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PigMainClaudette

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  • @yutycorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088174#Comment_1088174

    Oh clown lol that killer. I know he isn't a top tier killer, but I haven't learned the best counter to him, like effectively, and it can get annoying at times. I'm like "eeeek stop making my screen all fuzzy! Already have trouble seeing!"

    Go read The Clown Problem then. Unfortunately, I didn't touch up on the screen blur, but that's because it's one of the few things really going for him.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088164#Comment_1088164

    NOW you're on to something that makes sense. MOST killers need Buffs (clown and bubba most of all). Doctor just got a really good one, and he's in a perfect spot right now.

    Billy, as others have said, in terms of potential power, is where ALL killers should be. He has a strong side, but his weaknesses are crippling. If you run into a loop and are even half decent at working the loop, even if it's just running around a rock or a tree...Billy may as well be Wraith, or Clown at that point. His chainsaw is now useless.

    If people weren't forced to face Billy's so damn always (and Freddy's) because they are really the only 2 killers with the ability to apply a strong amount of pressure, there'd be a lot less complaining. So yes, the solution is to buff killers.

    This is what I said in the start, at my conclusion.

    I'm fine with his high play, but have problems with his floor. The devs have stated that he's the centre of balance, but is the easiest by far of the top 3.

    This is The Hillbilly Problem.


    Now, who next? I'm thinking Pig, but maybe to a GF/Wraith double as their big problem is a shared one.

  • @yutycorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088135#Comment_1088135

    I understand. When you look at it from the average survivor/killer, it can be a different story. This is because of the skill differences between high and low or veteran and new players. Your average player isn't going to fully understand the looping/position/etc, this goes for both sides. The killer won't necessarily understand what he or she is doing, just that the pallet is their enemy and it's breakable, which is why so many unsafe pallets are broken via an average killer. Billy's add-ons also enable that ability to just do as @ClickyClicky states; run around instadowning until you get the 4k. This normally only goes for those add-ons though. Ive noticed we can all agree his addons are the problem.

    I feel we do need to take in account of player skill when analyzing these killers. Not necessarily as our main catalyst or how we view it specifically, but it does need to linger in the back of our mind. Billy is strong, rather can be strong in EITHER the right hands OR his addons. At least, this how I see him. I consider myself an average Billy, despite being a partial main, and I can account for several losses e.o *shivers* them some dark days. Some where I made many mistakes, didn't apply pressure, or it was just out of my control.

    Also, for everyone, if a player isn't contributing, just pay them no mind. You'll honestly get a headache trying to have them give their pov instead of being blatant. This is towards both sides. Where there's a debate, continue the debate, as long as it has standing ^,^ and by standing I mean an actual intellectual counterpoint, not just blatantly arguing or leaving no room for discussion.

    With the exception of the Clown, The [Killer] Problem is mainly to look at the "average" player, so somewhere around mid-purle. Knowledgeable about the game, but has probably only got red skills in one area of the game, for me that's stealth, and how certain killers are problematic.

    Clown affects all ranks, because there are just too many problems, and (when I get to them) the Ghostface/Wraith ones will tend to slip into lower ranks because of a noob/playerbase specific problem.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088143#Comment_1088143

    NOED is situational, and only exists if survivors allow to. So that argument is invalid. Insta saw hasn't existed since they reworked tinkerer nearly 2 years ago. You can get a fast saw, but instasaw is non existent. Even WITH the fast charge addons, if you're at a loop, you can easily force a Billy to M1. If you're caught out in the open, which is your own fault, you're screwed whether he has those addons or not. Another irrelevant argument.

    Even if he was easier to learn, which he isn't (and it's proven by the fact that most Billy players are potatoes, even at red ranks), there is NOTHING wrong with some killers having a lower skill floor than others. Also - Huntress is way easier to use than Billy. Take it from me. All you have to do is have played a shooter with bullet drop and prediction in your life, and boom. Huntress is a cakewalk to learn.

