Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Mazoobi said:
https://forum.deadbydaylight.com/en/discussion/comment/2672272#Comment_2672272
The twins have been oppressed by society in their lore and now it's literally becoming reality.
They need love.
Yep they do but BHVR clearly ain’t interested in giving it to them. I think they want to forget binding of kin ever happened
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/2672276#Comment_2672276
Well okay but they can still do something.
Sad fact: Trickster ~8months old = +2 new skins + tome / rift (+1 skin)
Twins: 1 year old, +1 skin.
(╥﹏╥)
Oh yeah trickster is BHVR’s love child despite the fact the community hates him as much as twins. But even then there are more trickster players than twins
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Still looks like exhaust fumes but it’s a step in the right direction
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There’s three problems with making twins skins
- Nobody plays them
- Voctor can’t be changed
- A french peasant doesn’t leave much in the way for ideas
Why would they even bother at this point?
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Fact is BHVR don’t like twins and are trying to quietly sweep them under the rug. Remember when deathslinger was a year old we got a tweet and a little celebration? Where’s twins celebration?
They’ve got 1 cosmetic set over the span of a year and every update is either directly or indirectly killing them. It’s the clear the devs want to remove them but can’t
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They’re conflicted with the artstyle of the other ones and look uncanny. I hate them
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How are crows easier to hit than bottles?
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Strong but I wouldn’t say OP. We’ll have to wait until people master her though
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Trickster
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I hope not. I need something to remember old DBD by
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2670540#Comment_2670540
Yeah I just realized, Clown's one shot bottle is perfectly fine but Engineer's Fang is too much?
Clown gets multiple chances to use it, and even if he cant land it on their back, he can close in to have an easier chance of it later. If Pinhead misses the chase can be over just like that.
Not to mention Clown circumvents all mechanics around injury, the speed boost, the potential Dead Hard, multiple injury perks, Pinhead has to sit through all of that.
Just let both be strong!
Pinky finger definitely needed a nerf when he got his rework. How it didn’t change is beyond me
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2670490#Comment_2670490
I guess you are in favour of nerfing Syringes then, they are very strong pink addons that completly shift the pace of the game
Syringes have already been nerfed but I would okay with them being 16 seconds only and not effected by healing speeds
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2670027#Comment_2670027
Because it's a defacto team-wide Sprint Burst for the cost of 1 perk slot.
Team wide?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670473#Comment_2670473
Why is it unhealthy for a pink add-on to be strong? It doesn't make Pinhead OP, it makes him a threat.
Because it’s shifts his power too much. Being able to injure with a power that shouldn’t normally is kinda dumb (Iri stone is different because that’s in the survivors control).
Pinhead can essentially hit a chain from anywhere in a chase so long as his aim is good so having a chase always be 1 hit is very strong
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Because engineers fang was an unhealthy add on? I will say they went overboard by nerfing his other ones but that one needed a nerf 100%
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That’s still too big tbh. Perfect size is coal tower imo
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The artist’s idle noises are annoying as hell. Her power is fine and her design is pretty cool
The new map sucks ass
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I’d consider myself fairly skilled and I don’t mind her too much. She has great tracking and anti loop but requires a lot of skill to be good with and still has some counterplay on the survivor end
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Yeah it’s either a huge outdoor map or a terrible indoor one
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Yes in the options on the main menu
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They just said she had the biggest strain on performance probably on low end PC’s and Current gen consoles. Her animations and particle effects are probably the reason for that
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It’s bad. Too open and pretty bad outside loops but the main building is insanely strong
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Time to play another 10 blight’s running the same build :)
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I’d rather there just be a 60 second cooldown once it gets snuffed. Gives the killer some breathing room
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Killer
Hex pentimento: Pretty good perk that is hard countered by boons. If boons fall out of meta it could be amazing
Pain resonance: Great slowdown perks and has good synergy with certain powers (especially Freddy) very excited to try this out
Grim embrace: Perk that encourages not tunnelling but the effect is a bit too weak imo and deadlock will give more value
Survivor
Overcome: Decent perk but outclassed by dead hard. Makes M1 killers life’s a living hell
Boon exponential: Very very situational and probably won’t be used
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I don’t care for it personally since I don’t use exhaustion perks but at least it won’t be an issue for me as killer since I play clown
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Hillbilly is not someone you get used to in 1-2 games
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The map besides main building is pretty bad. It’s very open and makes playing ranged killers pretty easy
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How do I sign?
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2670027#Comment_2670027
Because it triggers killers. Just run it and a boon totem to make them foam at the mouth.
Fair point but I think killers still hate dead hard more
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Why would I take overcome over a third health state or sprint burst?
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@Thunderfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2668232#Comment_2668232
Jeff? How about some Twins skins. Give me a giant Victor with a tiny conjoined Charlotte that snorts and roams the map.
For every cosmetic trickster got twins will now take its place
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- Remove the All kill chapter entirely
- Revert all realm beyond content (except for new trapper I like him)
- Give Jeff a skin every patch to make up for his neglect
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Yeah why not
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2667528#Comment_2667528
I feel like the devs just hate Trapper. 😔
They do. For being the mascot he doesn’t get many cosmetics and is still bottom of the tier lists.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2667537#Comment_2667537
It is with great sadness that I say this, my friend, but...welcome to my world.
Yeah I have sadly. But hey at least I was there when it was good
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You still get looped for days because she essentially doesn’t have a chase power so no
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I think he’s fine right now. He has a strong chase and a fairly low skill floor so he doesn’t need to be insanely strong
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We definitely do but it ain’t happening
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Clown is actually intermediate. As for you list I’d switch nemmy and slinger
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Words cannot express how much I agree with you.
New killers are making the game frustrating (To a point where I just DC against every trickster I see) and usually add nothing new to the game
Long standing balance issues (maps, nurse, objective speed etc)
MMR making the game more sweaty and annoying when there was no need for it anyway
The realm beyond literally killing the games unique artstyle and destroying the atmosphere.
It just isn’t fun anymore and I feel like my time in game is wasted. This isn’t the dbd I fell in love with in 2019 and I’ll probably never enjoy it like that again
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New map looks bad tbh. Not enough grass for a killer like trapper and way too open making killers like trickster or nurse even more unbearable
new killer looks boring. More of the same anti loop stuff. Her perks look pretty cool though
Survivor is boring and so are his perks
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Holy ######### that lighting looks way better. If it looked like that it old be my favourite map hands down
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Devotion 8 level 60 something
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If skilled enough I’d say it’s better than clown
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So more holding M1 for survivors? No thanks
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Just make zombies somewhat controllable by him. If they are kinda close to a gen let nemmy tell them to go to it and so on
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2664599#Comment_2664599
I agree with everything except pinhead. Yes his power is a rehash of existing powers but the box mechanic is a breath of fresh air. Provided it goes off. When his chapter released i actually came back for a bit. Then boons were introduced and i left again.
True. Main reason I don’t care for pinhead is because I’m not a hell raiser fan
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While I’m okay with the idea the devs would never remove 10+ perks from the game.
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@Mooks said:
For Haemorrhage I have read a suggestion on the forums that I really liked. Basically make it the Hex:Ruin of Healing additionally to current effects, meaning if you don’t heal completely your health bar goes down again.
For blindness I think additionally to it’s current effect some form of restricted field of view would be interesting, eg how Legion (or other killers) get the corners of the screen blacked out when in fatigue.
Honestly blindness should hide the survivor icons on the hud making it hard to know what everyone is doing