OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1836817#Comment_1836817
Or at least look visually different in the lobby
Me sitting in front of my tv trying to figure out whether the key is broken or not
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Pretty much everyone agrees that keys are pretty OP.
Combine them with the hatch offering and you get a suuper easy escape without any effort at all.
Thankfully they are next on the devs to-do list.
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Ace obviously,
Steve has no chance against
F I N G E R G U N S
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@SweetTerror said:
https://us.v-cdn.net/6030815/uploads/K2LOXPZYR083/screenshot-20201224-194321.jpg
This is going on right now in DBD mobile. I've never wanted a console/PC game to be more like a mobile game in my whole life.
Frosty eyes and a 2021 charm just doesn't seem as special for some reason. ๐
I really hope we get a double BP week.
It would be really sad and dissappointing if we wouldn't get at least that
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1835924#Comment_1835924
That's aim dressing giving a false positive. You would have missed that swing anyway without aim dressing.
A hit is a hit, a miss is a miss. Aim dressing doesn't turn a hit into a miss or vice versa, it happens AFTER the swing was registered as a hit or miss.
I think that is a better example of aim dressing ("auto aim") forcing the leatherface in this clip to hit the tree instead of me
https://youtu.be/e8zyFL8LyBg -
@CashelP14 said:
Getting Konami to agree to giving away a free skin is extremely well played. I absolutely love the sweater for Cheryl. I need to ask though..
How much did youse have to pay for this to happen? ๐๐ A simple answer of A LOT would suffice ๐
Yeah,i was quite surprised aswell.
I'm gonna say that it's a christmas miracle brought by our lovely dwelf ๐
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@Udoroth said:
I have played the p/c version of this game for 80 hours and im increasingly getting burnt out and not having fun, and i regret already the ~$40 i spent on the base game + dlcs because i had not realized just how bad the grind is in this game.
I wanted to support the developers because i really liked how dbd mobile added visual-auditory indicators to help people like me whom have hearing disabilities have have better accesiblity to play.
These past 80 hours i have been grinding blood points to unlock teachables, i have only been playing only deathslinger because he is the only killer i have unlocked bbq level 3 on "early" into his blood web.
Every match i have to go in with the same perks because i have to throw blood points at other killers to unlock their teachable while trying to as cheaply buy through the blood web as possible so i cant even try killers interesting addons because im only buying the brown and yellow stuff in the bloodweb to save bp to progress faster.
So i cant really try playing different killers, i cant try all the fun different builds i see people like ohtofu and otz do all the time, i cant play survivor cause i have 0 blood points to spare to start unlocking perks for them, and when I do play its a soul-crushing experience because sounds are broken every other patch or i cant hear it as well and this games matchmaking is so questionable, that even with the player pool from crossplay the game is still matching me a rank 12-13 killer, with purple and red rank survivors.
If i atleast had the freedom to try different builds on all the killers i own, if there wasnt such a massive disparity in the quality of perk tiers that i could freely use perks the second i got them instead of waiting till i got them to t2-3 to actually be useful, i wouldnt have complaints becuase i could be having fun experimenting with different killer or survivor builds and focus on learning looping, mind games or killer powers better.
I want to play a 4v1 multiplayer not a grind fest MMO and right now all im doing is grinding so that another 100+ hours down the line i can actually have fun.
I am sorry if this ruins the positive energy we should all have since it is christmas day but, i had to vent becuas i looked at my hours on steam and had to ask my self i i was having fun while i played or if i was just playing so that i could actually try to have fun later with all the different game play options i have to keep things fresh and intresting.
Don't be sorry,your complaints are 100% valid.
One of the biggest issues in this game right now is the absolute grind fest you have to go through as a new player to even remotely have a chance/fun at the game and it's one of the main reason why i would never recommend this game to anyone else.
It's fun for me because i got everything unlocked but it's just an unbearable experience for new players.Add this garbage matchmaking and you'll see why a LOT of people immediately drop this game.
Unfortunately the devs already said in a recent stream that they are aware of the grind but don't have any plans yet to adress the issue.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835746#Comment_1835746
This is the exact reason why it's the best it's ever been. Yet there's still..