    Well, you would think that a lower skill floor would mean less power, or WAY more hidden power. Hillbilly places his chainsaw on the desk and goes "I can do this, this and this." Not telling you about flicks, which I can't do on console with my sensitivity anyway.

    If Billy is to remain where he is, WHICH I'M FINE WITH FOR ANY MORE COMPLAINERS, then half the roster need major buffs. Which I want. I want killers to be scary again. Just make their strengths super strong and their wealnesses crippling. Just not old Freddy or Clown level cripple though.


    I played one game of Huntress when I was new to the game in an Customs match and it didn't end well. Her aiming is hard. Should practice her on the smurf.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088112#Comment_1088112

    Not specifically you. But there's a lot of it in this thread. I fully acknowledge you didn't say he was OP. I disagree with him not taking skill. If they were the case, a rank 20 would be 4king every match with him. Hell, I face rank 1 Billy's who get looped to oblivion. On Coldwind maps, where they have an advantage. Since rank 20s aren't doing well with him, and Billy's win rate is not consistent, and he can be looped on the most open maps in the game....well, your entire rhetoric can be represented by tinky winky down below:

    https://us.v-cdn.net/6030815/uploads/207/GQO7YV5RFQMU.gif

    It wasn't specifically no skill, unlike NoED or straight insta-saw, but it was specifically COMPARED TO Nurse and Spirit. Even Huntress.

    Demogorgon takes WAY more skill than Hillbilly but gets less reward.

    This is a problem to me and what I tried to highlight.

  • @yutycorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088105#Comment_1088105

    That's understandable because of the notable difference in skill between those three killers. But that wasn't my only point in my comment. I was giving a counter to your points, I tried to bring them all up and when I mentioned your rank as killer, I wanted to see how often you used him and what the survivors are like. You say it takes now skill, I was saying it does, in a gist of things.

    But I am not here to just blatantly argue, nor do I want to come off as doing so. I'm a lover of Billy, and I feel I have played him and versed him enough to give my opinion about him. Not saying you weren't allowing me to do so, just me rambling.

    It was just a clarity thing. As for your points, they are better thought out than everyone else's "arguments" on this thread.

    For me though, a lot of them are based around player and survivor skill. Something that I was trying to avoid mentioning, and probably failed.

  • Nope.

    It's as Peanits said. That and half the time, the killer would just go full tryhard anyway.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088105#Comment_1088105

    And this is why they're against it. They don't want their ez mode killer nerfed. You can tell they struggle by how they make out killer is "literally impossible" to win now that Ruin got nerfed.

    Just slap on Hillbilly, instasaw and NOED and you're guaranteed to have good results no matter what.

    Sad this is that I'm only using brown cooldown and reduced noise.


    Real game-changing add-ons, you know?

  • @McLightning said:

    aahaha, Hillbilly OP 🤣

    Every time I read it, it's just hilarious. You can tell a survivors skill by what killers they think are OP. Or that they think any are OP at all xD

    I never said he was OP.

    I said he doesn't take as much skill to match Nurse or Spirit and is too easy to pick up and do well with.


    I'm over this thread now. Contribute or leave. This goes for everyone.

  • @yutycorn said:

    Partial Billy Main here. Wanna clear up first; not the best killer, got lots to learn, rank 10 atm, have reached purple (cause ranks like matter yknow?? No? Ok ok I'll move on)

    Is Billy, or at least Insta saw Billy insane? Needs a change? Lack skill? What about the average Billy? What about Millies? Is Billy easier to learn in general? Take more or less skill than Nurse or Spirit?

    Insta-saw Billy could use some changing. There is a notable difference with those add-ons and ofc they are my favorite add-ons. In my opinion, there is also a notable difference in skill with these add-ons versus without.

    Average Billy without these add-ons (really just including the insta add-ons for the most part) is, in my opinion, one of the most balanced killers in the game, aside from maybe huntress and demo. Again my opinion. I feel Billy's basekit is counterable by more than just loops. Even out in the open, you can out maneuver a chainsaw, despite a 5m distance. I know it, because I have both done it and have had it done to me. Billy isn't like bubba where position is immensely important. It matters yes, but it doesn't tremendously hurt you. Granted, a solid Billy is likely to compensate for his mistake and go again or just M1 you. The point is, without the add-ons, his kit is solid and pretty balanced.

