OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@xenofon13 said:
I did that today. Killed myself on hook. Ruin/undying, thana, tinkerer, Swing chains, Jump rope Freddy.
On the next one, just like that.
Oh my,
That's quite the fun build to verse
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@GoodBoyKaru said:
This may sound bad but honestly I'd agree with removing Nurse. She's far too unique to be balanced in any way- either she's overbearingly strong or she's stupidly weak. All of the newer killers they make aren't like her, and neither are the old ones; no killer can just ignore everything in their way like a Nurse can. She'd never be made currently.
Don't touch my blinky girl :(
And at least she takes time to get to that really strong level unlike some other killers.
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@TheClownIsKing said:
Lol.
Like seriously.
I’ll stress for part of the match when I Occasionally use Undying by thinking “oh man, THREE OoO USERS!!!”
Takes me a while to remember “Oh yeah, that’s just what Undying does”.
Same 🤣
I be like
"Damn an object player.That's gonna be fun."
Before remembering that undying is a thing >.>
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https://youtu.be/XPQb8B7pMIM
The Nurse Guide from SupaAlf DBD is pretty helpful too
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@TripleSteal said:
Namely: PH, hag, spirit, nurse.
I'd like to find some niche content made by players who are closer to the skill ceiling of these killers than dowsey/otz/ohtofu and other mainstream stuff YT suggests me. Kind of like Pyrus's shred surfing guide for demo, but more general.
Thanks.
I can recommend
Spacecoconut:
https://youtu.be/lDAnbiINJ1AAnd Michi:
https://youtu.be/AX5AGQiNKg0As hag mains.
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Would be great,yeah
But what makes you think it's confirmed?
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@supersonic853 said:
I swear.... past 5 games with a freddy have been insta dc or suicide on hook. Did i miss something about freddy?
A ton of people absolutely hate playing against freddy.
That's it
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1832219#Comment_1832219
Oh come now, don't be like that, nothing can truly top how bad of a year 2020
Please don't say that D:
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Happy holidays,everyone :D
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@NomiNomad said:
8% regression is probably too much, but yes I agree - there needs to be something more to base gen regression. There's a reason why everyone runs regression perks, it's because kicking a generator is useless without any perks. I'd do all of these, just at lesser values.
3-5% immediate regression.
Make gens regress at .75 c/sec instead of the measly .25 it is now. Ruin would be adjusted.
Survivors have to repair a generator for 3 seconds to stop it from regressing.
0.75 c/sec regression speed would be crazy.
Even ruin regression is "just" 0.5 c/sec
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@immortalls96 said:
I sure as heck am...these linked cosmetics have lost any real color for me because if I don't like the weapon or only like the weapon im screwed..and there's no reason they need to be part of the link, the killer holds the weapon the same exact way, there's no new animations, nothing..I remember asking about this a while back and the devs kind of side stepped the question..do we have a real answer now?
It's pretty much the same issue for linked heads on the survivor side.
It's just stupid honestly
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@Withered8 said:
I don't understand people who say they "sapped" the fun outta nurse. What did they sap out of you? Unless you were playing extra blinks or old range addons then they were quite clearly busted and deserved a change. She's still by FAR the strongest killer in the game, if the 6 second max cooldown hurts you that much then run double recharge, which is exactly like playing old nurse.
I do agree that billy shouldnt have been nerfed but once again i don't see how he's "unfun" anymore. Do people just find a killer that's harder unfun becaues they can't be bothered to put in the hours to learn?
A lot of people just hate the double cooldown she has right now.Using addons to try to circumvent those changes isn't really good design plus it didn't do anything to nurse.
Great nurses are still killing teams in seconds.The blink recharge mechanics just makes it more unfun and punishing for average and bad nurse players (which wasn't needed).The core problem the devs tried to adress with this mechanic wasn't solved.
The problem with the overheat mechanic is that it heavily limits your playstyle.It enforces that zoom around the map and backrev playstyle and quite heavily resticts creative playstyles (e.g curving).You get maybe 1 or 2 attempts now before your saw overheats.
Another problem imo are the animation changes.Playing billy now feels quite clunky and not as smooth as he used to be.
The addition of this annoying roar whenever he's sprinting is just the cherry on the top.
Also people don't dislike playing difficult killers.A lot of players actually love using killers like blight or oni for example.
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@Aven_Fallen said:
If you dont have fun with a Killer, there are 20ish other Killers to play. I still like playing Billy. And I have seen 4 Billys just yesterday, so I guess others like playing him too.
To be fair,there are still dailies or archive challenges that people have to do.
Billy was pretty much non existent before this tome.
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@dezzmont said:
Some grind is desired to maintain an artificial game longevity, and low key in addition to its beneficial effects on retention some people do legitimately like progressing through the web, even if right now its ridiculous.