- Exhaustion went down even when running
- Old BT and DS were OP
- Pallet vacuums (basically when you went to drop a pallet you got teleported to the other side without getting hit)
- Double pallet tiles
I know,but i didn't want to write down a whole esssay on which changes buffed killers >.<
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@DudelPumaAce said:
okayyy when you say that Mr. Dr. Pr. Analys Im sorry to question your authority
but alarm alarm we have more that legit no hits
https://www.youtube.com/watch?v=6LhPqlMjA5M
https://www.youtube.com/watch?v=_x-ljI-mpDk
Unfortunately I cant find the videos where the demos hit me from 2-3m while I evade, unfortunately all deleted ...
https://www.youtube.com/watch?v=BbzVevAKVIA
i hope you dont hurt me for that :(
First clip was aim dressing stealing your hit.
Second clip,nea had lithe.
And i'm pretty sure the meg dead harded your shred in the last clip
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1836127#Comment_1836127
That's why I think that they should rework the emblems. The current system doesn't have the different killers and their abilities in mind. Insta down killers, trapping killers and killers that use their ultra rares get punished emblem wise for using their powers/addons.
Yep,the emblem system definetely needs some fine tuning.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1836126#Comment_1836126
The problem with Ruin is, that it's regression is to weak. Half the speed of what a single survivor repairs.
It's supposed to be a late game perk. But it's not strong enough for that role. Survivors can pressure the killer to easily.
For example, 2 days ago I had a match where Bubba had a great start. 3 hooks by the time the first gen was completed. Ruin up and running. Yet we could pressure him so much, that it ended with 1 kill. Even though 2 were on death hook. 2 survivors went always for the same gens on opposite ends of the map. The 2 last gens almost popped simultaneously, while he carried a survivor to the death hook.
Did he deserve that loss? Nope.
Does Ruin need a rework/buff? Yes, like all gen slowdown perks.
It could get increasingly stronger the less gens are left. Which would correlate with the original late game perk idea.
Well,the killer can have a great start but if he doesn't follow it through then it can still lead to a loss.
It's hard to tell without seeing the actual match itself though.
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I always use Unbreakable instead of DS because i get slugged quite often but almost never tunneled.Don't know how it's for you though
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1835494#Comment_1835494
It used to be easier. Much easier before they gave us emblems.
I know.I'm lucky enough to have the majority of them before the emblem system got introduced.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1836046#Comment_1836046
They were as unbalanced as the time was. Pretending that killers only got buffs is just plain wrong.
Agitation and Iron Grip should still get a buff. Even if it's just in form of a progress bar. Right now it's just a wild guess (or counting the survivor grunts, which shouldn't be required).
I still ignore Ruin and pressure the killer by just holding m1.
Yeah, that's why most Nurse mains stopped playing her, after spending 250+ hours on her...
Since their nerfs I haven't seen a single good Nurse or Billy.
Sure,killers did get some nerfs here and there but they were mostly justified
Some buffs to agitation and iron grasp would be nice,i agree
If you are able to ignore ruin then the killer isn't doimg a great job at pressuring survivors
Nurse and Billy are still strong,but quite a few people dropped them because of how annoying it is to deal with the blink recharge and overheat mechanic.
I've actually seen a really good curve billy few days ago.They are like unicorns though.Same with nurse (I even faced a legacy nurse).Which is a shame because the match was so much fun
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1835746#Comment_1835746
You kinda forgot the hard nerfs killers received in all this time.
- moris could kill a survivor without hook requirement.
- machine gun build existed.
- killers could carry a survivor over the whole map with Iron Grip and Agitation.
- Ruin was actually useful for slowing down the gens.
- Nurse and Billy were powerful. Not whatever it is, they're now.