    Millies don't need a change, they just need to practice. Unless they're meming.

    You mention the ratings given to each killer, but I feel those are misjudged/misperceived. Hag is labeled as intermidiate, but I find her to actually belong in the difficult rating. She is quite different and requires a different strategic setup from the others. Unless you compare her to trapper, directly, then she Should be easy, yea? I'm not hating on your ratings, don't worry <3 just explaining my side and how I view those ratings ^,^

    You mention that Billyboi is the strongest killer in game... He is definitely frightening in the right hands, but he is not the strongest killer. His one hit down and Bubna's are "similar". So does that make Bubba strong too? Both require certain niche situations, but Billy can still be countered, even in his niche (otherwise known as the open range or out of position). As I mentioned above, you can out maneuver a non Insta Billyboi.

    Now. Skill. Does Billy require skill. In contrast to Nurse or Spirit there is significantly less area or gap for a Billy. Howeber. This does not exclude the fact that he does require skill in order to play. Especially a regular billy. His chainsaw is in itself, without addons, his skill. Your timing, movement, predictions; all matter when versing most optimal survivors. Of course nurse requires more, she has her drawbacks with huge reward if played well. So does Billy. Granted he is straightforward, but that doesn't eliminate his skill. I didn't get him immediately, and I started him after playing just hag up until rank 13. (This is when I first started killer, not anytime recently) yes, he can be an immediate grab for some, but he isn't for everyone and he does require skill on some level.

    Camping and tunneling Bullies are strange and can feel so crappy, but I am among the people who understands it can be a strategic method, even when it's used on me. When it happens and there's room for it, do what you can to outplay the killer. Not saying that's the only way to handle it, just saying when there's room for it. Not all campers, including Billy and the best camper, Bubba, are unbeatable. They're overzealous chainsaws, eagerness to smack survivors, need to try and hook grab, are all things in which your ally can make a play between. And if you know what your opponent is doing (ie the leaving and coming back for a tunnel or for a camp), time it or wait a few seconds before saving immediately.

    You say there's a problem with the lack of skill with high reward. This is due to how you feel about Billy. A lot of players, not saying all, have changed their opinions because of how many Billies theyve gone against. Before nurse and spirits changes, you would see so many of that killer every match and it got frustrating. Same thing goes with new Freddy now. Opinions change the more frustrations grow. It gets boring or tedious going against the same killer over and over, so it creates those same frustrations, which causes complaints. Im sure a lot of the people now who say Billy needs a change (NOT including you or every single person) are likely people who also found him to be balance like myself and others. I remember hearing from so many people via comments, forums, etc, on how common "billy is balanced, just fix insta saw" "billy is balanced" etc before this overpopulation of Billies.

    You said you have played him and you are in green ranks. You said he was easy and you are against red ranks seeing you are in console like myself. You finding no survivors trying to not outplay you? In my opinion, a killers ability to kill shouldn't be based solely on survivors who offer no potential outplay.

    Sadly though, because he is in the hatelight, so to speak, there is a HIGH chance they will look at him, if nothing else. Considering his standing with so many people, survivors and killers alike, if they change him immensely, there will be more annoyed people than we already have. Of course this is just speculation.

    Just my input on the matter. I play killers in variety on who I own and again, not ze best killer around, still got lots to learn. I do, however, play a lot of Billy.

    Red survivor, not versing them as killer. I've generally taken a break from specifically because of matchmaking.

    My first Hillbilly game was against full-toxic purples, as a low green. THEN went to destroy other greens.


    It's just the way I see it, if we want to go on about "skill" and "learning a killer" I'd say as a guess, an hour in Billy is roughly worth 3 on Spirit and about 10 on Nurse.

  • I percieve it as abuse.

  • @kidmaxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086461#Comment_1086461

    Dude are you just really bad?