Removing tiers would cut the web's duration down to 1/3rd its current length, ignoring teachables. You would go from 258 survivor perks per-character per-prestige to only 86, for example. That is a huge reduction, and arguably 258 is completely ridiculous and way too much, and 86 means there are still 36 levels to go after prestiging, but they may feel that is still too sharp a reduction, especially for survivors who have little reason to prestige every character or even level them past getting teachables, and may risk the retention effect of long grinds a bit too much.
I think its a fine idea, but there just is an active disincentive on BHVR's side to do this. Perhaps a middle ground might be making perks you know upgradeable at 10k BP rather than found again on the web, which still adds an extra 1,720,000 BP required to max out a character currently, but at least removes the need to go through an entire bloodweb to get at em.
Yeah,being able to upgrade your perks would considerably reduce the grind but not too much.
That would be the best idea imo
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1831040#Comment_1831040
There was a blood hunt in the last winter event in 2018.
Seems like they didn't have much trouble enabling it when the community was raging about the eternal blight.
This feels like Genshin Impact levels of stinginess,honestly.
I can kinda understand them being careful about the shards but at least give us that douple BP week.They wouldn't lose out on any money and would show that they care about us and want us to have a good time.
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@chieften333 said:
This is truly a blessed week! BHVR is generous enough to give us 500 shards and 10,000 blood points! WOW!
But in all seriousness what in the absolute [BAD WORD] is this? The only good part of this week is the 200,000 BP we get for christmas.
They told us this event would be smaller than normal. But holy jesus they really skimped out on the effort for this one. How ironic that in a season of giving BVHR would give so little.
Just give us a double BP week starting at christmas or 1 day after christmas to celebrate that and the end of this awful year.
BHVR is it really that hard?
Come on
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1830850#Comment_1830850
This is Kane Hodder
https://us.v-cdn.net/6030815/uploads/EJ852N8DAPR5/7048f43b-8c46-452c-9cc7-6169d4e206eb.png
Kane’s a stuntman.
He plays JVoorhees in Friday the 13th parts VII, VIII, Jason Goes to Hell, and Jason X.
He is also Victor Crowley in the Hatchet films.
Victor Miller won the lawsuit. It’s currently being appealed by Sean Cunningham’s legal team, but it’s doubtful anything will come from the appeal. As of now, Miller is free to work on whatever new material or collaborative efforts he deems profit worthy.
Well,if the lawsuit is really more or less over then i'm 1000% sure we get Jason in DbD.
He's pretty much the last super iconic slasher killer that's left.
It's only a matter of time at this point
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@Mooks said:
Warm Dwight is COMING OUT (of a locker)
https://twitter.com/deadbybhvr/status/1341005559911370752?s=21
well it’s obviously a limited code for the ugly sweater.
BUT the choice of words and the picture is also interesting 👀
Dwight confirmed to be LGBT+ ??? 😳
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1829935#Comment_1829935
Well I'm kinda broke so I'm just stuck on previous gen T.T
Same,it's gonna be a pretty long time until i could afford a PS5.
Let's suffer together with our 10 FPS 💪
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@chieften333 said:
Just had a game where if I turned left or right the frames tanked, if I decided to do anything other than stand still and breathe, the frames would tank.
As some of y'all are well aware, I'm a blight main on ps4. If that doesn't make you internally cringe then I don't know what will.
Didn't the devs say they wanted to hit the 60fps on EVERY console? if I remember correctly that was about 2 years ago.
They aren't even able to fix the major FPS drop issues we still have (e.g getting bloodlust,getting hit from sloppy/noed etc.)
I guess it's more realistic to get a next gen console before we get proper optimization for PS4/Xbox One/Switch :]
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@Blazelski said:
https://forum.deadbydaylight.com/en/discussion/comment/1829825#Comment_1829825
Again, not complaining about 2 kills. I'm complaining about killer immunity. This is much worse than DS.
Not sure why people are focusing on 2 kills... I never complained about that.
The thing is,it's not an effective strategy.You keep 3 survivor busy and effectively only 1 person can do gens.
5 gens + maybe about 10 seconds to get to each gen would mean they would need to continue doing this for like 7.5 minutes without messing up once.
And you could just pick someone up and completely destroying this tactic
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@Blazelski said:
https://www.reddit.com/r/deadbydaylight/comments/kh5cxq/by_the_power_of_swf_we_hereby_pronounce_the/
I'm starting to think the killer role might be outdated. What do you think?
This is nothing but a meme build for SWFs.
Don't know what you're doing if you "only" get 2 kills from something like this
They pretty much throw the game
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1829626#Comment_1829626
Is there some trick with dealing with corn? And should i always step back and do a lunge?