-Moris and the machine gun build was unbalanced as hell anyways
-agitation and iron grasp got nerfed and so did the ability to perma sabo all the hooks (huge buff)
-ruin is still a great slowdown perk,but you have to be more strategic now/put more effort in to make good use out of it
-Nurse and billy are still strong but just harder to play
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Everyone is P3 except Elodie and Claudette (I got way too many items,addons and offerings + old offerings on her :( )
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@Gamergirl69OWO said:
How? Just How? I see this posted a lot (Mostly by surv mains or "totally rank 1 killer main who thinks unbreakable and DS is a good combo") yet I've never seen anyone actually say why. The best reason ive seen is " X killer/killer perk is OP" or "I had this one game where this bubba camped the whole time" The second one being what seems to be most common as the reason why. From what I can tell the reason killers are "the most powerful they've ever been" is because sometimes people are mean and can abuse the broken balance on their power (Ex. Bubba camps or Pyramid tunnels) and that ALL killers are powerful. How? Just cause some killers CAN do well in very specific situations doesnt mean ALL killers are powerful. If you look at it from an overall viewpoint killers are incredibly weak. If your team is even somewhat competent you should easily get all gens done with minimum casualties especially if your doing a 4-Man. (which is more then likely). It takes about 40-50 secs for a gen to be done with more then 1 person on it and it takes no more then 30 to do a basic chase with someone who has a mid tier skill level. By the end of one chase a gen will be about 60-75% done by the time you hook and 85% done by the time you get to the gen (this all depends on location but it will also be above 40% done) lets say you get pop and kick the gen. Then it goes down 25% and thats all. Not bad right? Well thats about 15 secs of survivor work and about 7 secs with more then one and you can only do that about 12 times over the course of 5 gens so good luck getting any results. Most killer perks are starting to feel like a Placebo effect. "I should take pop because its a gen slowdown that must mean its real useful I mean it does 25% damage on a gen" then you use it and it becomes a waste of a slot due to easy counter of literally doing gens for a second. Not to mention how all killer perks are easily counterable while there are so many surv perks that arent. Ruin? Do the bone and done., Retribution? do the bone and done. Noed? bones. Sloopy? heal. Pallet burster(dont rember but its endurng + that one spirit perk that destroys pallets) just dont slam killers. Nurses? dont heal in heart beat or use spine chill. Speaking of spine chill lets talk about surv perks with no counter and are actually OP as hell. Spine chill directly counters about half the rouster and plenty of perks. Quick is complete BS and can easily throw someone off. DS is DS just use locker and your safe for a minute and run that nancy perk that lets you heal cause thats cool, also unbreakable cause your small dick. I could go on. The only thing all Killers have that is OP is that they can Tunnel, Camp, or slug and even then they are garbage. Let me tell you a secret, its how you can beat someone win easily when someone does these. Do gens forehead, its that simple. By the time two people are camped and dead the gens will be done and the rest can escape. The killer will also down pip. If they slug then just hide better, and if you die then you get to black or 1 pip and they get a down pip so who cares. So please tell me who killers are overall stronger then survivors now then ever before when base survivors can easily counter most killer tactics and if their smart and bring perks like spine, unbreak, ds, and quick they can easily win every game if they have even the slightest bit of IQ.
I'm not gonna read this horrible wall of text but rather answer your title.
You have to know,DbD used to be in an absolutely horrible state for killer.
-Maps had a HUGE amount of pallets
-God windows on a lot of maps were a thing.You had to play trapper in order to somewhat counter them or else you would never catch survivors
-You could run various exhaustion perks together because they had their own cooldown
-There were addons that were able to instantly heal 1 or even 2 health states
-Brand New Parts used to instantly complete a gen
etc.
Those and many other things are now fixed/removed from the game.Killers also got a lot of different buffs aswell over the years.
So that's why playing killer is waaaay easier than it used to be
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@nikkim said:
https://forum.deadbydaylight.com/en/discussion/comment/1835719#Comment_1835719
Lol. Thank you for responding, I was so confused ๐คฃ
No problem :)
Yeah,i can imagine that ๐คฃ
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@nikkim said:
can killers pick up dropped pallet? I was in a chase with Freddy, and I stunned him, he went through it slashed me and then went back to pick the pallet it up. I wish I was joking lol but Iโm not.