    If you can't figure out how to counter him, watch OhTofu's guide. Yes, Billy is one of the better killers, but he's very balanced. The things 'most' Billys do are pretty easy to counter. If he's revving his chainsaw at every pallet, punish him and loop it again before throwing. If not, force the M1 and he becomes like every other killer. Don't get caught in the open and the average Billy can't get a chainsaw on you.

    Given how you're talking I doubt you're anywhere near red ranks. If you are, you should be good enough at mindgames to counter the things better Billys do like flicks and chainsaw feathering. If you can't, you don't deserve to be anywhere near red ranks and need to get good. Stop whining on the forums and trying to ruin the game for everyone else.

    I'm actually in Red for survivor and posted this while in high purple.

    I'm not exactly a "runner" and my tendancies to over-analyse everything make it harder for me to mind-game properly.


    But again, this isn't strictly for higher levels of play.

  • @zaquintar said:

    The game would laugh if you bring the broken nurse in with no perks and addons

    I've played her in the lowest ranks with only Than and Sloppy 1. No add-ons.

    I do just fine. Even with a controller. Getting hits is a nightmare though.

  • Pennywise plays off of personal fear.

    For me at least, all my fears are more existential, and no gameplay mechanic can use that.

    He is also a shapeshifter, something that the devs have explicitly said before they want to avoid.


    It would be cool, but I just don't see it. I see the warrior from of the Xenomorph getting added first. Or even a Predator. Hell, I can see Ayano from Yandere Simulator getting added before Pennywise.

    People want him, but he'd be SO HARD to add to the game with any sort of meaning.

  • @KuromiStarwind said:

    You're right, we shouldn't have disconnection penalties because someone has terrible internet :^)

    Let's punish everyone because of something that's your fault. Well, not entirely your fault but I think you get the point

    But how can the system tell between bad internet and someone yanking an ethernet cord and calling it bad net?

  • Australian internet is bad, so occasionally I get dropped out during certain weather conditions, but the most I get is the stupid console "NAT Type Error"/"Host Unreachable" thing that's swept through like a plague.


    Worst consistent bug I get is loading into the main menue with a Bloodweb menue active.

  • @xllxENIGMAxllx said:

    Hillbilly is fine guys stop complain over a balanced killer. Like i've said again and again and will say it again. Only insta-saw need to be changed and billy have too much counter. flickbilly is easy to counter that's require a lot of skill from killer side but i guess survivor want to nerf it because well, i want loop around of pallet gameplay.

    Killer get nerfed no matter how much effort and skill they put but, survivor get everything nerfed because there are the no skill side of the game. Even ruin was nerfed because the skill check was hard lul. BHVR will listen to them because there are the major community.

    Survivor want a win without effort while killer keep trying more and more. Nurse nerf and ruin nerf is the exemple of this. So stop saying killer is tryharding when you make them tryhard even more.

    I am not complaining. I am stating observations.

    I have observed that Hillbilly is too easy to play for his massive reward, especially against other high-tier killers.


    Go back and read my opening statements. All of them. In great detail.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085440#Comment_1085440

    So you're telling me players using his power too much are abusing it? How does this even remotely make any sense? His power is meant to be a chase tool and a map pressure tool.

    There's using it, then there's only using it while virtually body-blocking. If you use it in a chase to make distance, great. You have skill. If you walk around a rock or a tree holding it until you touch me, that's just abuse, especially since you could have M1'd me twice and hooked me already in that time.

    It's abuse when it's all you do. You have mobility, destruction and an INSTANT DOWN in one button.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086357#Comment_1086357

    Correct me if I'm wrong, but aren't the boxes randomized between a few locations? Kinda like totems? Wouldn't that mean even if they have it memorized, it would still take the survivors longer to find the boxes?

    Why would they not care about the timer? I don't get it. You saying they will just trust to find the right box fast enough? If that was the case, why would they care about the trap at all?(rsn2 or regular)

    Currently without RSN2, I generally concede about 2-4 generators average, but the first two are always fairly quick. I stall by telling players that they have to go and remove the RBT rather than do generators, stalling the game. If the go to a generator, then they get stabbed.

