"Too basic." He can literally teleport to any incomplete gen, use snares to deny any loop, use fake pallets for free hits and use add ons for gen slow down. He literally has everything and does better than spirit statistically lol.
Also deny borrowed time.
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@h0lden said:
Also Legion is an easy high B low A when not having a bug that make them completely unplayable
Totally Agree
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/LKSD8Z0YQGAT/download.png
That's mine. It's also ordered from right to left in terms of strength.
People really understimate the Twins. Besides how much I hate the killer they are very good in locking down an area of the map, controlling it with both Charlotte and Victor. When people say "but I have to walk so much to get the survivors that I down with Victor" I clearly see they are playing them wrong. They are killers you're supposed to play like Trapper or Hag: locking down an area and controlling it with them. You don't go patrol the other side of the map with Victor while leaving Charlotte on another.
Besides that Victor is almost uncounterable in chase, having the equivalent of Demogorgon's shred but moving at the speed of Windstorm Wraith. His slug potential is almost the same as Oni if survivors don't heal and the camping potential of Charlotte should also not be ignored. For now I'm placing them under other killers with imo stronger chase and map pressure mechanics, but after seeing Dowsey getting 100 4ks in a row with the Twins I'm tempted to put them above Pyramid Head.
OBS: For some reason I didn't put Blight into it lol. He goes into A tier, above Freddy.
Agree with the most, but NO WAY TWINS ARE BETTER THAN GHOSTFACE AND BUBBA. I don't think Billy is A tier but i understand why you put him there.
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@StibbityStabbity said:
https://us.v-cdn.net/6030815/uploads/Q5UXSAAKZR90/dbdkillerranks001.png
Not only are they ranked categorically, but also MOSTLY in order. Left is high, right is low. So Legion, for example, I feel could be debatably a low C instead of high D. Based their placements on personal experience AND some general consensus. Ghostface, though, I have almost no clue about. I have had a terrible time playing him, and I basically bully him when I play Survivor, but I have seen people (on videos) do alright with him. I wouldn't argue ANY suggestion to move him anywhere below A tier. A and up, nah.
Also, the Twins are C for the moment because the meta for them is predictable and stale thus far. That is obviously subject to change if "Camp, tunnel, slug" ever gets replaced with something better and less mind-numbing.
Swap Plague with the Twins and put Pig in a lower tier.
Also my Tier-list is also in the same order (left strong right weak).
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1804942#Comment_1804942
Agreed. Freddy biggest counter is the survivors snapping there fingers. Then his snares, lullaby/oblivious, dream pallets, slowdown ropes, all that are doing NOTHING. BUT LETS NERF HIM BECAUSE SNAPPING YOUR FINGERS IS TOO COMPLICATED.
@dbdplsaddpennywise said:
https://forum.deadbydaylight.com/en/discussion/comment/1801653#Comment_1801653
are you dense? freddy is obviously A tier. he is one of the most Balanced killers in this game and this is not cap. if you dont know how to go against freddy all you have to do is loop him
Never said he needs a nerf, he is very strong, have a non-existing skill floors and have a bunch of passive ability like he can deny borrow time and awake survivors don't see him from afar.
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@Todgeweiht said:
My tier list but based on how good killers smell
https://us.v-cdn.net/6030815/uploads/FQ3EY489ORPZ/my-image-2822-29.png
I think Wraith would be a cleany boi
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/1802532#Comment_1802532
thats just an image of nothing, my friend.
It's a sound file, click on it.
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That's nice! I just think that Demo and the Twins should be lower.
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@FilledPizza said:
Does anyone have a link to what the new chase themes sound like?
OggSThis is the music that plays for the survivors, it has 4 stages, when a survivor is on a 32 meters radius they get the first part and as the killer approaches they get the more intense variations (32m 0:00 - 24m 0:27 - 8m 0:54 - Chase 1:21). Previously Demogorgon listened to the 24m variation when he entered in a chase, but now he hears the same as the survivor does and this is sad.
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1801662#Comment_1801662
since in chase he cant do much unless u use his pallets but why use it if you can use other addons his tp cooldown can take awhile to recharge dream snares can be avoided
Dream Snares are much better than Dream Pallets
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1801653#Comment_1801653
lol yes why do you think hes s tier
Why do you think he is A Tier?