Should i use more crouch in loops?
There's nothing really you can do against corn blindness.You need to get better at tracking survivors through the corn,back up a bit if they get too much in your face.
And yes,you should always back up a bit if you have trouble hitting survivors because it's just hard to keep track of the survivor if they're in your face.Backing up and tracking their movement will help you.
Using crouch in loops can be usefull but only in certain ones where survivors aren't able to see you crouching.
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I'm just gonna list everything i noticed:
-You mindgamed the kate (first chase with her) at the wrong side of the TL wall and gave her easy access to the jungle gym near you.
Always be mindful ti which part of the map you want to herd them!
-The chase with kate was waaaaayy too long.
Overcommitting to chases is one of the biggest mistakes you can make as a killer.That chase could have easily cost you the game if the kate made that window vault.
-You are pretty cornblind and missjudged your lunge way too often.
Always take a step back track their movement and then attack.
-At 6:40 you should have slugged.There were scratchmakes clearly showing someone was near and you gave them a free unhook
-At 7:20 you could have tried to go for a lean stalk on the feng vonsidering there was pretty much nowhere she could have gone to
-7:45 when you were chasing the feng you knew there was someone nearby healing themself,so after downing her you could have tried to see if that person was still nearby and potentially get a free hit on her
-8:29 kicking gens without pop or something similiar is useless and a waste of time
-10:30 at that point you were already winning so kicking gens isn't really beneficial anymore
-11:40 you exposed her way too far away.Only expose them when you're close to them.
You definetely made some good plays and show that you are experienced but keep the mistakes you made this game in mind and try to avoid them.If the survivor you were facing were better at the game then this would have been an easy loss for you.
If you got any questions feel free to ask me :)
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@masterkev03 said:
Hey hey hey Meg also got nothing for Christmas :(
But got pretty much everything else lol
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@Udub said:
So many components of this game rely on you seeing red. Non-colorblind people tell me the red things are obvious.
I rarely see blood on the ground, I had a hard time seeing any scratch marks depending on the map, and even some killers (see title) rely on color.
It's disappointing when so many games now launch with assistance for CVD people like myself.
People were asking for a colorblind mode for years.
At that point i suppose we get it in DbD 2 maybe.
Feel super sorry for you guys considering how hard this game gets with colorblindness
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@ALostPuppy said:
How do you play Clown wrong lmao you throw a bottle at a loop, double back, eat a pallet then repeat the process until you lose.
Well,i've seen a TON of clowns just spamming their bottles like crazy without a thought to it,because most think they can reload on the spot so it doesn't matter.
You should treat your bottles like huntress hatchets.Every bottle should equal a hit or at the very least an early pallet drop.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1828474#Comment_1828474
Yes, I've tried. The attack is still easily avoidable by sidestepping.
My favourite thing is when i try to pre-turn my next rush,accidentally bump into something and then spin like crazy :]
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@Todgeweiht said:
Just optimize him, he has the same problem nurse has, its not necessarily that the fact that he is difficult, rather, that the FPS are too low on him.
Low FPS is a problem sure.
But the fact that the sensitivity/turn rate is so damn restricted on console is the bigger problem
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@brokedownpalace said:
When she's idle you should be able to kick her. It doesn't have to do anything, I just really want to see the animation.
It should also play the sound when she gets stunned ☝️
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Basement Chest Security Leatherface.
It's surprising how many kills you get because of greedy survivors >:)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1828495#Comment_1828495
i simultaniously love this and despise your guts.
[mods am joking no ban pls]
Too late 👩⚖👨⚖
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Hotel? Trivago.
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@thesuicidefox said:
I just had a game where I'm pretty sure the killer was manipulating their connection. I had 40 ping and was teleporting everywhere. No it was not my internet. Oh and guess what! It was a PC killer (and ya'll always asking why I want to turn off crossplay).
My question is why when I pause the game do I see everyone's ping but the killer's? Am I just missing it? Why would you not tell me their ping. JUST the ping IDGAF about anything else. Absolutely no way I should be rubber banding and then getting hit around corners with no bad ping indicator and a consistent 40 ping. Absolutely no way.
EDIT: Can't even report them properly because they are on a different platform and I'm forced into crossplay on Series X. Thanks BHVR.
Because it's a simply QoL change ¯\_(ツ)_/¯
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@Yamaoka said:
I like to call them NOED eyes
It do be like that
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1826130#Comment_1826130
Ok, so you suggest heavy patrolling with Victor as opposed to patrolling primarily with Charlotte and only releasing victor after a few injuries/a down? I think I tend to reserve victor too much, but only because missing a pounce is so punishing and high rank survivors are pretty good at juking him out for the stomp.
Also, I suppose it makes more sense to leave Charlotte at he hook as she can re-down and hook if necessary, I just always thought the killer instinct camping was a bit stronger.