    That doesn't really change with rsn2, you're just more likely to find them in gens at first.

    I spread the damage so they're all on death's door at the same time. That's just me. I also suck in a chase.

    I also try to do that in general. I'm ok in chases...

    Btw, thank you for not pulling the "I played more so I know more" card👍

    It was more a test to see if you even play the character before you make comments on them.

  • Exactly. Difference is to most people, I'm 100% ok with the RBT as a whole.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086305#Comment_1086305

    Forcing? Not really. They can go look for the boxes if they want. It will just take longer than normal. (Which also stalls the game 👍) I'm just not allowing them to optimize their pathing with 'box, box, gen, box, box.

    Can't give you a number, ps4 doesn't track time, but I'm pretty sure I played her less than you.

    Is this the part where you dismiss my points entirely without actually addressing them, since you "know better" because you played her more?

    The way I see it is that higher rank players will either memorise the locations or not care about the timer.


    Currently without RSN2, I generally concede about 2-4 generators average, but the first two are always fairly quick. I stall by telling players that they have to go and remove the RBT rather than do generators, stalling the game. If the go to a generator, then they get stabbed.

    I spread the damage so they're all on death's door at the same time. That's just me. I also suck in a chase.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086263#Comment_1086263

    I actually kinda like that the key spawns in a random box rather than searching the box having a chance to spawn the key.

    It already does that. When the RBT is placed on a survivor, a random box is chosen to hold the key for that trap.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086280#Comment_1086280

    The survivor completes a gen while trapped (or someone else does it) now they are on a timer to take off the trap and will be running around being easy to spot and drop/hook. Making others have to save them. Sucessfuly stalling the game.

    "You have now applied pressure and stalled the game without tunneling or camping"

    Wrong. The survivors will always have to take the trap off and do the gens. Rsn2 base only changes the order these will happen.(if it doesn't get activated while the person is hooked that is)

    So, you are telling me that forcing Survivors to do their objective is going to help me. Got it.


    Tell me, how much Pig have you played? Just curious.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086216#Comment_1086216

    How can I trust you when rsn2 was never base to make a proper comparison?

    Sure, you think it would be bad. But several people think it would be good. It's not about trusting anyone, is who makes the best arguments, and "you don't want rbt survivors doing gens" just ain't it.

    You use the RBT to take survivors AWAY from generators. You target those on generators. You have now applied pressure and stalled the game without tunnelling or camping.

  • @Primalux135 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1086216#Comment_1086216

    Yeah but there are also iconic traps im fine too with RBT but if we can diversify the better I think.

    I've spent about 80% of my time on killer as Pig. Most of the problems I have with her overall kit are stealth ability and add-on related.

  • Maybe if we all keep tagging @Peanits then he'll respond and ruin the streak.


    Sorry in advance Peanits.

  • Do NOT make Ruleset No.2 base. Trust me. You do not want bear-trapped survivors working on generators.

    Crouch speed needs a buff, as in make it in line with Ghostface.

    Move the roar to the start of the dash.

    Some add-ons like Face Mask are fine. Slow-release toxin should be on dash. Maybe Rusty Appendages.


    The RBT is also THE most iconic SAW trap and is featured in every single SAW movie. It is also the trap that Amanda was featured in. Besides that god-awful Pit of Syringes scene. I'm fine with it being her power.

  • Huntress.

    Console player. Harder to aim.

  • You may as well take your Bloodpoints, waste the killer's time and then go. Or stick around and the match might just turn around.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085487#Comment_1085487

    If you are on macmillan, next to a tree, and can't force him to either hit the tree or M1, you need to work on your survivor skills. Stop looking at pallets or windows as your only line of defense against Billy.

    So, first people just tell me to use walls and pallets to deal with him, then say that I shouldn't use them.


    You see my frustration here? I say in my opening that this is just a general overview of a symptomatic problem, say that it isn't always possible to play optimally, and I get nothing but "You're wrong! Play better!" in a thread about problematic design and the beginnings of learnig a character.

