Phasmamain
Phasmamain
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- Phasmamain
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Comments
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Wish more people realised this before wanting to nerf solo aswell.
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Whispers is great for dealing with immersed survivors but if you find it hard to use you could try spies from the shadows instead
You could try aura reading addons like bubba’s light chassis or clowns cigar box too
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@lolitsme said:
For me i cant hit with oni power so the only thing i use is the blood orb as a tracking tool and i never use is power. When i play like that i wish the dev could create a tracking killer it could be so fun
Doctor and legion can work. Also clown with his cigar box addon
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I don’t like him personally but I can’t deny the good he has done for the community
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2012403#Comment_2012403
Meh, i also play solo all the time. But it baffles me how easy and fast you can complete a SWF team, just by going to the official discord.
The devs still refuse to balance around SWF and prefer to balance around new solo players. Which simply doesn´t work out for the vets.
That’s true I’d rather them give solos some form of communication to balance them out with SWF. Something like a pinging system from apex could work
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Golden chainsaw p: Clown’s is very fitting and brutal
Dull machete: Nurse’s sound design is weak and it isn’t very interesting
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I don’t know. It would be hard to practise with huntress or slinger or billy if the survivors ai didn’t try to dodge like normal players do which would be very hard to program.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2012240#Comment_2012240
Don't like how your team behaves? We have the solution for YOU! Join the official DbD discord and find a team within seconds. Matching up with strangers has never been easier!
Too bad some people like me don’t want to. I’d rather have solo be a fun experience
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I mean I gotta preserve pallets for my meghead to camp later
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As for toxic players it could be abused. Let’s say your a group of 4 and come across a spirit main. Your all going to avoid her or maybe just one to avoid queuing with them
As for SWF they’re queues are already really long so it’s unlikely they would do this
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Maybe but this won’t make it any less scary. If I know I have the time I’m doing it either way
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Leprechaun and scissorman
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It was to discourage killers from tunnelling and to give solos more information which they are in dire need of
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Clown: Iridescent bottles
When you are invigorated by the after piece antidote you will become undetectable for 15 seconds. Survivors who walk through your tonic will become oblivion 15 seconds
Gives clown a stealthier playstyle that allows him to move around faster and undetectable
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Fun is subjective but I enjoy her. She is really buggy though
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Abuse windows and drop pallets early if need be. Also be more patient with your hook saves
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Those addons aren’t that strong tbh. Wraith’s is decent but windstorm is better. Oni’s glove hinders his blood fury rate and compound 21 is pretty strong but fair
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Walking at her is still stupid but yeah you have no idea what she’s doing while she has like 5 ways to track you
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Unbreakable could do without the recovery speed but due to perk tiers they can’t do that
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010473#Comment_2010473
Billy still has tuning but it makes him 110% not worth it at all. Rather theyd just replace it with a addon that say makes billy unable to overheat since its a purple.
It doesn’t even reduce cooldown or noise like old tuning guide did
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010467#Comment_2010467
Id say base yeah billy has advantages but once you start getting into addons topknot oni is literally S tier. If billy probably didnt get overnerfed id say theyd be pretty even.
Oh yeah top knot is literally tuning guide when that was a thing
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It’s an offering to say GG or give me hatch
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010433#Comment_2010433
As long as none of them get found because with oni+infectious ive seen so many 4ks from one down lol.
True and billy can also snowball really well bu also go from hook to hook better due to his better mobility
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010397#Comment_2010397
Against good survivors an oni in his power is more threatening as survivors know to abuse loops billy cant chainsaw around forcing him to either overheat or m1. Feel both have their checks and balances but as someone who has a lot of hours on both i feel onis more threatening.
Oni can snowball better but good survivors will hide for the duration and go back to playing safe while he’s out of power
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@supersonic853 said:
Best tip:Oni
Against good survivors billy is probably better. Getting your power as oni is painful against survivors who play it safe
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When clown exists nah
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Breakable walls are a mistake their too stubborn to remove
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010213#Comment_2010213
I like to think the entity endows Huntress hatchets with the same magical dark matter that he/she endows head on hitboxes with. As long as you’re within a 5 mile radius it’s all good
She borrowed some of freddy’s claw to make her hatchets
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@Sluzzy said:
Survivors nerfed tremendously and Huntress has never been touched. Billy was only broken because of a very problematic perk, BBQ. He can spam the saw and chase the auras. Huntress is overpowered now, no counterplay on many maps and her hitboxes are broken. She definitely needs more cooldowns and add-ons all nerfed.
All her addons? Including her haemorrhage and locker aura addons?
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010189#Comment_2010189
Huntress OP!
You are the gift that keeps on giving Sluzzy <3
I mean they aren’t wrong about the hitboxes
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/2010167#Comment_2010167
Nurse had charges applied to her base kit and 1 blink removed from her maximum. Though, yeah, I think Spirit was just add-ons and a vaulting animation.
She always had 2 blinks but with addons could get more
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@DWolfAlpha said:
Didn't Nurse and Spirit already get nerfed?
