Are there any plans for Unbreakable DS?
Since every match has this combo at least twice, are they any plans to nerf this?
EDIT: This is not asking for a nerf. It was just to find out, if there are any plans regarding this.
Since every match has this combo at least twice, are they any plans to nerf this?
EDIT: This is not asking for a nerf. It was just to find out, if there are any plans regarding this.
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Yes, DS is getting nerfed. But not against actual tunneling, unfortunately for you.
It's pretty common knowledge that DS is getting nerfed in the next update
But what about Unbreakable?
If they still have DS active when you downed them then you were tunnelling, there will be nothing wrong with DS Unbreakable after the next update.
Unfortunately for me? What do you mean?
The last change to Unbreakable was to buff it. So keep praying for that nerf lol
But wouldn´t it be the next logical step?
No.
It's a one-time use, situational perk, it doesn't need nerfed.
No. DS was abused. Unbreakable can't be abused really.
What's wrong with Unbreakable?
Don´t get me wrong. I was just curious. As i doubt that the DS nerf will reduce the usage of Unbreakable DS.
I just wondered, because the devs said, that they base their nerfs on overusage of certain perks.
This is ONE aspect.
Otherwise, plz nerf BBQ, thank you. /s
When DS gets nerfed to be a true anti tunnel, Unbreakable probably won't be as powerful. With the DS change, unless you are actually tunneling, there will probably be less slugging. So Unbreakable might not see much use. Unless the killer is running a slugging build.
BBQ has so many counters built it that it doesn't need a nerf. Most killers lack the mobility to truly make good use of it. If BHVR took off the BP bonus, less people would use it. Whispers is better IMO. You can't hide from that perk.
The DS/Unbreakable combo is strong because it forces the Killer to make one of three choices, none of which are ideal.
A) Pick up the Survivor to prevent them from recovering with Unbreakable, but having to take the stun.
B) Leave the Survivor on the ground to avoid DS, but letting them revive themselves when you walk away to hunt other targets.
C) Slug the Survivor and stick around so they can't revive themselves, but this means you're not pressuring the other Survivors away from gens.
The nerf Decisive Strike is copping is going to greatly reduce the effectiveness of this combo, because now the Survivor can't work on generators or heal after reviving themselves, lest they want to use DS if you come back (should you choose option B).
Unbreakable doesn't need a change now that Decisive Strike is getting one. UB on its own is a situational perk, and isn't going to be as powerful when combined with DS.
I doubt it. Slugging is still a powerful in general. It might see a drop, but I don't expect it will be much.
In what situation would DS and Unbreakable come into play?
🤔
Curiouser and curiouser
DS was the main problem, the combo was good at getting progress on gens without being punished at all as well as stopping tunneling and slugging.
Now it simply stops tunneling and slugging which is what both perks are meant to do, why do they need a nerf when your using two perks to counter two different things?
I have written "/s" behind it, indicating sarcasm. But if we go for Perks which are used much, BBQ would be one of the first Perks to nerf.
I would say that unreakable is pretty well balanced perk. When it activates, it's extremely strong but killers more often than not just pick up everyone instatly so you have good chance you won't be able to use it.
When paired with DS, it becomes much stronger and consistent but since DS is getting nerfed so you can't cheese objectives, so the use of unbreakable will be again to counter tunneling further.
Peronally, I don't mind unbrekable. Nerfing it at all isn't needed from my view.
That's what "/s" means? Good to know. I still think we need a font for sarcasm.
As for perks used too much equals a nerf. DS was on or near the top of that chart for a loooong time. It was reworked once before and it was still on top. I predict it will still be up there after the next change.
Self care is the most used perk in the game but they don't plan on nerfing it anymore or anything. It's based on a few things beyond that.
Unbreakable is a fine perk, it's a good strong perk.
The only real issue anyone had with DS was 60 seconds of god mode, you won't have that after DS nerf unless you are legit being tunneled.
Unbreakable could do without the recovery speed but due to perk tiers they can’t do that
Yes, i´ve seen a increase of SC users in the last months. Which is weird, especially, since most people said it´s useless now.
Red ranks mainly.
Thats what I mean - Perks being used much is not the sole reason for a Nerf. It can be one reason, but not be the only one. (And I guess, it is also one of the least important ones, since there is nothing wrong with Perks being used often)
They could introduce something that deactivates the perk as long as another perk is active. But i think this nerf would be to harsh.
Personally, i think the devs should take a hard look at all the perks that get barely used and buff them. So the usage needs to be a indicator of the strength of a perk.
Yes it is, but statistically it IS the most used perk in the game, but is not being nerfed because it is not problematic in any way. Just as it is with unbreakable.
and unnecessary. I don't get why you are so dead set on wanting Unbreakable nerfed, it's fine as it is.
I´m not dead set on nerfing it. I was curious, if there were any plans.
Maybe i should change the wording.
Yeah its unfortunate that half the perks never see the light of day outside of memeing, with a quarter of the remaining perks you occasionally see but still not a ton, with the last quarter being a fix of 70% rotate in and out and the last 30% you almost see in every game. That's all for survivor though
For killer pretty much only 20 perks actually ever get used with another 10 being sometimes used while the rest are never used except for memes or very specific builds that are rarely seen
Perk strength is based around the common tactic. For example, if killers rarely slugged then perks that deal with that situation wouldn't be used often. If Doctor was more popular, survivors would run Calm Spirit more.
Perks come down to how useful they can be against the current meta. If the meta or playstyle changes, another set of perks would become popular with the current top falling.
Buffing or reworking underused perks is the best approach. The Devs need to offer alternatives instead of nerfing common used perks. Because a nerfed useful perk is still better than a unuseful perk.
Exactly. I´d love to see more variety. Specializations, like having someone who heals the team, buffs the team, etc.
We need strong alternative perks. I strongly believe, that we would see less DS, DH, SC, etc. if we had other perks that were equally strong.
Killer isn’t restricted to which perkless action they can do (Tunneling or Slugging) so why should survivors on the perks they themselves slotted.
Its going to be more common now with the DS nerf.
I hope not. They already nerfed DS. So giving up 2 slots to avoid being left on the ground seems fair now.
Especially since you don't have to tunnel the guy down and slug him to avoid DS. Let him go, if he touches a genny, he loses DS and just hook him when you find him again