    This is why I wanted the thread to disappear and why I'm starting to become more hostile towards some people on this thread. Everyone has missed the point. Nobody sees what I do. Maybe in the rest of The [Killer] Problem series, people will understand.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085452#Comment_1085452

    No, it absolutely is. A generator, aside from like, cornfield maps (most survivor sided maps, btw), is almost always next to an object that you can use to force a Hillbilly to M1. Even the most killer sided maps have these obstacles; and yes, the 3 second animation is a cooldown. The devs call it a cooldown, therefore it is. Whether your agree or not. It is a cooldown. That's not even counting the charge time of the chainsaw, either. Maps are not designed to be safe 100% of the time. Survivors are meant to be in danger. A good survivor goes down to an M1 from a Billy more than they do a chainsaw.

    So, you're telling me that in the middle of a Macmillain Estate map, with only small trees and a large rock nearby a generator, that I'm a bad survivor because Hillbilly decided to take a 2 minute stroll with a chainsaw around the rock, my largest piece of cover, while my useless random teammates do nothing?

    If I try to go for a building, he gets me. There is no pallet. There is no nearby vault. It's the most dangerous generator, yes, but it's the only one near me. The other one is on a hill, and I have no clue where the other one is. I'm running Sprint Burst on this character, so the hill is very unsafe.


    So, in this situation, I'm just meant to bend over, and take it like a champ, huh?

  • Well, yeah. I do however prefer TydeTyme's method of tournament play:

    Randomly given a killer and 3 survivors. One survivor is David King.

    You HAVE to take their 3 teachable perks, and you are allowed one other perk.


    There are other rules involved, but I can't remember them all. It's been a while since I've seen them.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085430#Comment_1085430

    If said animation prevents him from doing literally anything else for 3 seconds, yes, it's a cooldown. That's literally how cooldowns in video games are defined.

    The holding charge you're referring to is called back revving; and can only be done if the survivor is caught out of position. Which is their own fault.

    It's not always the survivors fault, if it's a map area with zero cover. If I only have generators in the near open, with small rocks and trees to cover me, no wall, no gyms, no nothing, then it's hardly my fault for trying to do the objective since there is nowhere to go since they are the only spawns for generators.


    And personally, I disagree that a 3 second animation warrants a "cooldown" on Hillbilly's chainsaw, since it does so much for him.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085298#Comment_1085298

    Amazing how good players never seem to have problems dying to Billies. It's almost like they understand how zoning works or utilize their map knowledge so that they aren't caught in a dead zone.

    Billy is almost entirely about having to learn how to play against him, because he has a different dynamic to him than most other killers.

    Did I say that I have a problem with Billies killing me?

    I said that some of them abuse the power of their saw.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1084446#Comment_1084446

    Are you denying he has a cool down and charge time? (spoiler - he has both of those).

    An animation is not a cooldown. And the charge time can be hovered, unlike Freddy, Doctor, Pig or Plague. Once you let go, it's done. No holding charge, no nothing.

  • BT is meant to be an anti-tunnelling perk. Stealth killers can just camp to avoid the perk, or putting in effort.

    As a stealth killer main, this really hurts me. I get quite a few DC's as Pig when I down someone early probably due to the negative stereotyping of these players.


    Or let's just make the penalties for camping and tunnelling so severe that people will never do it again.

  • There is no real way to counter to versing Red as a Green as of late. Just keep playing if you're having fun and hope that the new matchmaking is soon.

    Only real advice I can give, besides practice.


    Relying on Tier III is also a bad idea, as you gt half the chaser emblem. This makes killers like Legion actually good for ranking up, since you can get a LOT of hits in, and lots of not healed time

  • @Bravo0413 said:

    I did stop reading because.

    1.) Hillbilly has not been the spotlight... as you can see we have an updated Doctor this past midchapter. Just this piece information makes you and your thread look like a "hit attempt" towards Billy... theres no uproar towards Billy, especially when theres more of an uproar towards gens since this midchapter patch..