Yes but barely as it was mostly addons
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2010022#Comment_2010022
How they didnt see the issues with meat plant when designing it is beyond me. It’s unplayable. Killers cant do anything and survivors end up in dead ends.
I figure the current update came just weeks after the mid chapter and they likely didnt have enough time to put any changes in this build. I expect changes due to the overwhelmingly negative feedback in the next mid chapter, if not then I’m uninstalling and moving on because I refuse to play a map that poorly designed.
Yeah the fact that they opened up the top floor was good but they added actual new god pallets on top of the ones already present and didn’t add a single new window
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2010073#Comment_2010073
Actually, if they chain the shorter window then they make a decent bit of distance. It's not a loop, but it is very, very strong, essentially becoming two chained god windows, and the longer window is honestly quite disgusting even with the wall broken because it's faster for a killer to vault it.
True I play clown so loops aren’t as strong but I have noticed that double pallets are back particularly on storehouse
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/2010071#Comment_2010071
Don't care about keys as long as they aren't opening hatch for more than one person
That’s fair that’s all I want changed too
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/2010022#Comment_2010022
I remember when they revealed their list of map changes and everyone immediately complained Haddonfield was not top priority. Now it's like a year later and still no update.
Yeah it was weird. I know the map needs to be similar to the place from the film but it really needs an overhaul
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It’s not too bad honestly just break the wall and catch them at the shorter window
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@Raja said:
https://forum.deadbydaylight.com/en/discussion/comment/2010003#Comment_2010003
I never said they weren't
I know that just wondering how you view them.
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2010047#Comment_2010047
You switch it up though too. I mean realistically there is not much you can do against a god tier spirit. Just like there isn't much counterplay if someone is really good with a certain killer. I've gone against some pretty good spirits doing this strategy and it works pretty consistently.
The only killers who have less counterplay than spirit are nurse hag or deathslinger in my opinion anyway
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I play chill. I like to improve but fun is at the forefront
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2010025#Comment_2010025
Run around in circles like a maniac and eventually double back. I just walk away if she's fake phasing, and just start running around like a maniac. Works pretty much every time. I don't run iron will, but I do play kate, so she is a bit on the quiet side. This strategy is effective, because most spirit players don't expect it. It's kind of like retracing your steps to double back in a sense while running around like a maniac. Also crouching in strange places does work too.
Against bad spirits this will work but even okay spirits will pick up on this. Especially if you don’t have iron will (I play Jane so I’m not exactly quiet:)
of I am using iron will I just stand still works like 60% of the time
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2009994#Comment_2009994
The new Chapel can have a god window. There are some breakable walls, but they were useless with the rng i got. I hope they fix that like they did with other windows.
There are still enough bad maps. And it doesnt help that good survivor who know them can use map offerings. I dont mind even playing the Game against the average red rank bc they apparently dont know where the pallets are, but winning bc of the huge mistakes of others is not great.
True maps are probably the biggest issue in the game right now. Maps like coal tower or old chapel show how the game can be pretty balanced
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/233774/if-youre-playing-spirit
The average spirit player is easily counterable you really need to think outside of the box. It's not that difficult. I actually find her to be one of the easier killers to counter.
What do you do normally then?
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@Dizzy1096 said:
A lot of people keep saying it’s too dark but it seems the feedback is falling on deaf ears
They don’t take map feedback often. Haddonfield is still broken. The game still has 50 god pallets and Hawkins is still a instant loss against a decent killer
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@BitingSea said:
https://forum.deadbydaylight.com/en/discussion/comment/2010000#Comment_2010000
Yea but they made it really thick to the point I think my character is like sick or something, before it was fine now it just looks like bad breath everywhere
I mean I don’t like what they did with the map but the tint isn’t the problem it’s the random junk and the dead zones
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@Raja said:
It's a party game
Surely in that case keys are fine no?
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@BitingSea said:
It's not too dark the maps are just too damn green, it's not like Fallout 3 where it looks thematic it just looks like a giant green fog and it's not pretty
Didn’t people ask them to keep the green tint?
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@Seraphor said:
That's ok, I'll refuse to play against Flashlights and Keys then, and I can lobby hop without consequence.
Fair enough with keys but flashlights? A 4 man flashlight squad might aswell be a free win
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@Dizzy1096 said:
All these survivors complain about little counterplay, have you ever taken a low/mid tier killer with no kind of anti-loop mechanics against good survivors stacking second chance perks through maps full of safe pallets, god pallets, god windows and spaced between hold W zones?
Survivors have no counterplay too in many scenarios yet people act like it doesn’t exist. Its why people dont enjoy using those killers at high rank.
That’s very true but at least killers can mindgame a lot of pallets and jungle gyms.
There are some maps like meat plant and haddonfield that are garbage but on your average auto haven Macmillan map you can cut chases pretty short regardless of your choice of killer
Also what god windows? Any examples because I don’t remember any that don’t have breakable walls next to them
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I hate bamboozle more since its just pretty brainless