Freddy has addons that allow him to place fake pallets that you only see in the dream world.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1835625#Comment_1835625
No there isnt because most youtubers dont even know about Japanese flick. AlI can tell you is watch ascensionwho on twitch, join the discord and ask around even the guy himself because hes friendly.
Why is it called "japanese flick"?
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@nikkim said:
https://forum.deadbydaylight.com/en/discussion/comment/1835559#Comment_1835559
Oh okay thank you. I feel stupid now lol
No problem :)
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There are the addons Tombstone Piece and Judith's Tombstone that let's him mori survivors as soon as he's in tier 3 and near a survivor
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835538#Comment_1835538
He has a point, it went from vacuum pallets to getting bs hits THROUGH pallets no matter how fast your internet is. 100% of the time the hit favour the killer, I've been hit through pallets/windows and my body drops 6ft away from it and my internet is fast so you would think the hit would be in my favour.
Well,fast internet doesn't matter.
Your ping however does
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835502#Comment_1835502
I've also seen ones that say they shouldn't have been nerfed at all. I get the frustration of not knowing when keys will be reworked but let's be real how many times do you see a purple/pink key in your lobby?
When I play killer I barely see it and even when I do, I don't sweat too hard it's whatever.
As a survivor I barely see my teammates carrying a key and I myself don't care for them so I don't use them.
Keys are much more common since the mori nerf
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@Ryan489x said:
It shouldn't be tied to a title that's tied to the emblem system.
survivors just need to escape with their 3 basic perks and they get it.
they could have a really bad game do little if anything and still get it.
I feel this way as someone who plays both sides and knowing that getting a 4K with basic perks with some killers is not an easy task at all.
Everyone agrees with that but i'm pretty sure the devs already explained that changing trophy requirements is really hard to do if the achievement is still possible (at least for sony).
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@TangledNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1835486#Comment_1835486
What does looping have to do with anything? I'm talking about how killers complain way more than survivors.
The million threads with people complaining about freddy,deathslinger,spirit,pyramid head,noed etc. say otherwise
Both sides complain all the time
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1835438#Comment_1835438
It's genuinely so much fun. You look so dumb and the killer is soo happy.. until they see it was actually green lol
It's the same as killers using a yellow mori or shroud of seperation to make survivors dc ๐
I would add to your build that the character you're switching to last second should look as toxic as possible.Would make it even better
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@CashelP14 said:
I've done this before. Definitely fun but it isn't tough to escape if your team is good. So here's one I did yesterday in solo q and I loved it.
The GUARENTEED Facecamp Build.
Here's what you need:
- Bring an offering for the hatch to spawn somewhere
- Last minute swap to a GREEN key
- You need to being Object and t-bag for the killer fo build salt towards you
- When the hatch spawns you need to go down on top of the hatch. Make it look like you were being too cocky and failed in the hatch escape.
- Enjoy the facecamp lol
I bring Kindred, Deliverance and Camaraderie with it. Deliverance for the troll Kobe. Kindred to show your getting camped and Camaraderie to last longer on the hook. The idea is to die so never escape!
This is so stupid.
I love it
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/215365/salty-survivors-making-me-laugh
Every killer is avoidable.
Spirit
Don't be silly 4head
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@Pulsar said:
Hey everyone, I was playing last night and encountered this feature and thought it would be good to take a clip of it and give a good visual example of what people are talking about when they say autoaim.
As you will see in the video, despite the fact that I swung at the center of the hook, my camera and weapon were yanked up by the game to try to look smoother.
https://www.youtube.com/watch?v=-rUTXBT5Mng&ab_channel=PulsarGaming360
Thoughts?
I could actually show a better clip showing how autoaim forced a killer to miss a hit who was chasing me.
I have to reinstall SHAREfactory for that though
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@AnnoyingNarrator said:
https://forum.deadbydaylight.com/en/discussion/comment/1835322#Comment_1835322
I actually agree with you there, but sometimes that game decides that the wall you are looking at is not actually a wall and you get blinded. And as a Killer Main, I have won multiple games just because the poor sap went for a flashlight save and got downed for his troubles.