    2.) Advice against Billy...... stay close to windows and pallets.... learn the tiles.... force the M1.......... EZ............ also if you got out of position you don't have SB, you deserve to be punished.

    When I posted it, he was. And as I have stated in (at time of post) both of The [Killer] Problem series, is that this is just the problem, as I perceive it. This thread has just resurfaced about 2 days ago, and it's annoying for me.


    As for your counter point of stick near walls and vaults, I already said that you can't always. There are Hillbillies who will literally walk for long enough to chainsaw you regardless. There are maps where you won't be near anything except two large trees and a rock. Or a chest-high wall. What about those moments?

  • @Sluzzy said:

    smh.

    You know all killers are weak at high ranks when Hillbilly is the target for nerfs. What an embarrassing thread.

    Ffs. You have Spirit and Nurse at least, and I am not calling for nerfs.


    Learn to read.

  • @Papi_Sans1 said:

    Why am I not surprised this is a thread? I'm going to go on a wild guess here and infer that you're also a survivor main. Yes, Billy is strong. So what? What would you suggest they do, implement Speed Limiter into his base kit? Give a 30 sec CD on his chainsaw? When will people stop complaining about X killer being strong just because they're strong. I swear, if billy gets nerfed then it's just going to be a matter of time until people start asking for other lowtier killers to get nerfed. Billy is mildly hard to learn as the controls while chainsaw dashing are much different than those of normally walking. Not every player can pick up billy and nail every chainsaw and all that, but almost anyone can pick up a character like doc or pig and play them at least moderately well. Even if you want to say that he isnt difficult, so what? "Oh no, theres a killer that helps new players get into the game and want to play killer since its actually the power role for once". Good, all the killers left with ruin nerf so we need more (at least that's my guess since survivor queues take 6 mins). And he can play around BT? I mean, I've never experienced a billy breaking chase, ignoring gens, and killing their pressure just to keep one person on the hook. Even if a billy was dumb enough to do this, almost every survivor runs DS anyways, so you're fine.

    If you dont like crack bill, though, I'd completely agree with you. Crack billy is broken.

    I'm saying that Billy is strong, and that's fine, BUT he shouldn't be top 3 for how easy he is to play.

    How would I change him? Gut insta-saw. Buff every other killer instead. Make those who have non-instant down powers who are difficult to play very strong.

  • @Brucecastro81 said:

    I stopped reading when you sayed that stealth is good against an killer

    can you pls stop with: aAhHhH, kIlLeR iS oP, bIlLy Is Op, ClOwN nEeDs An NeRf

    https://us.v-cdn.net/6030815/uploads/031/I490IJ4MAJKL.jpg

    pls

    i hate using this meme, but its needed

    I literally highlighted in a post that took me an hour to write that Clown is THE WEAKEST killer in the game, highlighting every single problem.

    And you reply with this.


    Get off my thread. You do not want to contribute to the conversation and you are not wanted here.

  • @EvilJoshy said:

    Just out of curiosity are you going to make "The <insert killer name> problem" for everyone on the roster? >.>

    Possibly. There are some that are fine, but I can probably find something to say that there's a prpblem about.


    I'm thinking that next should be Bubba, Pig or Ghostface.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1015774#Comment_1015774

    I agree, curving is defintily one of the hardest things to do.

    Billy is a strong killer, but he needs (after nurse) the longest time to get good with. His potential is insane, but as i said, it takes a lot of practice.

    Not nearly as much as Spirit or Nurse. Spirit takes a little bit more time, than Billy but we're talking tens of hours, when an average game is 5 minutes.

  • @Flarefire_Xx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022536#Comment_1022536

    Well then who do you want to be the most powerful O-o. Freddy, Doc, Oni.. I’m sure you do not because then you will complain about them

    Freddy. Simple. He has literally everything within a nice package, that doesn't contain an abusable instant down. I'm really happy with Freddy, despite basically never escaping from him.

    Like I said in the beginning, I'm perfectly fine with strong killers, but their power should not be so accessable on a base level.

