Suffo Pit spawned a 5 gen...

I was playing Twins on Suffo Pit last night and 5 gens spawned on the pit side with 2 gens on the shack side. So the survivors lost the second we loaded in.

The Game still has an absurd number of safe pallets, but now there are breakable walls and random dead ends.

Disturbed Ward is still enormous.

My point is: why are you guys devoting so many resources to map reworks but not fixing anything that is actually wrong with the maps?

Comments

  • It feels like map reworks are more to make them pretty rather than fixing issues.

  • @[Deleted User] said:

    I was playing Twins on Suffo Pit last night and 5 gens spawned on the pit side with 2 gens on the shack side. So the survivors lost the second we loaded in.

    The Game still has an absurd number of safe pallets, but now there are breakable walls and random dead ends.

    Disturbed Ward is still enormous.

    My point is: why are you guys devoting so many resources to map reworks but not fixing anything that is actually wrong with the maps?

    Honestly disturbed ward is more obnoxious to play on now due to the all the stuff that is literally in the way. Use to be a good map for billy and blight. Now there are things literally everywhere. Cool god window is not really a god window anymore, but still. I don't even think that compensates for the how bad it is now. Father campells use to be my favorite map, now it just feels so awful to play on. Mainly now when a literal infinite can spawn in the main building sometimes. The game map was so fun on stealth killers RIP that map not sure if there is anything to do to salvage it now. Suffocation pit literally can spawn like 3 l and t walls right next to each other happens so frequently it's insane.

  • This map and azarovs are just stupid. Find a 3 gen and camp the hook at that side

  • At that point I’m just letting them escape

  • I had similar thing happened in that same map. 4/5 traps spawn on shack side (which had basement). I also spawn on shack side. Fast 6 traps setup on shack side. It was mad lucky RNG.

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    G for Gens, O for traps

  • Screenshot from an old topic

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