Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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@Rivyn said:
I'm putting you up there with that Clown player that believes Clown is amazing. One in a million that can make bottom tier killers work. Glad you enjoy them, but I just can't see any validity in your points, personally.
Tbf clown is definitely mid tier now and very good in chase
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It’s really inconsistent tbh. Characters like Jane got pretty bad ones but Some are amazing like hillbilly’s
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2009361#Comment_2009361
1) This wasn't confirmed. They simply stated they'll look over keys in the future.
2) This is BHVR. 'Soon' means months, if not years.
They did confirm that they are currently looking at them and have even play tested ideas
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That’s the only time I play killer. When I don’t want to rely on solo queuers
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They’re changing them soon we just have to be patient
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@Bigbubbaboi said:
But can I be a good console billy tho? I’m not sure
Definitely. I play him regularly and do fine
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@Tsulan said:
Billy is gone. Don´t try to make it look like he´s still around.
Still very strong but his player base is endangered
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2008418#Comment_2008418
PH base range is 8m. Using both addons to increase range he only increases it to 10.5m.
My bad there sorry. I thought he could have more range
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You do you but don’t complain about survivors doing their objective too
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2008349#Comment_2008349
Yes I agree they both are but I wouldn't say their power is necessarily ranged like how deathslinger's, Huntress, and Trickster's range is. I agree Trickster being 115 would make him better, but not as a ranged killer. Huntress would be better as a 115 killer as well, doesn't mean thats the answer.
I mean ph can have more range than slinger with addons im pretty sure
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2008378#Comment_2008378
@Phasmamain Yes, I know. It's so you can't be butt rode to a 1-shot. I'm honestly sick of getting projectile killers but we keep the same low objects in the map. If most objects weren't easy to throw over, I wouldn't honestly mind a bit faster projectile killers but it's becoming too much. The new Ruin plus someone just chucking things at you from a distance making you lose much more progress with minimal effort is tortue.
Trickster cannot pressure at longer ranges due to how lasceraction works. The metre goes down rather fast and he has to hit 6 knives which due to hitboxes isn’t easy
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2008349#Comment_2008349
@Phasmamain The thing with both of them is, they both slowdown when powering up (except super puke but you have to cleanse for that or dodge the freebie that they get), and PH is a bit slow so you can still try to dodge it. They have to do a wind-up. They can't just continuously throw over an object. If you crouch and you can still be hit continuously by a projectile, that's not a good direction to go nor do I want to be butt rode by a projectile user. It's already bad when I get shot over an object by a gunslinger and dragged out with no real way to defend myself behind a pallet. I don't want even more oppressive styles to emerge. That's just my 2 cents.
Trickster is slower while throwing knives and is capable of downing you that quickly
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/233651/new-killers-actions
Idk about billy i preferred it when he was silent.
His roar makes a lot of sense and honestly I don’t mind it
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Plague and PH are both 115% to be fair so it’s not out of the question
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I’d prefer if he was missing more of it rather than not having it
Could be a good blight skin though
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The reward to me is a more fun match overall
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These people are toxic to anyone regardless of who you play. They’re just using spirit as an excuse to be toxic
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You should be able to try them with their 3 teachables at tier 3
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This map and azarovs are just stupid. Find a 3 gen and camp the hook at that side
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Some people are just that reliant on Pop I guess
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2008052#Comment_2008052
Yeah, I guess was hoping for something to more help his loop potential like a jack in the box trap or something. His new bottle does have its uses but it wasn't really what he needed imo
It’s only used in chase
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2008051#Comment_2008051
Maybe it's because survivors think that once the gens are completed, the game is over and that they deserve the escape.
They forget that endgame perks exist for a reason. The game is not over until you see the score screen.
Yeah I’ve had many 2-3ks thanks to endgame alone
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Twins are already decent at tiles so long as you positioned Charlotte right
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2008040#Comment_2008040
Man I love clown as well and really want him to get more love (I dont care for the new bottle)
His new bottle is actually amazing just more situational than his pink ones
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@Tsulan said:
Why does every NOED complaint sound, like the moment all gens are completed, all survivors drop instantly dead to the ground?
If NOED manages to down your whole team, then you played poorly by being all together. Instead of spreading and going to different gates. If you see that the killer downs one with NOED, then either go find it or go to the other gate.
Oh and before i forget: Do Bones! You can prevent NOED from even spawning, if you do something else than gens.
Noed has always been a weird perk to complain about. If you want a no skill crutch look at bamboozle or spirit fury enduring( I don’t hate these perks but they’re much more annoying to go against)
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Wraith’s simplicity makes him a blast. It’s why I love clown so much
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Survivor
- Autodidact
- Bond
- Solidarity
- Ds
- WGLF
- Borrowed time
- balanced landing
- Inner strength
- Aftercare
- Dance with me
Killer
- Enduring
- BBQ
- Oppression
- Pop
- Brutal strength
- Fire up
- Gear head
- Trail of torment
- coup de grace
- Hex retribution
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@supersonic853 said:
I know their gonna brutally murder the exhaustion one because survivors can't live without their exhaustion perks for 90 seconds. It's a anti dead hard.
Tbf 90 seconds is ridiculous
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@Eyhnal said:
Spirit doesn't need a nerf there are a other killers who are even worse than her if they know how to play them.