  • @xEa said:

    This comes from a guy who thinks, that the killer usually has the upper hand:

    I agree with pretty much everything you said there. You can not loop a decent clown for a long time.. thats true, so just drop the pallet early and he does not have a lot to work with.

    He suffers the most on big maps like red forest, since his throwing and then reloading time of his bottle takes quiet a long. His mobility and map pressure is really bad.

    How to fix him?

    Difficult. I would not start making a 2.0 Freddy by giving him tons of extra abilitys, but rather i would buff his ability.

    Make it that

    • If you hit a Survivor with your bottle directly, the survivor suffers from an extra hindred effect and is almost blind for a short period of time
    • If a survivor comes in contact with the gas, the clown gets one stack of bloodlust for 3 seconds. Can stack up to 3.

    What do you think about that?

    Not my place to call for that sort of thing. I want this to be a discussion on how waiting for natural counters to surface over time can lead to seeing a killer's TRUE worth. Rather than complaining a week after release.

    In the two(?) years since Clown's release, I have not heard of a single change to him, and look at his decline. The Clown Problem.

  • @DrownedFish said:

    You do have a lot of free time, dont you.

    Occasionally, yes. These normally are written over an hour or two, generally with an alcoholic beverage and many hours of prior contemplation.

  • @PhantomMask20763 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1082892#Comment_1082892

    Yes they scream when they tier up. Yes its charged, it's short. There is no cooldown, it goes on for 2 seconds. Movement speed is 115% and tr is 32 m. Yes the screech will penetrate walls

    Mechanical obsession was given a cooldown, the time for it can be adjusted

    The hindered effect would only be about 5%, it wouldnt be like clowns bottles or freddys snares.

    Thanks for your thoughts on it!

    Hindered is a straight status effect, and it should not be changed between perks and powers. This is why I suggested swapping Exhausted and Hindered.


    I'm also guessing "Large" for the size, since it's 32m, 4.6m/s. It would also make sense for a 7" animatronic rabbit-suit.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1082821#Comment_1082821

    id like that too but these devs have failed my expectations time and again that i give up.

    With Freddy and Doctor going as well as they did, all I see is positive change. Even if all they do is remove insta-saw, it'll still be an improvement to the game.

    Nurse is a bit hit and miss, but it changed her from the pure robotic "find survivor, ignore map to survivor, hook survivor" gameplay that was all she had.

  • Will they scream as they tier up in Fear, similar to how the Doctor does with his Madness? Is it a charged power, or is it just instant? Is there a cooldown, and how long does it go for? Movement speed, size and terror radius? Will the power penetrate walls similar to Shock Therapy?

    I do also fear that Mechanical Obsession might be a bit strong, considering you could just break chase, similar to Play With Your Food and get multiple of the effect.

    I'd probably also swap Exhausted and Hindered on Hex; It's Me, since Hindered is a HUGE effect in this game.


    What you have created is also a killer that could fit quite a few themes, not just FNaF. I'm not completely opposed to the idea of a FNaF chapter, but it does feel, in a sense, too childish for something like Dead by Daylight. Even with gruesome child murder.

  • @UwUMyersUwU said:

    Hillbilly is fine. He's one of the few killers who can actually punish a survivor mistake instead of "oops! You made a mistake? Here, get m1'd so you can run to *insert god loop*" He shuts down survivors for mistakes just like survivors genrush killers for mistakes. He is the most balanced killer, and when reworking and buffing killers, doc, Freddy, and hillbilly should be the line to bring them up to

    Hillbilly is fine if you don't take into consideration just how much utility he has in ONE ability. And how easy he is to pick up and manage.

    It takes less time to learn an effective Hillbilly play compared to other high rank killers. Not godlike, not Rank 1 dominant, just effective.


    I agree with reworks and buffs bringing them to Freddy and Doctor, but not Hillbilly. He should be strong, even strongest of the core 3, but I would say that DLC characters, able to be purchased with Iridescent Shards or real money, should be somewhat stronger as a whole to a baseline character. Not "pay to win" strong, but have an edge over him. Push the other killers up, past Hillbilly so that he's a mid B-Tier killer.

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