The reason why I think they need changes outside of the reason I already mentioned in the post is that they are too binary. There is no real depth to it, and survivor gameplay desperately needs more depth than press a button at the right time.
Why do you keep downplaying the skill required to get a flashlight save?
It's really hard to pull off a flashlight save against killers that are smart.
Would be more or less the same like saying that we should remove mindgames for killers because all it is is running backwards at the right time.
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When you use both range addons ๐ณ
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4th year anniversary medkits and flashlights.The confetti is just too funny.
I love it
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1831469#Comment_1831469
I think it's somewhat good tho that bad nurses are getting punished and can't get carried by addons etc. Sure it can be a bit rough learning nurse first off but that's more than a reasonable trade off for the power she gives you when you learn her. The cooldown helps to stop nurses from just spamming their blinks and in a way actually helps newer nurses because it teaches/forces them to be more patient on the blinks.
Well,nobody is going to argue that her addons were absolutely busted and carried a lot of players.
I just think that the blink recharge mechanic is pretty useless,because the original aim of this change was to make good nurses less oppressive in chase and give survivors a bit of a chance,but the thing is it didn't do anything against good nurse players.They still absolutely murder your team in seconds.
All it did was making it harder and annoying for bad and average nurses (which were already manageable to play against).
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1834303#Comment_1834303
Against solos, yes. I can 4k with Trapper, easily, if it's solos. But with SWF it's like another game, because you play just as well as against the solos but the gens get knocked out in half the time. You're not gonna beat a 4 red rank SWF with just anything. You would need strong add-ons, perks, or killer and if you don't have any of those: oh well, you just lose. That's my issue with SWF, and this is coming from someone who plays in a red rank SWF.
I would argue that most SWFs are either weak or average,honestly.
Most of them are very altruistic and try to save their teammates which you can easily take advantage of.
You just have to play a bit more scummy/optimal (e.g tunneling the weak link,proxy camping to confirm 2nd hook stage etc.)
I'm playing with a red rank swf as well,and most of us escape quite often even tough we're rather average.
Thing is,most killers we encounter are pretty bad at the game honestly.
They don't really know how to use their powers correctly,how to zone survivors,mindgame and generally lack game sense.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1834419#Comment_1834419
This is the best change.
You are back ๐
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@IndianaDadGuy said:
https://us.v-cdn.net/6030815/uploads/XDQCG1V7UPLW/image.png
I've always wondered.. I don't play killer much, but even as survivor when I was in early ranks, I'd get red rank killers when all of the survivors were brown/green. Do things get messy if there aren't enough of one or another online in the queue?
You roll a dice,obviously
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@UncleStabby said:
Killer nerfs come and go, come and go, but it seems to me like survivor nerfs are just too few and far between.
Now I understand that you can't nerf a sirvivor the way you can a killer, since survivors dont have individual powers- but theres still a ton of balancing improvements that can be made.
Im sure there are a great GREAT many, but the first one that comes to mind for me is definitely the key. Too many times survivors have had only one teammate die, 1 generator left, amd then dipped through a trapdoor. Its dumb. If you guys can nerf moris, then you should absolutely nerf keys.
So heres the topic. What changes can be made to the key, the hatch, or both to make it more fair for both sides?
Hatch spawns after all gens have been completed or if only one survivor is left.
By far the easiest and fairest change out of all ideas imo
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@Greatamygdala said:
Fatigue cancel and looking up while fatigued. Just saying unless that's working as intended.
Just saying that you still can't attack after blinking.
It happens so often.
I hate it
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@megswifey said:
balanced kings never let their crown slip ๐ค๐
Preach it โ๏ธ
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1833993#Comment_1833993
That's such a cop out. "Killer is the easiest yet." Like that's supposed to say much. Of course it's easier when there's no pallet vacuums or infinites but, those changes were made because they made the game unplayable, not simply because it favored killers. If killer is that much easier now, why is the stress level the same?
If killer is that much easier now,why is the stress level the same?
I feel like that's more subjective though.