Nurse is the only one who is better right now
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Honestly grinding shards for characters isn’t too bad. Mainly the rift and grind shards for cosmetics are annoying and also blood webs
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@Dizzy1096 said:
This map proves once and for all the game is intended only for survivor fun and killer is treated like an A.I. There’s absolutely nothing most killers can do here other than follow survivors around like a big dumb cartoon villain and get pallet after pallet dropped on their head. You only get a hit if the survivor makes a mistake (but lets all cry about spirit), but considering just how damn safe the pallets are it has to be a HUGE mistake, we’re talking people not even paying attention to the game.
The first chase on this map can easily be 3 gens worth, easily. Because you just throw every pallet safely and don’t get greedy and there’s very few positions where the killer can attempt any kind of trickery. Not like it’s even worth breaking off a chase because you’re going to be hindered by safe/god pallets no matter what.
It’s that bad I go afk now on this map. Imagine that a map so bad there’s literally no reason to play it unless you’re using Nurse or maybe Hag. There’s no fun, enjoyment or any kind of gameplay here for 90%+ of the characters available.
I can’t believe people actually designed this, approved this and put it out. Is nobody at Behaviour ever questioned on the performance of their work? I’m genuinely curious as to how that company works internally.
So just because the game exists I can’t complain about spirit?
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She’s the only character I’ve bought all cosmetics for because I actually like all of them
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It definitely feels like it
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2006904#Comment_2006904
Hmm, most of the maps feel like strong tiles are regularly near one another, resulting a couple of infinites being created - especially on the new crotus pren maps. Some of the new maps have 2-3 long wall tiles, some of which leading into T walls, leading into Shack.
Maybe I'm not used to the new maps and I'm just playing them poorly. I haven't been playing much as the lag during the day has become pretty bad for me since mid-November. It's a little better this update, so maybe I'll try some matches.
Haven’t played new disturbed ward enough to know but Macmillan ormond auto haven yamaoka and badham are all fine
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@FellowKillerMain said:
I don't know... I mean. I've been playing for more than two years, and on these new maps I sometimes get looped into the ground. It's like they've made it common for strong tiles to be strewn together.
I used to think that they were doing this to prepare for a major buff to killer, like making every killer move 5% faster. But, I don't believe that anymore.
General consensus is that the maps are more killer sided barring the meat plant
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@WalkedMoss92 said:
This is a joke right?
Nope
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Use your ace in the hole to find a medkit with a syptic agent and use it get out ez
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@Dizzy1096 said:
You looped the killer for 5 gens on meat plant. You are amazing looper, good job.
What are you talking about? Just mind game the 25 god pallets 4head
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@DrFrozen said:
https://forum.deadbydaylight.com/en/discussion/comment/2005676#Comment_2005676
Maybe you are wrong, maybe I am but they still can search for some ideas how make this game more interesting
True just nurses power is super hard to make addons for hence why hers are so boring
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Attempting to balance nurse in her current state isn’t possible
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@Boss said:
My Predator rework.
Their criticisms made sense, i just liked the idea of improving Wraith's less-than mediocre Teachables.
Predator is the only perk in the game that is mostly a hinderance besides no mither
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Your point?
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I know you’re exaggerating but 20 seconds? Gen times aren’t in a terrible state right now it just the maps that need to be worked on
Ds is in every match but how do most people play a lobby with no obsession? They just tunnel for free that’s what
The game is probably going to go forward like this unless SWF gets nerfed and solo gets buffed
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I understand that it’s frustrating but it is definitely possible to beat such squads you just have to use different tactics
- make sure to slug when possible to create more pressure and keep survivors off gens
- Don’t be afraid to tunnel and camp when necessary. If they don’t want to play chill neither do you
- Find a killer you enjoy so you can have fun very game regardless of outcome
- Judging by your mains three of them are very weak so don’t expect amazing results playing them against good squads
Hope this helps but if you’re still not having fun I’d say just take a break. It’ll help you enjoy the game when you come back
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2005000#Comment_2005000
I’ve found Fixated is especially good for this. Get it to 70%, then slink away quickly without scratch marks.
That’s true having the walking speed is so nice for stealth plays
Mind you I main Jeff and Jane so stealth isn’t an option
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That’s been a lifesaver on the meat plant a couple of times
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2005186#Comment_2005186
In the sense that the worse a map is for Hag, the better it is for Blight
Blight has some terrible maps like lerys while hag does bad on big maps
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She is definitely very strong and survivors aren’t experienced against her due to her lack of play
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@MadLordJack said:
Honestly, I think her and Blight are tied for third. She locks down one important area, Blight goes where he needs and down who he needs.
Yeah although it is kinda map dependent
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2005106#Comment_2005106
My personal question for the last try at mmr would be, was it really a mess?
I think most people complaint about playing too many rainbow rounds. Of course there were obvious new vs veteran players rounds mixed in.
The problem is that the personal mmr might not really corresponde to their rank atm. This point was already often discussed but rank does not necessarily equal skill but time invested. So it might be possible for red ranks to be matched with yellow in accordance to the mmr.
I just hope that the next time they want to try activating matchmaking based on the hidden mmr, that they hide or deactivate the until then used ranks. So people can't judge based on a rank which is not relevant anymore.
I mean people like otz and Scott jund were getting fresh installs to go against