I guess I'm also hoping maybe there is some undiscovered combo of add ons and perks that give a decent meme build or alternative to exclusively being a camo and tunnel killer (not that I'm averse to using these tactics or have any judgement of their use, just think design wise that wasn't the intention of this killer, and K want to know where there potential lies outside of it).
At the start of the match i move towards the center of the map,then release victor to patrol the gens that were the furthest away from me and pounce on the first survivor i find.
After that i normally don't chase the survivor with victor and try to find another one to chase.
If the first survivor tries to take victor hostage then i usually let them because that makes the game a 3vs1.
If he doesn't then i try to get 1 hit on the next survivor i find,down him with victor,check the area quickly if there's anybody else to attack with victor and then hook the downed survivor.
After that i leave charlotte at the hook,use victor and the information from BBQ to harass the other survivors who work on a gen.If someone comes for the save i switch back to charlotte,down the unhooked person and then chase the unhooker.
Camping with victor is only a good idea when everone is injured imo.
As for meme builds.I always wanted to use a map like coldwind and perks that show me which generators are worked on (e.g discordance,tinkerer etc.) + the addon that makes victor silent when is pounce is fully charged.Wait for one of your perks to trigger (it should be a gen that is in the cornfield) and then slowly approach the gen with victor while having your pounce charged and attack them.
I would call it the jumpscare twins build >:D
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🙏🙏
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Well,there isn't much you do with the twins other than proxy camping and slugging to get your pressure.
Use something like BBQ,Ruin,Undying and Sloppy Butcher.
Try to get as many people injured as possible so you are able to start your snowball with victor.Leave charlotte near hooked survivors to put pressure on the hooked survivor and the one coming for the save,victor will be used to put pressure on the other survivors working on the gen.
Rinse and repeat till everyone is dead
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Franklins would be great.
Maybe sloppy too?
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Here
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Pretty sure it's a latency thing.
Sometimes i shot right through survivors and sometimes i still get them even though they were already past a corner
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823452#Comment_1823452
I'm not going to take advice from someone that doesn't know the difference between "You're" and "your."
They've sure have been reworking maps, loops, tiles etc, etc but can't take time to tweak Huntress hitboxes?
Please.
Reworking maps is waaaaay easier and less time consuming than reworking huntress and survivor hitboxes.It's also an optimization and balance kind of thing.
https://youtu.be/A8SwqJJKlaYThey explain it at minute 28
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1822464#Comment_1822464
I wasn't around at 1.9.2. but Darkness Among Us is still the worst.
Believe me,
1.9.2 was the worst.
Absolute bug galore,like a TON of bugs and one of the worst balance decisions from the devs ever (You didn't need to time pallet/flashlights saves anymore + it played the full pickup animation and then stunned you afterwards)
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https://youtu.be/A8SwqJJKlaY@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1823414#Comment_1823414
It's not, survivors' hitbox and the hatchet's hitbox are antiquated. Latency just makes it worse but even two people playing at BHVR could experience how broken it is.
Watch at minute 28
The devs explained why survivor hitboxes are the way they are right now
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1823304#Comment_1823304
“Deathslinger and Huntress aren’t comparable because I literally compare the two in my next sentence.”
Try to read what i was referring to,thanks :]
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1823304#Comment_1823304
I'm not saying the hitbox should be the same, as of course a hatchet is way bigger than the tip of a spear. I just did the comparison because Slinger's hitbox feels way more realistic than Huntress'.
Sure,but the issue here really is just latency.
The devs need to keep improving their servers.
That's it
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@[Deleted User] said:
Considering they managed to release Deathslinger with a very small hitbox, I have to completely agree with that. Enough of Huntress' mains (including me) abusing the broken survivor's and hatchet's hitbox.
Deathslinger and huntress aren't very compareable though
Deathslingers gun is pretty much a fully charged huntress hatched with 0 wind up.
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Reworking huntress hatchet hitboxes would also require reworking survivor hitboxes which just won't happen considering how much work this would be
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@MythMage said:
I disagree. You know how people hate Spirit because she's mostly guesswork (she's really not, but for the sake of argument)? That was deception. It was literally a 50/50 on whether or not they actually entered the locker or if it was Deception, and not having any context clues to help Killers form a rational choice could waste a ton of the Killer's time, which we all know is too limited rn.
The killer could play around it by baiting the head on.
Also,there aren't that many tiles that allow those kind of 50/50 mindgames.
This perk actually rewarded the survivor for good execution but now it's pretty much down to "Dance with me" tier
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@chieften333 said:
We didn't have one last year either. Nowadays you can't really expect much from BHVR
It's just too hard to copy&paste the previous events you know 😥