Most survivors you see in public matches are quite easy to beat imo,even without meta killers and loadout.
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Like everyone else already said.
Blight is pretty much the most balanced high tier killer we've got after a looong time.
He pretty much has the best mobility in the game and has an extremely high skill ceiling.
He's very rewarding to learn and play and can be very oppressive in a chase if you're good with him but not in an unfair way like spirit or deathslinger.
One of the best designed killer BHVR has ever released imo.
Just a pitty that i almost never face him.Same with Oni :(
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@ineedsleep said:
https://forum.deadbydaylight.com/en/discussion/comment/1834037#Comment_1834037
The gen pressure thing would be helpful, except for the fact Iโm a clown main. At this rate Iโm going to start bringing distressing with ruin undying he has such poor map pressure. I donโt even really bring devour, but Iโm saying in my opinion totem spawns in most cases are either too op or too bad (Iโm looking at you leryโs)
If you're looking for good clown advice.Then i'm sure our friendly neighborhood clown main @TheClownIsKing could help you out.
Also,there is the fact that the clown will receive a rework/buff some time soon so look forward to that :)
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In some edge cases (like death squad swfs) yeah.
But other than that dbd is in a pretty balanced state right now (At least the most balanced state it has ever been).
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@TheStabbiNAngeL said:
With the change of mori's that's the final tool that killer's could use to utilize in a match.Now the game is even more competitive,I Moried on the first hook when I'm loosing but usually even on the second, even against scum. Why do you keep nerfing killer's and their perks ,which its making it more competitive for one side than the other,I've heard people say this a casual game ,but it's not with all the second chance perks survivor's have ,it's just strenuous work for killers now. If you're playing for fun why are you mad about being moried, why are you mad about how keys work,because you're not playing just for fun,if that's the mentality of survivor's then the game should be balanced for both sides right now depending what team you get you can be made to look incompetent or completely skilled. There should be any lead way just middle ground if we're playing a competitive game please stop nerfing killer's.
People are mad about keys and old mories because those are cheap mechanics to ensure a win that you can't really play around.
Losing because of that just feels awful and unfun.
And i don't know what you're talking about killer nerfs.We got things like Hex Undying + Hex Ruin that are insanely strong.Map reworks removed almost all god windows and made them much more fair (maybe with a few exceptions here and there).
But like @Aven_Fallen said.Playing killer is waaaaaaay easier than it used to be.
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Hex Undying
It's kinda strange though.Didn't BHVR disable Badham in the past because of an uncleanseable totem spot?
Why wouldn't they do it with that map?
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@Aven_Fallen said:
Sound Cues are fine IMO, for the most Part.
Demo-->Making a sound for everything he does is ok. I mean, look at this creature, you would expect this thing to do a lot of noise. It would be strange if he would be silent most of the time. Only thing that can change is him being more silent when coming out of a Portal.
Clown-->Sound Cues for Clown are ok for the most part, the only thing that needs to go is the sound when he is vaulting a Window. I dont even know why he has it, he is the only Killer making such a sound. Yes, he is a fat man, but there is no need for that.
Blight-->I dont think that his Cues are any problematic. Yeah, it can give the Survivors an Indiciation to run away, but thats not a problem for Blight.
When it comes to Billys roar, he should roar the whole time he is using the Chainsaw and not just at the start. This would be the best change 2021 already.
When it comes to Billys roar, he should roar the whole time he is using the Chainsaw and not just at the start. This would be the best change 2021 already.
Billys pickrate drops to 0
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Clicking on anything in the menu causes FPS drops.
Source:PS4 player
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@slim0b said:
It's funny how a 50 pound sword tearing through the fโucking ground makes less noise than a skinny walking foreskin.
make demo less loud pls
Skinny walking foreskin
I can't
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@meatisadelicacy said:
In maybe one out of 50 games on console I have a teammate who will play injured. The rest of the time they either stop playing and wait for everyone else to finish (no matter how many gens are left) or they go into the basement to search for a medkit, or most commonly, Self Care. I was just wondering if it's different on PC.
*Good survivors play injured imo


